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You CANT Nerf HighSec!

First post First post First post
Author
Skydell
Bad Girl Posse
#821 - 2012-12-23 10:21:44 UTC  |  Edited by: Skydell
James Amril-Kesh wrote:

...
You think logistics are the major obstacle, whereas the restriction on stations isn't?
Wow...


I think the restrictions of Null are exclusive to getting the manufacturing bill of goods to the outposts and manufacturing facilites and the limits on the outposts are nothing more than an excuse to not try. With Fuel Blocks at base use, meaning it will cost you the same amount of ISK to keep a tower no matter how much cpu and grid you use, every moon in well defended Sov should have some kind of manufacturing capability. A Large Amarr has 5500 cpu, 5 mill grid. An Equipment assembly uses 150 cpu and 90K grid. You could have 20 going on a large tower, 120 slots. Why not? Cyno Jam the system. You aren't getting hot dropped. It all comes back to square one. Jumping junk in is too much of a pain in the ass. Easier, not more efficient, not more productive, just easier to do it in high sec because it's 0 risk.

It isn't that I am doing it because it's zero risk. I don't have Sov. It's that you are doing it because it's 0 risk. You have Sov, What's your excuse

Marlona Sky wrote:

There is a total and complete difference between the logistics of moving stuff and actually building stuff.


Considering you can't really build stuff without material, I think they are tied at the hip. In HS, you click a button and log out to make stuff. You also spend hrs dragging minerals to that station. It's why most high sec manufacturing slots are empty. Dragging minerals to those stations is too much bother, even in High Sec. That is multiplied in null with the risk of the hauler being insta popped.
TharOkha
0asis Group
#822 - 2012-12-23 10:25:46 UTC  |  Edited by: TharOkha
Malcanis wrote:

So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does?
OK let's start with only 1 station per system
Are you still happy?


Thats why im pro-buff null. Removing restriction one station per system, increase more industry slots, maybe better material/time efficiency on null/low sec stations.

But I realy dont see a point in nerfing hisec, if nullsec industry is way bellow standard.

Players which demands nerfing hi instead buffing null have bad intentions i think
Shylari Avada
Hedion University
Amarr Empire
#823 - 2012-12-23 11:31:29 UTC
Marlona Sky wrote:
And letting one neutral stop your entire bearing operation is you own fault.


I was speaking generally about the typical player, not talking about my own perspective.
Bump Truck
Doomheim
#824 - 2012-12-23 11:56:49 UTC
ConranAntoni wrote:
An actual good thread on this craphole of a forum section, well I never.



Thanks man, it's getting to be a bit of a threadnaught! Choo Choo.
Bump Truck
Doomheim
#825 - 2012-12-23 12:02:00 UTC
Tesal wrote:
The risk reward is as it should be now. Nullsec doesn't need a buff and hi-sec doesn't need a nerf. Nullsec mega coalitions need less resources, not more in order to discourage even larger mega coalitions from forming. Stripping hi-sec of its viability as an industrial center and shifting that to nullsec only gives more power to the mega coalitions that run nullsec. They have enough power already and don't need more. Nullsec is badly broken and nerfing hi-sec won't make nullsec any less broken.




I think there is a truth in what you say. And that is that the alliances now are too powerful but it is because their income is at the alliance level in terms of moon goo. This means they can lord it over a desolate wasteland and Titan Bridge reimbursable fleets on to the heads of the infidels.

Many, many, people, including a lot of goons, have called for this to change. It will help the game to go from a top down funding model to a farms and fields model. Where the rich alliances are those who have farmers in their space.

Why? Because farmers are vulnerable to attack, so to become strong you must make yourself vulnerable. Take PL now, they are invincible, they don't live anywhere and you will only see them when they want to drop you.

You've got to get them to want to take space again, you've got to make having space the ultimate money making source. Then it's worth it, then people will do it and gudfights will be everywhere.
Malcanis
Vanishing Point.
The Initiative.
#826 - 2012-12-23 12:08:46 UTC
Vaerah Vahrokha wrote:
Malcanis wrote:

So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does?

OK let's start with only 1 station per system

Are you still happy?


I don't want to say anything about this since I am 75% agreeing with all what GS and other null players want.

But there's one thing that caught my eye. In one of the NPC nullsec stations I go sometimes (5J) the refine is 50%.
So if somebody nerfs hi sec to null sec levels, the only ones really affected are those without the refining skills. Aka Malcanis Law...



Right because NPC stations are available everywhere in sov space, and that's what we're talking about.

jesus christ V.V., you're twisting harder than a hooked fish here.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ISD Praetoxx
Imperial Shipment
Amarr Empire
#827 - 2012-12-23 12:16:52 UTC
Thread Cleaned.

Please remember rumor threads and posts which are based off no actual information and are designed to either troll or annoy other users will be locked and removed. Players who engage in these type of threads can expect to receive a warning and ban.

REVISED: 12/06/2012
- ISD Praetoxx

ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department

Vaerah Vahrokha
Vahrokh Consulting
#828 - 2012-12-23 13:41:35 UTC  |  Edited by: Vaerah Vahrokha
Malcanis wrote:
Vaerah Vahrokha wrote:
Malcanis wrote:

So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does?

OK let's start with only 1 station per system

Are you still happy?


I don't want to say anything about this since I am 75% agreeing with all what GS and other null players want.

But there's one thing that caught my eye. In one of the NPC nullsec stations I go sometimes (5J) the refine is 50%.
So if somebody nerfs hi sec to null sec levels, the only ones really affected are those without the refining skills. Aka Malcanis Law...



Right because NPC stations are available everywhere in sov space, and that's what we're talking about.

jesus christ V.V., you're twisting harder than a hooked fish here.


Ehm... this is also the prosecution of an older post, where some guy was asking to nerf hi sec refining down to null sec levels.
NPC null sec imo sets the "base" for the existing balance and that base is 50% (i.e. player built refineries should also have 50% base).

There are also hi sec stations with 30% refine rate (seems there are also some incredibly rare ones going as low as 25%) but even then, the actual refining loss involved is still marginal: 91.875% efficiency, that is about a 8% loss.

This is what makes me boggle at people wanting to nerf refining, it'd have really to be a devastating, nuclear strike, scorched earth nerf to make a difference. While so far it has been painted like it would be a mild and entirely easily bearable, "just due" thing.

:ideology:
Prien
School of Applied Knowledge
Caldari State
#829 - 2012-12-23 13:52:42 UTC
With no political or factional bias and as somebody who these days simply enjoys residing in high sec for the limited hassle it brings me I couldn't resist a modest contribution to this thread.

You know it never ceases to amaze me. The number of these "we must nerf High Sec" forum posts I've seen over the last ten years in Eve Online is incredible. If I had a penny for every single time one of these threads arrives in the forum. Roll

There really is at the end of the day just one purpose behind all of these threads despite how they are dressed up and that is to force more folks out of Empire and in to the clutches of the waiting and somewhat bored Pvp fraternity (e.g. pirate corps and large Pvp alliances) in order to provide them with a limitless lemming style supply of cannon fodder, and that's it really.

There is genuinely no other point behind any of them. I'm not suggesting that it is wrong not to have folks to shoot at particularly if that is your style of game. Indeed you have to foster your own ends, but do at least have the decency to be more open and honest about your true motives and intentions.

Because the rest of it is, afterall, simply rubbish masquerading as an "argument" for rebalancing Empire and don't make me laugh arguing the case to the contrary.

The fact is that if players wanted to go to low or null sec space more then they will go and if they don't, then they won't. Its simples. No amount of trimming the isk that can be accrued from living in a relatively peaceful, secure and stable area of space will change that view, particularly whilst players are in a position to purchase game time by operating in Empire.

A further % nerf to Empire adding additional % to mission time or mining yield requirements necessary to fulfil specific objectives (e.g. Plex purchase) will simply result in the contribution of added game time until those same ends are achieved.

Continuing to hammer Empire will not make one jot of a difference in terms of influencing players to relocate to Low or Null and I can tell you that with some experience.

The reason is that some, not all, will take the view that after the daily grind and a bit of time spent at home with the kids in the evening, that the last few hours spent (if indeed one elects to spend them on Eve Online) should perhaps be spent in the most care free, relaxed and unrestricted manner possible. Smile

Personally these days I choose to spend what limited time I have available (and its not much) in the evenings, running a few missions here and there, perhaps joining an incursion fleet and generally chatting with my chums and that’s about it. Doubtless like me hundreds if not thousands of other empire dwellers enjoy a similarly laid back style of existence within Eve.

If we're all here in the years to come then as sure as night follows day these threads will still be kicking about, but there will be one important difference. By then the developer will have realised that in order to boost its bottom line results and secure the continued longevity of its income stream then like any other successful business they need to appeal to its wider customer interests.

CCP will I'm sure build upon its existing 70/30 empire/null population ratio by offering more Empire experience not less in order to attract new income to the game and to do this it will have to listen less to the minority.

To do the opposite would constitute financial suicide in the long run, alienate the wider player base and undoubtedly craft the eventual doom of Eve Online.

Natsett Amuinn
Caldari Provisions
Caldari State
#830 - 2012-12-23 14:07:56 UTC  |  Edited by: Natsett Amuinn
I'd also like to add that something needs to be done sooner than later.

Retribution made a lot of ships much more viable to fly in null. Due to an increase in demand for some ships that didn't get flown often, as well as the addition of a couple new ones that people are actually flying -Big kudos to CCP on this btw- the amount of low end minerals I need has skyrocketted.

Actually, getting minerals in general lately has been rather difficult.
I have a strange feeling there's a lot more gas harvesting going on then there was prior to Retribution.

The low end bottleneck in null is getting out of hand, and high end orders don't appear to be filling nearly as well in the last few weeks.

There's simply not enough people mining in null.

And yes people will come to null and mine if it was worth their trouble. It doesn't really matter that "we have high ends", miners don't give a crap what kind of a mineral it is they're mining, as long a that mineral can make them money, and currently low end minerals in high sec will earn you just as much or more than going to null to mine high ends.

That needs to get corrected. As long as low end minerals are as profitable to mine AFK as high ends in null where you might actually have to pay more attention, few miners will be willing to come here and mine.

Again, it's another instance of lvl 3 missions paying as much as lvl 4. No one's doing the level 4's because you make just as much ISK doing the the easier and less risky content.
Bump Truck
Doomheim
#831 - 2012-12-23 14:31:16 UTC
Prien wrote:
...

There really is at the end of the day just one purpose behind all of these threads despite how they are dressed up and that is to force more folks out of Empire and in to the clutches of the waiting and somewhat bored Pvp fraternity (e.g. pirate corps and large Pvp alliances) in order to provide them with a limitless lemming style supply of cannon fodder, and that's it really.

...




I addressed this in the original post. It's not about forcing scared newbs to do laps of nullsec for the amusement of the bittervets.

It's about there being an area of the game which has great rewards for very little risk and effort. This is mad as it completely devalues the other areas where the risk and effort are higher.

Wormholes make sense and are working as intended as though they are a lot more hassle to live in than highsec and while they are very dangerous there is huge potential for earning money so it all balances out.

Null on the other hand makes no sense.
Randolph Rothstein
whatever corp.
#832 - 2012-12-23 14:31:52 UTC  |  Edited by: Randolph Rothstein
Prien wrote:
With no political or factional bias and as somebody who these days simply enjoys residing in high sec for the limited hassle it brings me I couldn't resist a modest contribution to this thread.

You know it never ceases to amaze me. The number of these "we must nerf High Sec" forum posts I've seen over the last ten years in Eve Online is incredible. If I had a penny for every single time one of these threads arrives in the forum. Roll

There really is at the end of the day just one purpose behind all of these threads despite how they are dressed up and that is to force more folks out of Empire and in to the clutches of the waiting and somewhat bored Pvp fraternity (e.g. pirate corps and large Pvp alliances) in order to provide them with a limitless lemming style supply of cannon fodder, and that's it really.

There is genuinely no other point behind any of them. I'm not suggesting that it is wrong not to have folks to shoot at particularly if that is your style of game. Indeed you have to foster your own ends, but do at least have the decency to be more open and honest about your true motives and intentions.

Because the rest of it is, afterall, simply rubbish masquerading as an "argument" for rebalancing Empire and don't make me laugh arguing the case to the contrary.

The fact is that if players wanted to go to low or null sec space more then they will go and if they don't, then they won't. Its simples. No amount of trimming the isk that can be accrued from living in a relatively peaceful, secure and stable area of space will change that view, particularly whilst players are in a position to purchase game time by operating in Empire.

A further % nerf to Empire adding additional % to mission time or mining yield requirements necessary to fulfil specific objectives (e.g. Plex purchase) will simply result in the contribution of added game time until those same ends are achieved.

Continuing to hammer Empire will not make one jot of a difference in terms of influencing players to relocate to Low or Null and I can tell you that with some experience.

The reason is that some, not all, will take the view that after the daily grind and a bit of time spent at home with the kids in the evening, that the last few hours spent (if indeed one elects to spend them on Eve Online) should perhaps be spent in the most care free, relaxed and unrestricted manner possible. Smile

Personally these days I choose to spend what limited time I have available (and its not much) in the evenings, running a few missions here and there, perhaps joining an incursion fleet and generally chatting with my chums and that’s about it. Doubtless like me hundreds if not thousands of other empire dwellers enjoy a similarly laid back style of existence within Eve.

If we're all here in the years to come then as sure as night follows day these threads will still be kicking about, but there will be one important difference. By then the developer will have realised that in order to boost its bottom line results and secure the continued longevity of its income stream then like any other successful business they need to appeal to its wider customer interests.

CCP will I'm sure build upon its existing 70/30 empire/null population ratio by offering more Empire experience not less in order to attract new income to the game and to do this it will have to listen less to the minority.

To do the opposite would constitute financial suicide in the long run, alienate the wider player base and undoubtedly craft the eventual doom of Eve Online.



well written,you sir are a gentleman and a scholar

i have been there for a little while,but i still havent seen one argument for nerfing high sec worth a penny

every argument is that "high sec is XY and i find that wrong,unfair and it should be changed",while its everyones right to post ones views on the game if those people wanted to make a reasonable argument it wouldnt be "i want this or that",thats not an argument, thats a wish

the thing is ccp designed the game in a certain way (which doesnt have to be fair to everyone) to appeal to pvp and pve players,its bussiness first,so if you want to make an argument about nerfing high sec it should be nerfing high sec will bring more players to eve

because with the current state of things,playerbase is growing and no bussinesman in the world would toy with overhaul of huge part of the game just for the sake of satisfying minor part of the playerbase

im not for or against changes to low,null or high sec - i just want to see a reasonable argument why something should be changed based on economic analyses not just personal biased opinions - if you cant provide that, this thread is like couple of friends talking in the bar about how local coach should train their team
La Nariz
Aliastra
Gallente Federation
#833 - 2012-12-23 14:35:13 UTC
Prien wrote:
:words:


It isn't to force anyone out of highsec. We all know the only thing that can make people move to a different space is their own motivation so we aren't concerned with people moving. The purpose is to give people a reason to do things in their own space. As other posters have said before highsec industry is perfect. There is no better than perfect so the option is to nerf highsec industry. I see a lot of people calling for a buff to nullsec and this would be great but it would cause power creep which was something CCP stated they wanted to avoid.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

La Nariz
Aliastra
Gallente Federation
#834 - 2012-12-23 14:55:50 UTC
Randolph Rothstein wrote:

the thing is ccp designed the game in a certain way (which doesnt have to be fair to everyone) to appeal to pvp and pve players,its bussiness first,so if you want to make an argument about nerfing high sec it should be nerfing high sec will bring more players to eve

because with the current state of things,playerbase is growing and no bussinesman in the world would toy with overhaul of huge part of the game just for the sake of satisfying minor part of the playerbase

im not for or against changes to low,null or high sec - i just want to see a reasonable argument why something should be changed based on economic analyses not just personal biased opinions - if you cant provide that, this thread is like couple of friends talking in the bar about how local coach should train their team


EVE has received most of its free press from shenanigans in nullsec or massive scams. Both of those things have nothing to do with highsec PVE player doing anything other than being the victim of the scam.

http://www.nytimes.com/2007/06/07/arts/07eve.html?pagewanted=all&_r=0

http://www.nytimes.com/2009/06/15/business/15views.html

http://www.nytimes.com/2007/11/28/arts/television/28eve.html?pagewanted=all

http://www.nytimes.com/2008/06/28/arts/television/28eve.html?pagewanted=all

Highsec PVE players, the ones these nerfs would affect are not the ones that grow the game. Catering to them causes less content to be created and with less content makes EVE less of a game.

So to put it in economic arguments for us, CCP would make more $/player if they decided to place things in game that would increase the percentage of players in nullsec. This is because nullsec is the space that facilitates the most content creation.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Natsett Amuinn
Caldari Provisions
Caldari State
#835 - 2012-12-23 14:58:29 UTC
Randolph Rothstein wrote:

well written,you sir are a gentleman and a scholar

i have been there for a little while,but i still havent seen one argument for nerfing high sec worth a penny

every argument is that "high sec is XY and i find that wrong,unfair and it should be changed",while its everyones right to post ones views on the game if those people wanted to make a reasonable argument it wouldnt be "i want this or that",thats not an argument, thats a wish

the thing is ccp designed the game in a certain way (which doesnt have to be fair to everyone) to appeal to pvp and pve players,its bussiness first,so if you want to make an argument about nerfing high sec it should be nerfing high sec will bring more players to eve

because with the current state of things,playerbase is growing and no bussinesman in the world would toy with overhaul of huge part of the game just for the sake of satisfying minor part of the playerbase

im not for or against changes to low,null or high sec - i just want to see a reasonable argument why something should be changed based on economic analyses not just personal biased opinions - if you cant provide that, this thread is like couple of friends talking in the bar about how local coach should train their team

I just want to make something clear.

First and formost, the both of you are wrong, but that's a little beside my point.

You guys want to harp on the "we want to force people into null" excuse, which is wrong. In fact it's silly beyond all measure considering that currently industry in EVE is basically "forcing you" to play in high sec.

I'm sure you guys say otherwise, but you're wrong.

Also, claiming to be unbiased never made a single person unbiased; much like the guy that claims to not be a liar when they say.



I do not want you to play in null, I want YOU to want to play in null. There's a huge difference there.
I want people to come do industry in null because there's a worthwhile reason to do it here. Currently there is not. Unless you want to do super, titan, and booster production; which the very vast majority of people will never do.

We could simply stop building in null sec and it wouldn't have any major inpact on anything. Most stuff is already improted from high sec because you can often import and sell an item for nearly as much as it costs you to build it in null.

T2 items are not what new players are building, and you shouldn't be able to build those things in NPC stations in high sec. You should have to do it in a player owned structure.

I do not want you to have to come to null, I want you to assume some amount of risk and effort to access the same industry potential that I have in null. Since I, like damn near every other industriaist in EVE, depend on mostly T2 production it is not balanced that that production work is considerably better to do in high sec.
TharOkha
0asis Group
#836 - 2012-12-23 15:09:06 UTC  |  Edited by: TharOkha
La Nariz wrote:


As other posters have said before highsec industry is perfect. There is no better than perfect so the option is to nerf highsec industry.


Just because some goon said that hisec industry is perfect doesnt mean that it is true. Also i dont see a point in nerfing hisec if you buff null/low industry if the stations in low/null would have better material/time efficiency for example. Hisec wouldnt be "perfect" then anymore .
Natsett Amuinn
Caldari Provisions
Caldari State
#837 - 2012-12-23 15:12:32 UTC
La Nariz wrote:
Randolph Rothstein wrote:

the thing is ccp designed the game in a certain way (which doesnt have to be fair to everyone) to appeal to pvp and pve players,its bussiness first,so if you want to make an argument about nerfing high sec it should be nerfing high sec will bring more players to eve

because with the current state of things,playerbase is growing and no bussinesman in the world would toy with overhaul of huge part of the game just for the sake of satisfying minor part of the playerbase

im not for or against changes to low,null or high sec - i just want to see a reasonable argument why something should be changed based on economic analyses not just personal biased opinions - if you cant provide that, this thread is like couple of friends talking in the bar about how local coach should train their team


EVE has received most of its free press from shenanigans in nullsec or massive scams. Both of those things have nothing to do with highsec PVE player doing anything other than being the victim of the scam.

http://www.nytimes.com/2007/06/07/arts/07eve.html?pagewanted=all&_r=0

http://www.nytimes.com/2009/06/15/business/15views.html

http://www.nytimes.com/2007/11/28/arts/television/28eve.html?pagewanted=all

http://www.nytimes.com/2008/06/28/arts/television/28eve.html?pagewanted=all

Highsec PVE players, the ones these nerfs would affect are not the ones that grow the game. Catering to them causes less content to be created and with less content makes EVE less of a game.

So to put it in economic arguments for us, CCP would make more $/player if they decided to place things in game that would increase the percentage of players in nullsec. This is because nullsec is the space that facilitates the most content creation.


I really do think that there are some people who think that sort of stuff is inconsequential.
As if people come to EVE "for the PvE", or as if CCP hasn't been doing things to try and make the PvE actually enjoyable.

People play EVE for the player driven dynamics, that same stuff that gets EVE into "adult news".
It's like you point this stuff out and they'r like, big deal other games get in the "news". As if tentonhammer, MMORPG.com, Gameinformer, etc. are "news".

No, EVE gets into the NY Times, and Forbes magazine. That's adult news.
Why in the world would CCP cater to self entitled children who have no concept of the value of effort, and just want things to be handed to them?

EVE didn't get where it is today because of the things people do in high sec. Yet, some people around here seemto think that if CCP just caters to them EVE would have millions of subs.

If all it would take was for high sec to be a wonderland themepark, then every single MMO developed under that exact same idea sinse WoW wouldn't be going free to play or have fewer subscriibers than EVE.

EVE wouldn't have got into Forbes magazine because it's one of the only subscription based MMO's that isn't just running, but still growing. Not even Blizzard can say that about WoW.
Natsett Amuinn
Caldari Provisions
Caldari State
#838 - 2012-12-23 15:15:02 UTC
TharOkha wrote:
La Nariz wrote:


As other posters have said before highsec industry is perfect. There is no better than perfect so the option is to nerf highsec industry.


Just because some goon said that hisec industry is perfect doesnt mean that it is true. Also i dont see a point in nerfing hisec if you buff null/low industry if the stations in low/null would have better material/time efficiency for example. Hisec wouldnt be "perfect" then anymore .

It is ture.

Just because you can't see beyond the name of the corp I'm in doesn't make me wrong. It just means you refusing to accept the obvious in an effort to discredit me for no other reason than the corp I'm in.

I was a high sec industrialist for years longer than I've been a null one.

I also support your right to be able to make craptons of isk more than me in null.

I just think you should be in a player run corp, workign out of player structures to do it.
Randolph Rothstein
whatever corp.
#839 - 2012-12-23 15:17:14 UTC
La Nariz wrote:
Randolph Rothstein wrote:

the thing is ccp designed the game in a certain way (which doesnt have to be fair to everyone) to appeal to pvp and pve players,its bussiness first,so if you want to make an argument about nerfing high sec it should be nerfing high sec will bring more players to eve

because with the current state of things,playerbase is growing and no bussinesman in the world would toy with overhaul of huge part of the game just for the sake of satisfying minor part of the playerbase

im not for or against changes to low,null or high sec - i just want to see a reasonable argument why something should be changed based on economic analyses not just personal biased opinions - if you cant provide that, this thread is like couple of friends talking in the bar about how local coach should train their team


EVE has received most of its free press from shenanigans in nullsec or massive scams. Both of those things have nothing to do with highsec PVE player doing anything other than being the victim of the scam.

http://www.nytimes.com/2007/06/07/arts/07eve.html?pagewanted=all&_r=0

http://www.nytimes.com/2009/06/15/business/15views.html

http://www.nytimes.com/2007/11/28/arts/television/28eve.html?pagewanted=all

http://www.nytimes.com/2008/06/28/arts/television/28eve.html?pagewanted=all

Highsec PVE players, the ones these nerfs would affect are not the ones that grow the game. Catering to them causes less content to be created and with less content makes EVE less of a game.

So to put it in economic arguments for us, CCP would make more $/player if they decided to place things in game that would increase the percentage of players in nullsec. This is because nullsec is the space that facilitates the most content creation.



thats a great argument dude (no sarcasm)

the only problem i have with it is that if people are drawn to the game by reading about the low sec shenanigans why isnt the number of players in lowsec growing? if you are right and "the pve players arent the ones that grow the game" how come there is such big difference between lowsec and high sec players?seems like players are perfectly happy in highsec,happy enough to pay subscription...

it looks like even if the new players are drawn to the game by reading about low sec stuff,majority doesnt participate in it - so would you change a big portion of the game even tho you knew it might affect (maybe negatively) your biggest stable playerbase?
Vaerah Vahrokha
Vahrokh Consulting
#840 - 2012-12-23 15:20:08 UTC  |  Edited by: Vaerah Vahrokha
Natsett Amuinn wrote:


No, EVE gets into the NY Times, and Forbes magazine. That's adult news.
Why in the world would CCP cater to self entitled children who have no concept of the value of effort, and just want things to be handed to them?


Glad to see you are the official spokeperson for CCP and dictate who to take and who to refuse to the game.
With those abundant epitects I can also see a bright future in your attempt at gaining simpathy to your cause exactly off those who are your subject.


Natsett Amuinn wrote:

EVE didn't get where it is today because of the things people do in high sec. Yet, some people around here seemto think that if CCP just caters to them EVE would have millions of subs.

If all it would take was for high sec to be a wonderland themepark, then every single MMO developed under that exact same idea sinse WoW wouldn't be going free to play or have fewer subscriibers than EVE.

EVE wouldn't have got into Forbes magazine because it's one of the only subscription based MMO's that isn't just running, but still growing. Not even Blizzard can say that about WoW.


EvE does exactly like many brands do: they create a luxury brand selling some silly hat / woman dress. They will sell all of 5 of their $30,000 exclusive, bait items, then make 30M dollars selling cheap hats, mundane woman dresses and so on in the supermarket.

EvE 5k concurrent online "content creators" are still the same amount since the dawn of the game, CCP use them to attract the remaining 40,000 who are not news worthy but bring in the wage for the CCP employees.