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You CANT Nerf HighSec!

First post First post First post
Author
Nevyn Auscent
Broke Sauce
#741 - 2012-12-22 05:04:19 UTC
ihcn wrote:
Nevyn Auscent wrote:
Tyberius Franklin.

My point wasn't that buffing Nullsec industry would allow it to directly compete at perfect isk ratio's.

My point was that the Buffs than can be done should be done before any Nerfs to High Sec Industry. So as to actually see how great an effect they have. It's no good throwing Nerfs at High Sec industry if the Null Sec Industry is incapable of taking up the slack regardless of what people want to do. And it's a very risky idea to change loads of things at once on a core system like manufacturing, since every extra thing you change scales exponentially the number of places where you can break the balance of the game. So the changes should be done seperately.

I like how you snuck in the implication that nerfing manufacturing in hisec means nobody will manufacture in hisec. That's not true. As long as manufacturing things in a hisec station is free of risk, people will always do it.


And that means that a nerfed high sec industry is 100% going to be able to supply the entire of Eves production needs if the groundwork for a Null Sec industry hasn't already been created?
Hence why I'm saying SEPERATE CHANGES.
Start in Null Sec, improve the Null Sec industry so that it's practical to do industry in Null Sec.
Then worry about the competativeness of High Sec vs Null Sec Industry once you actually have working Null Sec Industry.

Right now, Null Sec Industry isn't workable on a large scale. The biggest complaints I see, hear and have experienced are that. Not that they can't beat Jita prices, but that they simply can't viably produce enough in Null Sec regardless of prices (without crazy logistical issues running 500 PoSes just for manufacturing etc, i.e. Viable)
Yonis Kador
KADORCORP
#742 - 2012-12-22 05:47:03 UTC  |  Edited by: Yonis Kador
What would happen if high sec manufacturing required a POS and manufacturing arrays?

I'm neither pro-high sec, nor pro-null sec, but I am interested in the game's health. It's easy to write "risk = reward" but for me, that is not the end of it. I'd agree that reward should scale with risk and that efforts to reduce risk aversion should probably be attempted in game.

But my opinion remains that the game should also be rewarding cooperation. A 160-man high sec indy corp going on their lil 40 ship mining ops is generating plenty of pgc. And that pgc is far more important to the game than a dozen guys flying low sec solo taking risks. I'd just like to see a system where both playstyles can contribute to pgc with internalized pressure to radiate to lower sec systems.

Or, as I've already suggested, a system where the game itself takes characters to a noob combat academy maybe in low sec (where upon graduation players can fly frigates, dessies, and cruisers) and then maybe even a 2nd tier of "training" housed in null sec (where upon graduation players can fly battlecruisers, etc.) Recruitment could be tied in connecting new graduates with relevant pvp/null corps near their academy. Maybe before graduating players could even select from a list of "recruiters" and have news of their graduation mailed to their chosen prospects.

This way the game would not only generate a steady stream of new pvp players, but it would 1) physically deliver them to low/null, and 2) make the choice to first go to low sec while a player is yet uninvested.

All I know is if we're nerfing high to fix null, I want to be absolutely sure no other options exist to fix null without the nerf. High sec has zero player representation. And contrary to popular belief, it's not that easy to survive in high sec now. My game is funded with cash. Between work and family, I'm sure not plexxing any accounts.

YK
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#743 - 2012-12-22 05:49:52 UTC
Yonis Kador wrote:
What would happen if high sec manufacturing required a POS and manufacturing arrays? I'm neither pro-high sec, nor pro-null sec, but I am interested in the game's health. It's easy to write "risk = reward" but for me, that is not the end of it. I'd agree that reward should scale with risk and that efforts to reduce risk aversion should probably be attempted in game. But my opinion remains that the game should also be rewarding cooperation. A 160-man high sec indy corp going on their lil 40 ship mining ops is generating plenty of pgc. And that pgc is far more important to the game than a dozen guys flying low sec solo taking risks. I'd just like to see a system where both playstyles can contribute to pgc with interalized pressure to radiate to lower sec systems. Or, as I've already suggested, a system where the game itself takes characters to a noob combat academy maybe in low sec (where upon graduation players can fly frigates, dessies, and cruisers) and then maybe even a 2nd tier of "training" housed in null sec (where upon graduation players can fly battlecruisers, etc.) Recruitment could be tied in connecting new graduates with relevant pvp/null corps near their academy. Maybe before graduating players could even select from a list of "recruiters" and have news of their graduation mailed to their chosen prospects. This way the game would not only generate a steady stream of new pvp players, but it would 1) physically deliver them to low/null, and 2) make the choice to first go to low sec while a player is yet uninvested. All I know is if we're nerfing high to fix null, I want to be absolutely sure no other options exist to fix null without the nerf. High sec has zero player representation. And contrary to popular belief, it's not that easy to survive in high sec now. My game is funded with cash. Between work and family, I'm sure not plexxing any accounts.

YK


Ok, I read the first 2 sentences before I started getting a case of bleeding eyes but I say you just make all blueprint researching have to take place at a POS to make the profit margins more interesting?

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Nevyn Auscent
Broke Sauce
#744 - 2012-12-22 05:53:24 UTC
Right now, if all manufacturing required a PoS, Eve would grind to a halt. Because PoS manufacturing is currently not viable on a large scale, and only done normally for items that require it like Capitals.
That's why I've been saying, do the Null buffs first, fix PoS manufacturing to actually work without being crazy tedious & micromanaging supplies.

Then you can worry about if you need to remove any abilities or capacity from the game.
Yonis Kador
KADORCORP
#745 - 2012-12-22 06:02:48 UTC
Sorry about that. I fixed it for ya. I'm at work and just went kamakazi on my keyboard.

I agree with you though. There are public research slots available but they come with 30+ day long public slot waits. Who waits for that? I wrote about the pos change because it was previously suggested. On the one hand, serious industrialists are already dropping a pos to research their own blueprints. Adding manufacturing arrays to high sec would probably make their high sec pos's a ton more useful. But on the other, I don't necessarily support removing the ability for a new player to build his own t1 mods/ammo. People get into this whole isk/hr, maximum efficiency game because they're trying to win something. I'm still rather fond of the idea that you can move to your own corner of New Eden, never going to a hub, and build most of the ammo and ships you need to survive.

YK
Elrich Kouvo
Doomheim
#746 - 2012-12-22 06:20:03 UTC
There is something wrong with taking some form of fun away from the game. Industry in high sec is fine. CCP should nerf the risk of low sec or boost its reward, but leave high sec alone.
James Amril-Kesh
Viziam
Amarr Empire
#747 - 2012-12-22 06:22:42 UTC
Elrich Kouvo wrote:
There is something wrong with taking some form of fun away from the game. Industry in high sec is fine. CCP should nerf the risk of low sec or boost its reward, but leave high sec alone.

It has nothing to do with taking fun out of the game.

Enjoying the rain today? ;)

Vaerah Vahrokha
Vahrokh Consulting
#748 - 2012-12-22 07:39:58 UTC
Alec Stacer wrote:

But the fact that you can make as much money AFK mining in highsec, as you can running Anom's in Null, is ********. If I am puting myself at huge risk, constantly watching everything around me so I don't get ganked, fighting the toughest rats in a -1.0 system, why are you making more money than me in candyland?


See, people likes to be empathic with others who clearly don't feel good where they are and their mechanics have shortcomings... until they start saying these things that smell of absurd.
How do you manage to make 10M per hour running anoms (AFK mining = mining ice)?


Alec Stacer wrote:

AFK highsec mining = 0 risk, therefore should yeild zero reward.


Last Hulkageddon yielded some *trillions* worth of ships destroyed.
Also, hi sec mining HAS zero reward - actually broker fees make it a small ISK sink - the only rewarding them is YOU buying their minerals. They can't just go dump minerals to some magic NPC.


Alec Stacer wrote:

If you wanna make hundreds of millions of isk mining, you should need a Tech2 harvester, and decent squad of bodyguards rolling with you out in the reaches of space. Miner's should have to band together just like Plexers. You don't get faction mods doing complexes in highsec, so why should there be an abundance of decent ore sitting up there.


That's why I'd like to see hi sec being removed, it's the only fair fix. But that's not going to happen, CCP want to pay their employees.


Alec Stacer wrote:

Nullsec isnt JUST about gatecamps and massive blobs. Its about owning the land and making it better, upgrading it and making money. SURE, you gotta boat your loots to highsec and sell them, but you risked your butt getting them, so you should be rewarded for it. The guys with 3 -7 accounts AFK mining in highsec risk nothing, and get paid like whoa because of what CCP did to the minerals market.


Officer mods and pirate BPCs don't exactly sell for chips.
A guy mining with 3 accounts can be AFK only for about 15 seconds, a guy with 7 is working his ass. Been there, done that.
A guy ICE mining can be AFK but then his income is L2 mission worthy. Work : reward and ice mining risk >>>> roid mining risk so ice mining is not a good idea.


Alec Stacer wrote:

Im gunna do it, Im making a WoW reference, but if you could stay in a Level 5 zone and farm copper ore all day, and make the same money as people Raiding endgame dungeons and level cap quests, your game is broken. At least in wow if you want to farm ore you have to actually play the game. AFK mining is RAMPANT in eve.


Copper, both in WoW and GW2 are a big money maker. Both can be botted, in WoW copper is in no-pvp starter areas (used to be, I don't play it since a while) and when I digged copper, the next money maker was several tiers up: mithril, a level 55 or so ore, dug in that region with a lot of Yetis and moonkins.

Are WoW and GW2 broken? WoW markets are quite wonky (too much is bind on equip etc) but like for EvE, there is demand vs supply factor. Highbies can't be arsed going digging menial stuff, yet everybody who want to grind a new craft profession must use that material.

Not only, I made a *fortune* selling lowbie enchantments, like 10 times as much as I'd make with max level ones. Few bothered doing those things so who did, would get rich.
Vaerah Vahrokha
Vahrokh Consulting
#749 - 2012-12-22 07:44:36 UTC
Tyberius Franklin wrote:
Alec Stacer wrote:
James Amril-Kesh wrote:
Alec Stacer wrote:
You don't get faction mods doing complexes in highsec

You can get deadspace mods...



Really? I never got anything better than an implant that sold for a few million.

Yes really. In rated DED complexes I've more often than not received some deadspace mods of varying value. Other sites have occasionally yielded a pirate faction mod.


The best mods I got out of them are worth 70M and they drop every 3-4 sites. You also get other things that sell for 5-10M, in the end doing L4 missions imo is still better as you don't have to move everywhere to find a site and scan.
Vaerah Vahrokha
Vahrokh Consulting
#750 - 2012-12-22 08:07:36 UTC
Yonis Kador wrote:
What would happen if high sec manufacturing required a POS and manufacturing arrays?


Nothing. Every industrial guy, even part time, set up a POS to research their BPOs. Adding some arrays? No problem! It's not like it's a first time event, look at T3 construction.


Yonis Kador wrote:

All I know is if we're nerfing high to fix null, I want to be absolutely sure no other options exist to fix null without the nerf. High sec has zero player representation. And contrary to popular belief, it's not that easy to survive in high sec now. My game is funded with cash. Between work and family, I'm sure not plexxing any accounts.
YK


What they forget is that once null sec industry is fixed, it'll be ISK nerfed.

WHY, oh WHY? So much work, so many "campaigns" and mittani.com blog posts for a NERF?

Sadly it'll happen.

Why? Because let's assume for pure sake of simplicity that 3 quarters of hi sec industry characters are null sec alts (they keep claiming hi sec is so full of null sec alts, no?).
Even if the hi sec costs are small, they add up when used by the thousands and provide an ISK sink.

The big alliances top brass tend to greatly minimize it, but a big reason they want industry in there is for their endless greed at taxing the "grunts" in all the possible ways. So they want industry in their home because that will make their logistics easier and cheaper but also for the taxes.
Now, a grunt paying ISK in taxes is not an ISK sink. ISK just goes to their overlord and stays in game.

But moving 3/4 hi sec alts in null sec means a lot of ISK won't be sunk any more, just handed to those overlords. That will cause inflation because ISK stopped sinking in the hi sec to null sec move.

This means that in order to keep the balance, null sec industry facilities should ALSO keep the NPC taxes, as small as they are. The taxes will have to hit an amount of players equal to those leaving hi sec, because doing the "obvious" (over-taxing the remaining hi sec industrialists, just to nerf them some more) is anti-cyclical. The more hi sec guys leave, the less the others will pay, creating an accounting "hole" even if you nerf the remaining hi sec industrialists.


Finally, I totally agree with those stating that the whole "migrate industry to null sec" process would have to be done in progressive steps, because the consequences of any of the various steps are unknown and very interwined with lots of variables with unknown influence.


Finally 2 Attention, hi sec roids mining WILL become more profitable in the next months. Removing bots and adding cargo to ships to disincentivize botting reveals the truth: mining sucks and supply will be well below demand for parts of the year.
Dinsdale Pirannha
Pirannha Corp
#751 - 2012-12-22 09:10:15 UTC
Vaerah Vahrokha wrote:

Ooodles of logic and facts.


I was wrong.

I suggested that you stop wasting your time fighting the null sec propagandists, because the battle has been lost and CCP inevitably will leave high sec a smoking ruins.

I still believe the battle has been lost, and the null sec zealots will get what they want, if not in the summer release, but the winter 2013 release.

But I was wrong about you wasting your time.
You are destroying any of their lies with pure logic, far, far better than I ever can, and while your effort is ultimately futile, it will make it abundantly clear what is happening within CCP when the hammer falls on high sec industry.

Plus, it is great entertainment.

Oh, and for any neutral observers, just for some background: https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077

Vaerah Vahrokha
Vahrokh Consulting
#752 - 2012-12-22 10:42:30 UTC  |  Edited by: Vaerah Vahrokha
Dinsdale Pirannha wrote:
Vaerah Vahrokha wrote:

Ooodles of logic and facts.


I was wrong.

I suggested that you stop wasting your time fighting the null sec propagandists, because the battle has been lost and CCP inevitably will leave high sec a smoking ruins.

I still believe the battle has been lost, and the null sec zealots will get what they want, if not in the summer release, but the winter 2013 release.

But I was wrong about you wasting your time.
You are destroying any of their lies with pure logic, far, far better than I ever can, and while your effort is ultimately futile, it will make it abundantly clear what is happening within CCP when the hammer falls on high sec industry.

Plus, it is great entertainment.

Oh, and for any neutral observers, just for some background: https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077



Well, the "lies" is somewhat a strong adjective.
They are being pushed and driven from above by the "more equal among peers" as it's easy to see in similar kinds of community.
Now, the fun fact is that most agree with their points, I could easily say I agree with 75% of what they say.

But the way it's presented is ideological, perhaps because it's hard to tell all the members the whole economy blurb so it's easier to paint the "evil hi seccer", the "hi sec (ALWAYS described as AFK) miners that should be all gassed", the default 30B pimpboat missioneer and so on.

That's also well described in that "Big Lie" article.

So even agreeing 75% with them in the end one feels hurt by the constant commonplace ideological talk.
And "just" agreeing 75% with them makes you a sort of enemy! 100% or die!

This seriously make people go all out defensive and then the wall vs wall arguments begin.


This, when the best approach would be reasoned and pacific.
Ideally, the CSM could contact a GS delegate (I'd love he'd be Aryth because he's not self influenced by ideology but Mynna could still be ok), 2 other non "GS blue" large null sec alliance delegates, 3 WH top corps delegates, 3 low sec delegates and 3 hi sec delegates and have them expose their plans, their issues and so on.

After that, a list of priorities could be written, the priority would take into account desirability for players to go there and acceptance by all the involved parties. So, the much needed things all agree about would be quickly sent to CCP for possible implementation.
IE adding production / refinery / research facilities in null sec and allowing more than one station per system could easily find everyone OK and could get a CCP green flag ASAP.

Once implemented that, THEN a second meeting would involve a review of the consequences and only THEN see what and how much has to be buffed or nerfed.

That'd be much quicker, peaceful and constructive than literally spending YEARS debating on the forums.
Bump Truck
Doomheim
#753 - 2012-12-22 12:45:12 UTC
Dinsdale Pirannha wrote:
Vaerah Vahrokha wrote:

Ooodles of logic and facts.


I was wrong.

I suggested that you stop wasting your time fighting the null sec propagandists, because the battle has been lost and CCP inevitably will leave high sec a smoking ruins.

I still believe the battle has been lost, and the null sec zealots will get what they want, if not in the summer release, but the winter 2013 release.

But I was wrong about you wasting your time.
You are destroying any of their lies with pure logic, far, far better than I ever can, and while your effort is ultimately futile, it will make it abundantly clear what is happening within CCP when the hammer falls on high sec industry.

Plus, it is great entertainment.

Oh, and for any neutral observers, just for some background: https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077



Please don't just reapeat the same tinfoil hat post every three pages, I've read the thread, I see you.

You're just wrong, you're not the victim of a conspiracy, we're just players who want to see the game improved, CCP doesn't listen to us any more than you.

What is it you're afraid of? What is it you're going to lose?

Is it that you won't be able to plex your account and play for free? Is that the reason for all this?

I'm starting to wonder if that's what most of the resistance is based on, a group of players who want to live in higsec and not pay for the game by running lvl4's and AFK mining.

To them a nerf is serious, they would have to pay!


Bump Truck
Doomheim
#754 - 2012-12-22 12:48:01 UTC
Nevyn Auscent wrote:
Tyberius Franklin.

My point wasn't that buffing Nullsec industry would allow it to directly compete at perfect isk ratio's.

My point was that the Buffs than can be done should be done before any Nerfs to High Sec Industry. So as to actually see how great an effect they have. It's no good throwing Nerfs at High Sec industry if the Null Sec Industry is incapable of taking up the slack regardless of what people want to do. And it's a very risky idea to change loads of things at once on a core system like manufacturing, since every extra thing you change scales exponentially the number of places where you can break the balance of the game. So the changes should be done seperately.



I agree with you just a "nerf highsec and walk away" strategy is not going to work, null needs a lot of change.

I disagree that you can leave highsec alone. It's just the perfect storm, so many roids, so many manufacturing slots, perfect refine in every station, stations everywhere, logisitics companies who are cheap and ubiquitous, it's an industrial powerhouse that can't be beat. And you can't invade, it's safe forever.

It will always dominate industry unless some changes are made. Just a tax increase would be enough but it can't remain so unbelievably sweet if null is to have a chance.
Malphilos
State War Academy
Caldari State
#755 - 2012-12-22 13:29:09 UTC
Bump Truck wrote:
And you can't invade, it's safe forever.


You also can't destroy the competition's ability to produce, you are limited to competition on price/efficiency alone.

The number of slots, stations, and the availability of logistics are primarily a reflection of the choices of the players, aren't they?


Malcanis
Vanishing Point.
The Initiative.
#756 - 2012-12-22 13:51:43 UTC
Vaerah Vahrokha wrote:
Yonis Kador wrote:
What would happen if high sec manufacturing required a POS and manufacturing arrays?


Nothing. Every industrial guy, even part time, set up a POS to research their BPOs. Adding some arrays? No problem! It's not like it's a first time event, look at T3 construction.


Yonis Kador wrote:

All I know is if we're nerfing high to fix null, I want to be absolutely sure no other options exist to fix null without the nerf. High sec has zero player representation. And contrary to popular belief, it's not that easy to survive in high sec now. My game is funded with cash. Between work and family, I'm sure not plexxing any accounts.
YK


What they forget is that once null sec industry is fixed, it'll be ISK nerfed.

WHY, oh WHY? So much work, so many "campaigns" and mittani.com blog posts for a NERF?

Sadly it'll happen.

Why? Because let's assume for pure sake of simplicity that 3 quarters of hi sec industry characters are null sec alts (they keep claiming hi sec is so full of null sec alts, no?).
Even if the hi sec costs are small, they add up when used by the thousands and provide an ISK sink.

The big alliances top brass tend to greatly minimize it, but a big reason they want industry in there is for their endless greed at taxing the "grunts" in all the possible ways. So they want industry in their home because that will make their logistics easier and cheaper but also for the taxes.
Now, a grunt paying ISK in taxes is not an ISK sink. ISK just goes to their overlord and stays in game.

But moving 3/4 hi sec alts in null sec means a lot of ISK won't be sunk any more, just handed to those overlords. That will cause inflation because ISK stopped sinking in the hi sec to null sec move.

This means that in order to keep the balance, null sec industry facilities should ALSO keep the NPC taxes, as small as they are. The taxes will have to hit an amount of players equal to those leaving hi sec, because doing the "obvious" (over-taxing the remaining hi sec industrialists, just to nerf them some more) is anti-cyclical. The more hi sec guys leave, the less the others will pay, creating an accounting "hole" even if you nerf the remaining hi sec industrialists.


Finally, I totally agree with those stating that the whole "migrate industry to null sec" process would have to be done in progressive steps, because the consequences of any of the various steps are unknown and very interwined with lots of variables with unknown influence.


Finally 2 Attention, hi sec roids mining WILL become more profitable in the next months. Removing bots and adding cargo to ships to disincentivize botting reveals the truth: mining sucks and supply will be well below demand for parts of the year.



So if I am to understand you correctly, making nullsec industry significantly better than hi-sec will destroy nullsec industry because 0.0 alliance leaders are dribbling retards with identical alliance policies and incapable of learning from mistakes.

Pro-tip™: Not all alliances are like IRC.

Your analysis is so wrong headed I can only assume that it's some kind of satire. If industry in sov 0.0 became viable, you seriously think that any remotely sensible alliance leadership would cripple it? And if they did, that their alliance wouldn't immediately be at a competitive disadvantage to those that didn't?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaju Enki
Secular Wisdom
#757 - 2012-12-22 13:56:41 UTC
For the good of EvE Online, they will soon balance highsec/lowsec/nullsec risk/reward.

The Tears Must Flow

Vaerah Vahrokha
Vahrokh Consulting
#758 - 2012-12-22 14:10:42 UTC
Malcanis wrote:

Your analysis is so wrong headed I can only assume that it's some kind of satire. If industry in sov 0.0 became viable, you seriously think that any remotely sensible alliance leadership would cripple it? And if they did, that their alliance wouldn't immediately be at a competitive disadvantage to those that didn't?


I have a quite solid impression I either wrote it in an incomprehensible way or you read it almost the opposite of what I meant.
Gillia Winddancer
Aliastra
Gallente Federation
#759 - 2012-12-22 14:16:40 UTC
By the way, there is one very important factor that you have to keep in mind as well over all these discussions.

Unless I am very mistaken I believe that CCP did state that they would want players in the future to controll ALL station aspects by themselves.

I may be speculating over a great distance here but if CCP now has a plan that they follow which spans over several years then maybe this very issue regarding industry is already under consideration as a part of the plan which hands over all control to players.

So in a way maybe people simply have to grit their teeth for a while longer and leave things the way they are until that time comes. Although personally I think that maybe it would be for the best of EVE if this matter was pushed ahead of whatever schedule CCP is following.
Snow Axe
Republic Military School
Minmatar Republic
#760 - 2012-12-22 14:19:33 UTC
Vaerah Vahrokha wrote:
I either wrote it in an incomprehensible way


That's always the answer with you, just fyi

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["