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You CANT Nerf HighSec!

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Author
La Nariz
Aliastra
Gallente Federation
#861 - 2012-12-23 17:20:06 UTC
Randolph Rothstein wrote:

so you are assuming that nerfing high sec industry and industrialists will improve the game? and since when are you the braintrust?

did i miss an announcement promoting you as chief designer? how do you know it will improve the game?little bit offtopic - whos gonna win the super bowl?

you dont know if it improves the game, you only think it will improve the game because its what you want,it will improve the game for you...

it certainly doesnt improve the game for high sec players,or are you saying that you are more important than ppl who would not benefit from such gameplay change?

while were at it,i want titans in high sec,it will improve the game,there i said it so its true

i can play this game all day


The only thing highsec PVE players have been in any of the media coverage are prey to scams. So yes they are fairly unimportant if you want to come at it from that angle.

This will improve the game because it will create an incentive for players moving out to the areas where shenanigans happen that make the news. It will also give a reason for people to use their own space which will help to alleviate the "nullsec is empty" problem as well as fix risk:reward.

I've explained this to you in my previous posts so I'm not sure why you need Natsett to explain it now again.

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Natsett Amuinn
Caldari Provisions
Caldari State
#862 - 2012-12-23 17:24:08 UTC  |  Edited by: Natsett Amuinn
People who join high sec corporations are more likely to be willing to join a null sec corp. They're used to working in an enviroment where more people can shoot them, and dealing with things like wars.

People that never leave the NPC corps, never leave them! The more of those guys that are willing to join a player run corp, the more guys that are likely to end up in null.

The more NPC corp industrialists that leave the NPC corp, the easier it will be to get them to do industry in null sec.

It doesn't matter what you buff, or where you buff it, it won't encourage anyone to leave the NPC corps.

People WILL join player run corps to do T2 production, they will not quit droves.

Edit: Anyone that would quit because they don't want to join a player run corp, aren't the people that CCP should be catering too.
Randolph Rothstein
whatever corp.
#863 - 2012-12-23 17:30:49 UTC
La Nariz wrote:

Lowsec is most certainly lower isk/hr than highsec because its activities cannot be done continuously. I'd like to use a better metric but the only quantifiable one we have is isk/hr. CCP has shown they are capable of fixing things as well, look at Crucible so I think any damage they make they can fix it and turn a dive around. They need to cater to content creators because that's who makes the game. Those content creators are not the npc corp highsec industrialists that this thread advocates against. Those content creators are mostly outside of highsec and other than James315 I can't cite a highsec content creator.

E: I missed this part.

Why change it? Change it because players do not sign up for empire PVE, they sign up to be a part of the EVE story. The EVE story is most certainly not sitting their running industry in highsec because it isn't viable in your alliance's space. Adding incentives (nerfing the perfect highsec industry) to industry in other sec status areas allows players to involve themselves in the story happening out there.


if you could support the bold part with the actuall numbers you d pretty much won the nerf highsec argument,and certainly more people would support your ways - at least the people who want the game to continue growing

i dont know how many people actually like the game and wouldnt change a thing,maybe a massive poll would be required for ccp to make sure they wont fail with important gameplay changes

so maybe in the future they will decide to do something like that and we will all be surprised how many players want the game to be like you are suggesting Lol or maybe not,who knows

i feel like you made some interesting points mate,it was a good exchange
Varius Xeral
Doomheim
#864 - 2012-12-23 17:42:41 UTC  |  Edited by: Varius Xeral
Another point worth making very clear is that this farms and fields talk originally came right from the top of Nullsec from content-creators warning CCP that their ability and willingness to create content for the average player is drying up. You can only whip people up for another "War for the Fatherland" so many times before it gets stale, and they just don't bother logging in for the next one. Nullsec has been running strictly on its own novelty since being populated enough to actually be fought over.

Farms and fields is a warning that nullsec, and lowsec as well actually, need more substantive day to day gameplay to create content and reinvigorate the sense of meaning to warfare in both areas. Nullsec and to a lesser extent lowsec gameplay is about planting a flag and defending that flag against all comers. This meaningful group play creates a story or narrative that brings Eve's objectively boring gameplay to life, and pushes people to log in and interact.

Farms and fields is a natural improvement to Eve gameplay based on the lessons learned from its existence over ten years. If you were to create Eve 2, the first thing you would do is ensure scalable farms and fields gameplay from hisec through lowsec and on to null. Creating meaningful day to day gameplay in nullsec and lowsec is a necessity, and it will happen regardless of whining from a tiny vocal minority of players who think they should have easy access to almost all rewards in the almost perfect safety of hisec.

Winter is coming.

Official Representative of The Nullsec Zealot Cabal

La Nariz
Aliastra
Gallente Federation
#865 - 2012-12-23 17:56:02 UTC
Randolph Rothstein wrote:

if you could support the bold part with the actuall numbers you d pretty much won the nerf highsec argument,and certainly more people would support your ways - at least the people who want the game to continue growing

i dont know how many people actually like the game and wouldnt change a thing,maybe a massive poll would be required for ccp to make sure they wont fail with important gameplay changes

so maybe in the future they will decide to do something like that and we will all be surprised how many players want the game to be like you are suggesting Lol or maybe not,who knows

i feel like you made some interesting points mate,it was a good exchange


What a good idea I like statistics so why don't we try something:

http://www.surveymonkey.com/s/W897RW2

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Prien
School of Applied Knowledge
Caldari State
#866 - 2012-12-23 18:09:34 UTC
La Nariz wrote:
Prien wrote:

I'm not going to get in to a protracted debate about this particular topic as I've made my point and outlined the genuine reason behind this latest call to twist the knife yet further in to the back of Empire.

However, just to scotch this myth about Empire being supposedly so perfect perhaps you can explain why living in null and low sec you can afford to build and maintain the logistics of industry necessary to support the construction of vast fleets of Capital ships comprising of Dreadnoughts, Carriers, Super carriers and Titans worth hundreds of Billions of Isk that no other ordinary Joe living in Empire could afford in a lifetime?

Even if it were possible to construct these vessels using conventional Empire industrial means there are very few with the financial clout to do so.

The fact remains that the capacity for earning wealth and wealth creation (including industrial capacity) in Low and Null space is vastly superior to anything that can possibly be achieved within Empire and so the suggestion to dumb down Empire yet further is frankly ludicrous in the extreme.


Your entire post was a big "Stop trying to force people into nullsec." Myself and others have said forcing people into nullsec is not our goal. Fix the risk:reward disparities is not an attempt to force people to move into nullsec. Empire industry is perfect, amazing logistical ease, cheap slot rental prices, ease of access to all stations, free protection in the form of CONCORD, good mining value, lack of required social interaction etc. None of those things is true of nullsec industry.

The whole "we can't build capital ships in highsec so that means nullsec industry is better" yeah that's not true at all if anything that's highsec entitlement at its worse.

Bottom line there needs to be an incentive to do things, there is currently none for industry outside of highsec. Highsec industry is perfect, you cannot be better than perfect so because of this highsec industry is warranted a nerf.


Eve Online is a series of trade off's depending upon your location, surely that concept is not lost on you? Roll

If you believe that you are somehow disadvantaged in performing industry in Null or Low then relocate an alt or another resource in to Empire and perform it there instead.

For every positive that you can identify about the benefits of high sec industry over its null or low sec equivalent you can equally list aspects of null and low that are equally more advantageous than Empire, but I don't hear you on here suggesting that because miners cannot mine Ark, Bist or Crokite or run Level 5 Missions in Empire then these should be obliterated in Null or Low?

Of course you wouldn't proffer that line of argument because that would be unbalanced and one sided. Seriously don't make me laugh any more than I already am.

From a miners perspective if they want to mine A,B,C ores or mission runners wanted to do level 5 missions they accept that they have to leave their comfort zone and go to low or null to perform those activities.

I remain of the opinion that the purpose behind all of these threads is to repeatedly over the course of time attempt to dumb down, to the point that Empire becomes pointless, the benefits to be afforded by safer space ultimately pushing more folks in to your backyard.

Come on be honest and transparent, you know you want to really.SmileShocked


La Nariz
Aliastra
Gallente Federation
#867 - 2012-12-23 18:12:49 UTC
Prien wrote:

Eve Online is a series of trade off's depending upon your location, surely that concept is not lost on you? Roll

If you believe that you are somehow disadvantaged in performing industry in Null or Low then relocate an alt or another resource in to Empire and perform it there instead.

For every positive that you can identify about the benefits of high sec industry over its null or low sec equivalent you can equally list aspects of null and low that are equally more advantageous than Empire, but I don't hear you on here suggesting that because miners cannot mine Ark, Bist or Crokite or run Level 5 Missions in Empire then these should be obliterated in Null or Low?

Of course you wouldn't proffer that line of argument because that would be unbalanced and one sided. Seriously don't make me laugh any more than I already am.

From a miners perspective if they want to mine A,B,C ores or mission runners wanted to do level 5 missions they accept that they have to leave their comfort zone and go to low or null to perform those activities.

I remain of the opinion that the purpose behind all of these threads is to repeatedly over the course of time attempt to dumb down, to the point that Empire becomes pointless, the benefits to be afforded by safer space ultimately pushing more folks in to your backyard.

Come on be honest and transparent, you know you want to really.SmileShocked


So where is the trade off for highsec industry then? They get all of the reward with almost no risk. The rest of your post is goonspiracy.

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Buzzy Warstl
Quantum Flux Foundry
#868 - 2012-12-23 18:32:30 UTC
Natsett Amuinn wrote:

Why indeed aren't the people moving from high sec?
Maybe becuse the one measurable point of "winning" in EVE that every person playing it has, is that stupid number in your wallet.

Let's be realistic for a moment.
Almost all of us are playing to make silly virtual wealth. It's the one thing we have to really focus on because we don't have to grind levels or gear, so we measure our success by ISK. Some do it otherways, like killboard, but that's not what the majority of us are measuring our success by.

We play for ISK.
Whatever reason you initially came to EVE for, in the end you will be playing for ISK.
When the best place for ISK is high sec, why would people leave, indeed.



If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.

The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.

Isk is just how you gain access to the parts of the game that you enjoy.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Prien
School of Applied Knowledge
Caldari State
#869 - 2012-12-23 18:34:07 UTC
La Nariz wrote:
Prien wrote:

Eve Online is a series of trade off's depending upon your location, surely that concept is not lost on you? Roll

If you believe that you are somehow disadvantaged in performing industry in Null or Low then relocate an alt or another resource in to Empire and perform it there instead.

For every positive that you can identify about the benefits of high sec industry over its null or low sec equivalent you can equally list aspects of null and low that are equally more advantageous than Empire, but I don't hear you on here suggesting that because miners cannot mine Ark, Bist or Crokite or run Level 5 Missions in Empire then these should be obliterated in Null or Low?

Of course you wouldn't proffer that line of argument because that would be unbalanced and one sided. Seriously don't make me laugh any more than I already am.

From a miners perspective if they want to mine A,B,C ores or mission runners wanted to do level 5 missions they accept that they have to leave their comfort zone and go to low or null to perform those activities.

I remain of the opinion that the purpose behind all of these threads is to repeatedly over the course of time attempt to dumb down, to the point that Empire becomes pointless, the benefits to be afforded by safer space ultimately pushing more folks in to your backyard.

Come on be honest and transparent, you know you want to really.SmileShocked


So where is the trade off for highsec industry then? They get all of the reward with almost no risk. The rest of your post is goonspiracy.


Priceless. That is all I have to say Big smile








La Nariz
Aliastra
Gallente Federation
#870 - 2012-12-23 18:36:58 UTC
Buzzy Warstl wrote:

If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.

The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.

Isk is just how you gain access to the parts of the game that you enjoy.


Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr.

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Varius Xeral
Doomheim
#871 - 2012-12-23 18:47:11 UTC
No, no. He doesn't care about isk/hour, so he's not going to care when hisec income gets nerfed. Problem solved.

Official Representative of The Nullsec Zealot Cabal

Prien
School of Applied Knowledge
Caldari State
#872 - 2012-12-23 18:47:23 UTC
La Nariz wrote:
Buzzy Warstl wrote:

If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.

The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.

Isk is just how you gain access to the parts of the game that you enjoy.


Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr.


It's not all about isk per hour, thats certain. Friendship, cameradery escapism (from sitting with the wife) are all hugely admirable aspects of Eve.

I give most of my isk away to those less fortunate to help them up the ladder, so I'm usually broke Big smile

La Nariz
Aliastra
Gallente Federation
#873 - 2012-12-23 18:48:45 UTC
Prien wrote:

It's not all about isk per hour, thats certain. Friendship, cameradery escapism (from sitting with the wife) are all hugely admirable aspects of Eve.

I give most of my isk away to those less fortunate to help them up the ladder, so I'm usually broke Big smile


Find away to quantify those and I'll be happy to use those as a metric.

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Tesal
#874 - 2012-12-23 18:54:02 UTC
La Nariz wrote:
Buzzy Warstl wrote:

If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.

The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.

Isk is just how you gain access to the parts of the game that you enjoy.


Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr.


Goon enjoyment can be measured in forum posts per hour.
Johan Civire
Caldari Provisions
Caldari State
#875 - 2012-12-23 18:57:21 UTC
coughwrongcouch

Try to nerf high sec is good for busniss. ... WRONG

Less people less money ccp gets less expansion we get. So short its wrong...
La Nariz
Aliastra
Gallente Federation
#876 - 2012-12-23 18:58:54 UTC
Johan Civire wrote:

Try to nerf high sec is good for busniss. ... WRONG


And your evidence of this?

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Johan Civire
Caldari Provisions
Caldari State
#877 - 2012-12-23 18:59:42 UTC  |  Edited by: Johan Civire
La Nariz wrote:
Johan Civire wrote:

Try to nerf high sec is good for busniss. ... WRONG


And your evidence of this?


You. talking about evidence try to explane that to ccp...

Decrease player base is not good for busniss. See how criple all mmorpg are with less player base.... you need to balance everything not nerf here and there hopes player A is happy and player B there is always a war agains that....

People love intel cpu other people love amd there are the same but the are not.... meh good try.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#878 - 2012-12-23 19:06:59 UTC
La Nariz wrote:
Buzzy Warstl wrote:

If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.

The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.

Isk is just how you gain access to the parts of the game that you enjoy.


Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr.


Eve is a sandbox, and we should be able to measure our success how ever we choose. Some people do it by killboards, by what they can fly, by how much isk they have, general comradery, tears from forum posters, and so on.

There are 2 nice things about using isk as a measurement of success;

(1) Isk is a means to an end. Training for a marauder or carrier is pointless if you don't have the isk to buy those ships. Being poor in this game really sucks, and the more isk people have the more stuff they can do. Be that running better missions, mining more ore, ganking more miners, going on suicide roams, etc.

(2) Isk is something you can grind to get rewarded for your actual effort. I like the way the skills train because it allows me to be fairly casual about the game, but putting a skill and the queue and coming back to it being finished in a week or so isn't terribly rewarding. There are plenty of activities where I can sit down at the computer and end up "better" than when I started by using isk as a metric. That could mean killing rats, or taking stuff to market.
Vaju Enki
Secular Wisdom
#879 - 2012-12-23 19:16:45 UTC  |  Edited by: Vaju Enki
Johan Civire wrote:
La Nariz wrote:
Johan Civire wrote:

Try to nerf high sec is good for busniss. ... WRONG


And your evidence of this?


You. talking about evidence try to explane that to ccp...

Decrease player base is not good for busniss. See how criple all mmorpg are with less player base.... you need to balance everything not nerf here and there hopes player A is happy and player B there is always a war agains that....

People love intel cpu other people love amd there are the same but the are not.... meh good try.


Fixing risk/reward in Highsec make EvE Online a better game. Following your "logic" they should just make EvE Online work like World of Warcraft.

The Tears Must Flow

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#880 - 2012-12-23 19:19:57 UTC
Prien wrote:

However, just to scotch this myth about Empire being supposedly so perfect perhaps you can explain why living in null and low sec you can afford to build and maintain the logistics of industry necessary to support the construction of vast fleets of Capital ships comprising of Dreadnoughts, Carriers, Super carriers and Titans worth hundreds of Billions of Isk that no other ordinary Joe living in Empire could afford in a lifetime?



First off, a lot of the regular cap ships (carriers, dreads, rorqs) are built in low sec. They are close enough to major markets to both get the supplies and to find a buyer. You can find pretty much an cap ship you want for sale on the in-game market just a few jumps from Jita.

Secondly, we build super-caps (the only ships that must be built in sov nullsec) using compressed minerals from empire. That means we have industry and freighter guys in highsec actually getting everything together. The nullsec part of it is just reprocessing a ton of large railguns and moving that to the POS for final assembly.

So even our super-caps, the over powered end game ships that even the people who fly them complain about, are built using highsec industry and using Concord as cover to move those minerals.