These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Hisec carries the weight of every problem this game has

Author
Bane Necran
Appono Astos
#1 - 2012-12-23 20:39:50 UTC  |  Edited by: Bane Necran
First off, hisec is clearly intended to be a sort of starting zone, or at least as much of a starting zone as this game can have. You will never be completely safe there, but it provides a less hostile environment for people to learn the game, a place for people who don't want to join a large alliance, and a place for people who don't mind making far less isk with more safety than you can find elsewhere. It could also be seen as a waiting room, where people spend time looking for the next lowsec or 0.0 corp they want to join. Hisec serves all these purposes in the game wonderfully.

Every day people join EVE with PvP on their mind. They learn the ropes in hisec over a few months like they're supposed to, but when they should move on to real PvP areas, like lowsec or 0.0, they instead demand CCP make hisec suit all their needs. There's already an abundance of empty PvP areas, but they just ignore them, and instead of developing ways to make them more enjoyable, they're trying to invent ways to make hisec into another hardcore PvP zone. Hisec is the one area which serves its purpose perfectly. If we're going to talk about improving PvP in this game, lets talk about making the serious PvP areas serve their purpose.

Another group are the vocal minority of 0.0 players. Everyone knows the many reasons why 0.0 is bad, and why it's empty, but in the mind of the few who live in 0.0 all the blame for 0.0 being empty falls squarely on hisec and the people there. Countless times has their 'advice' been followed and hisec has been nerfed, with more incentive added to 0.0 and elsewhere, and it has never even helped slightly. It's still being suggested even after repeated failures. That is ridiculous. People fully know they can make more isk anywhere outside of hisec, they just don't because everywhere outside of hisec is so terribly broken, or chronically unfun.

So i think after 10 years of heaping blame on hisec and expecting it to solve all our problems, it's time we begin to look at the entire game, or things will continue exactly as they have for so long already.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#2 - 2012-12-23 20:41:04 UTC
Hisec is a PVP area too.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Bane Necran
Appono Astos
#3 - 2012-12-23 20:41:38 UTC
Wacktopia wrote:
Hisec is a PVP area too.


Like everywhere is a mining area.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

The Protato
Deep Core Mining Inc.
Caldari State
#4 - 2012-12-23 20:49:22 UTC
Jump bridges/Portals.

Checkmate.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#5 - 2012-12-23 20:52:10 UTC
Bane Necran wrote:
Wacktopia wrote:
Hisec is a PVP area too.


Like everywhere is a mining area.


My point is that your entire post is leaning towards suggesting hi sec is not supposed to be used for 'serious pvp'. You use phrases like 'learning the ropes' and talk about the 'real pvp' areas to paint a picture that hi sec PVP is ancillary.

The fact is that PVP can and does exist in hi sec and exists by its own set of rules, just like every other part of EVE. It also comes with its own set of particular difficulties.

CCP have only just fixed one of the biggest PVP bugs I can remember, which is the war dec mutual war mechanic issue. There is still work to be done in this area and there is always the underlying murmer from CCP about NPC corps.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#6 - 2012-12-23 20:55:33 UTC
Bane Necran wrote:
Countless times has their 'advice' been followed and hisec has been nerfed, with more incentive added to 0.0...



What was the last buff/incentive added to 0.0?
Claudia Ishtar
Sebiestor Tribe
Minmatar Republic
#7 - 2012-12-23 20:56:40 UTC  |  Edited by: Claudia Ishtar
I've been watching this highsec/nullsec back and forth for a while now and something that is always mentioned is high sec as a kiddie pool. Is that how it's supposed to be? If so there is too much to do there for experienced players. If it's meant to be a low oboe zone then that's a different thing. This being eve however the answer will probably be both. I've lived in high and null. Both we're fun. Will be doing low and w space sometime too and you know what? Ill probably have fun there too. The main issue I see with ALL areas of eve is the difficulty new players have in accessing the full experience of the game. Weather this is due to nullsec being inaccessible or joining a failcorp in highsec and living under constant wardec
Bane Necran
Appono Astos
#8 - 2012-12-23 20:57:02 UTC  |  Edited by: Bane Necran
Wacktopia wrote:
My point is that your entire post is leaning towards suggesting hi sec is not supposed to be used for 'serious pvp'. You use phrases like 'learning the ropes' and talk about the 'real pvp' areas to paint a picture that hi sec PVP is ancillary.

The fact is that PVP can and does exist in hi sec and exists by its own set of rules, just like every other part of EVE. It also comes with its own set of particular difficulties.

CCP have only just fixed one of the biggest PVP bugs I can remember, which is the war dec mutual war mechanic issue. There is still work to be done in this area and there is always the underlying murmer from CCP about NPC corps.


Well then you missed the point, which i thought i made pretty clear.

Anything can be done anywhere in EVE, but some places are better suited to it than others. Have no problem with PvP in hisec at all, and consider it something else people can get started doing there. But with vast areas surrounding hisec which are more suited to PvP, they should eventually move on to there instead of trying to get CCP to change hisec to suit them.

Why aren't they moving on to the other places, and what can we do to encourage that, would be the question. We've already tried isk 'incentives' multiple times, so there has to be something else.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

stoicfaux
#9 - 2012-12-23 21:00:16 UTC
/facepalm.

Firstly, there's more to PvP than just ship combat.

Secondly, if you moved most/all trade, production lines and research facilities to null-sec, taking and holding and raiding null-sec space would be much more interesting.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#10 - 2012-12-23 21:08:05 UTC
According to this guy, I was supposed to be in Low sec / Null sec ages ago. Guess I have my own play style. WHODATHUNK.

Your implications that high sec doesn't have "hardcore PVP" is rather obtuse. The PVP has a different dynamic than low sec or null sec, but it is just as intensive. High sec is your "waiting room" for many, but for many it is also home base and I'd thank you to not kick us out because it doesn't suit your idea of what the "perfect high sec" image is.

Rants about people ranting are funny. Bring on more rants!

Member of the Pink Pony Killboard Padding Alliance

Rengerel en Distel
#11 - 2012-12-23 21:09:17 UTC
stoicfaux wrote:
/facepalm.

Firstly, there's more to PvP than just ship combat.

Secondly, if you moved most/all trade, production lines and research facilities to null-sec, taking and holding and raiding null-sec space would be much more interesting.


For the 2000 players left in the game, it'd be a blast.

With the increase in shiptoasting, the Report timer needs to be shortened.

Bane Necran
Appono Astos
#12 - 2012-12-23 21:12:35 UTC
I now return you to your regularly scheduled "durr, nerf hisec" threads.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#13 - 2012-12-23 21:21:09 UTC
Bane Necran wrote:
Wacktopia wrote:
snip


Well then you missed the point, which i thought i made pretty clear.

Anything can be done anywhere in EVE, but some places are better suited to it than others. Have no problem with PvP in hisec at all, and consider it something else people can get started doing there. But with vast areas surrounding hisec which are more suited to PvP, they should eventually move on to there instead of trying to get CCP to change hisec to suit them.

Why aren't they moving on to the other places, and what can we do to encourage that, would be the question. We've already tried isk 'incentives' multiple times, so there has to be something else.


I didn't miss your point and you did make it clear. The thing is you keep saying stuff like 'get started' in relation to hi sec like its the first step on the PVP ladder. I disagree.

Hi sec PVP can be as challenging if not more so than anywhere else. Just because you can't bubble and hot drop 20 titans it does not make it any less likely to get your ass handed to you.

I'm not arguing with your entire post, just the parts where you refer to hi sec like training camp. Granted its where new players start life in relative safety but it should not necessarily be seen as just a traing ground for the rest of space.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Frying Doom
#14 - 2012-12-23 21:25:20 UTC
Shepard Wong Ogeko wrote:
Bane Necran wrote:
Countless times has their 'advice' been followed and hisec has been nerfed, with more incentive added to 0.0...



What was the last buff/incentive added to 0.0?

Do you mean besides the welfare payments, oh sorry I meant tech moons?

But actually the last one I believe was

Quote:

Time Dilation – How’s That Going?
Reported by CCP Veritas | 2012.02.28 12:31:50

Since Time Dilation (TiDi) was activated fully on Jan 18th, we’ve seen it trigger in many different places, from Jita to some of the biggest spaceship slugfests we’ve seen in some time. In all cases, it has kicked in appropriately when the server node has become overloaded, keeping things running responsively and sanely.

I want to share my favorite two graphs of the past few weeks with you folks. They display the amount of time dilation in red against the right axis with how delayed module processing is in blue along the left axis, in seconds.


While it occurs in Jita rarely, it is a null sec feature.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Nexus Day
Lustrevik Trade and Travel Bureau
#15 - 2012-12-23 21:25:37 UTC
stoicfaux wrote:
/facepalm.

Secondly, if you moved most/all trade, production lines and research facilities to null-sec, taking and holding and raiding null-sec space would be much more interesting.

For people in null sec.

Null lo insists hi sec resembles null/lo once again. Luckily CCP knows that if they grant your wish they will have to close their doors not too long after.
Tippia
Sunshine and Lollipops
#16 - 2012-12-23 21:28:20 UTC
Bane Necran wrote:
First off, hisec is clearly intended to be a sort of starting zone
Not really, no. The staring systems are intended as starting zones — highsec is intended to be a region with its own set of rules and cost/benefit calculations.

Quote:
They learn the ropes in hisec over a few months like they're supposed to, but when they should move on to real PvP areas, like lowsec or 0.0, they instead demand CCP make hisec suit all their needs.
For one, highsec is as much a “real PvP area” as any other part of space; for another, no, they simply ask that highsec has the same kind of risk/reward structure as those other areas because if it doesn't, you might as well cut out large portions of the game.

Quote:
Hisec is the one area which serves its purpose perfectly.
Actually, no, it doesn't. It serves its purpose too well, which isn't the same as perfectly. It offers things far too cheaply and easily — both of which are Bad Things™.

Quote:
Another group are the vocal minority of 0.0 players
What makes you think they are a minority?

Quote:
Countless times has their 'advice' been followed and hisec has been nerfed, with more incentive added to 0.0 and elsewhere
Can you cite a single example? How about two? Three?
Elrich Kouvo
Doomheim
#17 - 2012-12-23 21:29:14 UTC
Claudia Ishtar wrote:
I've been watching this highsec/nullsec back and forth for a while now and something that is always mentioned is high sec as a kiddie pool. Is that how it's supposed to be? If so there is too much to do there for experienced players. If it's meant to be a low oboe zone then that's a different thing. Thus being eve however the answer will probably be both. I've lived in high and null. Both we're fun. Will be doing low and w space sometime too and you know what? Ill probably have fun there too. The main issue.I see with ALL areas of eve is the difficulty.new players.have in accessing the.full experience.of.the.game. Weather this is due to nullsecbeing inaccessible or joining a failcorp in highsec and living under constant.warded

I think your on to something here.
Agrona Aerten
Space Mermaids
#18 - 2012-12-23 21:29:20 UTC
Bane Necran wrote:
I now return you to your regularly scheduled "durr, nerf hisec" threads.


Actually his thread isn't a Nerf High Sec thread. It's a play EVE as a universe, not as 3 servers. High Sec Server, Low sec Server and Null Sec server. The way a lot of people seem to see EVE. High Sec is not a noob area, it's Empire space. Tamed by Empires and mapped by Empires. Another way of looking at Empires is Ancestors. We have a Jita because Caldari Ancestors made it happen. It's lore but if you see High Sec is just the noob area, you also see it is a shard in the universe and it sets you up as wrong out of the gate. The OP seems to see that, though they might not be able to write it, I don't hold that against them. We came here to play a game, not be great writers.
Frying Doom
#19 - 2012-12-23 21:32:07 UTC
Nexus Day wrote:
stoicfaux wrote:
/facepalm.

Secondly, if you moved most/all trade, production lines and research facilities to null-sec, taking and holding and raiding null-sec space would be much more interesting.

For people in null sec.

Null lo insists hi sec resembles null/lo once again. Luckily CCP knows that if they grant your wish they will have to close their doors not too long after.

You might want to read Jita Park speakers corner and the CSMs comments on their derg of a set of ideas and how it is along the same lines as what CCP is thinking, before you go on.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Nariya Kentaya
Ministry of War
Amarr Empire
#20 - 2012-12-23 21:34:03 UTC
Bane Necran wrote:
First off, hisec is clearly intended to be a sort of starting zone, or at least as much of a starting zone as this game can have. You will never be completely safe there, but it provides a less hostile environment for people to learn the game, a place for people who don't want to join a large alliance, and a place for people who don't mind making far less isk with more safety than you can find elsewhere. It could also be seen as a waiting room, where people spend time looking for the next lowsec or 0.0 corp they want to join. Hisec serves all these purposes in the game wonderfully.

Every day people join EVE with PvP on their mind. They learn the ropes in hisec over a few months like they're supposed to, but when they should move on to real PvP areas, like lowsec or 0.0, they instead demand CCP make hisec suit all their needs. There's already an abundance of empty PvP areas, but they just ignore them, and instead of developing ways to make them more enjoyable, they're trying to invent ways to make hisec into another hardcore PvP zone. Hisec is the one area which serves its purpose perfectly. If we're going to talk about improving PvP in this game, lets talk about making the serious PvP areas serve their purpose.

Another group are the vocal minority of 0.0 players. Everyone knows the many reasons why 0.0 is bad, and why it's empty, but in the mind of the few who live in 0.0 all the blame for 0.0 being empty falls squarely on hisec and the people there. Countless times has their 'advice' been followed and hisec has been nerfed, with more incentive added to 0.0 and elsewhere, and it has never even helped slightly. It's still being suggested even after repeated failures. That is ridiculous. People fully know they can make more isk anywhere outside of hisec, they just don't because everywhere outside of hisec is so terribly broken, or chronically unfun.

So i think after 10 years of heaping blame on hisec and expecting it to solve all our problems, it's time we begin to look at the entire game, or things will continue exactly as they have for so long already.

IMO the main reason Null is so hard t live in as a small entity, has to do with the Map and its search functions.

you can filter it to show you close toexactly how many players have been in ANY given system voer X amount of time, how many ship kills, pirate kills, pod deaths, manufacturing, jumps, everything.

IMO this is almost as OP as local, as the second someone starts living in "your space" you know about it and can go camp their asses until they are forced to ahdn over 90% fo their income to you, or ehad back to highsec.

This is a serious issue in my perspective. (hell, i know ive sued it to calculate safe routes through lowsec, and primo gank systems in low aswell)
123Next pageLast page