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Is "Fun" harsh?

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Author
Torakenat
Imperial Academy
Amarr Empire
#21 - 2012-12-23 04:44:37 UTC
it's only harsh if you invest everything you have on that one shiny ship/bpo XD

It's best to have a fleet of not so awesome ships/bpo's than to lose everything you have in that one splatacular ship/bpo
ISD Gallifreyan
ISD Community Communications Liaisons
ISD Alliance
#22 - 2012-12-23 05:35:51 UTC  |  Edited by: ISD Gallifreyan
It's all Fun and Games until you lose your favorite pawn.

Also to OP
I think your question is backwards.

Should Read "Is Harsh Fun?"

The fact that Eve has Consequences that can be harsh makes it engaging. When you are engaged by any activity it is fun.

Not to say Easy and without consequences is not also fun, just in different ways.

ISD Gallifreyan

Lt. Commander

Community Communication Liaisons (CCL)

Interstellar Services Department

Tomar Martens
Aliastra
Gallente Federation
#23 - 2012-12-23 07:16:28 UTC
I have been here on and off for 5 years - mostly because it is the only decent massive space game out there. Don't care for harsh, don't find it fun, but having it at the back of my brain is OK since the rest of the game is so good.

Been a carebear the whole time but I do mean to do some PvP now I (almost) have an idea what I am doing and am in a decent corps who I wouldn't mind losing a few Frigates / Destroyers for.

So no - the harsh part was not an attraction for me - just a small distraction (though I do love watching folks cry in chat when they lose a big ship, especially if they have been posting about how uber it was).

As an aside - I actually have tried to PvP a few times, but it was all over by the time I got there.
Eurydia Vespasian
Storm Hunters
#24 - 2012-12-23 07:40:56 UTC
i was looking for something...new. something better and more engaging and exciting than WoW, rift, GW or AoC had given me.

so i came here.

...and found...mining. P

jokes aside, i found that i enjoyed this game a lot. i met some really great people right off the bat and i found a solid use for my market playing skills i'd picked up powertrading the auction houses in the other MMO's i'd played. but it was different in EvE because i actually had to move these things i was buying cheap to sell them high. added a new element i'd never encountered before. potential danger. there was risk involved. the whole contract thing intrigued me as well.
baltec1
Bat Country
Pandemic Horde
#25 - 2012-12-23 09:40:52 UTC
I came here when STO pulled the NGE and removed all risk and complexity. Found EVE had even more risk and way more scum and villiony than Mos Eisley.
Rovinia
Exotic Dancers Union
#26 - 2012-12-23 10:28:02 UTC  |  Edited by: Rovinia
Eve IS a harsh game. You have to work for your success, knowledge about complexe gamemechanics can give you a huge advantage and you can suffer (or deal) serious losses. But victorys also tastes much better. I think thats exactly what many, especially older players, like about this game. Most games released in the last years are far to easy to be a real challenge.

This video has a good point about that: http://www.youtube.com/watch?v=W1ZtBCpo0eU
Sura Sadiva
Entropic Tactical Crew
#27 - 2012-12-23 10:30:54 UTC
Elrich Kouvo wrote:
So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some


Have you ever tried to spend some time in Ironforge with hundreds of idiots jumping, dancing and spamming the local 24/7? and you cannot do anything against them? Now, THAT is "harsh".

So I started EvE trial, and I was kinda like "wow it's so quiet and relaxing here, and the feeling of total freedom, I can fly everywhere and do whatever I want" and Below the asteroids playing in background and the cold, hypnotic Aura's voice repeting "warp drive active, destination point reached"

Then I was blown up.


Katran Luftschreck
Royal Ammatar Engineering Corps
#28 - 2012-12-23 10:33:44 UTC
ISD Cyberdyne wrote:
I would say that the 'harshness' of the game is definitely something I admire about EVE Online, but I'd venture the diverse directions of gameplay (high, low, null, wormholes), professions (mission runner, pirate, bounty hunter, spy, solder, trader, tycoon, leader, frontiersman) , and player interactions are what drew me in and keep me enthralled in EVE.


Unfortunately, that diversity has been deliberately whittled yet again away in this latest patch. The patch admits that it's goal was to make PvE look more like PvP, regardless of the desires of the PvE subscription base. The entire "nerf hisec" movement is just more of the same: An attempt to force people out of one corner of the sandbox and into another by pooping in it until it becomes unbearable to live in any more, thus shrinking the overall size of the sanebox and forcing everyone to play the exact same game, again whether they want to or not.

Future subscription rates will reflect the error of these decisions.

http://youtu.be/t0q2F8NsYQ0

Varius Xeral
Doomheim
#29 - 2012-12-23 10:44:32 UTC
Katran Luftschreck wrote:
the PvE subscription base


no such thing

that's like talking about the FPS subscription base in warcraft

Official Representative of The Nullsec Zealot Cabal

Randolph Rothstein
whatever corp.
#30 - 2012-12-23 11:07:47 UTC
Varius Xeral wrote:
Katran Luftschreck wrote:
the PvE subscription base


no such thing

that's like talking about the FPS subscription base in warcraft



im pve subscription base,so there is such thing

i didnt start playing eve because of pvp,for the past year and a half i played many pvp games and quite frankly im fckin tired of it

so i wanted something different,because its easy to destroy,much harder is to build Bear
Gillia Winddancer
Aliastra
Gallente Federation
#31 - 2012-12-23 11:07:51 UTC
Interesting debate.

And rather ironic.

If you take a game like Dwarf Fortress which is very complex and can be insanely harsh; that game is pretty much universally praised by those who play it because of it. And in DF losing is fun.

EVE is somewhat different though as it is a whole different genre and all, but the same principle of harshness exists. Yet there are those who complain about it and for some reason losing isn't as fun here.

Bet you anything it has to do with human nature and the hate for losing against another human being regardless of whether a game is harsh or not.
Pak Narhoo
Splinter Foundation
#32 - 2012-12-23 11:12:09 UTC
Elrich Kouvo wrote:
So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some players claim that they enjoy the harshness of the game, but it could stand to be even harsher. I wonder if "harshness" is the appeal of EVE Online? In 2004 I joined EVE online after seeing their graphics posted on a 3d software companies web site. When I heard about the market, I was hooked. I never read about how "harsh" the game was(Of course I sure found out). So do you find EVE online harsh? Do you like harsh? And what brought you to EVE Online if it wasn't the harshness?


EVE is a tough mistress, without it it would be some generic game, where if you f*k up you go back to a save with all your gear and try again.

But what brought me here where spaceships. And then the OMG finally no boundaries getting sick of linear gameplay.
And then I learned about the rest and got addicted.

Hook, line & sinker. Nice tarp CCP.
ISD Praetoxx
Imperial Shipment
Amarr Empire
#33 - 2012-12-23 12:06:36 UTC
Thread Cleaned.

Please keep posts constructive and on-topic.
- ISD Praetoxx

ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department

Daimon Kaiera
Science and Trade Institute
Caldari State
#34 - 2012-12-23 12:21:19 UTC
Eve has longevity which won't become stale after an expansion or two *WoW* just because of how it is. Unless something really terrible happens that we can't foresee *CCP headquarers geting hit by an asteroid*, I can see Eve lasting another 10 years.

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#35 - 2012-12-23 12:27:50 UTC
Meh ... most - and i mean *most* - people play easy-mode anyway.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#36 - 2012-12-23 12:29:38 UTC
Randolph Rothstein wrote:
Varius Xeral wrote:
Katran Luftschreck wrote:
the PvE subscription base


no such thing

that's like talking about the FPS subscription base in warcraft



im pve subscription base,so there is such thing

i didnt start playing eve because of pvp,for the past year and a half i played many pvp games and quite frankly im fckin tired of it

so i wanted something different,because its easy to destroy,much harder is to build Bear

*facepalm*
Pandora Barzane
Royal Amarr Institute
Amarr Empire
#37 - 2012-12-23 12:51:49 UTC  |  Edited by: Pandora Barzane
always find it funny when people calling eve "harsh".

okay, lets see what that harsh eve combat looks like:

1) orbit your target at optimal range

2) fire your weapons

and consequences, please, eve hasnt any. anyone and their grandmother has a jumpclone. Eve isnt really that much different then any other MMO.

you want harsh? you want consequences? introduce permadeath, then we start talking.
Vaerah Vahrokha
Vahrokh Consulting
#38 - 2012-12-23 13:24:33 UTC
Sura Sadiva wrote:
Elrich Kouvo wrote:
So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some


Have you ever tried to spend some time in Ironforge with hundreds of idiots jumping, dancing and spamming the local 24/7? and you cannot do anything against them? Now, THAT is "harsh".



You could do like I did, create a feral druid or undead rogue and go crush them into a blood puddle directly in there Pirate
Vaerah Vahrokha
Vahrokh Consulting
#39 - 2012-12-23 13:27:17 UTC  |  Edited by: Vaerah Vahrokha
Elrich Kouvo wrote:
So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some players claim that they enjoy the harshness of the game, but it could stand to be even harsher. I wonder if "harshness" is the appeal of EVE Online? In 2004 I joined EVE online after seeing their graphics posted on a 3d software companies web site. When I heard about the market, I was hooked. I never read about how "harsh" the game was(Of course I sure found out). So do you find EVE online harsh? Do you like harsh? And what brought you to EVE Online if it wasn't the harshness?


TBH I have found all sorts of awesome guys in EvE. Who cares if it's harsh.

I even got kill bombed in null sec by a guy and that made me more friend with him afterward Shocked

Edit:

Another guy popped a ship of mine in hi sec and "thanks" to him I talked in local and found a guy who invited my alts in his awesome corp.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#40 - 2012-12-23 14:51:51 UTC
I am of the unpopular opinion that EVE is no harsher or more meaningful than most other MMOs on the market. In fact, in some areas I feel what you can accomplish in EVE is generally meaningless.

What I mean is, consider an epic warlock mount in vanilla WoW. That was an accomplishment. It was a long chain of quests, most of which had to be done solo, but the final stage required a 5-man run through a long dungeon, and doing a specific event where you as an individual must maintain a ritual to completion, while the rest of the group help fight off the demons. If you screw up, everyone dies. And if you, the human player, just don't have the skills to pull it all off, you will NOT get that mount. Ever.

Thus, getting one of those back in the day was a pretty big accomplishment. If you saw someone riding one, you knew they've been through hell to get it, not to mention the monetary expense required to complete that chain. Same goes for some titles in the game, for example the Gladiator title. Only about 4% of top-ranked Arena players got that title. So, if you saw someone with a Gladiator title, odds were very good he's a fantastic player. Because in a 2v2 or 3v3 scenario, a bad player wouldn't get into the top 4%. There were also unique (legendary) items that were readily recognizable and took a very long time to get - one of the guildies worked for 8 months to get just one. Things like that were an accomplishment, and had meaning. Because you KNEW that THAT player DID those things, and succeeded where many have failed. There was content in that game that less than 10% of the overall population ever got to see, that's how difficult it was.

Now, compare that to EVE. Suppose I want the "best" ship in the game, for PvE. Say a Marauder. What does this entail, for me as a player? Well, 6 months of training or so, and a couple of billion ISK. So, what does that mean? It means I can buy 20 PLEX from CCP, and buy a character capable of flying a marauder, and sell the rest of PLEX on the market and buy a Marauder. I can go from zero to having a fully trained character with a Marauder by the end of the day. As long as I have the $$$. As such, what possible attachment or meaning can there be to the character or the ship? Further, when I look at another character in the game, it tells me NOTHING about that person. Because I don't know if he bought the character or not, and because I don't know if any of the stuff he has was actually achieved by him, or simply bought.

As such, I find it very difficult to attach any meaning to anything in EVE. In many cases, it's not earned, and it wasn't achieved through player skill. More often than not it is simply the result of passive character training plus $$$. Or just $$$, since passive training is basically SP for $$$ spent. Which is a classic Pay2Win. Suppose I were a multi-billionaire and could spend a hundred thousand dollars a month on EVE. What would the challenge be? I would only fly multi-boxed T3s, with faction/officer fittings in every slot, with booster alts, and I'd slaughter most things that got in the way. And any ship loss would be meaningless, because I would be injecting so many dollars into the game I couldn't possibly lose more ships than I could afford to buy. As such, what meaning is there to the game? None.

Same goes for EVE's harshness. It's really not. Consider the mere existence of local. In no MMO I have ever played was there a tool that would let everyone (including the enemies) know how many people are in immediate vicinity, and who they were, instantly. That, by itself, is such a laughable mechanic that it renders any "hard" argument null and void. Even the most carebear games with world PvP don't have the equivalent of a local channel. Further, consider the mere existence of CONCORD. Where if you attack someone unlawfully in high sec, you WILL die, and avoiding that death is a bannable offense. Now compare that to "carebear" and "easy mode" WoW, where you totally could gank people in their own capital city, and if you were good enough a player you could avoid the guards and live and go and do it again and again.

So, if you're objective, all games are mostly the same. It's all virtual. It's just in some you achieve things through struggles and efforts of YOU, the player, by controlling a virtual character. And in others you achieve the same things as everyone else if you p(l)ay long enough and have enough spare cash to sell PLEX. It's just a question of personal preference. In EVE you can lose everything. in another game, you may never achieve it in the first place because you, the player, aren't good enough.
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