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Player Features and Ideas Discussion

 
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Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Count Lucius Mollari
Viziam
Amarr Empire
#341 - 2012-12-06 19:54:58 UTC
Greatest idea ever!
I have always felt that Eve online had the feeling of being inside one of those 4x games (like Masters of Orion or the Space Empires series) with the exception of the planetary development part that almost all of those games had. This idea makes Eve complete!
Romvex
TURN LEFT
#342 - 2012-12-06 22:10:58 UTC
This is a fantastically thought out idea, i think you should conquer the CCP HQ and take control!TwistedTwistedTwisted
Nylith Empyreal
Sutar Rein
#343 - 2012-12-18 18:57:26 UTC
This and 'Beating a Dead Horse' need to happen!

Who's the more foolish the fool or the fool who replies to him?

tankus2
HeartVenom Inc.
#344 - 2012-12-18 22:11:37 UTC
The POS update thread?

Where the science gets done

jeproghnem
Sacred Skies
#345 - 2012-12-18 22:12:19 UTC
maybe, with the civilian PI, you could have a crew mechanic, such that you can purchase a crew for the ship, which lasts for a certain amount of time, then when your ship is destroyed or the crews signing period is up, you need to sign on a new crew. you could make crew training part of the PI with a mesh between social skills and the PI skills, with more advanced crews requiring more varied crew members for them, with different planets giving different bonuses for the different crew classes (such as plasma planets giving engineering bonuses, or barren planets giving mechanics bonuses)
tankus2
HeartVenom Inc.
#346 - 2012-12-18 23:22:51 UTC  |  Edited by: tankus2
With that, you COULD also have the same crew keep signing on, though you would then think you would eventually get things like 2% more capacitor and whathaveyou.

Something the devs, methinks, is trying to stay away from.

Where the science gets done

Seranova Farreach
Biomass Negative
#347 - 2012-12-19 05:40:44 UTC
it began with docking.. and then getting out of our pods.. soon walking in stations and interacting with mercs... maybe one day.. takeing a shuttle down onto the planet (inside buildings and facilitys ofc.) to manage PI from there

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#348 - 2012-12-19 14:40:09 UTC
jeproghnem wrote:
maybe, with the civilian PI, you could have a crew mechanic, such that you can purchase a crew for the ship, which lasts for a certain amount of time, then when your ship is destroyed or the crews signing period is up, you need to sign on a new crew.


We opted for the "lasts until destroyed" approach. A crew is purchased and fitted / installed on a ship as one would a module or ammo. There was a comment made about hull damage would inflict crew losses and that formed the basis for the updates I'm making to ship crews in the PI2.2 version. What this means is that even if the ship is not destroyed, it is possible to lose the entire crew and would thus have to be replaced.

We purposefully don't want to throw our lot in behind a "temporary" crew mechanic, whereby your crew works along the same lines as insurance that runs out after a specific period. This is a bad idea and must be purged inside the womb... with fire.

jeproghnem wrote:
you could make crew training part of the PI with a mesh between social skills and the PI skills, with more advanced crews requiring more varied crew members for them


Please read over the PI 2.1 proposal in the assembly hall. We have eluded to PI crews being trained on civilian networks and sold as a commodity on markets. Frigate sized crews will be small and cheap, not requiring much in the way of varying inputs to train up. Capital ship crews on the other hand, well, lets just say you'd have to gank your neighbor, cut open his carcass, rip out his kidneys and then hope those are enough to afford one of those crews....

jeproghnem wrote:
with different planets giving different bonuses for the different crew classes (such as plasma planets giving engineering bonuses, or barren planets giving mechanics bonuses)


We are very keen on having crews play an integral part in Flying in Space, but we purposefully do not want to assign traditional FiS bonuses to crews. The main reason for this is that you already have modules + implants + skills + ship bonuses and roles that all do exactly the same thing. Make you l33t. TO this end, we figured that ship crews would have to go outside the box and serve functions and add value where implants, modules and ship bonuses do not add anything to your game play experience.

A typical example of the areas where we see crews playing a role in ships would be:
1) Automated monitoring -> crew members checking your dscan for you, notifying you of warp signatures, ship hulls in scan range, anomalies, signatures etc.
2) Serving as WiS NPC guards for your ship in public hangers or starports, preventing other players from stealing your ship when its docked and your not in it.
3) Module assistance -> Crew members could recommend modules for different scenarios, or even activate them for you automatically if you set your crew to do so.
4) NPC escorts on away missions (Star trek, sidekicks and squads in exploration mode... Just think Prometheus and you'll know exactly what we're on about here)
5) Crews could be assigned tasks (Such as maintain the ships hull, redo the paint, refuel the ship when you dock a capital etc).

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Rozina Keikira
Divinus Gloria Intra
#349 - 2012-12-19 18:39:02 UTC
"https://forums.eveonline.com/default.aspx?g=posts&t=180359&find=unread" When these two threads are behind us, you both can reminisce together. Good luck!!!
androch
LitlCorp
#350 - 2012-12-20 17:03:48 UTC
honestly this was far too boring and long to read through, pi is fine the way it is
Romvex
TURN LEFT
#351 - 2012-12-20 22:40:06 UTC
androch wrote:
honestly this was far too boring and long to read through, pi is fine the way it is

then why are you here again?
tankus2
HeartVenom Inc.
#352 - 2012-12-20 23:00:25 UTC
obviously the tl;dr version was too long for him to read :P

Where the science gets done

Belanar Colt
Divinus Gloria Intra
#353 - 2012-12-21 01:26:05 UTC
Dun dun dun
The Hamilton
Sebiestor Tribe
Minmatar Republic
#354 - 2012-12-21 11:06:05 UTC
I'd love to hear from the DUST devs about how feasible it would be to implement a sim city / planet kind of game between or upon the EVE and DUST games. As adding PI to such a large extent within the EVE client would likely be disastrous. Do they prowl or post around here?
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#355 - 2012-12-23 15:01:21 UTC  |  Edited by: Asuka Solo
The Hamilton wrote:
I'd love to hear from the DUST devs about how feasible it would be to implement a sim city / planet kind of game between or upon the EVE and DUST games. As adding PI to such a large extent within the EVE client would likely be disastrous. Do they prowl or post around here?


Anything is feasible given the nature of software. Flexible coding and data store structures.

The problem though, would be to not disrupt the current load on the server.

When the very first versions of this idea was published and debated back on the old forums, it was very much limited to expanding connect the dots and allowing space ships to shoot at them. That was more than doable given the content we saw at Fanfest (The Orbital Bombardment video).

But with the revised versions of this proposal (PI 2.1 and later), the sheer amount of content and the complexities involved, I think we're looking at a whole new stand alone game or separate client that would lean much more towards a pure WiS/*** 3rd person experience with some Sim City in between, then an expansion to the current Eve Online client would allow for.

If this idea were to be entertained at all by CCP, I'm sure it would be from a completely separate development / stand alone perspective.

Don't get me wrong. I would prefer to have this idea added onto the existing client. But even I am starting to have my doubts if its the best course of action to pursue.

Subsequently, I've also included a few pages of rationale as to why this idea could be better suited as a stand alone game in the updated version of this proposal drawing on a few topics that have popped up over the past few months.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Serpensor
Affluence Industries
#356 - 2012-12-24 02:53:04 UTC  |  Edited by: Serpensor
Here's a crazy idea. Have CCP NOT build PI.

Instead have them team up with a developer that has experience in the city building style of game play to build a separate game that is tied into EVE/DUST universe .

I was surfing around on Steam today and noticed that the game Anno 2070 was on sale. This is a game that was co-developed by Related Designs and Ubisoft Blue Byte. While watching a review on YouTube I couldn't help but imagine if something like this game existed within the EVE/DUST universe:

Review: http://www.youtube.com/watch?v=-pbPFir1u5g

Tutorial Part 1: http://www.youtube.com/watch?v=yYFLhADYd3k
Tutorial Part 2: http://www.youtube.com/watch?v=Peawl0l856s

There are tons of things that would need to be changed (and include everything that Asuka Solo has proposed). But, if CCP were to start PI from something akin to Anno 2070 instead of starting from scratch I think we'd have something far more compelling to play.
Tsobai Hashimoto
State War Academy
Caldari State
#357 - 2012-12-25 06:11:48 UTC
Asuka Solo wrote:
The Hamilton wrote:
I'd love to hear from the DUST devs about how feasible it would be to implement a sim city / planet kind of game between or upon the EVE and DUST games. As adding PI to such a large extent within the EVE client would likely be disastrous. Do they prowl or post around here?


Anything is feasible given the nature of software. Flexible coding and data store structures.

The problem though, would be to not disrupt the current load on the server.

When the very first versions of this idea was published and debated back on the old forums, it was very much limited to expanding connect the dots and allowing space ships to shoot at them. That was more than doable given the content we saw at Fanfest (The Orbital Bombardment video).

But with the revised versions of this proposal (PI 2.1 and later), the sheer amount of content and the complexities involved, I think we're looking at a whole new stand alone game or separate client that would lean much more towards a pure WiS/*** 3rd person experience with some Sim City in between, then an expansion to the current Eve Online client would allow for.

If this idea were to be entertained at all by CCP, I'm sure it would be from a completely separate development / stand alone perspective.

Don't get me wrong. I would prefer to have this idea added onto the existing client. But even I am starting to have my doubts if its the best course of action to pursue.

Subsequently, I've also included a few pages of rationale as to why this idea could be better suited as a stand alone game in the updated version of this proposal drawing on a few topics that have popped up over the past few months.


This is an amazing idea and city / empire builders like Anno games are rather popular and could bring in a whole new type of gamer to become interested in EVE...it also would make planets more useful, making DUST mercs more useful

A standalone game would be the best way to go, that has tie ins with EVE (much like DUST 514)

the way it could interact with EVE is cities could become part of corporations or alliances for trading and using mercs as protection. Also having ship crews that are destroyed on a ships destruction is a great way to get the two games to co exist.

Crews would be a huge add on to EVE< much like when they added rigs into the game, but would really bring in more dynamic fixs and new ways to use ships while making PI have more things to build / do

I Love the idea, +1!
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#358 - 2012-12-25 21:38:08 UTC
I've just gotten the inspiration for planetary disasters that would effect PI and, depending on the severity of the disaster, threaten life and limb of Dust mercs and Eve ships who dare to operate in such circumstances. In addition, these events would also create environmental effects (similar to wormholes) that would alter the eb and flow of the current game for a limited time or within a limited area.

Expected to add about 3-4 pages to the current draft.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Estella Osoka
Cranky Bitches Who PMS
#359 - 2013-01-06 13:01:59 UTC
I'll admit up front I didn't read through this whole thread, but is there an idea to add planetary "rats"? You know, like Gurista Pirate raiding parties and the like?
tankus2
HeartVenom Inc.
#360 - 2013-01-06 18:15:43 UTC
Estella Osoka wrote:
I'll admit up front I didn't read through this whole thread, but is there an idea to add planetary "rats"? You know, like Gurista Pirate raiding parties and the like?


I wholly support this idea, as it would give DUST mercs yet more things to shoot at and increase in severity depending on what space the planet is in, and if there are incursions going on.

Where the science gets done