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New autopilot ETA calculator / route planner

First post
Author
ihcn
Life. Universe. Everything.
#21 - 2012-12-22 16:55:31 UTC
Roime wrote:
Looks very neat!

The avoid security -feature is one that I've been wishing for in-game, thanks for including it.

Yeah, there was a while where I wasn't allowed in 1.0 space, but the area I hung out in had a lot of it, so I ended up having a very long avoidance list
Turgesson
Gorillaz In The Mist
#22 - 2012-12-22 18:48:56 UTC
Bump for my new favorite eve tool!
DeMichael Crimson
Republic University
Minmatar Republic
#23 - 2012-12-22 20:32:19 UTC
Always good to get another application to make life in New Eden easier.

Thank you for your time and hard work.



DMC
ihcn
Life. Universe. Everything.
#24 - 2012-12-23 03:01:14 UTC
DeMichael Crimson wrote:
Always good to get another application to make life in New Eden easier.

Thank you for your time and hard work.



DMC

Thanks, I appreciate it.
ihcn
Life. Universe. Everything.
#25 - 2012-12-23 03:05:29 UTC
magic preacher wrote:
this is a very nice tool
good job
I have one question
there seems to be a facility to add more than one avoidance systems
but when i put in multiple system i get an error
it tries to read both system names as a single name
apart from this the tool is very good

Can you give an example of input that gives you an error?
Abditus Cularius
Clancularius Industries
#26 - 2012-12-23 03:25:57 UTC  |  Edited by: Abditus Cularius
A small suggestion - implants make a significant different in travel time, especially for higher mass ships (such as freighters).

Someone in a learning clone with no skill hardwirings will get to a destination much more slowly than someone with nomads in 1-5, 18% warpspeed, and 6% agility plugged in.

Ditto all the speed related ones for autopilot folks.

Equally - skills. Evasive Manuevering 5 vs 0, ASC (for ships this effects) 5 vs 0. Very noteworthy differences.

Of course, that said: all of that may be beyond the intended scope - and this is a very excellent tool as is.
ihcn
Life. Universe. Everything.
#27 - 2012-12-23 03:43:52 UTC
Abditus Cularius wrote:
A small suggestion - implants make a significant different in travel time, especially for higher mass ships (such as freighters).

Someone in a learning clone with no skill hardwirings will get to a destination much more slowly than someone with nomads in 1-5, 18% warpspeed, and 6% agility plugged in.

Ditto all the speed related ones for autopilot folks.

Equally - skills. Evasive Manuevering 5 vs 0, ASC (for ships this effects) 5 vs 0. Very noteworthy differences.

Of course, that said: all of that may be beyond the intended scope - and this is a very excellent tool as is.

That's why I ask directly for the resulting warp speed and align time and etc. I don't want to mess around with the 5 million different factors like ship and skills and implants - it's a lot easier if you just type in the resulting speed.
Mr M
Sebiestor Tribe
#28 - 2012-12-23 05:08:01 UTC
Cool stuff.

Share your experience

Write for the EVE Tribune

www.eve-tribune.com

Lady Spank
Get Out Nasty Face
#29 - 2012-12-23 05:08:51 UTC
Someone richer give this man some isk. This is a fantastic resource for haulers.

Maybe speak to red frog regarding some sponsorship?

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Abditus Cularius
Clancularius Industries
#30 - 2012-12-23 05:53:28 UTC
Ahh, fair do. I missed that in my first look at it. Apologies for suggesting complicated solutions to something you already fixed with a simple solution :p
ihcn
Life. Universe. Everything.
#31 - 2012-12-23 17:17:57 UTC
So right now what i'm mainly looking for is ideas for more tools like this. That's the only page on the site right now, but I'd like to add more.

Not easy stuff like capital jump planning, if you want that you can already use dotlan for it. I need ideas for simple stuff that doesn't exist yet. Like an autopilot ETA tool for example.
Kira Vanachura
Green Visstick High
#32 - 2012-12-23 18:14:27 UTC  |  Edited by: Kira Vanachura
If you think this was simple, maybe make a more advanced version.

As a freighter pilot I want to maximize my isk/hour.
So a system that can answer questions like:
- I am in a starting location and there are 2 (or more) contracts I can choose from, each with a different reward, which of these gives me the best isk/hour?
- I have two (or more) courier contracts I want to do from my starting location, which should I pick up first to get the shortest combined travel time?
- I have a list of public contracts (I don't know if you obtain public contracts from a database dump), calculate a route that will enable me to make as much isk as possible in the next 3 hours till I need to log off (given my constraints of cargo size and max. collateral).
ihcn
Life. Universe. Everything.
#33 - 2012-12-25 04:44:22 UTC  |  Edited by: ihcn
Kira Vanachura wrote:
- I am in a starting location and there are 2 (or more) contracts I can choose from, each with a different reward, which of these gives me the best isk/hour?

You can already do this just by doing a search with one of the destinations and then doing a search with the other destination.

Quote:
- I have two (or more) courier contracts I want to do from my starting location, which should I pick up first to get the shortest combined travel time?
- I have a list of public contracts (I don't know if you obtain public contracts from a database dump), calculate a route that will enable me to make as much isk as possible in the next 3 hours till I need to log off (given my constraints of cargo size and max. collateral).

I'm not too interested in checking the API for live data - everything should come from user input and the static data dump. Maybe some day I'll get into that, especially when crest matures and allows me to let users authenticate using their eve online logins (i really really really don't want to deal with creating my own auth system - i know how, but the most secure system is the system that doesn't exist at all).

So the third one is out.

For the second one, what I am picturing is creating an interface to input multiple waypoints, and it'll use some non-optimal algorithm to re-order them (see this for why it wouldnt be optimal) to minimize travel time. This would be good for asset pickups, but for courier contracts, you'll need to be able to add restrictions on the re-ordering to make sure that you reach the pickup station before the drop-off station. On the back end that's very easy to do (for the optimal algorithm at least) but it will take a lot of thought/work to develop a UI that isn't confusing. It also needs to be easy to use, it would be annoying to have to switch back and forth between your list of contracts and the site to type in station names in the order you need them.

And that doesn't even take into account the fact that your ship has limited cargo space.

What I'm saying is, it's a very complex problem, somewhat on the back end but especially on the front end. So I want to do it, but I can't promise that it will happen any time soon.

I may end up adding two separate tools, with one of them specifically designed for courier contracts. I'm just really worried about making the UI of the current tool so bloated that nobody knows how to use it to just autopilot a ship form one station to another.

In the short term I can focus on adding multiple waypoints and manually re-ordering them.
Hermuel Cixit
Seven Songs of Solace
#34 - 2012-12-30 08:54:59 UTC
upvotes
Zerese Aleacosu
Doomheim
#35 - 2012-12-30 09:26:39 UTC
I like it! Should I ever wanna time my meals, this will do wonders!
sitar seaton
State War Academy
Caldari State
#36 - 2012-12-30 19:23:44 UTC
Does it work for faction warfare?

In FW you need to stay out of enemy faction hisec or the police chase you so autopiloting is a chore. I read that the program avoids by sec, does it avoid by faction also?
ihcn
Life. Universe. Everything.
#37 - 2012-12-30 19:27:09 UTC
sitar seaton wrote:
Does it work for faction warfare?

In FW you need to stay out of enemy faction hisec or the police chase you so autopiloting is a chore. I read that the program avoids by sec, does it avoid by faction also?

You can ask it to avoid entire regions. so if you're an enemy to the gallente and you want to go from caldari space to minmatar space, you can tell it to avoid essence and sinq laison
ihcn
Life. Universe. Everything.
#38 - 2013-01-01 11:27:57 UTC
Destination skillqueue needs to get to work, there's several posts in this thread that aren't liked yet.
Arduemont
Rotten Legion
#39 - 2013-01-01 11:33:40 UTC
Nice work. Good to see someone using the forum for something productive. I may even use this myself.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Kogh Ayon
Royal Amarr Institute
Amarr Empire
#40 - 2013-01-01 12:14:23 UTC
Great work, there are a lot of ideas that can be great but people haven't realized.