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Two Best expansions and the two worst expansions

First post
Author
irishFour
Almost Dangerous
#21 - 2012-12-24 01:52:01 UTC
I started 3 months after dominion was released. what was soo bad about it. As a new player, when tyranis nerfed the loot table, that killed me.

If apocrypha introduced wh, t3, sleeper ai. How can that level of new content be labeled an expansion, and everything since also be labeled an expansion. We should demand that level of new content with every expansion. It shouldnt be a once every 10 years.

I like to have my cake and eat it too

Zaknussem
Everybody Loves Donuts
#22 - 2012-12-24 01:54:57 UTC
I started playing just before Revelations II, so I can't possibly comment on the game before that. As far as expansions go, Revelations II wasn't that hot, the Rorqual was added... and that was mostly it. :-/

But in my opinion, the best expansions were Trinity and Apocrypha. Trinity (or Revelations III as it was known earlier) added the "next generation" of graphics and some other stuff. I was new to EvE then, so this expansion had a lot of "ooh, shiny!" and wow-factor for me.

Apocrypha added a lot of new content, W-Space and T3 being the biggest things there. It really made EvE look promising for the future... but then reality dropped by.

The two worst expansions were Dominion (which followed Apocrypha) and Incarna. Why these two are the worst has been explained in detail in the thread, and I agree with all of it. I'd also like to mention Empyrean Age as a huge letdown: It introduced Factional Warfare, and then left it unattended for 4 YEARS. :-(

But I feel that I have to comment on Quantum Rise. It actually did a LOT of good things for EvE, not just the Orca. You see, it suffered from two things that makes it look bad in hindsight: It was the first expansion that was deployed in segments, meaning that some features were added before the main deployment and up to the main deployment. People playing in the month leading up to QR noticed that the lag all but disappeared (only to be reintroduced a year later with Dominion). The second factor was CCP doing a publicity stunt and making Apocrypha (the next expansion) being as shiny as possible... even if that meant delaying parts of QR so that they could be considered part of Apocrypha.

And let's not forget the promises made with QR that were never kept. QR was supposed to be the "industrialist's expansion", which loads of new features, upgrades and stuff. What did they get? The Orca. Nothing more. Those promises have STILL not been kept.
Johan Civire
Caldari Provisions
Caldari State
#23 - 2012-12-24 01:58:16 UTC
the best 2 are

Revelations II the epic intro music this was the expand that let me feel like god

and

Retribution This is the best so far

worst

Dominion < but the trailer give me ghostbumbs one of the best trailler the ever made.

Inferno

Vaerah Vahrokha
Vahrokh Consulting
#24 - 2012-12-24 02:20:22 UTC
This is easy:

best = Apocrypha (others were quite nice too)

worst= Dominion (all out pure garbage).

Incarna? It's not a real expansion. It was a pre-pre alpha technology demonstration, that is totally pointless in a production software. The pay 2 win nudging shop was also fail.
Soma Khan
State War Academy
Caldari State
#25 - 2012-12-24 02:25:59 UTC
surprised not to see tyrannis being mentioned as one of the worst. easily second to incarna
Joran Jackson
The Red Circle Inc.
Ministry of Inappropriate Footwork
#26 - 2012-12-24 02:56:44 UTC
Johan Civire wrote:


Dominion < but the trailer give me ghostbumbs one of the best trailler the ever made.




It's worth noting the trailer because it was indeed quite epic, in contrast to the actual content.
Soma Khan
State War Academy
Caldari State
#27 - 2012-12-24 03:09:32 UTC
Joran Jackson wrote:
Johan Civire wrote:


Dominion < but the trailer give me ghostbumbs one of the best trailler the ever made.




It's worth noting the trailer because it was indeed quite epic, in contrast to the actual content.

with all that dominion still provided for orders of magnitude more sandbox gameplay than tyrannis and incarna combined
Keen Fallsword
Skyway Patrol
#28 - 2012-12-24 03:37:14 UTC
I wonder.. What happened inside ccp after apocrypha ? Why they were able so good job and after that it wasn't soo cool ? They growth up too much ?? Too much corpo corpo corporation stuff ? Interesting
fukier
Gallente Federation
#29 - 2012-12-24 03:48:04 UTC
Keen Fallsword wrote:
I wonder.. What happened inside ccp after apocrypha ? Why they were able so good job and after that it wasn't soo cool ? They growth up too much ?? Too much corpo corpo corporation stuff ? Interesting


new tech and 18 months killed the hype for me... still waiting to get excited enough to reactivate my alts...
At the end of the game both the pawn and the Queen go in the same box.
ITTigerClawIK
Galactic Rangers
#30 - 2012-12-24 03:55:59 UTC
thought id actually put why i have selected said expansions as my choices.

Best:

Apocrapha: a true full expansion added what is pretty much an entirely new universe and experience for what i believe to be the only true form of exploration in any existing MMO as well as the new T3 cruisers which i believe are an excellent first step towards the future of ships in EVE.

Retribution: mainly for the long overdue T1 ship overhaul but also the overhaul of the bounty system and the initial improvments to the UI , this is a great leap foward.

Worst:

Incarna: a long awaited feature for years and also been shown demos of actually walking around on the promanade as well as an initial demo vid many many years ago showing offices and character interaction reduced down to a single room, also the sneaky introduction to overpriced vanity items costing more than most pay to win items from other MMO's , simply awfull and i pray every day that there will be no repeat to this.

Tyranis: somewhat like incarna, long awaited sim city like interaction on planets ruleing over your own citys and industrys on the hopes to ruleing over your slave population or busltling metropolis and having interaction between different regions on planets and other peoples planetary colonys reduced to pins dots and lines, for gods sake PLEASE finish this expansion.
Cindy Marco
Sebiestor Tribe
Minmatar Republic
#31 - 2012-12-24 04:07:13 UTC
Best

Red Moon Rising. It added a ton of content :
Carriers, Moms, Titans, Barges , Dictors, Recons, Command Ships, Jump clones, COSMOS, Remote research/production, Drone skills, Ewar drones

Apocrypha:
Wormholes/sleepers and everything that came with them, Skill queue (I do not miss alarm clock skill changes)

Worse

Incarna.... What can be said about Incarna?
I would have been less offended if CCP had just spit in my face, kicked me in the balls and took my wallet.

There isn't even another expansion I can flat out label as worthless. They all added SOMETHING of value, except Incarna.



NEONOVUS
Mindstar Technology
Goonswarm Federation
#32 - 2012-12-24 04:16:30 UTC
Velarra wrote:
NEONOVUS wrote:
What was so bad about Incarna?


I think the following post probably covers it best:

http://blog.beyondreality.se/NeXCQResponse

Big fat red error message?

I suppose that is possibly a metaphor.

Failing that it looks more like people didnt get the proper idea behind the nex store.
That it was the cherry on top and not the delicious sundae.
Terranid Meester
Tactical Assault and Recon Unit
#33 - 2012-12-24 04:44:24 UTC  |  Edited by: Terranid Meester
Its hard to quantify the best however,

Red Moon Rising - allowed me to kill jetcanning isk farmers & generally full of features [bloodlines, loads of new ships etc]

Revelations [both of them] - added boosters, salvaging, rigs, reinvented probing, tier 3 battleships, tier 2 battlecruisers, heat.

Worst

Incarna - the main feature was not ready, not even a glorified beta

Tyrannis - PI, new scorpion model, landmarks and thats about it.

[that wayback link shows the Gallente Federation used to be called the Remanaquie Federation, as a sidenote].
Scatim Helicon
State War Academy
Caldari State
#34 - 2012-12-24 08:41:45 UTC
irishFour wrote:
I started 3 months after dominion was released. what was soo bad about it. As a new player, when tyranis nerfed the loot table, that killed me.

It took a deeply flawed but functioning sov system (based on the number of POSs online in the system), threw the baby out with the bathwater, and instead gave us TCU-based sov with the few nuances of POS warfare (eg stront timing) replaced with a system where only brute force matters and the only way of taking space is alarm clocking in your opponent's chosen timezone to grind structures over and over again. Also, half of the advertised features were dropped shortly before release, titan and supercarriers stats were hilariously overbuffed to the point where their numbers became virtually the only thing that mattered in large scale alliance warfare (with the inevitable arms race to acquire more and more of them which followed), and there appeared to be a barely concealed power struggle within CCP between two of the developers involved in it which left a pretty sour taste in our mouths about the whole thing.

Every time you post a WiS thread, Hilmar strangles a kitten.

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#35 - 2012-12-24 09:46:17 UTC  |  Edited by: Antihrist Pripravnik
Best:

Apocrypha (March 10, 2009) - EVE reinvented itself back then. Special thanks goes to whoever wrote the backstory leading to and for Apocrypha. It still is one of the best science fiction pieces that I have read in the last couple of years.

Retribution (December 4, 2012) - A major step in iteration that we all listened about for years. It almost feels like a fresh start, which is a good thing for a 10 years old game.

Worst:
Dominion (December 1, 2009) - Lag, black screens, lag, memory leaks, lag... and some more lag. It was almost unplayable. But hey, not all of it was bad - we could at least look at one of the best EVE trailers and wish that one day we can play in fleets again.

Incarna (June 21, 2011) - I thought: That's it. This is as far as EVE will go and its ending right now. The trade hub riots were, at least for me, one last party before the end. Fortunately (and with a lot of sacrifice from CCP's side), that was not the case and we now have an open dialogue with devs and game polishing that was much needed. The problems with this expansion were as much technical as they were economical in nature. A combination of piled up game mechanics and balancing problems, bugs, lack of iteration on features that had great potential (Factional warfare, for example), lag, overpriced NeX store, leaked newsletter about "golden ammo", leaked mail from CCPs management ignoring (at that time) the red flags everywhere, "The doors" that crippled the game and were turning me away from even logging in, GPU overheating problems with CQ which was published when only a quarter of the whole feature was done (Minmatar only). But CCP showed that they are not like other companies that would follow the wrong path until the ship sinks. Nope, they have seen the errors and worked hard on fixing them, which is something I deeply respect. I still think that NeX store has its future and potential to be a valuable addition to the game after critical stuff is done (we are half way there already), just not in the form that was presented with Incarna.

I might add that Red Moon Rising (December 16, 2005) will be always in my heart, because that was the expansion I started with. Until Retribution, I thought that the login screen music of RMR was one of the best (along with "Stellar Shadows" from The Second Genesis). But Retribution's login screen managed to beat RMR.
Himnos Altar
An Errant Venture
#36 - 2012-12-24 10:01:02 UTC
Antihrist Pripravnik wrote:
I might add that Red Moon Rising (December 16, 2005) will be always in my heart, because that was the expansion I started with. Until Retribution, I thought that the login screen music of RMR was one of the best (along with "Stellar Shadows" from The Second Genesis). But Retribution's login screen managed to beat RMR.


Seconded. I actually started just before RMR, but for all intents and purposes I consider myself to have started during RMR.
Arduemont
Rotten Legion
#37 - 2012-12-24 10:15:15 UTC
I started playing during Apocrypha and so I never really got to appreciate that expansion to it's fullest.

So for me, the two best have been Crucible, and Retribution.

Incarna flopped really really hard. So that is obviously the worst. For me, it is the worst because of how much potential it had, and how much it actually delivered. Lots of potential, almost 0 content. Don't get me wrong, I love CQ. But most of CQ was actually delivered to us in Crucible, if you really think about it. Followed, for me, by Dominion. Because it's the only expansion I don't really remember, and never really got excited about.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Frunje Elbris
Bovine Ltd.
#38 - 2012-12-24 10:26:47 UTC
I am more a lurker than actual player, following EVE from 2004, but playing in sum for 3 months only.

Best expansions from my point of view:

  • Apocrypha for sheer amount of features which do not feel completely incomplete [T3 cruisers, wormholes and skill queue!]
  • Retribution for tiericide :)


Worst expansions:

  • Incarna for reasons stated by other posters
  • Tyrannis, as really, PI was quite an underwhelming main feature.
  • As a guest star: Apocrypha, as I remember quite a lot blogs and speeches by developers talking about technological dept created during Apocrypha sprint [which for example materialized during Dominion as the unbearable lag].

Anariana
Gloriphicus
#39 - 2012-12-24 10:35:33 UTC
best: Revelations and Apocrypha

worst: incarna (WiS) and retribution (because of the AI)
Malcanis
Vanishing Point.
The Initiative.
#40 - 2012-12-24 10:36:20 UTC
Best: Apocrypha
2nd Best: Revelations

Worst: Incarna
2nd Worst: Dominion


My Christmas wish is that the last 3 years of work CCP have put into refactoring their code, massively improving server & client performance, persecuting botters and the countless minor gameplay improvements will prove a sufficient foundation to support a true & successful expansion of the game, as Apocrypha and Revelations did.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016