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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Zifrian
The Frog Pond
Ribbit.
#621 - 2012-12-22 22:43:13 UTC  |  Edited by: Zifrian
New build and update

Build 2.2.4739.27192

  • Updated the database to Retribution_1.0.7_463858 data export
  • Fixed an error with removing items from the shopping list that would crash the program.

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Zifrian
The Frog Pond
Ribbit.
#622 - 2012-12-22 22:43:39 UTC
Agrippa Arkaral wrote:
Ok, I'm getting two errors here, the first one is with removing items from the shopping list, if I remove an item with runs > 2 and it is a T1 rig, it always crashes. Seems to work pretty well though with T2 rigs. The error is the same as reported above,

Source: mscorlib
Message: Length cannot be less than zero.
Parameter name: length

Also whenever I want to add a T2 rig job to the queue, I'd like to ignore the RAM/invention part (I am only interested in buying the raw materials), if I check the Ignore Invention/RE box, it crashes with this error:

Source: System.Core
Message: Value cannot be null.
Parameter name: source

Steps to reproduce: select a T2 rig, ingore inventon/RE, add to shopping list.
Version: 2.2.4725.13019

OK thanks. I couldn't get the shopping list removal error to repeat but updated the database and it did *boggle* What?

I've updated it in the newest build.

As far as the R.A.M. issue, I couldn't get this to error. Can you check again and let me know if it works with this newest DB update? I'm wondering if something went haywire there and that was causing issues. If not, a screenshot would help

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Zifrian
The Frog Pond
Ribbit.
#623 - 2012-12-22 22:45:43 UTC  |  Edited by: Zifrian
Indigo Morchebe wrote:
Ahh It might well be that all my invention is done in a POS. I just checked another toon and one job appeared in the invention monitor as a personal, done in a station.

It is only a very minor issue anyway as the rest of the app is working a treat for me.


Zifrian wrote:
Indigo Morchebe wrote:
Firstly thanks for an awsome app...

I think I am getting muddled with the API though, I have both personal and corp API's loaded and have tried default on both but only the "Personal" inventions button shows available in the Invention Success monitor. Any thoughts.

PS: ISK thank-you sent.

Indi

The corp keys have some issues that I'm working on but they way they work is going to make it complicated. Make sure the key you have entered has the same character as the one selected. If its different, it won't show corp jobs. I'm trying to get it working more easily but not ready to update yet.


OK thanks for the update. I've had a few other users tell me that it doesn't show POS data correctly. I'll have to try and test this more thoroughly. Appreciate the input.

Jake Centauri wrote:
Does IPH rank the blueprints that you own by profitability, i.e. inform you which of the blueprints that you own are the most profitable to manufacture at the moment? Or do I have to select the blueprints one at a time?

I think you are asking about what the the Manufacturing tab is designed to do. You can select multiple options to display the most profitable and "rank" them by the feature that is most important to you. For example, IPH or Profit or how well you can sell them (SVR).

Let me know if that helps or if I'm missing your question.

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Agrippa Arkaral
Blackwater USA Inc.
Pandemic Horde
#624 - 2012-12-23 09:28:06 UTC
The issue isn't the RAM, but letting the Invention/RE out of the equation, and still causes a crash in the new build. The shopping list issue has been fixed.
Bear Templar
TEMPLAR.
The Initiative.
#625 - 2012-12-23 22:50:45 UTC
Installed this today, great program! Big smile

Is there an option whereby you can only import prices for items that are added to your favourites?

I only build a few items, and so apart from typing each item in each time to update their prices individually, I can simply tick a "Favourites" box and it will provide a list of all my favourites and then I can import all theirs at once.

If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)

Linus Gengod
Sebiestor Tribe
Minmatar Republic
#626 - 2012-12-24 15:00:03 UTC
Thanks again for the great program.

Quick question... why do some blueprints not show up in the Blueprint Management window? For example, I have my search set for "All blueprints" and filters wide open (all boxes checked), and when I search for Tornado it doesn't seem to exist. Or when I search for "Thermonuclear" I should see two Thermonuclear Trigger Units: 1 capital, 1 non-cap. But right now I only see the Capital one.

Another easy example is the search for "sensor cluster"

I should see 4 items: gravimetric, magnetometric, radar, and ladar. The Ladar Sensor Cluster one is missing in my search results.

Curious as to why this might be?

Thanks,
LG
Vartan Sarkisian
Phoenix Connection
Lack of Judgement.
#627 - 2012-12-26 09:14:30 UTC
Hi, I am new to this application. It seems to indicate that it will show me all of my BPOs that I own and yet nothing appears. Is it able to show me this and if so how do i see the information?
Zifrian
The Frog Pond
Ribbit.
#628 - 2012-12-26 20:49:20 UTC
Agrippa Arkaral wrote:
The issue isn't the RAM, but letting the Invention/RE out of the equation, and still causes a crash in the new build. The shopping list issue has been fixed.

Ahh right, sorry didn't read your post correctly. I got another that emailed me about the error as well. I'll get it fixed probably next Monday when I return from holiday.

Bear Templar wrote:
Installed this today, great program! Big smile

Is there an option whereby you can only import prices for items that are added to your favourites?

I only build a few items, and so apart from typing each item in each time to update their prices individually, I can simply tick a "Favourites" box and it will provide a list of all my favourites and then I can import all theirs at once.

No feature like this. I usually just import all prices on the Update Prices tab. Maybe I'm not understanding your question.

Linus Gengod wrote:
Thanks again for the great program.

Quick question... why do some blueprints not show up in the Blueprint Management window? For example, I have my search set for "All blueprints" and filters wide open (all boxes checked), and when I search for Tornado it doesn't seem to exist. Or when I search for "Thermonuclear" I should see two Thermonuclear Trigger Units: 1 capital, 1 non-cap. But right now I only see the Capital one.

Another easy example is the search for "sensor cluster"

I should see 4 items: gravimetric, magnetometric, radar, and ladar. The Ladar Sensor Cluster one is missing in my search results.

Curious as to why this might be?

Thanks,
LG

Hmm I'm not sure. I'll take a look when I return from holiday. If it shows up in the blueprints tab, then it should show up in the blueprints management. It might have something to do with the latest data base update (I hope not) but I'll check it out.

Vartan Sarkisian wrote:
Hi, I am new to this application. It seems to indicate that it will show me all of my BPOs that I own and yet nothing appears. Is it able to show me this and if so how do i see the information?

You need to add access to your API for scanning assets. Then in Blueprint Management you can download your bps from the API. The ME/PE data does not come with the API so you need to enter that manually. Hope that helps.

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Aruut
Caldari Provisions
Caldari State
#629 - 2012-12-27 20:28:13 UTC
Source: System.Windows.Forms
Message: Value of '310' is not valid for 'Value'. 'Value' should be between 'minimum' and 'maximum'.
Parameter name: Value

Also, please fill out the following information as appropriate:

Operating System: Win7 64
Screen or Tab where Error Occurred: Mining Tab
Steps to reproduce the Error: Was changing the ordering of the ore's list by clicking the column tabs when it crashed.
Amone Vaille
Aliastra
Gallente Federation
#630 - 2012-12-27 21:36:25 UTC
I was wondering is there any tab that will allow me to input the x amount of minerals that i currently have and with with the current market prices to determine how much isk i can gain from that "stash" ?
Jane Travelstar
Caldari Provisions
Caldari State
#631 - 2012-12-31 03:40:45 UTC
Thank you for this wonderful program!

Donated on December 24th, 2012 @ 20:28 (GMT +02:00) and EVEMailed you about it but never got a replay.

Maybe that's 'cause you're on a holiday so merry Xmas!


Regards,
/subscribed
Oh Star
Frontier Trading Company
#632 - 2013-01-01 07:56:19 UTC
Hi,

I was having a play with this today and program looks great. One thing that is confusing me is trying to look at the build cost of invention items, particularly when using a decryptor. I have checked the boxes to use max run BPC with decryptor, then when I go to the blueprint page all I can see is single run cost. When i try and update the run amount to how many the invented BPC would have, it multiplies the invention cost per run, instead of dividing it (which I think it should be doing?). So I am wondering how to see invention+ build cost on multiple run invented BPC's.

eg megathron max run BPC+ test reports decyrptor
If successful should give 2 run BPC @ me-2, pe 1.
1 run invention cost comes back as 27mil
If I change the runs to 2 it says 55.8 mil?

What am I doing wrong here?

Zifrian
The Frog Pond
Ribbit.
#633 - 2013-01-01 23:01:41 UTC
Aruut wrote:
Source: System.Windows.Forms
Message: Value of '310' is not valid for 'Value'. 'Value' should be between 'minimum' and 'maximum'.
Parameter name: Value

Also, please fill out the following information as appropriate:

Operating System: Win7 64
Screen or Tab where Error Occurred: Mining Tab
Steps to reproduce the Error: Was changing the ordering of the ore's list by clicking the column tabs when it crashed.

Thanks for the reply via Evemail. I can't seem to repeat it but if anyone else experiences this error, let me know how to reproduce it.

Amone Vaille wrote:
I was wondering is there any tab that will allow me to input the x amount of minerals that i currently have and with with the current market prices to determine how much isk i can gain from that "stash" ?

It's on the top of the list but not done yet.

Oh Star wrote:
Hi,

I was having a play with this today and program looks great. One thing that is confusing me is trying to look at the build cost of invention items, particularly when using a decryptor. I have checked the boxes to use max run BPC with decryptor, then when I go to the blueprint page all I can see is single run cost. When i try and update the run amount to how many the invented BPC would have, it multiplies the invention cost per run, instead of dividing it (which I think it should be doing?). So I am wondering how to see invention+ build cost on multiple run invented BPC's.

eg megathron max run BPC+ test reports decyrptor
If successful should give 2 run BPC @ me-2, pe 1.
1 run invention cost comes back as 27mil
If I change the runs to 2 it says 55.8 mil?

What am I doing wrong here?


The invention cost is for the runs you have entered. So for 1 run of the Kronos, the cost is 27mil. To do one successful invention run, it'll be 54mil. Basically the number you see is the cost for the runs entered, not the cost to do the invention. If you want to know the cost to do the successful invention, enter the same number of runs as the invented runs when using a decryptor.

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Zifrian
The Frog Pond
Ribbit.
#634 - 2013-01-03 23:41:11 UTC
New Build

Build 2.2.4751.31950


  • T2 Cruisers and Frigates will now correctly display and use the correct minerals to build.
  • Fixed an error that occurs when checking "Ignore Invention/RE" and adding an item to the shopping list that would crash the program.
  • Fixed an error with Augmented and Integrated Drones that would crash the program in the manufacturing tab.
  • Augmented and Integrated Drones are no longer inventible and will be treated like other faction items.
  • Entering items with apostrophes to the Text Item Filter on the Manufacturing tab will no longer crash the program (i.e. 'Augmented' Hobgoblin).

I've also added a section for bug reporting on the source forge site. Apparently some users submitted bug reports in the reviews of the program, which basically said...hey, put a bug tracker on this site! Oops

You can submit a ticket for a bug or feature here if you like: https://sourceforge.net/p/eveiph/tickets

It might be more useful to track when I get it done and also a way to "poke" me when an error comes up. I will actively update for tracking and discussion purposes if you want to post a bug or feature here instead.

Let me know if there are any issues with the above. I'm still working the corporation key change that will fix some of those issues people are having with corp jobs. The time calculation change is going to take some time but still working that as well. At some point I hope to add some new features Shocked

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Ten Bulls
Sons of Olsagard
#635 - 2013-01-04 04:03:28 UTC
Feature request: Provide a way to manually set the Copy cost per hour, currently its calculated automatically in POS settings, but this can vary wildly against market prices for BPC's.

e.g. Fenrir BPC costs about 130M in contracts, EVE IPH calculates the cost at 31M for me.
Zifrian
The Frog Pond
Ribbit.
#636 - 2013-01-04 13:08:31 UTC
Ten Bulls wrote:
Feature request: Provide a way to manually set the Copy cost per hour, currently its calculated automatically in POS settings, but this can vary wildly against market prices for BPC's.

e.g. Fenrir BPC costs about 130M in contracts, EVE IPH calculates the cost at 31M for me.

You can enter the price of the BPC in the addl costs box. Other than that I'm not sure ill see if I can come up,with something that isn't confusing.

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Nalha Saldana
Aliastra
Gallente Federation
#637 - 2013-01-04 14:55:39 UTC  |  Edited by: Nalha Saldana
When importing prices the split prices is a quite nice feature but it is a bit limited, it would be nice to move components out of "Items" for example.
Maybe even more options for it would allow some awesome price imports.

Or how about price profiles? Having different price caches for different productions would be so useful!
But for that the split prices needs to have way more options, ie tech levels or even meta levels.

Also hows that percentile price import coming along? ;)
Jane Travelstar
Caldari Provisions
Caldari State
#638 - 2013-01-04 17:29:54 UTC  |  Edited by: Jane Travelstar
Thanks again Zirfian, for this wonderful program!

I've got a question regarding the Mining tab and the profit chart that's shown there.
Using ISK Per Hour v2.2.4751.31950

1. The following picture is the 'before' Modulated Strip Miner II + Mining Crystal T2 capability:
http://i.imgur.com/SKlsM.png

2. The following picture is the 'after' Modulated Strip Miner II + Mining Crystal T2 capability, with the Refine Ore section set to enabled:
http://i.imgur.com/D8hxI.png

3. The following picture:
+ Bumps the Refining skill from level 4 up to level 5 (an additional 2% reduction in refinery waste per skill level)
+ Has the Refinery Efficiency skill enabled (an additional 4% reduction in refinery waste per skill level) at level 5:
http://i.imgur.com/N5hzF.png

The question is:
Does ISK Per Hour take into account the profit one makes based on his refining skills + ore market value?
If it's supposed to do it, it doesn't seem to work here according to the pictures posted above.

Your help is much appreciated!

Regards,
/subscribed
Zifrian
The Frog Pond
Ribbit.
#639 - 2013-01-04 23:54:12 UTC
Nalha Saldana wrote:
When importing prices the split prices is a quite nice feature but it is a bit limited, it would be nice to move components out of "Items" for example.
Maybe even more options for it would allow some awesome price imports.

Or how about price profiles? Having different price caches for different productions would be so useful!
But for that the split prices needs to have way more options, ie tech levels or even meta levels.

Also hows that percentile price import coming along? ;)

Well the split is for raw mats and manufactured mats. But you are right, it's limited. It's on the list, just been busy with holidays and such but I'll make some more substantive changes soon.

Jane Travelstar wrote:
Thanks again Zirfian, for this wonderful program!

I've got a question regarding the Mining tab and the profit chart that's shown there.
Using ISK Per Hour v2.2.4751.31950

1. The following picture is the 'before' Modulated Strip Miner II + Mining Crystal T2 capability:
http://i.imgur.com/SKlsM.png

2. The following picture is the 'after' Modulated Strip Miner II + Mining Crystal T2 capability, with the Refine Ore section set to enabled:
http://i.imgur.com/D8hxI.png

3. The following picture:
+ Bumps the Refining skill from level 4 up to level 5 (an additional 2% reduction in refinery waste per skill level)
+ Has the Refinery Efficiency skill enabled (an additional 4% reduction in refinery waste per skill level) at level 5:
http://i.imgur.com/N5hzF.png

The question is:
Does ISK Per Hour take into account the profit one makes based on his refining skills + ore market value?
If it's supposed to do it, it doesn't seem to work here according to the pictures posted above.

Your help is much appreciated!

Regards,
/subscribed

Ahh, I see the issue I think. Looks like it doesn't take into account processing skills for crystal use. I'll fix that.

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Jane Travelstar
Caldari Provisions
Caldari State
#640 - 2013-01-05 02:27:44 UTC  |  Edited by: Jane Travelstar
Zifrian wrote:

Jane Travelstar wrote:
Thanks again Zirfian, for this wonderful program!

I've got a question regarding the Mining tab and the profit chart that's shown there.
Using ISK Per Hour v2.2.4751.31950

1. The following picture is the 'before' Modulated Strip Miner II + Mining Crystal T2 capability:
http://i.imgur.com/SKlsM.png

2. The following picture is...

Ahh, I see the issue I think. Looks like it doesn't take into account processing skills for crystal use. I'll fix that.


Thank you!

I'll be following the patch notes closely, and test it out.

Will report back once your release is ready.


Regards,
Jane