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You CANT Nerf HighSec!

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Author
La Nariz
Aliastra
Gallente Federation
#841 - 2012-12-23 15:22:58 UTC  |  Edited by: La Nariz
Natsett Amuinn wrote:

No, EVE gets into the NY Times, and Forbes magazine. That's adult news.
Why in the world would CCP cater to self entitled children who have no concept of the value of effort, and just want things to be handed to them?


That is another good point. Actual "news" like NY Times, Huffington Post, Forbes, etc has a far greater population reading them than any sort of gaming media. So if anything that makes the fact that gaming media coverage is worth less than "adult" media coverage. The "adult" media coverage does not care about the PVE content they want to hear about amazing content like Burn Jita, Gallente Ice Interdiction, Nullsec Wars, Massive Scams, etc. So fixing the reward:risk ratios for all of the sec status areas is in CCP's financial interest. Yes that means nerfing highsec industry is actually in CCP's favor.

E: Obligatory Forbes links:

http://www.forbes.com/sites/insertcoin/2012/12/17/in-an-age-of-f2p-eve-online-sets-records/

http://www.forbes.com/sites/carolpinchefsky/2012/10/27/eve-online-player-works-out-to-become-more-like-his-avatar/

http://www.forbes.com/2008/07/16/leadership-online-videogames-lead-cx_mk_0716ceo.html

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Natsett Amuinn
Caldari Provisions
Caldari State
#842 - 2012-12-23 15:23:25 UTC
Randolph Rothstein wrote:


thats a great argument dude (no sarcasm)

the only problem i have with it is that if people are drawn to the game by reading about the low sec shenanigans why isnt the number of players in lowsec growing? if you are right and "the pve players arent the ones that grow the game" how come there is such big difference between lowsec and high sec players?seems like players are perfectly happy in highsec,happy enough to pay subscription...

it looks like even if the new players are drawn to the game by reading about low sec stuff,majority doesnt participate in it - so would you change a big portion of the game even tho you knew it might affect (maybe negatively) your biggest stable playerbase?

We've been giving you reasons for over 40 pages! WTF?

NO INCENTIVE!

Why do something in null that you can do in high and make as much or more isk?

Why indeed aren't the people moving from high sec?
Maybe becuse the one measurable point of "winning" in EVE that every person playing it has, is that stupid number in your wallet.

Let's be realistic for a moment.
Almost all of us are playing to make silly virtual wealth. It's the one thing we have to really focus on because we don't have to grind levels or gear, so we measure our success by ISK. Some do it otherways, like killboard, but that's not what the majority of us are measuring our success by.

We play for ISK.
Whatever reason you initially came to EVE for, in the end you will be playing for ISK.
When the best place for ISK is high sec, why would people leave, indeed.


As many of us keep saying. You go to null beause you want the risk and effort, and you accept the fact that you gain nothing for it or you just go back to high sec.

La Nariz
Aliastra
Gallente Federation
#843 - 2012-12-23 15:33:14 UTC  |  Edited by: La Nariz
Randolph Rothstein wrote:

thats a great argument dude (no sarcasm)

the only problem i have with it is that if people are drawn to the game by reading about the low sec shenanigans why isnt the number of players in lowsec growing? if you are right and "the pve players arent the ones that grow the game" how come there is such big difference between lowsec and high sec players?seems like players are perfectly happy in highsec,happy enough to pay subscription...

it looks like even if the new players are drawn to the game by reading about low sec stuff,majority doesnt participate in it - so would you change a big portion of the game even tho you knew it might affect (maybe negatively) your biggest stable playerbase?


For lowsec I believe the retribution changes to the formerly harsh security status penalties will help to change that but Natsett hit it on the head there is no reason to actually live in lowsec. This is because as long as you don't pod anyone you will still have free access to quick good isk in highsec. As well as lowsec not paying very much different from highsec.

When we are talking about other sec areas its much the same there is almost-no/no incentive to live their over highsec. You have to give people a reason to do things otherwise they won't go do them. A great example is miner ganking, after the unwarranted EHP buffs miner ganking declined because the incentive the "profit" was gone. Without an incentive the majority of people won't do it.

Nullsec is being used so it will take time to adjust but yes I'd take the risk. CCP has shown it can recover from mistakes (Incarna) if this is a terrible mistake they'll recover.

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La Nariz
Aliastra
Gallente Federation
#844 - 2012-12-23 15:37:47 UTC
Vaerah Vahrokha wrote:

Glad to see you are the official spokeperson for CCP and dictate who to take and who to refuse to the game.
With those abundant epitects I can also see a bright future in your attempt at gaining simpathy to your cause exactly off those who are your subject.

EvE does exactly like many brands do: they create a luxury brand selling some silly hat / woman dress. They will sell all of 5 of their $30,000 exclusive, bait items, then make 30M dollars selling cheap hats, mundane woman dresses and so on in the supermarket.

EvE 5k concurrent online "content creators" are still the same amount since the dawn of the game, CCP use them to attract the remaining 40,000 who are not news worthy but bring in the wage for the CCP employees.


Yeah glad to see you are still up to your handwaiving and :foxnews:ing. You are also not CCP's official spokesperson and also cannot dictate what EVE does.

EVE's "content creators" have slowly grown but with the disparity in risk:reward between all of the sec areas most notably highsec, its a slow growth.

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Prien
School of Applied Knowledge
Caldari State
#845 - 2012-12-23 15:38:23 UTC
La Nariz wrote:
Prien wrote:
:words:


It isn't to force anyone out of highsec. We all know the only thing that can make people move to a different space is their own motivation so we aren't concerned with people moving. The purpose is to give people a reason to do things in their own space. As other posters have said before highsec industry is perfect. There is no better than perfect so the option is to nerf highsec industry. I see a lot of people calling for a buff to nullsec and this would be great but it would cause power creep which was something CCP stated they wanted to avoid.


I'm not going to get in to a protracted debate about this particular topic as I've made my point and outlined the genuine reason behind this latest call to twist the knife yet further in to the back of Empire.

However, just to scotch this myth about Empire being supposedly so perfect perhaps you can explain why living in null and low sec you can afford to build and maintain the logistics of industry necessary to support the construction of vast fleets of Capital ships comprising of Dreadnoughts, Carriers, Super carriers and Titans worth hundreds of Billions of Isk that no other ordinary Joe living in Empire could afford in a lifetime?

Even if it were possible to construct these vessels using conventional Empire industrial means there are very few with the financial clout to do so.

The fact remains that the capacity for earning wealth and wealth creation (including industrial capacity) in Low and Null space is vastly superior to anything that can possibly be achieved within Empire and so the suggestion to dumb down Empire yet further is frankly ludicrous in the extreme.
Natsett Amuinn
Caldari Provisions
Caldari State
#846 - 2012-12-23 15:46:29 UTC
You run a null sec corp, you need more industrialists.

Your recruitment pool is entirely from high sec.
What are you telling all the high sec industrialists to get them to play in your corp; in null. I don't think some of are getting this part.

You don't recruit the industrialist to actually come play IN null. You recruit him, and he stays in high sec, building in high sec, and then importing the stuff to null.

The only way your can make high sec industry better, would be to give the stations free manufacturing slots.
I HAVE FREE MANUFACTURING SLOTS. How the hell do you buff that?

I have free invention. How do you buff that?

The cost to do most things is trivial enough to be pointless! High sec, low sec, null sec, every frigging sec. The cost to build is trivial. Most of the **** that people want actualy changed in null sec is because of CONVENIENCE. Null sec stations doesn't offer the same level of convenience you get in high sec. It makes some things simply obnoxious to do here, which sucks much of the fun out of things most people would already consider boring as ****.

Like month long Q's in order to run a research project.

There's no such thing as "buffing" null sec industry. INCENTIVES are not buffable. They need to be TAKEN from high sec. Like T2 manufaturing. It should only be done by people in player run corps, out of player run structures. You can still do it in high sec, but you wouldn't be able to do it in the NPC corporations.

It's not a "high sec" nerf. It's an NPC corp nerf. THOSE GUYS are creating the imbalance. Even the high sec industrial corp is trivialized because you can just stay in the NPC corps and build most everything in the game out of a high sec NPC stations.

There needs to be reason to leave the NPC corps as an industrialist. Right now, unless you want to do one fo the highly specialized activities that the majority of industrialists do not do, you have no reason to join a player run corp.
TharOkha
0asis Group
#847 - 2012-12-23 15:53:27 UTC
Natsett Amuinn wrote:

Just because you can't see beyond the name of the corp I'm in doesn't make me wrong. It just means you refusing to accept the obvious in an effort to discredit me for no other reason than the corp I'm in.


Well thats not true at all. I think that goons are one of few ali/corps that realy care about this game and some of your proposals are pretty good. I can give you that. But that doesnt mean that every your statement and proposal must be true. They are often biased.
Bump Truck
Doomheim
#848 - 2012-12-23 15:57:26 UTC
Randolph Rothstein wrote:
La Nariz wrote:
[quote=Randolph Rothstein]
...



thats a great argument dude (no sarcasm)

the only problem i have with it is that if people are drawn to the game by reading about the low sec shenanigans why isnt the number of players in lowsec growing? if you are right and "the pve players arent the ones that grow the game" how come there is such big difference between lowsec and high sec players?seems like players are perfectly happy in highsec,happy enough to pay subscription...

it looks like even if the new players are drawn to the game by reading about low sec stuff,majority doesnt participate in it - so would you change a big portion of the game even tho you knew it might affect (maybe negatively) your biggest stable playerbase?



You can't be serious!

First you say "there are no good reasons to nerf highsec", despite a really well developed dialogue, much of which is documented, at length, in this thread, ignoring everything you read.

And then when someone makes a valid argument in response you just pooh pooh it saying "well so many people play in HighSec that must be what's best about the game".

That's the entire point. People get drawn to the game because it has amazing aspects no other game has, but they get stuck in HighSec, or at least keep alts there, because it is unbalanced and far too good.

The fact so many people live there is evidence it is overpowered, not evidence that somehow nothing is broken and it's the best thing about the game, the amazing PVE or AFK mining people love to so much.
Natsett Amuinn
Caldari Provisions
Caldari State
#849 - 2012-12-23 16:02:37 UTC  |  Edited by: Natsett Amuinn
TharOkha wrote:
Natsett Amuinn wrote:

Just because you can't see beyond the name of the corp I'm in doesn't make me wrong. It just means you refusing to accept the obvious in an effort to discredit me for no other reason than the corp I'm in.


Well thats not true at all. I think that goons are one of few ali/corps that realy care about this game and some of your proposals are pretty good. I can give you that. But that doesnt mean that every your statement and proposal must be true. They are often biased.

Of course I'm biased.

I've spent the last year in null.
I've experienced first hand the imbalance. Every thing in the game rewards you for assuming more risk and effort, except industry.

Industry is the one area of the game were going to null penalizes you. You're better off in an NPC corp working out of NPC stations. Buffing null can't fix that.

Just like high sec I have the ability to produce goods at a near perfect level. You can't buff perfect.

T2 production needs to be removed from NPC stations in high sec and be done in player run structures by people who actually join player run corporations.


I'm sure that CCP's idea isn't for you to sit in the NPC corps the entire time you play EVE, even if you can. They want you to play in the player run corps, the entire game basically revolves around us, and the corps we play in.

CCP needs to properly incentivize joining player run cops, especially so where industry is concerned.
Randolph Rothstein
whatever corp.
#850 - 2012-12-23 16:11:49 UTC
Bump Truck wrote:
Randolph Rothstein wrote:
La Nariz wrote:
[quote=Randolph Rothstein]
...



thats a great argument dude (no sarcasm)

the only problem i have with it is that if people are drawn to the game by reading about the low sec shenanigans why isnt the number of players in lowsec growing? if you are right and "the pve players arent the ones that grow the game" how come there is such big difference between lowsec and high sec players?seems like players are perfectly happy in highsec,happy enough to pay subscription...

it looks like even if the new players are drawn to the game by reading about low sec stuff,majority doesnt participate in it - so would you change a big portion of the game even tho you knew it might affect (maybe negatively) your biggest stable playerbase?



You can't be serious!

First you say "there are no good reasons to nerf highsec", despite a really well developed dialogue, much of which is documented, at length, in this thread, ignoring everything you read.

And then when someone makes a valid argument in response you just pooh pooh it saying "well so many people play in HighSec that must be what's best about the game".

That's the entire point. People get drawn to the game because it has amazing aspects no other game has, but they get stuck in HighSec, or at least keep alts there, because it is unbalanced and far too good.

The fact so many people live there is evidence it is overpowered, not evidence that somehow nothing is broken and it's the best thing about the game, the amazing PVE or AFK mining people love to so much.


my point is that you shouldnt persuade me or players,you should make arguments that would make ccp change the game

you have no arguments,you have just opinions that high sec is OP,ppl get stuck there,unbalanced,far too good...those are not arguments,you just stated your opinion which is fair,but it wont change things the way you want just because you said so

btw my statement that there are no good reasons to nerf high sec are related to bussines,eve is growing,players are paying for the game where high sec is the way it is,so ccp doesnt have the reason to change it - the goonswarm guy actually made really good argument with PR stuff

Natsett Amuinn
Caldari Provisions
Caldari State
#851 - 2012-12-23 16:19:42 UTC  |  Edited by: Natsett Amuinn
Randolph Rothstein wrote:

btw my statement that there are no good reasons to nerf high sec are related to bussines,eve is growing,players are paying for the game where high sec is the way it is,so ccp doesnt have the reason to change it - the goonswarm guy actually made really good argument with PR stuff


And that's wrong.

It's the exact same mentality that mmo developers have been running with since '04, and look how it's working for them.
Damn near every safe, cuddle, PvE oriented, solo player driven, generic MMO on the market has to go free to play. They aren't doing to increase profits, they're doing it to kep the games running, and in same cases it didn't help.

And here's EVE.
In Forbes magazine, just the other day.

Guess what the article was about? EVE being the only subscription based MMO that is not only still a subscription based MMO, but growning. 10 years EVE's been here, launched before WoW. Not even blizzard, after like 8 or 9 years can say that WoW is still growing; they keep saying otherwise.


EVE is not growing because of the NPC corporations.
Stop with the "nerfing high sec" stuff. NPC corp industrialists need to be nerfed; not "high sec".
And people are not going to stop coming to EVE because you have to join a player run corp and work out of player run structures to be the best industrialists.

Edit: People come to EVE because of the player run corps.
Randolph Rothstein
whatever corp.
#852 - 2012-12-23 16:24:35 UTC
La Nariz wrote:

For lowsec I believe the retribution changes to the formerly harsh security status penalties will help to change that but Natsett hit it on the head there is no reason to actually live in lowsec. This is because as long as you don't pod anyone you will still have free access to quick good isk in highsec. As well as lowsec not paying very much different from highsec.

When we are talking about other sec areas its much the same there is almost-no/no incentive to live their over highsec. You have to give people a reason to do things otherwise they won't go do them. A great example is miner ganking, after the unwarranted EHP buffs miner ganking declined because the incentive the "profit" was gone. Without an incentive the majority of people won't do it.

Nullsec is being used so it will take time to adjust but yes I'd take the risk. CCP has shown it can recover from mistakes (Incarna) if this is a terrible mistake they'll recover.


everyone knows lowsec is high risk but same isk as high sec (give or take) - but it has also other perks,i find it unfair when you shrink eve to just isk making game,you are not playing to gain isk,tho im sure there are ppl like that

you have a game where high sec is the way it is, yet the game is growing,majority of people are obviously happy with the current state of things

so why change it?

you say that ccp shown they can recover from mistakes,but would you dare to gamble with the playerbase again?especially after incarna fiasco id be twice as hesitant to do major gameplay changes

i can see your point,however im not sure if i would try to toy with high sec playerbase,maybe ccp execs will...




Randolph Rothstein
whatever corp.
#853 - 2012-12-23 16:33:53 UTC
Natsett Amuinn wrote:
Randolph Rothstein wrote:

btw my statement that there are no good reasons to nerf high sec are related to bussines,eve is growing,players are paying for the game where high sec is the way it is,so ccp doesnt have the reason to change it - the goonswarm guy actually made really good argument with PR stuff


And that's wrong.

It's the exact same mentality that mmo developers have been running with since '04, and look how it's working for them.
Damn near every safe, cuddle, PvE oriented, solo player driven, generic MMO on the market has to go free to play. They aren't doing to increase profits, they're doing it to kep the games running, and in same cases it didn't help.

And here's EVE.
In Forbes magazine, just the other day.

Guess what the article was about? EVE being the only subscription based MMO that is not only still a subscription based MMO, but growning. 10 years EVE's been here, launched before WoW. Not even blizzard, after like 8 or 9 years can say that WoW is still growing; they keep saying otherwise.


EVE is not growing because of the NPC corporations.
Stop with the "nerfing high sec" stuff. NPC corp industrialists need to be nerfed; not "high sec".
And people are not going to stop coming to EVE because you have to join a player run corp and work out of player run structures to be the best industrialists.

Edit: People come to EVE because of the player run corps.


and im asking

if eve is there for 10 years and still growing in the current state of in your opinion unbalanced high sec/low sec why would you change it?

ITS GROWING,its fcking growing the way it is,no need to change - what if you make the grow stop? even with all the faults you listed the game is growing...

im not game developer,but if my game is growing then obviously im doing something right,why would i try to change it? you dont change growing bussines,you wait for growing to stop (if ever) then you make a gameplay change to attract more players

hey if over the next few months the playerbase starts to decline,i will be the first guy to support your cause in nerfing high sec
Natsett Amuinn
Caldari Provisions
Caldari State
#854 - 2012-12-23 16:45:19 UTC
Randolph Rothstein wrote:


everyone knows lowsec is high risk but same isk as high sec (give or take) - but it has also other perks,i find it unfair when you shrink eve to just isk making game,you are not playing to gain isk,tho im sure there are ppl like that

you have a game where high sec is the way it is, yet the game is growing,majority of people are obviously happy with the current state of things

so why change it?

you say that ccp shown they can recover from mistakes,but would you dare to gamble with the playerbase again?especially after incarna fiasco id be twice as hesitant to do major gameplay changes

i can see your point,however im not sure if i would try to toy with high sec playerbase,maybe ccp execs will...

You're right, it's not about "isk".

It's about incentive. Like you said, low sec has other perks. Like the FW and the LP market. Low sec is designed to be the PvP "hotspot"; where you go for smaller gang warfare, and piracy.

Doesn't mean industry is fine there, it isn't. You go there to do industry if you want to build caps that can't be built in high sec; again that's just something the majority of people aren't going to do because of the nature of capital ships. The caps that see the most use can be built and flown in high sec.


And EVE didn't get where it is with high sec "the way it is". Seriously? EVE was growing when high sec was much more dangerous, there's no evidence that making it safer had a damn thing to do with increasing subscription numbers. In fact, the almost steady growth of EVE over the last 10 years can be attributed to other aspects of the game, not high sec.

No one comes to EVE because of "high sec", no one. NO ONE. No one talks about high sec on gaming boards when they talk about EVE, they talk the sandbox. THE HARSH sandbox.

The high sec playerbase is not represented by the people that stay in NPC corps.
High sec corporations should represent high sec, and changes to high sec should be built around THEM; not NPC corps.
High sec industry benefits NPC corps, not player run ones.

A high sec industrial corporation buff, in the way of removing T2 production from NPC stations would benefit high sec corps MOST, while also benefiting null industry.


Natsett Amuinn
Caldari Provisions
Caldari State
#855 - 2012-12-23 16:47:13 UTC  |  Edited by: Natsett Amuinn
Randolph Rothstein wrote:


and im asking

if eve is there for 10 years and still growing in the current state of in your opinion unbalanced high sec/low sec why would you change it?

ITS GROWING,its fcking growing the way it is,no need to change - what if you make the grow stop? even with all the faults you listed the game is growing...

im not game developer,but if my game is growing then obviously im doing something right,why would i try to change it? you dont change growing bussines,you wait for growing to stop (if ever) then you make a gameplay change to attract more players

hey if over the next few months the playerbase starts to decline,i will be the first guy to support your cause in nerfing high sec

What's the point in building a better car?

Why bother making a sequel to a hit movie?

Why build a better plane?

Why paint another picture?

Why improve on anything?


Mostly, why would you choose to use such a stupid arguement?

Edit: Seriously, "if it ain't broke, don't fix it" is just rediculous.
The studios that stop improving their games because "it's growing" are the ones that end up NOT growing. Blizzard didn't reach 12 million subs with vanilla WoW.

I'm guessing you don't do anything creative for a living or with any kind of real devotion.
There would never have been any such thing as art revolutions if everyone thought the way you did.
Monet would never have been the driving force behind the impressionist movement, which lead to so much diverse art taht is available today, if he had had a "if ain't broke, don't fix it" attitude.
La Nariz
Aliastra
Gallente Federation
#856 - 2012-12-23 16:56:27 UTC  |  Edited by: La Nariz
Prien wrote:

I'm not going to get in to a protracted debate about this particular topic as I've made my point and outlined the genuine reason behind this latest call to twist the knife yet further in to the back of Empire.

However, just to scotch this myth about Empire being supposedly so perfect perhaps you can explain why living in null and low sec you can afford to build and maintain the logistics of industry necessary to support the construction of vast fleets of Capital ships comprising of Dreadnoughts, Carriers, Super carriers and Titans worth hundreds of Billions of Isk that no other ordinary Joe living in Empire could afford in a lifetime?

Even if it were possible to construct these vessels using conventional Empire industrial means there are very few with the financial clout to do so.

The fact remains that the capacity for earning wealth and wealth creation (including industrial capacity) in Low and Null space is vastly superior to anything that can possibly be achieved within Empire and so the suggestion to dumb down Empire yet further is frankly ludicrous in the extreme.


Your entire post was a big "Stop trying to force people into nullsec." Myself and others have said forcing people into nullsec is not our goal. Fix the risk:reward disparities is not an attempt to force people to move into nullsec. Empire industry is perfect, amazing logistical ease, cheap slot rental prices, ease of access to all stations, free protection in the form of CONCORD, good mining value, lack of required social interaction etc. None of those things is true of nullsec industry.

The whole "we can't build capital ships in highsec so that means nullsec industry is better" yeah that's not true at all if anything that's highsec entitlement at its worse.

Bottom line there needs to be an incentive to do things, there is currently none for industry outside of highsec. Highsec industry is perfect, you cannot be better than perfect so because of this highsec industry is warranted a nerf.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

La Nariz
Aliastra
Gallente Federation
#857 - 2012-12-23 17:00:44 UTC  |  Edited by: La Nariz
Randolph Rothstein wrote:
everyone knows lowsec is high risk but same isk as high sec (give or take) - but it has also other perks,i find it unfair when you shrink eve to just isk making game,you are not playing to gain isk,tho im sure there are ppl like that

you have a game where high sec is the way it is, yet the game is growing,majority of people are obviously happy with the current state of things

so why change it?

you say that ccp shown they can recover from mistakes,but would you dare to gamble with the playerbase again?especially after incarna fiasco id be twice as hesitant to do major gameplay changes

i can see your point,however im not sure if i would try to toy with high sec playerbase,maybe ccp execs will...


Lowsec is most certainly lower isk/hr than highsec because its activities cannot be done continuously. I'd like to use a better metric but the only quantifiable one we have is isk/hr. CCP has shown they are capable of fixing things as well, look at Crucible so I think any damage they make they can fix it and turn a dive around. They need to cater to content creators because that's who makes the game. Those content creators are not the npc corp highsec industrialists that this thread advocates against. Those content creators are mostly outside of highsec and other than James315 I can't cite a highsec content creator.

E: I missed this part.

Why change it? Change it because players do not sign up for empire PVE, they sign up to be a part of the EVE story. The EVE story is most certainly not sitting their running industry in highsec because it isn't viable in your alliance's space. Adding incentives (nerfing the perfect highsec industry) to industry in other sec status areas allows players to involve themselves in the story happening out there.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Bump Truck
Doomheim
#858 - 2012-12-23 17:00:50 UTC
Randolph Rothstein wrote:
Bump Truck wrote:
Randolph Rothstein wrote:
La Nariz wrote:
[quote=Randolph Rothstein]
...



...




....


my point is that you shouldnt persuade me or players,you should make arguments that would make ccp change the game

you have no arguments,you have just opinions that high sec is OP,ppl get stuck there,unbalanced,far too good...those are not arguments,you just stated your opinion which is fair,but it wont change things the way you want just because you said so

btw my statement that there are no good reasons to nerf high sec are related to bussines,eve is growing,players are paying for the game where high sec is the way it is,so ccp doesnt have the reason to change it - the goonswarm guy actually made really good argument with PR stuff




Can I ask then for a clarification of what an "argument" is?

For example. If, somewhat as above, it were said;


the majority of media coverage that focusses on this game is events that occur in low and null,

it is good for CCP to have media coverage of their game,

therefore CCP should focus on developing low and null, even if that requires damaging highsec,


or


It is always cheaper in terms of effort and risk to import an item than it is to make it in null,

without industrial targets PVP in null is reduced to a boring hot dropped blob fest,

therefore CCP should make efforts to build up a system of industry in null to rejuvenate it,


would these be arguments? Where is the line between "opinion" and "argument"? If I say "do it because I feel it should be done" isn't that an argument just a very weak one?
Randolph Rothstein
whatever corp.
#859 - 2012-12-23 17:11:19 UTC
Natsett Amuinn wrote:
Randolph Rothstein wrote:


and im asking

if eve is there for 10 years and still growing in the current state of in your opinion unbalanced high sec/low sec why would you change it?

ITS GROWING,its fcking growing the way it is,no need to change - what if you make the grow stop? even with all the faults you listed the game is growing...

im not game developer,but if my game is growing then obviously im doing something right,why would i try to change it? you dont change growing bussines,you wait for growing to stop (if ever) then you make a gameplay change to attract more players

hey if over the next few months the playerbase starts to decline,i will be the first guy to support your cause in nerfing high sec

What's the point in building a better car?

Why bother making a sequel to a hit movie?

Why build a better plane?

Why paint another picture?

Why improve on anything?


Mostly, why would you choose to use such a stupid arguement?


so you are assuming that nerfing high sec industry and industrialists will improve the game? and since when are you the braintrust?

did i miss an announcement promoting you as chief designer? how do you know it will improve the game?little bit offtopic - whos gonna win the super bowl?

you dont know if it improves the game, you only think it will improve the game because its what you want,it will improve the game for you...

it certainly doesnt improve the game for high sec players,or are you saying that you are more important than ppl who would not benefit from such gameplay change?

while were at it,i want titans in high sec,it will improve the game,there i said it so its true

i can play this game all day

Natsett Amuinn
Caldari Provisions
Caldari State
#860 - 2012-12-23 17:19:18 UTC  |  Edited by: Natsett Amuinn
Randolph Rothstein wrote:


so you are assuming that nerfing high sec industry and industrialists will improve the game? and since when are you the braintrust?

did i miss an announcement promoting you as chief designer? how do you know it will improve the game?little bit offtopic - whos gonna win the super bowl?

you dont know if it improves the game, you only think it will improve the game because its what you want,it will improve the game for you...

it certainly doesnt improve the game for high sec players,or are you saying that you are more important than ppl who would not benefit from such gameplay change?

while were at it,i want titans in high sec,it will improve the game,there i said it so its true

i can play this game all day


High sec industry, and industrialists, are not people who never leave the NPC corps.

NPC corps are not "high sec". This is a game that revolves around us, the players; especially the player run corps. Whether you play in high sec, low sec, or null sec, player run corps are the most important aspect of the game and people who play in them should be the focus of CCP.


Stop with the "nerfing high sec" nonsense. It's not about high sec, it's the NPC corps.
You shouldn't be a better industrialist because you never leave NPC corp, and that's currently how the game works. All of the incentive is to do industry is slanted towards being a member of an NPC corp and not a player run one.

I do not want you to have to come to null, I want you to have to join a player run corp and work out of player run structures if you want to be the best industrialist.

It is OK for high sec to have the most efficient industry, it should be in player run structures though.
Player run corporations that live in high sec are as much impacted by the NPC corp guys as we are in null.


Why do some of you not want the high sec industrial corp to get buffed?