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Is this the best they could do? C'mon folks help them out.

Author
Elrich Kouvo
Doomheim
#1 - 2012-12-24 09:34:21 UTC  |  Edited by: Elrich Kouvo
This is what this post is based on: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1183783

Taxing NPC corporations was a rather lame attempt a trying to get players to join player run corporations. I'd like to know how many folks joined player corps because the unbearable 11% NPC corp tax rate. If war declarations and a low tax rate are the only thing player corps have going for t, then its no wonder player run corps are still alive and well. "Where you can flourish and develop as a player"? Sure if you join EVE Uni, but have you been in a player corp recently?
In my time in EVE I have been a CEO and served under other CEOs. I have seen wardecs kill fail corps. CEOs turn and blow up the newb players, corp theft, tyrant CEOs taken down by real life issues leaving without leadership, and a lot of other stupid stuff player run corps are involved in.
So in an effort to get more players into these situations you set up a 11% NPC corp tax to encourage players out of the NPC corps claiming that there are services being provided for free. Were ya'll drunk or something? Did the designer behind this idea get his job through nepotism? The recruitment forum and the recruitment forum is the best you can do to help corporations advertise?

Now I know I've been harsh, but I will offer and request that readers of this post offer suggestions to help.
1. Give CEOs and directors better/more tools to advertise and organize their corp.
2. Give corps an advantage. (unlimited contracts is not a real advantage over what a single player can do)
3. Clean up the corporation interface
4. Fix the wardec system. (Sure ships are getting destroyed, but folks don't mind at all paying you 11% of a low paying mission so they don't lose their shinny new ship.)
5. Balance PVE/Ships so that grouping works better than solo. (Make missions that are not "soloable" and have a group get better than solo rewards. Not incursions and lvl 5s but something even a rookie player can do.)

My suggestions are probably not the best ideas, but they are something. Please folks, help CCP out.
raskonalkov
Tie Fighters Inc
#2 - 2012-12-24 09:38:25 UTC
Why?

I like NPC corps.
Vilnius Zar
SDC Multi Ten
#3 - 2012-12-24 09:39:25 UTC
Richard Bartle explained it once.

Short term bad, long term good is how DEVS should approach changes. Sadly the player base mostly doesn't care for long term, they just want short term gratification and as such will never embrace changes for the good. This scares the crap out of devs and thus they won't do it.
Elrich Kouvo
Doomheim
#4 - 2012-12-24 09:40:06 UTC  |  Edited by: Elrich Kouvo
raskonalkov wrote:
Why?

I like NPC corps.

Of course you do. Most player corps suck. But why don't you like player corps? Please tell CCP. They act like they don't know.
Elrich Kouvo
Doomheim
#5 - 2012-12-24 09:41:02 UTC
Vilnius Zar wrote:
Richard Bartle explained it once.

Short term bad, long term good is how DEVS should approach changes. Sadly the player base mostly doesn't care for long term, they just want short term gratification and as such will never embrace changes for the good. This scares the crap out of devs and thus they won't do it.

Maybe but some of the players tried to tell them.
Roime
Mea Culpa.
Shadow Cartel
#6 - 2012-12-24 10:58:59 UTC
Well well well.

The obvious main advantage of a real corp is having your own, dedicated team of pilots working together to achieve their goals.

Other, mechanical differences just support this. Now if you choose to limit your New Eden existence to only mission grinding, you probably won't appreciate any of these, but please don't for a moment think that is how most of us play.

Sure, as a CEO I'd love to get a full corp management interface revamp along with new POSes, they are known issues and high on wishlists.

From things you mentioned, taxes and wardecs are totally irrelevant to my corp, and your view on PVE betrays your very shallow knowledge of profitable carebearing.

.

Abditus Cularius
Clancularius Industries
#7 - 2012-12-24 11:07:04 UTC
I don't like player corps because I don't like being obligated to people less competent than me, or obligating people more competent than me. And if it's a corp with no obligations, then it's the same as an NPC corp, just with a smaller chat selection.
Dave stark
#8 - 2012-12-24 11:08:01 UTC
11% tax, still doesn't apply to mining.

love my wardec immune npc corp.
Funky Lazers
Funk Freakers
#9 - 2012-12-24 11:17:39 UTC
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards.


This sounds the same as "Make casual players leave the game".
You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something.
I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time.

Whatever.

Dave stark
#10 - 2012-12-24 11:20:42 UTC
Funky Lazers wrote:
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards.


This sounds the same as "Make casual players leave the game".
You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something.
I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time.


no, it's a "people who put more effort in, get more out".

perhaps you should try world of warcraft? that game seems to be more suited to your "i want the same rewards for playing for 1hr as the guy playing for 10hrs gets" attitude.
Funky Lazers
Funk Freakers
#11 - 2012-12-24 11:21:30 UTC
Dave stark wrote:
Funky Lazers wrote:
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards.


This sounds the same as "Make casual players leave the game".
You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something.
I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time.


no, it's a "people who put more effort in, get more out".

perhaps you should try world of warcraft? that game seems to be more suited to your "i want the same rewards for playing for 1hr as the guy playing for 10hrs gets" attitude.


What is warcraft?

Whatever.

Dave stark
#12 - 2012-12-24 11:23:21 UTC
Funky Lazers wrote:
Dave stark wrote:
Funky Lazers wrote:
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards.


This sounds the same as "Make casual players leave the game".
You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something.
I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time.


no, it's a "people who put more effort in, get more out".

perhaps you should try world of warcraft? that game seems to be more suited to your "i want the same rewards for playing for 1hr as the guy playing for 10hrs gets" attitude.


What is warcraft?


a game that really might suit you.
Vaju Enki
Secular Wisdom
#13 - 2012-12-24 11:23:29 UTC
They could just remove npc corps. It should work just for rookie pilots first weeks.

The Tears Must Flow

Elrich Kouvo
Doomheim
#14 - 2012-12-24 11:25:32 UTC
Roime wrote:
Well well well.

The obvious main advantage of a real corp is having your own, dedicated team of pilots working together to achieve their goals.

Other, mechanical differences just support this. Now if you choose to limit your New Eden existence to only mission grinding, you probably won't appreciate any of these, but please don't for a moment think that is how most of us play.

Sure, as a CEO I'd love to get a full corp management interface revamp along with new POSes, they are known issues and high on wishlists.

From things you mentioned, taxes and wardecs are totally irrelevant to my corp, and your view on PVE betrays your very shallow knowledge of profitable carebearing.

Don't get me wrong. I am not anti PVP or wardec. I'm just asking, what a Player corp can do that a player/fleet in a NPC corp can do?
Natsett Amuinn
Caldari Provisions
Caldari State
#15 - 2012-12-24 11:27:04 UTC
They aren't try to force you anywhere. The npc's corp are imbalanced, even when compared to a high sec payer run corp.

You guys that want to play in the npc's corps receiving all the rewards with next to no risk, and then crying about any change that makes it better to be in a player corp should just frigging quit.

EVE isn't about the npc's corps, and the npc's corps don't attract more people to EVE.
Pak Narhoo
Splinter Foundation
#16 - 2012-12-24 11:28:09 UTC
Vaju Enki wrote:
They could just remove npc corps. It should work just for rookie pilots first weeks.


Try to think this through; pilot gets kicked from corp because he's offline for "too long". Where would his character be when he "finally" logs back in?
Piugattuk
Litla Sundlaugin
#17 - 2012-12-24 11:28:33 UTC
Politics, pissy people, and generally I'd rather do what I want, also too many requirements to join other corps, api keys and such, where is the advantage being under others boots.
Natsett Amuinn
Caldari Provisions
Caldari State
#18 - 2012-12-24 11:28:34 UTC  |  Edited by: Natsett Amuinn
Elrich Kouvo wrote:
Roime wrote:
Well well well.

The obvious main advantage of a real corp is having your own, dedicated team of pilots working together to achieve their goals.

Other, mechanical differences just support this. Now if you choose to limit your New Eden existence to only mission grinding, you probably won't appreciate any of these, but please don't for a moment think that is how most of us play.

Sure, as a CEO I'd love to get a full corp management interface revamp along with new POSes, they are known issues and high on wishlists.

From things you mentioned, taxes and wardecs are totally irrelevant to my corp, and your view on PVE betrays your very shallow knowledge of profitable carebearing.

Don't get me wrong. I am not anti PVP or wardec. I'm just asking, what a Player corp can do that a player/fleet in a NPC corp can do?

That's exactly the problem.

What exactly can they do that makes it worthwhile to join player run corps and risk wardecks. Pretty much nothing.
Elrich Kouvo
Doomheim
#19 - 2012-12-24 11:29:16 UTC
Funky Lazers wrote:
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards.


This sounds the same as "Make casual players leave the game".
You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something.
I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time.

I mean "a" mission(not all missions) that reward a huge payout to the fleet/corp that completes it. It would be difficult enough to require a small fleet. But I agree waiting for a corpmate to warp across to the planned activity can be a pain. Probably the CEO's fault for not organizing though.
Elrich Kouvo
Doomheim
#20 - 2012-12-24 11:30:39 UTC
Natsett Amuinn wrote:
They aren't try to force you anywhere. The npc's corp are imbalanced, even when compared to a high sec payer run corp.

You guys that want to play in the npc's corps receiving all the rewards with next to no risk, and then crying about any change that makes it better to be in a player corp should just frigging quit.

EVE isn't about the npc's corps, and the npc's corps don't attract more people to EVE.

What reward?
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