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You CANT Nerf HighSec!

First post First post First post
Author
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#721 - 2012-12-22 00:16:47 UTC
Gillia Winddancer wrote:

The only alternative is to rewrite the formula and reverse it, making high-sec less efficient than null-sec production. It wouldn't make any logical sense whatsoever but it would probably solve the production problem.


It does make sense if the idea of nullsec is for players to create their own empires. Possibly even empires to rival those in highsec.

But if nullsec is to be stuck in the archetype of being wilderness, or some gold-rush wild-west, then people expecting small gang PvP in nullsec are just going to have to give it up. Wildness by definition is unpopulated, so no one should be expecting targets out there. Nor should people complain that alliances hold huge swaths of territory if that territory is supposed to be sparsely populated by design. If you only expect a few players per system, then an alliance of a few thousand players should hold thousands of systems.


But people are complaining about this design from all sides. Day-tripping PvP'ers can't find targets. Aspiring sov holders can't find a patch of nullsec worth claiming for their own. Curent sov holders won't give up any sov because they need as much as possible for strategic and revenue reasons. Nullsec players get bored and play on highsec alts. Highsec complains of nullsec cartels and nullsec alts screwing with them for fun and profit.
Marlona Sky
State War Academy
Caldari State
#722 - 2012-12-22 00:22:54 UTC  |  Edited by: Il Feytid
I have always advocated that mission agents should move to the closest system station that is one notch lower in security after so many missions were completed. They keep going till they travel to low sec stations and on to npc and player controlled stations in null. They then go back to a 1.0 station and the cycle starts again. Such a system would be extremely healthy in many aspect.
Vaerah Vahrokha
Vahrokh Consulting
#723 - 2012-12-22 00:59:59 UTC
La Nariz wrote:


1. World of Warcraft is a pvp game it has PVP servers and a "functioning" auction house. It's economy is player driven, it has massive amounts of subs and its economy is in shambles.

2. I will call it anecdotal till you can show me some proof instead of shouting talking points, :foxnews:. Take a look at the Gallente Ice interdiction and take a look at OTEC, Hmm now doesn't this make your argument just a tad weaker.

3. http://eve-search.com/thread/183455-1/page/23#661

4. Never said we were saints, nothing you said here corrects your misrepresentation of the events.

5. I agree the moving of services in general from stations to POS with the POS revamp would be ideal as it solves a lot of problems. The rest of that is just a red herring and does not address this threads topic, the risk/reward balance of highsec vs other sec status areas.

6. Still no empirical evidence.

7. Its hard for me to see what is not there I am not a psychic.

8. This is such a load of crap I hope you brushed your teeth after that came out of your mouth. WH requires social interaction. Sov 0.0 requires social interaction. NPC 0.0 requires social interaction. Lowsec is the only one you MAY be able to get away with no social interaction.

9. Easy an AFK miner in highsec will make more isk/hr than an ATK miner in nullsec. Solo play out doing group play.

You contradict yourself:

"If you were in hi sec you'd NEVER become a super-alliance, you'd NEVER monopolize markets, you'd NEVER have your own empire vs a similar null sec based alliance."


"A lone player can reliably crush ANY market I want except Tritanium, Pyerite and Nitrogen Isotopes and a couple of big huge "beasts". Call it "aneddoctal", I don't mind."

Which is it? Either a single player can crash/monopolize/do bad things to markets or a single player cannot crash/monopolize/do bad things to markets.


1. I have played WoW even when it was actually (more of) a PvP game (Tarren Mill times, no godlike guards etc.) but it's not really a PvP game. PvP games generally involve being able to level up end even earn something by pure PvP, WoW did not do that for most of its age. Then they even tried a "PVP lake" but if I recall correctly, it failed (I stopped playing it before the last expansions). Whereas PvP games have large PvP lakes.

WoW has like 1% of the commodities being player made, it's economy cannot work in a realistic way, most stuff is bind on pickup, comes from drops and whatever.

2. Now it's you :foxnewsing: around. Ices (as I have written) are some of the most highly liquid markets and thus harder to crack than most. Harder, not impossible, just look what 1 player has done to the whole top liquid nitrogen ice market some days ago.

3. I suppose you are American? Then you should know that lobby <> "conspiracy". You dramatize yourself way too much.

4. I am not a GS intern (for now Pirate), therefore I have only a partial view of what happens in there. There had been an active exploit however, you can't deny that.

5. I have addressed the hi sec risk vs reward with my hands in the past, search for 2010 threads on the mission forum, keyword Kerfira and you'll see how between him and me we managed *3* L4 nerfs. And then feel free to look at the GD nerf incursion threads where once again I was in the first line FOR the nerfs. That is the two of two main hi sec ISK faucets.
After those 3 nerfs, there came some more.
Now let's agree to disagree on this, but I think that *now* we are at a good compromise. You don't, but only CCP can know at this point if the current ISK faucets are OK or not.

6. You have to bring in empirical evidence about how you can prove that providing THE ONE HOLY PATH hi sec >> null sec is the sandbox philosophy compliant way to go.

7. Even normal people can read the past pages.

8. I have been *alone* in a C2 WH, in low sec and, for some brief periods of time, NPC null sec. It might be hard to believe but you can live in EvE without a superblob and handy cynos. Could also go *alone* in sov null sec as a renter but it'd be pointless, I am not there to bot anoms or belts, I need Jita / Amarr / Dodixie / Rens to trade.

9. Nope. I have mined both in hi sec, with and without fleets (solo), with and without corp fleets with Orca and in null sec with Rorqual but also alone when my corpies were not online.
First of all you can't AFK mine unless you bot, only ice allows AFK mining but I know nobody mining ice in null sec.
Second, any miners in a group will greatly out-ISK a loner. Just the mining boosts make it a reality, so group >>> solo.

Third you chose the most wrong example, as the income is not due to some faucet but by the perceived value of something otherwise worth zero. Therefore if null sec miners suddenly increased their output (very possible expecially if you get the null sec industry buffs) their income WILL tank accordingly and that has nothing to do with the fact they are in a specific sec.
What will happen is exactly what happened with all the hi sec miners switching to ice: ice price crashed very hard.

Furthermore: "
You contradict yourself:" Which is it? Either a single player can crash/monopolize/do bad things to markets or a single player cannot crash/monopolize/do bad things to markets.

A single player will spike the markets and impair them for days to weeks. A group will completely perform scorched Earth.
The single player is the example of how EvE markets are illiquid enough (due to lack of transactions and market participants) that he can visibly dent into them. Compare with the RL markets where it takes an Hedge Fund to do something half as significant to a *small* market.

A group of players (yours) will raise ice price from 440 to 1800 in a process lasting 4+ months, which is vastly more than what a single guy can do.
Vaerah Vahrokha
Vahrokh Consulting
#724 - 2012-12-22 01:13:28 UTC
La Nariz wrote:
Vaerah Vahrokha wrote:
:words: CCP forums aren't letting me post the entirety of your post for some reason


1. Insults and no substance, you've got nothing.

2. You are involved in what Malcanis has dubbed "the big lie" in favor of highsec. You can try all the "but, but, but,.... I'm not X" all you like but it will not work.

3. Considering you've donned the tinfoil I fully expect you to edit your posts and maybe even proceede to have a meltdown like Krixtal Icefluxor did. The only agenda I advance is that I risk:reward balanced.

4. Income per hour is currently the only useful reward measurement we can make so yes reducing income per hour for highsec is what is called for. There are many solutions to this, the one I am fond of is reducing bounties and mission payouts yet increasing LP payouts. This ties their income more to the market like industrialists while making nullsec an attractive option.



1. Which ones?

2. I googled this Big Lie thing of yours and I have found this interesting paragraph:

(2) Beware of the zero-sum. When someone says that we need to nerf A in order to boost B, the first question you should ask is if there's a way to boost B without nerfing A. If B is unattractive, then nerfing A won't make it any better, it will only reduce the overall attractiveness of the game. That's not balancing the game; that's just spitefulness. Look for alternatives to attain your stated goals that won't nerf other people's activities. If nerfing is inherent, look for ways to mitigate or evade the effects on other players. No one is playing EVE to be your *****. If someone wants to nerf your A to boost their B, then you have an even better reason to look for alternatives to that nerf. Simply treating their proposal as yet another insidious attack on your play style only makes you look self-interested and parochial.

Odd, eh?

3. Keep hoping, I don't even know who is this Icefluxor guy.

4. I don't envy you. At all. Money driven people and people putting money on the altar are not tasting anything of life, neither RL nor in game. EvE should NOT be balanced on ISK, that's what a min maxing prostitute would do and this is THEIR bad.
EvE should be balanced over goals, where ISK is just a contour. You chose to have a shiny empire? Then THAT is your goal, not to be super-mega extra rich.
No, the hi sec noob with a 3B Tengu is not super-mega extra rich, he's just somebody that won't ever go beyond 1-2 ships then his "life" is done.

The LP idea would be good, if only LP would not have been gang r*ped repeatedly and put as exploitable material for FW farmers. Last time I checked, LP lost tons of value, that's another big nerf for hi sec. It's all to be seen if the FW fixes have reverted the loss, I have not had time to check it. Smartly invested LP used to be worth from 1200 to 3300 ISK per LP, how much do they go for, today?
GetSirrus
Imperial Academy
Amarr Empire
#725 - 2012-12-22 01:27:53 UTC
La Nariz wrote:

4. Income per hour is currently the only useful reward measurement we can make so yes reducing income per hour for highsec is what is called for. There are many solutions to this, the one I am fond of is reducing bounties and mission payouts yet increasing LP payouts. This ties their income more to the market like industrialists while making nullsec an attractive option.




Bollocks. isk per hour is a useless standard in a shifting player driven market. The reward for missions is static - yet the value for ammunitions and ship replacement has doubled in twelve months. So a missioner now needs two missions to afford the same items compared to a year ago. So income value has already been nerfed 50%.
Jenn aSide
Worthless Carebears
The Initiative.
#726 - 2012-12-22 02:53:20 UTC
Buzzy Warstl wrote:
Jenn aSide wrote:
Buzzy Warstl wrote:

I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?


YES!

Why is that a hard concept to grasp? In a game about people and conflict, the people who are better at making friends and fighting people when, the people who are worse at those things lose.

This is the natural order of any game, if you can't grasp the strategies and mechanics of chess, you should lose every chess match you attempt. If you hand/eye coordination sucks, you should lose every ping pong game you play etc etc.

So you think you should be able to suck at the core things a sandbox MMO requires and still get the same rewards as people who don't suck at it? What kind of communist land do you come from?

Except I don't suck at them.

You leap hard at conclusions, especially if they favor your prejudices.

The point of a sandbox MMO is there is no right answer, if there is a single play style or ship that inevitably leads to victory guess what happens?

Nerfbat to the knees.

Sure, excelling at diplomacy and being able to gather large groups together gets you fine rewards, but guess what?

You aren't reaping them either.

Good luck with that.


I know the things you think sound bright and coherent in your head, but in a post it's jibberish. useless jibberish at that.

If you can't figure out key social aspect of an MMO, then you should not reap the same rewards as people who can.

As for "you aren't reaping them either" WTf are you talking about?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#727 - 2012-12-22 03:02:00 UTC
Vaerah Vahrokha wrote:

2. I googled this Big Lie thing of yours and I have found this interesting paragraph:

(2) Beware of the zero-sum. When someone says that we need to nerf A in order to boost B, the first question you should ask is if there's a way to boost B without nerfing A. If B is unattractive, then nerfing A won't make it any better, it will only reduce the overall attractiveness of the game. That's not balancing the game; that's just spitefulness. Look for alternatives to attain your stated goals that won't nerf other people's activities. If nerfing is inherent, look for ways to mitigate or evade the effects on other players. No one is playing EVE to be your *****. If someone wants to nerf your A to boost their B, then you have an even better reason to look for alternatives to that nerf. Simply treating their proposal as yet another insidious attack on your play style only makes you look self-interested and parochial.

Odd, eh?

One point worth emphasizing is the statement: "the first question you should ask is if there's a way to boost B without nerfing A" In the case of highsec industry A in perfect. It can be made completely costless in some aspects. This leaves no room to buff B without making B broken. Since we can't simply buff our way out of it we are limited to a nerf as the best potential course of action.
Alavaria Fera
GoonWaffe
#728 - 2012-12-22 03:23:37 UTC
Shepard Wong Ogeko wrote:
Gillia Winddancer wrote:

The only alternative is to rewrite the formula and reverse it, making high-sec less efficient than null-sec production. It wouldn't make any logical sense whatsoever but it would probably solve the production problem.


It does make sense if the idea of nullsec is for players to create their own empires. Possibly even empires to rival those in highsec.

But if nullsec is to be stuck in the archetype of being wilderness, or some gold-rush wild-west, then people expecting small gang PvP in nullsec are just going to have to give it up. Wildness by definition is unpopulated, so no one should be expecting targets out there. Nor should people complain that alliances hold huge swaths of territory if that territory is supposed to be sparsely populated by design. If you only expect a few players per system, then an alliance of a few thousand players should hold thousands of systems.

Are there even thousands of systems...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alec Stacer
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#729 - 2012-12-22 03:25:05 UTC  |  Edited by: Alec Stacer
Eve is ABSOLUTELY a PvP game. Just because you don't shoot at Player's ships doesn't mean you aren't PvPing. Do you undercut people in the market? Thats Player vs Player. Do you Research and sell BPCs? Unless you are the only one doing that, you are competeing with otherplayers, and PvPing.


Empire space is an important part of EVE, but given that 65% of everything in the game is Player made, its obviously a player vs player game.

Having massive NPC infastructure is really only there to guide and teach players "how to EVE"


But the fact that you can make as much money AFK mining in highsec, as you can running Anom's in Null, is ********. If I am puting myself at huge risk, constantly watching everything around me so I don't get ganked, fighting the toughest rats in a -1.0 system, why are you making more money than me in candyland?

Risk = reward.

AFK highsec mining = 0 risk, therefore should yeild zero reward.

If you wanna make hundreds of millions of isk mining, you should need a Tech2 harvester, and decent squad of bodyguards rolling with you out in the reaches of space. Miner's should have to band together just like Plexers. You don't get faction mods doing complexes in highsec, so why should there be an abundance of decent ore sitting up there.

Nullsec isnt JUST about gatecamps and massive blobs. Its about owning the land and making it better, upgrading it and making money. SURE, you gotta boat your loots to highsec and sell them, but you risked your butt getting them, so you should be rewarded for it. The guys with 3 -7 accounts AFK mining in highsec risk nothing, and get paid like whoa because of what CCP did to the minerals market. (not saying that was a bad thing)

Im gunna do it, Im making a WoW reference, but if you could stay in a Level 5 zone and farm copper ore all day, and make the same money as people Raiding endgame dungeons and level cap quests, your game is broken. At least in wow if you want to farm ore you have to actually play the game. AFK mining is RAMPANT in eve.

Again, Risk should equal reward. And highsec mining has 0 risk, therefore should be marginally profitable compaired to lowsec/nullsec mining.



Alavaria Fera wrote:

Are there even thousands of systems...



2400ish I believe, and also 3000+ wormhole systems.
James Amril-Kesh
Viziam
Amarr Empire
#730 - 2012-12-22 03:33:58 UTC
Alec Stacer wrote:
You don't get faction mods doing complexes in highsec

You can get deadspace mods...

Enjoying the rain today? ;)

Alec Stacer
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#731 - 2012-12-22 03:35:08 UTC
James Amril-Kesh wrote:
Alec Stacer wrote:
You don't get faction mods doing complexes in highsec

You can get deadspace mods...



Really? I never got anything better than an implant that sold for a few million.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#732 - 2012-12-22 03:55:39 UTC
Alec Stacer wrote:
James Amril-Kesh wrote:
Alec Stacer wrote:
You don't get faction mods doing complexes in highsec

You can get deadspace mods...



Really? I never got anything better than an implant that sold for a few million.

Yes really. In rated DED complexes I've more often than not received some deadspace mods of varying value. Other sites have occasionally yielded a pirate faction mod.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#733 - 2012-12-22 04:01:16 UTC
Alec Stacer wrote:
...the fact that you can make as much money AFK mining in highsec, as you can running Anom's in Null, is ********.

Unless I'm mistaken this isn't possible without a large number of qualifiers which would at any point make at least some part of it untrue.
Nevyn Auscent
Broke Sauce
#734 - 2012-12-22 04:30:32 UTC  |  Edited by: Nevyn Auscent
Tyberius Franklin wrote:

One point worth emphasizing is the statement: "the first question you should ask is if there's a way to boost B without nerfing A" In the case of highsec industry A in perfect. It can be made completely costless in some aspects. This leaves no room to buff B without making B broken. Since we can't simply buff our way out of it we are limited to a nerf as the best potential course of action.


Industry is however the ONLY place where this is true. And even then it's only partly true, see below.
Mining Null wins on already.
Isk income Null wins on already.
etc.

Now onto Industry.
The mass of high sec industry slots, at basically no cost, and the current PoS manufacturing system are the two factors which influence Null Sec manufacturing really. Outposts also to a degree.

So.... Can we boost Manufacturing in Null without Nerfing Manufacturing in High Sec.
The answer is YES.

We can fix PoS's (CCP has already stated they are 'working' on a system 'soon')
Outposts can get more slots, and possibly allow for more upgrades to Outposts or more per System as appropriate.
We can fix Spud ore, so it actually produces a viable amount of minerals for the time mining it.

Both of these can be done independant of any High Sec Nerf to Manufacturing slots & cost. And should be done independant so we can actually see the effects they have, and if they do a good enough job.

Then we can take further steps as needed with high Sec Industry since at that point we will have exhausted reasonable buffs to null industry that make sense, and can go no further in balancing without a nerf.
Possible further steps. All manufacturing requires fuel block (of some kind, may not be the current blocks) consumption to run the machines. This places High & Null Sec on EQUAL costs for running manufacturing processes. Equal being the key point here. Not 'Null is half the cost of high' or we reverse the current situation. And in 5 years have an empty high sec due to people not being able to buy ships.

Slight (10-25%) scale back on manufacturing slots in high sec. This will impact the high density manufacturing hubs forcing people to spread out more through high sec, making logistics more relevant for high sec industry, as well as spreading out the markets a bit more unless they are prepared to spend a lot longer freighting ships to Jita. But won't cripple high sec. Since there are plenty of smaller further out 0.5 and the like systems which typically have empty slots currently.

None of these are crippling nerfs, or dramatic null sec only buffs, but general game improvements & sense. They also ONLY AFFECT INDUSTRY.
Since it's been shown time & time again Null does have higher income. And the argument of exactly how much higher that income should be is quite seperate from the ability of Null sec to manufacture in any kind of reasonable manner.
Doesn't affect mining since again, it's been shown time & time again that there is plenty of ore of all kinds in Null, and it's just not getting used.
Doesn't affect Security status of systems. because messing with that is just asking to have unforseen consequences.

TL:DR Version. We can buff Null Industry without Nerfing High Sec, then review if anything more is needed AFTER the buff.
Buzzy Warstl
Quantum Flux Foundry
#735 - 2012-12-22 04:38:25 UTC
Jenn aSide wrote:

As for "you aren't reaping them either" WTf are you talking about?

I'll bet you own lots of stations, after all, you are such an expert on everything nullsec.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#736 - 2012-12-22 04:51:48 UTC
Nevyn Auscent wrote:
Tyberius Franklin wrote:

One point worth emphasizing is the statement: "the first question you should ask is if there's a way to boost B without nerfing A" In the case of highsec industry A in perfect. It can be made completely costless in some aspects. This leaves no room to buff B without making B broken. Since we can't simply buff our way out of it we are limited to a nerf as the best potential course of action.


Industry is however the ONLY place where this is true. And even then it's only partly true, see below.
Mining Null wins on already.
Isk income Null wins on already.
etc.

Now onto Industry.
The mass of high sec industry slots, at basically no cost, and the current PoS manufacturing system are the two factors which influence Null Sec manufacturing really. Outposts also to a degree.

So.... Can we boost Manufacturing in Null without Nerfing Manufacturing in High Sec.
The answer is YES.

We can fix PoS's (CCP has already stated they are 'working' on a system 'soon')
Outposts can get more slots, and possibly allow for more upgrades to Outposts or more per System as appropriate.
We can fix Spud ore, so it actually produces a viable amount of minerals for the time mining it.

Both of these can be done independant of any High Sec Nerf to Manufacturing slots & cost. And should be done independant so we can actually see the effects they have, and if they do a good enough job.

Then we can take further steps as needed with high Sec Industry since at that point we will have exhausted reasonable buffs to null industry that make sense, and can go no further in balancing without a nerf.
Possible further steps. All manufacturing requires fuel block (of some kind, may not be the current blocks) consumption to run the machines. This places High & Null Sec on EQUAL costs for running manufacturing processes. Equal being the key point here. Not 'Null is half the cost of high' or we reverse the current situation. And in 5 years have an empty high sec due to people not being able to buy ships.

Slight (10-25%) scale back on manufacturing slots in high sec. This will impact the high density manufacturing hubs forcing people to spread out more through high sec, making logistics more relevant for high sec industry, as well as spreading out the markets a bit more unless they are prepared to spend a lot longer freighting ships to Jita. But won't cripple high sec. Since there are plenty of smaller further out 0.5 and the like systems which typically have empty slots currently.

None of these are crippling nerfs, or dramatic null sec only buffs, but general game improvements & sense. They also ONLY AFFECT INDUSTRY.
Since it's been shown time & time again Null does have higher income. And the argument of exactly how much higher that income should be is quite seperate from the ability of Null sec to manufacture in any kind of reasonable manner.
Doesn't affect mining since again, it's been shown time & time again that there is plenty of ore of all kinds in Null, and it's just not getting used.
Doesn't affect Security status of systems. because messing with that is just asking to have unforseen consequences.

TL:DR Version. We can buff Null Industry without Nerfing High Sec, then review if anything more is needed AFTER the buff.

No amount of buffing nullsec will give nullsec manufacture advantages over any other area of space. As you yourself have admitted there is an abundance of invulnerable slots and perfect refine. The cost of slots is negligible to the point that using open public ones when available and reserving POS space for types you cannot gain easy access to is the norm.

Since POS's cost to operate and outpost have great costs to build and upgrade this means that even if manufacturing bandwidth were increased there is no compensation for the increased risk, including individual risk in space during logistics and risks involving potential eviction from where your facilities are located or their destruction, and large upfront and/or recurring cost involved in creating and maintaining facilities.

Nullsec needs a place to work up from and so long as inconsequential facility costs and perfect refine keeps highsec at the theoretical top nullsec has no where to go and no real draw.
ihcn
Life. Universe. Everything.
#737 - 2012-12-22 04:55:28 UTC
Tyberius Franklin wrote:
No amount of buffing nullsec will give nullsec manufacture advantages over any other area of space. As you yourself have admitted there is an abundance of invulnerable slots and perfect refine. The cost of slots is negligible to the point that using open public ones when available and reserving POS space for types you cannot gain easy access to is the norm.

Since POS's cost to operate and outpost have great costs to build and upgrade this means that even if manufacturing bandwidth were increased there is no compensation for the increased risk, including individual risk in space during logistics and risks involving potential eviction from where your facilities are located or their destruction, and large upfront and/or recurring cost involved in creating and maintaining facilities.

Nullsec needs a place to work up from and so long as inconsequential facility costs and perfect refine keeps highsec at the theoretical top nullsec has no where to go and no real draw.

You're never going to drive this home. Some people just think they should be able to play the game with zero risk and be competitive with people who are laying everything on the line.
Nevyn Auscent
Broke Sauce
#738 - 2012-12-22 04:56:35 UTC
Tyberius Franklin.

My point wasn't that buffing Nullsec industry would allow it to directly compete at perfect isk ratio's.

My point was that the Buffs than can be done should be done before any Nerfs to High Sec Industry. So as to actually see how great an effect they have. It's no good throwing Nerfs at High Sec industry if the Null Sec Industry is incapable of taking up the slack regardless of what people want to do. And it's a very risky idea to change loads of things at once on a core system like manufacturing, since every extra thing you change scales exponentially the number of places where you can break the balance of the game. So the changes should be done seperately.
ihcn
Life. Universe. Everything.
#739 - 2012-12-22 04:58:58 UTC
Nevyn Auscent wrote:
Tyberius Franklin.

My point wasn't that buffing Nullsec industry would allow it to directly compete at perfect isk ratio's.

My point was that the Buffs than can be done should be done before any Nerfs to High Sec Industry. So as to actually see how great an effect they have. It's no good throwing Nerfs at High Sec industry if the Null Sec Industry is incapable of taking up the slack regardless of what people want to do. And it's a very risky idea to change loads of things at once on a core system like manufacturing, since every extra thing you change scales exponentially the number of places where you can break the balance of the game. So the changes should be done seperately.

I like how you snuck in the implication that nerfing manufacturing in hisec means nobody will manufacture in hisec. That's not true. As long as manufacturing things in a hisec station is free of risk, people will always do it.
Skydell
Bad Girl Posse
#740 - 2012-12-22 05:02:39 UTC
Tyberius Franklin wrote:
Alec Stacer wrote:
...the fact that you can make as much money AFK mining in highsec, as you can running Anom's in Null, is ********.

Unless I'm mistaken this isn't possible without a large number of qualifiers which would at any point make at least some part of it untrue.


Spin, fudged, bald faced lie. In any case you are correct. 21 mill an hr tops in a Mackinaw. I mined for 3 hrs last night at 3000 M3 a minute, got just enough pyrite to make one Abaddon.

Set aside the real issues like, with the meta 0 nerf most high sec minerals aren't being sold, for any ISK because every time the minerals go up, their T1 BPO product goes up right along side it, leaving Capital builders to mine their own Ore, all of it, not just the easy button Morphite and other Grav based minerals but belt ores like Pyro and Veld, and it becomes clear that the real issue here is not High Sec mining. It's undesirable content like mining. Content that doesn't work anywhere but High Sec. The slow down in EVE and EVE PvP can be tied to the Meta 0 and Drone region changes. We aren't just seeing more expensive ships, we are seeing less big ships in the game. While I am aware Titans are being built in the thousands, tens of thousands every day /sarcasm if you look at ship volumes in game, they are never more than a few hundred. There are less than 50 Abaddons in Jita IV 4 right now. Less than 100 Apocs. Less than a thousand Drakes, Talos, any ship bigger than a Cruiser. In a game that is supposed to be housing 250,000 people, replacement ships are under 1000 in market stock.

EVE is going mineral broke. Nerf High Sec mining is not the answer to the poor me cries of Null.