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A Bittervet's Perspective on Nullsec

First post
Author
Alua Oresson
League of the Shieldy
SLYCE Pirates
#21 - 2012-12-23 01:47:07 UTC
So...being a bittervet is a status symbol now or what? Bittervet just means that you've been with the game a long time and hate it, but feel you must stay with it. Are you saying that you can't figure out how to pull away from a game you no longer like?

http://pvpwannabe.blogspot.com/

masternerdguy
Doomheim
#22 - 2012-12-23 01:50:40 UTC
Alua Oresson wrote:
So...being a bittervet is a status symbol now or what? Bittervet just means that you've been with the game a long time and hate it, but feel you must stay with it. Are you saying that you can't figure out how to pull away from a game you no longer like?


Nah, I've just gone to lo sec like many others.

Things are only impossible until they are not.

Keen Fallsword
Skyway Patrol
#23 - 2012-12-23 02:21:16 UTC
SegaPhoenix wrote:
Good read +1

I started a little before you. Spent YEARS in null-sec. I'm having fun in lowsec now =)


Good. This means that you will be DUST fighter ! nice !
Gilbaron
The Scope
Gallente Federation
#24 - 2012-12-23 02:29:08 UTC
do you seriously consider highsec incursions a problem ?

(some) of the real reasons why nobody want's to live in nullsec are the following:

1. industry sucks (really bad)
- highsec production slots and refineries are basically available for free and in abundance, it is also nearly completely risk free
- a good nullsec refinery can never be in the same spot like good nullsec production slots,

- nullsec mining is MUCH worse than highsec mining if you calculate downtime due to reds and bad ores like spodumain that have to be mined in order to get more of the good stuff

- Solutions:
-- Modular starbase system that allows building a starbase that offers loads of production slots to be combined with great refining capability
-- add quite a lot of lowend minerals in the nullsec ores that currently suck (spodumain and gneiss)

2. passive alliance income
- alliance income currently comes from holding valueable moons

-Solution:
-- more active income by taxing members for stuff like usage of production lines, refineries, trading and all other kinds of income generation

lack of smallscale pvp targets
- hostile gangs can only disrupt active income generation and travel, this is mostly boring, not rewarding and there is no reason to undock other than "i would actually like to fight these dudes"

- Solution:
-- hostile gangs should be able to destroy, sabotage and disrupt all kinds of income generation, from PI installations to inventions and production lines. there should be plenty reasons to stop the dudes currently roaming through your space, because they actually cost you ISK and time instead of just beeing annoying
Commander Ted
Caldari Provisions
Caldari State
#25 - 2012-12-23 03:14:27 UTC  |  Edited by: Commander Ted
I have my own suggestion for a partial solution. Currently their are only a few power blocks in null, and a lot of the space these blocks hold is very empty. The amount of space you own is not based on how much you can OCCUPY like in the real world, but on how many ihubs you can bash. I have a suggestion for how to force alliances to hold less space not through things like taxes, but through actual gameplay.


My solution in thread form:
https://forums.eveonline.com/default.aspx?g=posts&t=184770&find=unread

Basically Goonswarm can instantaneously teleport an entire armada across their space to defend any given point. In the real world if you attack an empire at a point where very few people live, your likely not to encounter very much resistance until the owner can muster an army and move it to that point.

Imagine for a second if during D-day one soldier with a flare gun could instantly bring in every member of the german army, that is what it is like in eve.

I propose getting rid of cynos in sovereign null. Jump freighters, covops cynos, and rorquals may cyno just as they do now, and NPC null, and empire low will be totally unchanged for all ship types.

At the same time I would BUFF titan jump bridges. Now you may jump both to and from a titan by using a jump bridge or another titan. The downside is now a titan has to use a stargate and move into the destination system. For traveling from sov space to NPC null and lowsec, an alliance would have to setup a anchored cyno generator in a heavily upgraded system that can jump capital ships back and forth from cyno safe space.




Under this system alliances would have to strategically distribute their capital and sub capital fleets. It would require additional effort to maintain a large empire, and any attack on someone far away would leave your space semi vulnerable. Titans would no longer be glorified jump bridges, but would be beneficially to remain vulnerable and on the field in a roll that resembles the flagships titans were intended to be. Because less space would be held by large entities, more pockets of space would open up for weaker alliances to move in populating empty parts of null sec. Providing more people to fight. Battles versus large entities would be more tactical, instead of just being how many supers we can log on or sitting around a titan waiting to be dropped in.

Also more supers would die and be unable to surprise buttsecks you from across space, fixing super proliferation.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Trendon Evenstar
Olympus Gods
#26 - 2012-12-23 03:32:42 UTC  |  Edited by: Trendon Evenstar
Commander Ted wrote:
Basically Goonswarm can instantaneously teleport an entire armada across their space to defend any given point. In the real world if you attack an empire at a point where very few people live, your likely not to encounter very much resistance until the owner can muster an army and move it to that point


So if they got rid of jump bridges and cynos and titan bridges and everything was gate to gate would anyone really attack us? I mean really? Whos gonna attack us? And why would they? Somebody please invade us! But why would they? Why does anyone attack anyone? We attacked ncdot and took all their moons and space because they broke an agreement and the moons are good money and gave the space and a lot of moons to allies who it was an upgrade for.

If no one wants to invade or take our **** now why would they invade if they too along with us had to gate it everywhere?

CCP needs to create more value in 0.0 which is what the farms and fields is about. Capturing or destroying other peoples **** drives conflict in 0.0 and right now theres not much of value to capture or destroy.
Commander Ted
Caldari Provisions
Caldari State
#27 - 2012-12-23 03:44:15 UTC  |  Edited by: Commander Ted
Trendon Evenstar wrote:

So if they got rid of jump bridges and cynos and titan bridges and everything was gate to gate would anyone really attack us? I mean really? Whos gonna attack us? And why would they? Somebody please invade us! But why would they? Why does anyone attack anyone? We attacked ncdot and took all their moons and space because they broke an agreement and the moons are good money and gave the space and a lot of moons to allies who it was an upgrade for.

If no one wants to invade or take our **** now why would they invade if they too along with us had to gate it everywhere?


Someone nearby? I mean your space is really big, if most of you live in VFK and another entity attacked you or one of your allies what is closer to said system, them or you? Are you really gonna go 10+ jumps with capital ships to fight over a system that nobody uses in your alliance? The system in question could belong to a reasonably powerful alliance and their home base could be only 3 jumps away. If one of your coalition mates is under attack would it be really worth it to go all the way over their to help them across multiple regions? How often will you guys be able to field large fleets if action isn't a titan bridge away and people start to get somewhat frustrated? Say your under attack on multiple fronts by multiple people, you have to go all the way across your space to fight each of them separately when before you can just be bridged in and rapidly redeploy once it has been taken care of. At the very least goons would have to deploy separate fleets to fight on multiple fronts make stronger alliances far easier to combat.

If some 200 man alliance sets up sov 20 jumps away that only borders an ally are you going to drop capitals or even a large subcap fleet on them? No. Now the usefulness of coalitions becomes less across large swaths of territory like what you hold.

Say a hypothetical test vs goons war happened, both sides forces would have to be permanently stationed near the fighting. Then if at any time someone attacks your territory on the other side you wouldn't have the ability to defend both sides, making a large territory unmanageable or at least significantly harder to do so. Your power would only be projected locally opening up new opportunities for new alliances to move in far away from your space.

If CCP added farms and fields who would have the power to hold them all? The person with the most forces, because those forces would have the power to project their entire fleet across the whole map. It would just be the same as moons but more spread out. In all seriousness HBC and CFC could conquer the entire game if they wanted to, but they don't. If all of null was equally valuable their would be great incentive to just keep going.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Elrich Kouvo
Doomheim
#28 - 2012-12-23 03:46:35 UTC
Trendon Evenstar wrote:
Commander Ted wrote:
Basically Goonswarm can instantaneously teleport an entire armada across their space to defend any given point. In the real world if you attack an empire at a point where very few people live, your likely not to encounter very much resistance until the owner can muster an army and move it to that point


So if they got rid of jump bridges and cynos and titan bridges and everything was gate to gate would anyone really attack us? I mean really? Whos gonna attack us? And why would they? Somebody please invade us! But why would they? Why does anyone attack anyone? We attacked ncdot and took all their moons and space because they broke an agreement and the moons are good money and gave the space and a lot of moons to allies who it was an upgrade for.

If no one wants to invade or take our **** now why would they invade if they too along with us had to gate it everywhere?

CCP needs to create more value in 0.0 which is what the farms and fields is about. Capturing or destroying other peoples **** drives conflict in 0.0 and right now theres not much of value to capture or destroy.

I kinda get that feeling that null was conquered long time ago.
Jenn aSide
Soul Machines
The Initiative.
#29 - 2012-12-23 04:00:48 UTC
Good Read.

I started in 2007 so i've got a higher level of bitter trained than you do lol. A couple of "devils advocate" points.

masternerdguy wrote:

  • Incursions - The white elephant in the room is hi sec incursions. They've made it more worthwhile to farm isk in hi sec instead of exploiting space. They need to be nerfed, or nullsec needs to become an isk faucet of epic proportions. Either one works but both have drawbacks.

  • High Sec incursions are a problem, and they aren't all at the same time. I've mention the pretty rank unfairness of being able to take a priate faciton ship and make the same isk (MORE when you factor in LP) with it than you could in null sec in a situation so safe you don't even have to have local chat up, and where the FC is doing all the mental heavy lifting for you. The worst that happen to you in high sec incursions is someone preloads certain sites or someone tries to awox by withholding reps (or ISN decides to contest EVERY site you go to, damn griefers Big smile ).

    BUT, and this is a big but, overall Incursions aren't a huge isk faucet. Their is a solid cieling for how much they will pay out (only so many sites per system, and you will sometimes get contested, and only so many high sec incursions going on at once for people to spread out to.

    Also, incursion isk is offet by the fact that all the people who were running missions and exploring in the incursion region can no longer do that. Sure, some will just move to another place till the incursion passes, some will join in on fighting the incursions. But some just won't log in till the incursion passes. So high sec incursion stiffle at least so isk making while they are going on.

    I don't know what can be done with incursions, or even if they are a real problem, the last nerf almost kill the incursion community as the fair weather isk makers left, incursions are one of the best things in EVE and imo are fairly balanced as is.

    Quote:

  • Little Things - Nullsec
  • Titan Bridges - The problem isn't the bridge's power, it is that it is so easy to use and there are so many titans available to do it. Solve the problem of super proliferation and you'll bring this into line.
  • [/list]



    Slowing supercap proliferation isn't going to change anyhting with titan bridges. Titans rarely die so the same level of force protection will survive just about for ever. I love bridges and titan bridging, it makes life easeir in null sec, but truth is, jump bridge range (and all jump capable ship ranges) probably need some serious nerfing.
    Commander Ted
    Caldari Provisions
    Caldari State
    #30 - 2012-12-23 04:03:22 UTC
    Faction Warfare is better isk than incursions, more pvp to.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    Marlona Sky
    State War Academy
    Caldari State
    #31 - 2012-12-23 04:49:36 UTC
    Trendon Evenstar wrote:
    If no one wants to invade or take our **** now why would they invade if they too along with us had to gate it everywhere

    Because invaders would not need to 'gate it' all over fifteen regions to invade. They just need to make one jump. So in order to control the vast amount of space you currently have, your coalition would need to stay spread out instead of sending the ktichen sink across all of New Eden to deal with that five man battlecruiser roam.
    Players in null would need to actually occupy and constantly maintain a presence in space they want to keep. Shocking I know.

    In no way am I saying there does not need to a slew of other changes to the game, but being able to send your military force over to one side of the map in the morning and be back home (no matter where in galaxy that may be) in time for tea is incredibly broken. Still don't believe me? From the other thread...
    penifSMASH wrote:
    Dank Man wrote:
    I find it sad for goons they can't go shoot sov and structures of Raiden. and the Tribal band and everyone else these so called "delve goons" hate, why dont they form their own alliance, and be blue with goons, but be aloud to do what they want? actually have reds to shoot. It's also too bad that EXE an alliance that is blue to both CFC and HBC is wedged in-between the two, along with all of TEST renters, so for either entity to wander into each others back yard would only take 2-3 regions of piloting across, just to be reported in the intel channels to thousands of members who will come out and blob them.


    I remember you. Last week, in less than two siege cycle time, we formed up a fleet and cyno'd across four regions to slam dunk your dread fleet somewhere in Derelik low-sec. The whole time you were sperging in local and cursing at us incoherently.

    Getting wind of a small dread fleet in siege, forming up a vastly larger fleet and crossing four regions in less than ten minutes. Some will see that as great logistics, but I see that as EVE being a very tiny, tiny sand box.

    Anyways, I'll leave you guys be to your complaining about lack of targets in null. Blink
    Surfin's PlunderBunny
    Sebiestor Tribe
    Minmatar Republic
    #32 - 2012-12-23 04:53:22 UTC
    Commander Ted wrote:
    Faction Warfare is better isk than incursions, more pvp to.


    Aren't you late for the filming? What?

    "Little ginger moron" ~David Hasselhoff 

    Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

    Fronkfurter McSheebleton
    Horse Feathers
    CAStabouts
    #33 - 2012-12-23 05:19:19 UTC
    I actually lol'd at the comment on incursions. From what I can tell, at any given time there are no more than a couple of hundred players running them, at least half of which are making no more isk than a skilled L4 runner or multiboxing miner would in highsec. The ones that do make more isk do so in fleets that run with machine-like efficiency, with extreme focus placed on min/maxing their numbers. And that's not even counting the time it takes to actually get into a fleet, or travel time spent between incursions.

    Compared to a skilled null player making a consistent 100m+/hr at home, with no time spent waiting to get in fleet....

    thhief ghabmoef

    Skydell
    Bad Girl Posse
    #34 - 2012-12-23 05:36:45 UTC
    I will start by saying, -A- are my EVE nemesis, my enemy. They will be as long as I play EVE. They are laughing at me, they don't care. They shouldn't, I am nobody to them. That's just the way it is with me and -A-. Saying that, you are right. They are being over kill, blobbed out but I respect -A-. They are a null foundation in EVE. Any fool who thinks they beat -A- because they killed some TCU's or ganked them down and took some supers or a T3 fleet? They don't know -A-. -A- will fight on their own terms and you won't kill them. Ever. Mark my words, they will be back.

    -A- aren't here to 'win EVE'. Many in the game that hold the dotlan crown are. That is creating the problems we have in EVE. Efforts to make an I-Win button and say "I won EVE". It's easy to get caught in this mind set in EVE. It has the optics of I-Win. Battles by and large are pointless because you can, if you are a vet, you can determine a winner from the docking station or cloaked outside the blob. Most fights don't need to happen. Ask -A- and you will get the same story. EVE is a survival game where assets are the power that make SP work.

    For me, and here is the kicker for CCP, I can do that with 3 months of Subs a year. I don't need to be paying for the other 9. That is a serious problem for them. I'm SP stable. I don't need any more and I know it. It's the case for many Vets in EVE. SP has lost its meaning because Blob trumps. Blob is the "I-Win".

    I'm starting to ramble but in a nutshell I can't be bothered to try and "fix" EVE. Not my job, not my objective. I'm here to play. I don't have to tools to meet my objectives. So I wait and I watch. I do what I have done better than anything else I have done in EVE. Evade pointless combat. If CCP has a company goal? It should be to figure out how to make me and many like me stay a paying customer for more than 25% of the year. Either way, me or someone like me will one day upset the apple cart when that moment arrives. All CCP need to do is stay out of the way.
    Ra'Shyne Viper
    Native Freshfood
    #35 - 2012-12-23 08:09:00 UTC
    i have a strong suspicion 0.0 will start to get overhaul next exp. (TM.) 1bil says so.

    DUST 514 player

    Ingame name: Vin Vicious

    mama guru
    Yazatas.
    #36 - 2012-12-23 08:20:49 UTC
    Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability.

    EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

    Ten Bulls
    Sons of Olsagard
    #37 - 2012-12-23 08:22:39 UTC
    Peter Raptor wrote:
    I started to read, I noticed the author, stopped reading.


    If you cant understand a word, try saying it aloud. If your still stuck, move on to the next word.
    Commander Ted
    Caldari Provisions
    Caldari State
    #38 - 2012-12-23 08:22:48 UTC
    mama guru wrote:
    Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability.



    Price hikes don't work. It will always be overcome eventually. If titans were a trillion each in 3 years it would be a trivial amount.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    mama guru
    Yazatas.
    #39 - 2012-12-23 08:31:32 UTC
    Commander Ted wrote:
    mama guru wrote:
    Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability.



    Price hikes don't work. It will always be overcome eventually. If titans were a trillion each in 3 years it would be a trivial amount.



    The problem with supers is the obsolesence of the idea that they are supposed to be so far above average.

    Which is why I said price hikes is not the way to go. I'd prefer to see supers in the 5-10 bil range in regards to buildcost. with regular caps not far behind, Tackle and ewar immunity needs to go. Ehp needs to get knocked down to maybe 10 mil tops for titans to make stuff blow up more ofthen. Supercarrier vs Carrier DPS also needs an overhaul, if regular carriers could use Fighter bombers we'd see alot less supers out there relatively quickly.


    Changes like this would make current supercap pilots pissed off though as their investment drops in value. Hell, Im in an alliance and corp that has invested conciderably into supers and we'd see alot of money flushed down the toilet if something like this is implemented. Does not make it any less necessary however.

    EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

    Commander Ted
    Caldari Provisions
    Caldari State
    #40 - 2012-12-23 08:33:38 UTC
    mama guru wrote:

    The problem with supers is the obsolesence of the idea that they are supposed to be so far above average.

    Which is why I said price hikes is not the way to go. I'd prefer to see supers in the 5-10 bil range in regards to buildcost. with regular caps not far behind, Tackle and ewar immunity needs to go. Ehp needs to get knocked down to maybe 10 mil tops for titans to make stuff blow up more ofthen. Supercarrier vs Carrier DPS also needs an overhaul, if regular carriers could use Fighter bombers we'd see alot less supers out there relatively quickly.


    Changes like this would make current supercap pilots pissed off though as their investment drops in value. Hell, Im in an alliance and corp that has invested conciderably into supers and we'd see alot of money flushed down the toilet if something like this is implemented. Does not make it any less necessary however.


    If supers were extremely powerful I would be ok with that. The main problem is that they escape easily and can easily be used with 0 chance of being destroyed. The moment you loose point on a super it can vanish and be across the map.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.