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anom collapsing

Author
Bluetippedflyer
Fallen Rabbits
#1 - 2012-12-22 21:49:33 UTC
its come to my attention that by warping to anoms/sigs in a wh that they will despawn after a set time which im told is 3days.

This seems like a flaw'ed game mechanic, can others shed some light on this garbage?
Derath Ellecon
University of Caille
Gallente Federation
#2 - 2012-12-22 21:54:31 UTC
Not limited to wormhole sigs/anoms. It is by design. Even if you don't warp to them the will eventually expire
AtomYcX
Perkone
Caldari State
#3 - 2012-12-22 22:39:25 UTC
Not true, if you don't warp to them sigs last indefinitely.
Derath Ellecon
University of Caille
Gallente Federation
#4 - 2012-12-22 23:13:35 UTC
AtomYcX wrote:
Not true, if you don't warp to them sigs last indefinitely.


My experience says otherwise.

Either way I don't see any issue with the mechanics
Captain Leela
Doomheim
#5 - 2012-12-22 23:55:20 UTC
Have you ever considered that you might not be the only people in your system initiating warp to sites?
Derath Ellecon
University of Caille
Gallente Federation
#6 - 2012-12-23 01:52:34 UTC
Captain Leela wrote:
Have you ever considered that you might not be the only people in your system initiating warp to sites?


Without going into excruciating detail as I am on my phone, yes during a time that I lived solo in a C1. Especially back when you got jump statistics I was able to ascertain the activity of the wh with pretty high accuracy.
Sushi Nardieu
Federal Navy Academy
Gallente Federation
#7 - 2012-12-23 02:06:52 UTC  |  Edited by: Sushi Nardieu
It might be a flawed mechanic. Who knows.
Personally I think ships should be on-grid for it to start despawning. Not sure about cloakies.

Another example is the orca. It was not supposed to have protected items in the corporate hangar but people did not complain about it's flaws en masse. Now that CCP announced that it is a flawed mechanic ("neat workaround."), oops they fixed it at the same time they announced that it was a flaw. Cool

The Guns of Knowledge 

Zoltan Lazar
#8 - 2012-12-23 07:46:01 UTC
Derath Ellecon wrote:
Captain Leela wrote:
Have you ever considered that you might not be the only people in your system initiating warp to sites?


Without going into excruciating detail as I am on my phone, yes during a time that I lived solo in a C1. Especially back when you got jump statistics I was able to ascertain the activity of the wh with pretty high accuracy.


There is ALWAYS someone in your hole.

I'm pretty sure anoms don't despawn, but sigs do despawn even without warping to them.
Hathrul
School of Applied Knowledge
Caldari State
#9 - 2012-12-23 17:45:10 UTC
i dont see the problem. if you want to do them, do them. if not, who cares. you need some kind of despawning mechanism, or all c6 anomalies will be stuck in a black hole soon. same with other classes. the most unwanted places will end up with all the anoms and sigs. though in low class you can compensate for the local effects, c5/6 blackholes are a hell.
Derath Ellecon
University of Caille
Gallente Federation
#10 - 2012-12-24 01:47:42 UTC
Zoltan Lazar wrote:


I'm pretty sure anoms don't despawn, but sigs do despawn even without warping to them.



That could be true. I only ever tested the theory with sigs. anoms always got cleared before they had a chance to despawn.
Inkarr Hashur
Skyline Federation
#11 - 2012-12-24 07:06:21 UTC
If you've ever jumped into a WH with 40 anoms and 40 signatures you would know that they certainly can last indefinitely if not touched.
Tiger Armani
End-Game
#12 - 2012-12-24 08:24:08 UTC
The anoms/combat sites despawns after 3 days when someone initiates warp to them (well next DT after that 3 days).

Most WH corps seems to have habit of activating sites in WHs they are visiting (well atleast the combat sites, because you don't even have to scan anything).

So if all your sites disappears --> somebody visited your WH 3 days ago.
Fradle
Collapsed Out
Pandemic Legion
#13 - 2012-12-24 14:32:08 UTC
Tiger Armani wrote:
The anoms/combat sites despawns after 3 days when someone initiates warp to them (well next DT after that 3 days).

Most WH corps seems to have habit of activating sites in WHs they are visiting (well atleast the combat sites, because you don't even have to scan anything).

So if all your sites disappears --> somebody visited your WH 3 days ago.

Or they naturally despawn. I'm not sure what that timer is but it has to exist, to move the anoms around the different WHs.
Inkarr Hashur
Skyline Federation
#14 - 2012-12-24 14:41:26 UTC
Fradle wrote:
Tiger Armani wrote:
The anoms/combat sites despawns after 3 days when someone initiates warp to them (well next DT after that 3 days).

Most WH corps seems to have habit of activating sites in WHs they are visiting (well atleast the combat sites, because you don't even have to scan anything).

So if all your sites disappears --> somebody visited your WH 3 days ago.

Or they naturally despawn. I'm not sure what that timer is but it has to exist, to move the anoms around the different WHs.


Except they don't. They collect in uninhabited systems in droves.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#15 - 2012-12-25 08:08:32 UTC
Let me shed some light on this:

No sites will ever despawn any faster than 2-3 months without being warped to. At the 2 month range you start having trouble verifying whether or not somebody didn't just warp to it.

We warp to Ladars/Gravs all the time to get them to despawn out of our system; it is approximately 3 days (so the bit about only at down-time makes sense to me).

Anoms will despawn after 3 days after being warped to. Somebody recently did this to us because they were mad we killed their Noctis (they initiated warp with a cloaky to every site, 3 days later all our sites disappeared).

This mechanic gives players a way to deal with sites that you don't want in your system (I.E. gravs in most cases) but also is lenient enough that if you accidentally warped to it you have 3 days to clear it. There's nothing wrong with that. Get more efficient.

Svodola Darkfury.

Director of Frozen Corpse Industries.

Oxandrolone
Center for Advanced Studies
Gallente Federation
#16 - 2012-12-25 20:44:30 UTC
Its a good system, there would be over 9000 gravs and ladars in our system if we couldnt despawn them
Fradle
Collapsed Out
Pandemic Legion
#17 - 2012-12-25 20:58:21 UTC
Inkarr Hashur wrote:
Fradle wrote:
Tiger Armani wrote:
The anoms/combat sites despawns after 3 days when someone initiates warp to them (well next DT after that 3 days).

Most WH corps seems to have habit of activating sites in WHs they are visiting (well atleast the combat sites, because you don't even have to scan anything).

So if all your sites disappears --> somebody visited your WH 3 days ago.

Or they naturally despawn. I'm not sure what that timer is but it has to exist, to move the anoms around the different WHs.


Except they don't. They collect in uninhabited systems in droves.

Except they do otherwise uninhabited C6 blackholes would have all the C6 anoms... you're wrong.
Inkarr Hashur
Skyline Federation
#18 - 2012-12-25 22:19:21 UTC
Fradle wrote:
Inkarr Hashur wrote:
Fradle wrote:
Tiger Armani wrote:
The anoms/combat sites despawns after 3 days when someone initiates warp to them (well next DT after that 3 days).

Most WH corps seems to have habit of activating sites in WHs they are visiting (well atleast the combat sites, because you don't even have to scan anything).

So if all your sites disappears --> somebody visited your WH 3 days ago.

Or they naturally despawn. I'm not sure what that timer is but it has to exist, to move the anoms around the different WHs.


Except they don't. They collect in uninhabited systems in droves.

Except they do otherwise uninhabited C6 blackholes would have all the C6 anoms... you're wrong.


Then explain to me why dozens will collect in a single system regularly?
Rip Minner
ARMITAGE Logistics Salvage and Industries
#19 - 2012-12-26 02:29:55 UTC
There is probly some mechanice some threash hold that stops all the anomis from collecting to heavly were there just not being used.

Or people that do C6 fly to the blackholes to do fly bys so the sites despawn in 3 days DT.

I myself have hit crazy holes with a crap load in them. So there is some kind of time limit. 2-3 mons of not touching sounds good.

But have no ideal.

What ever the system is I do like it.

I know the 3 days DT works if you fly to a site.

If you or someone else dont fly to it. It stays for some time.

Combate sites work differntly then anoms. I'm not 100% on how they work yet. They have a much shorter time then anoms even when not touched.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Tiger Armani
End-Game
#20 - 2012-12-26 12:01:47 UTC
Rip Minner wrote:
There is probly some mechanice some threash hold that stops all the anomis from collecting to heavly were there just not being used.

Or people that do C6 fly to the blackholes to do fly bys so the sites despawn in 3 days DT.

I myself have hit crazy holes with a crap load in them. So there is some kind of time limit. 2-3 mons of not touching sounds good.

But have no ideal.

What ever the system is I do like it.

I know the 3 days DT works if you fly to a site.

If you or someone else dont fly to it. It stays for some time.

Combate sites work differntly then anoms. I'm not 100% on how they work yet. They have a much shorter time then anoms even when not touched.


Combat site have the same 3 days despawning timer.
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