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You CANT Nerf HighSec!

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Author
Vaerah Vahrokha
Vahrokh Consulting
#1001 - 2012-12-24 12:27:07 UTC  |  Edited by: Vaerah Vahrokha
Elrich Kouvo wrote:

Drone alloys were ruining the economy as more minerals were coming from drones than asteroids.


Little off topic to prove how strange people play this game with different objectives than "make gobs of ISK": I have been expecially impacted by the drone alloys nerf.

As long as I could remain in null sec and WHs I could mine high ends but I have been RL forced to become casual and play few minutes a day so no more direct mining in null sec.
I started doing some high sec missions to get the high ends in the form of drone alloys (i.e. the missions others skipped are those I wanted to do) because I am an ancient player (MUDs era) of those who take immense pride at self crafting their stuff.

I created and create for myself from the tiniest ammo bullet to my Jump Freighter, from my first Rifter to my capitals, including researching and then using BPOs to create from the smallest rigs to making the faction items off BPCs (grinding hard standings with the industry NPC corps for 3 empires) and not buying the faction items themselves.
I created all my (alts) POSes, every POS module, Orcas, Freighters, battleships, Macks, Hulks blockade runners, cov ops... just everything and all from BPOs I researched myself in my own facilities.
I even grind my own POS charters and fuels and PI to make fuels and all of this when I could just snap a finger and buy all that stuff.

That's a portion of my end game (the rest being trading and other) and I have known others who are even more involved than me.
One day I'll find somebody willing to let me build a SC and Titan I'll have made from mining all the minerals up to the last mod. That's my end game.
Malcanis
Vanishing Point.
The Initiative.
#1002 - 2012-12-24 12:28:39 UTC
Marlona Sky wrote:
Malcanis wrote:
Vaerah Vahrokha wrote:
La Nariz wrote:

It would force people into null just as much as moving L5s to lowsec forced them into low sec Roll


The attempt HAS been made, in fact a lot of people "stuck" to the last years debates come directly to this thread to state exactly this: the umpteenth attempt at pushing more people out.

Now, evidently, moving people out is not the topic any more in these days, but L5 are a testament to the utter failure at pushing people to against what they want.
People who pay to play don't adapt, CCP now knows this, and this is why they cannot ravage hi sec like it'd be needed to improve null sec industry to competitivity.



Yeah who could forget all those attempts that CCP have made to "push people out" of hi sec. 3 CONCORD buffs, 2 increases to hi-sec belt spawn rates, raising all agents to +20 Quality, Incursions, Crimewatch, removing drone alloys, the mining barge buff, a bounty system, war-dec nerfs - WHEN WILL THIS BRUTAL PERSECUTION OF HI-SEC STOP???

Confirming that everything you listed is only available in high sec. Roll


Confirming that everything I listed had its major effect in hi-sec.

Wait no please do tell me how the wardec changes had a major effect on 0.0 gameplay Roll

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Elrich Kouvo
Doomheim
#1003 - 2012-12-24 12:34:26 UTC
Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different? I think it is silly that some people say "darn high sec just got more fun. Now they will never come out to Null and suffer like the rest of us." I'll say it again. High sec is fine. Its the other space that needs improving.
Malcanis
Vanishing Point.
The Initiative.
#1004 - 2012-12-24 12:39:58 UTC
Elrich Kouvo wrote:
Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different? I think it is silly that some people say "darn high sec just got more fun. Now they will never come out to Null and suffer like the rest of us." I'll say it again. High sec is fine. Its the other space that needs improving.


You... you are joking, right? No one is seriously this dumb in real life, surely? Shocked

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Elrich Kouvo
Doomheim
#1005 - 2012-12-24 12:45:03 UTC
Malcanis wrote:
Elrich Kouvo wrote:
Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different? I think it is silly that some people say "darn high sec just got more fun. Now they will never come out to Null and suffer like the rest of us." I'll say it again. High sec is fine. Its the other space that needs improving.


You... you are joking, right? No one is seriously this dumb in real life, surely? Shocked

Wet toilette paper holds up better than your arguments. You post stuff without anything to back it up. Do you need a energy drink or something? High sec is fine. CCP is completely able to buff Null and low sec when they get good and ready. They don't need to nerf high sec at all.
Arec Bardwin
#1006 - 2012-12-24 12:46:30 UTC
Elrich Kouvo wrote:
Paging in on post #1000
Could this thread go to 2000? Big smile
Aramatheia
Tiffany and Co.
#1007 - 2012-12-24 12:59:42 UTC
Alavaria Fera wrote:
Aramatheia wrote:
cause everyone in highsec can shoot and kill a neutral on grid immediately keeping thier barges safe and secure, right? right??

Oh and that is without thier ship being blown up by some godly, though slow, npc doomfleet

Is CONCORD not fast enough to save your hull's structural integrity from the blasters? Or maybe they used artillery?

Better ask for some more EHP buffs, you know it's for the good of EVE that you be safer in highsec.


You are misunderstanding my post, it has nothing to do with barge hp, or concord response times. It is purely about the fact that unlike low/null the only way a group mining in highsec an proactively defend thier ops is to wardec and shoot to kill the enemies that may come to harass them. That completely ignores the whole point of kill on site any neutral who may/may not be a threat.

Concord is slow, so gank squads have plenty of time to do thier thing im not saying ganking should be banned. I am saying that in high sec, the gankers have the advantage because they know they will lose thier ships and they plan for it, all gank no tank, they dont fit faction guns and officer lows its cheap stuff that costs a few m each hardly a loss but with some organisation a cheapo fit gank fleet can smash any highsec target and that target cannot do a thing untill after the first shots have been made (by which time its too late for most).

I can garentee that the guys in low/null will not hesitate for a nanosecond if a neutral randomly wanders into thier fleet op, that ship will be blasted off the field with immediate focused aggression. Highsec does not have that option. THats all i meant by that post.

I said it in previous posts over the months thats buffing barges wasnt really necessary and that a smart player could keep thier assets "safe" from the casual ganker
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1008 - 2012-12-24 13:19:38 UTC
Elrich Kouvo wrote:
Wet toilette paper holds up better than your arguments.

malcanis is a four-ply kind of guy
Malcanis
Vanishing Point.
The Initiative.
#1009 - 2012-12-24 13:19:58 UTC
Elrich Kouvo wrote:
Malcanis wrote:
Elrich Kouvo wrote:
Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different? I think it is silly that some people say "darn high sec just got more fun. Now they will never come out to Null and suffer like the rest of us." I'll say it again. High sec is fine. Its the other space that needs improving.


You... you are joking, right? No one is seriously this dumb in real life, surely? Shocked

Wet toilette paper holds up better than your arguments. You post stuff without anything to back it up. Do you need a energy drink or something? High sec is fine. CCP is completely able to buff Null and low sec when they get good and ready. They don't need to nerf high sec at all.


War dec mechanics are not the same in 0.0 as they are in hi-sec because they have no effect at all in 0.0.

Thanks for destroying my faith in humanity. It's just what I wanted for Christmas.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaerah Vahrokha
Vahrokh Consulting
#1010 - 2012-12-24 13:27:20 UTC
Benny Ohu wrote:
Elrich Kouvo wrote:
Wet toilette paper holds up better than your arguments.

malcanis is a four-ply kind of guy


Ah, "Beam me up, Scott...ex!" P
Roland Schlosser
Entropy Engine
#1011 - 2012-12-24 13:30:24 UTC
Null-sec has the opportunity to be completely free of Hi-sec goods and services, just stop buying from Jita. Not a hard concept eh? Spend less isk on adding more supers to your already over-massive blobs and put that isk into buffing your own industry. If demand for hi-sec goods dries up then hi-sec should stop producing, correct? You have to make null look more attractive to indy players than hi-sec, and to do that the first thing you need to do is stop buying from them, and start building your own stuff.

Stop supporting the system you hate.
Malcanis
Vanishing Point.
The Initiative.
#1012 - 2012-12-24 13:48:48 UTC
Roland Schlosser wrote:
Null-sec has the opportunity to be completely free of Hi-sec goods and services, just stop buying from Jita. Not a hard concept eh? Spend less isk on adding more supers to your already over-massive blobs and put that isk into buffing your own industry. If demand for hi-sec goods dries up then hi-sec should stop producing, correct? You have to make null look more attractive to indy players than hi-sec, and to do that the first thing you need to do is stop buying from them, and start building your own stuff.

Stop supporting the system you hate.



No it doesn't, because outposts in player sov simply don't have enough production lines to do this.

Please try reading the thread, as the problem is disucssed in some detail by people who actually know something about it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Roland Schlosser
Entropy Engine
#1013 - 2012-12-24 14:00:40 UTC
you do know that the 4 different station types do different things right? so if you want production then you have to build ammarian stations, caldari for science, gallente for your little corp offices, and minmatar for refining.

and i agree, you'll never be able to match hi-sec in output capacity. so don't try, build for yourselves.

( I will read the entire thread thread after work, and will amend my statements then if needed)
La Nariz
Aliastra
Gallente Federation
#1014 - 2012-12-24 14:14:32 UTC
Roland Schlosser wrote:
you do know that the 4 different station types do different things right? so if you want production then you have to build ammarian stations, caldari for science, gallente for your little corp offices, and minmatar for refining.

and i agree, you'll never be able to match hi-sec in output capacity. so don't try, build for yourselves.

( I will read the entire thread thread after work, and will amend my statements then if needed)


I tell you what all 4 station types are still terrible compared to NPC stations, even with the upgrades. Also we can only have one station per system. Now that I gave you the "cliff notes" version please go read the rest of the thread. It is not okay that risk:reward has been completely destroyed for highsec industry. Highsec industry has basically no risk and massive reward while nullsec industry has massive risk with basically no reward.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Vaerah Vahrokha
Vahrokh Consulting
#1015 - 2012-12-24 14:17:30 UTC
Roland Schlosser wrote:
you do know that the 4 different station types do different things right? so if you want production then you have to build ammarian stations, caldari for science, gallente for your little corp offices, and minmatar for refining.

and i agree, you'll never be able to match hi-sec in output capacity. so don't try, build for yourselves.

( I will read the entire thread thread after work, and will amend my statements then if needed)


In this respect, null sec players are right and you are wrong. And CCP with you.
SaKoil
Brutor Tribe
Minmatar Republic
#1016 - 2012-12-24 16:07:49 UTC  |  Edited by: SaKoil
Elrich Kouvo wrote:
Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different?


Oh man.

Edit: Oh man.
Natsett Amuinn
Caldari Provisions
Caldari State
#1017 - 2012-12-24 16:24:34 UTC
Roland Schlosser wrote:
Null-sec has the opportunity to be completely free of Hi-sec goods and services, just stop buying from Jita. Not a hard concept eh? Spend less isk on adding more supers to your already over-massive blobs and put that isk into buffing your own industry. If demand for hi-sec goods dries up then hi-sec should stop producing, correct? You have to make null look more attractive to indy players than hi-sec, and to do that the first thing you need to do is stop buying from them, and start building your own stuff.

Stop supporting the system you hate.

Thanks for chiming in with a half ton of ignorance.

It helps to understand WHAT is being imported and WHY.

It also helps to understand that the game economy MUST have a connection. CCP has it designed specifically so that null and high sec both act as important cogs in a wheel. Things are supposed to be moving from null to high and high to null.

You CAN'T just stop buying from Jita, nor does that even address the underlying issue.


Just like CCP did with the ships, working from the bottom up to rebalance, they need to work bottom up with the rest of the game.

The NPC corps need to be readjusted to have the more advanced, general activities, moved to player run corps.
Then they need to revamp the PoS's so that player run corps have better control over them, and allow for high sec corps to run stations in kind of the same way as null does.

Take T2 production from the NPC stations, move it to player run ones, and give corporations the ability to allow public use of manufacturing lines that people in the NPC corps could use to do T2 production.

Allow T2 production in NPC stations at a slightly increased cost over player run statins, and null stations should be on par with high sec player run structures.


Everyone should have the option to stay in the NPC corps, but the NPC corps shouldn't be the BEST option; which it currently is.

In truth, the real problem isn't that they don't want a "nerf" in high sec, it's that CCP devs have been saying for some time now exactly what they don't want to hear.

CCP doesn't want you staying in the NPC corps, which is being exploited for it's ease and safety; they want you in player corporations. They've been talking about ways to incentivize joining corps, and they've been talking about doing it by making isk payouts lower while in them, as well as pulling some of the more advanced activities and dropping them in low and null.

Ship balancing should be done by the end of '13, and some of these guys aren't stupid. They know exactly what's coming when they finish ship balancing, or even during the final rounds of it.

A "high sec" nerf is brewing, they see it, and they're worried about.

CCP knows what the problem is, and they've been making very concerted efforts to get things in order. There will be a rebalancing of high sec and null, and I'm willing to guarantee you it'll start with a nerf to NPC corps, that will put more of the content in the hands of the player run corporations; where it's belonged from the very beginning.


EVE revolves around player run corps, not individuals how stay in the NPC corps because it's the easiest way to play with no actual loss of reward.
March rabbit
Aliastra
Gallente Federation
#1018 - 2012-12-24 16:28:21 UTC
Vaerah Vahrokha wrote:

I created and create for myself from the tiniest ammo bullet to my Jump Freighter, from my first Rifter to my capitals, including researching and then using BPOs to create from the smallest rigs to making the faction items off BPCs (grinding hard standings with the industry NPC corps for 3 empires) and not buying the faction items themselves.
I created all my (alts) POSes, every POS module, Orcas, Freighters, battleships, Macks, Hulks blockade runners, cov ops... just everything and all from BPOs I researched myself in my own facilities.
I even grind my own POS charters and fuels and PI to make fuels and all of this when I could just snap a finger and buy all that stuff.

That's a portion of my end game (the rest being trading and other) and I have known others who are even more involved than me.
One day I'll find somebody willing to let me build a SC and Titan I'll have made from mining all the minerals up to the last mod. That's my end game.

you are crazy and it's great Attention

btw: after drone alloys you returned to mining i guess?

The Mittani: "the inappropriate drunked joke"

Varius Xeral
Doomheim
#1019 - 2012-12-24 16:54:24 UTC
Natsett Amuinn wrote:
A "high sec" nerf is brewing, they see it, and they're worried about.


That's why I enjoy these threads so much. Some of us are discussing more or less what's going to happen and our own opinions on it, while the rest are running around screaming under the delusion that they have some ability to stop it.

Winter is coming.

Official Representative of The Nullsec Zealot Cabal

Buzzy Warstl
Quantum Flux Foundry
#1020 - 2012-12-24 17:21:06 UTC
La Nariz wrote:
Buzzy Warstl wrote:
No, you are trying to convince me that any metric of reward has to be quantifiable directly on a player-by-player basis, and I'm telling you that's poppycock.

The purpose of the game is in the playing of it.


Alright smart one tell me how I am to compare reward in a meaningful way then without some quantifiable metric? I'll answer that for you, you can't. So do you have a better quantifiable metric, if not then go away or find some other point to argue.

If you have access to the server logs, you watch what people actually do in the game and how long they do it for.

You might also use isk/hr, but if the first measure disagrees with isk/hr you should assume that people are finding *some* enjoyment out of that activity that isn't measurable that way.

Unfortunately, we can't do this as players directly, so we have to trust CCP when they tell us where people are playing and what they are doing with that time, and that they are actually paying attention to these measures themselves.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs