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You CANT Nerf HighSec!

First post First post First post
Author
Dramaticus
State War Academy
Caldari State
#701 - 2012-12-21 18:42:56 UTC
You know what I'm wondering is where people are getting that you'd be 'forced' to move to nullsec with any of the changes we want.

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Buzzy Warstl
Quantum Flux Foundry
#702 - 2012-12-21 18:56:35 UTC
ihcn wrote:
Buzzy Warstl wrote:
ihcn wrote:
La Nariz wrote:
E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play.

Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game.

If you want to play a single player game, why not play X3 or something?

If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.

If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.

Perhaps you just don't understand how the rules work in highsec well enough?

Or perhaps you think that too many people you would like to be easy targets do understand the rules?

It boggles my mind how much of a non-sequitur this post is. Is english not your first language?

It apparently isn't yours.

You complained about highsec being "single player".

I carefully, and with mostly small words, explained to you how it isn't.

Maybe I used too many big words.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Buzzy Warstl
Quantum Flux Foundry
#703 - 2012-12-21 18:59:11 UTC
La Nariz wrote:
Buzzy Warstl wrote:

If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.

If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.

Perhaps you just don't understand how the rules work in highsec well enough?

Or perhaps you think that too many people you would like to be easy targets do understand the rules?



Way to miss the point. The point is you have to have some sort of social interaction (diplomacy) to be successful in lower sec status areas but do not in highsec. Yet for some unknown reason highsec industrial capabilities should not be nerfed even though it requires no social interaction, (diplomacy) in fact people are touting that highsec industrial activity should be more rewarding. This is analogous to saying solo play should be more rewarding than group play in an MMO which is not true at all. Once again CCP has acknowledged this when they say people who find corporations (social groups) they like are far more likely to stay in EVE than people who do not find corporations (social groups) they like.

So?

I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?

Pull the other one, it's got bells on it (really, I had them installed last week).

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

ihcn
Life. Universe. Everything.
#704 - 2012-12-21 19:08:12 UTC
Buzzy Warstl wrote:
ihcn wrote:
Buzzy Warstl wrote:
ihcn wrote:
La Nariz wrote:
E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play.

Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game.

If you want to play a single player game, why not play X3 or something?

If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.

If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.

Perhaps you just don't understand how the rules work in highsec well enough?

Or perhaps you think that too many people you would like to be easy targets do understand the rules?

It boggles my mind how much of a non-sequitur this post is. Is english not your first language?

It apparently isn't yours.

You complained about highsec being "single player".

I carefully, and with mostly small words, explained to you how it isn't.

Maybe I used too many big words.

I didn't say it is now, although it's close. There are plenty of people who want it to be though. I had a discussion with someone a few days ago who advocated literally banning all pvp encounters from hisec. People like that want a single player game.
La Nariz
Aliastra
Gallente Federation
#705 - 2012-12-21 19:22:47 UTC  |  Edited by: La Nariz
Buzzy Warstl wrote:

I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?

Pull the other one, it's got bells on it (really, I had them installed last week).


Yes, if you are incapable of managing social interactions you should not be rewarded as much as someone who is capable of managing social interactions, this is an MMO not a single player game with always online DRM. I'll say it again considering equal effort, group play should always be more rewarding than solo play. For those who still don't get it, that does not mean remove solo play but it does mean that the three guys running that production line will make more than you running your own production line.

E: Social interactions are intrinsically risky especially in EVE where everyone "could" be out to get you. So anything that does not require them is not as risky and should not be as rewarding.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Vaerah Vahrokha
Vahrokh Consulting
#706 - 2012-12-21 19:37:53 UTC
ihcn wrote:
La Nariz wrote:
E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play.

Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game.

If you want to play a single player game, why not play X3 or something?


Clearly, being an always on PvP game implies group or solo play written on stone and also implies different income based on PvP zone!

Oh wait, in WH you make the same income in any PvP lake and so you do in GW2. You can solo or group or blob play at leisure and guess what, those are both MMOs and (WH) always on PvP.
Elrich Kouvo
Doomheim
#707 - 2012-12-21 19:41:00 UTC
La Nariz wrote:
Buzzy Warstl wrote:

If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.

If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.

Perhaps you just don't understand how the rules work in highsec well enough?

Or perhaps you think that too many people you would like to be easy targets do understand the rules?



Way to miss the point. The point is you have to have some sort of social interaction (diplomacy) to be successful in lower sec status areas but do not in highsec. Yet for some unknown reason highsec industrial capabilities should not be nerfed even though it requires no social interaction, (diplomacy) in fact people are touting that highsec industrial activity should be more rewarding. This is analogous to saying solo play should be more rewarding than group play in an MMO which is not true at all. Once again CCP has acknowledged this when they say people who find corporations (social groups) they like are far more likely to stay in EVE than people who do not find corporations (social groups) they like.

what industrial capabilities do you get being social in low sec?
Jenn aSide
Worthless Carebears
The Initiative.
#708 - 2012-12-21 19:44:43 UTC
ihcn wrote:
Buzzy Warstl wrote:
ihcn wrote:
La Nariz wrote:
E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play.

Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game.

If you want to play a single player game, why not play X3 or something?

If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.

If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.

Perhaps you just don't understand how the rules work in highsec well enough?

Or perhaps you think that too many people you would like to be easy targets do understand the rules?

It boggles my mind how much of a non-sequitur this post is. Is english not your first language?


It's not the English, it's the uneducated thinking behind it lol.
La Nariz
Aliastra
Gallente Federation
#709 - 2012-12-21 19:46:46 UTC  |  Edited by: La Nariz
Elrich Kouvo wrote:

what industrial capabilities do you get being social in low sec?


Whatever you negotiate for, competition free asteroid belts, a captive market of folks, unmolested POCOS that you could use to collect taxes from the locals, suppliers for a capital ship production line, defense, free travel, etc. This is where emergent game play happens and content is created for players.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Jenn aSide
Worthless Carebears
The Initiative.
#710 - 2012-12-21 19:49:58 UTC
Buzzy Warstl wrote:

I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?


YES!

Why is that a hard concept to grasp? In a game about people and conflict, the people who are better at making friends and fighting people when, the people who are worse at those things lose.

This is the natural order of any game, if you can't grasp the strategies and mechanics of chess, you should lose every chess match you attempt. If you hand/eye coordination sucks, you should lose every ping pong game you play etc etc.

So you think you should be able to suck at the core things a sandbox MMO requires and still get the same rewards as people who don't suck at it? What kind of communist land do you come from?
Dave Stark
#711 - 2012-12-21 19:55:57 UTC
Jenn aSide wrote:
What kind of communist land do you come from?


he's probably a wow player.
Vaerah Vahrokha
Vahrokh Consulting
#712 - 2012-12-21 20:01:05 UTC  |  Edited by: Vaerah Vahrokha
La Nariz wrote:

1. Anecdotal evidence is not evidence anyone can tell you that try again. A good example of why you are wrong, look at WoW its economy is not healthy and it has far more subscriptions than EVE does. I'll go find sources for you as soon as you stop acting like a :foxnews: reporter spouting talking points.

2. Anecdotal evidence is not evidence anyone can tell you that try again.

3. You missed the point entirely, your point was that "ebil goonies have an agenda against the health of EVE" my counter point is that we have found plenty of malignant things and attempted to bring them to the light.

4. You do not have a grasp of what happened here either. Aryth and co. warned CCP that there was a problem with FW. CCP implemented it with the problem they discovered. Aryth and co. exploited the problem, showed CCP a mountain of evidence that they should have listened and fixed it before it was implemented. Aryth and co. were punished for pulling off a scam using the current game mechanics and were punished even though they were ignored when they had spoken to CCP about the problem before it was introduced. So any "laughing" you care to whine about is as warranted as laughing at a person who touches a non-lethal electric fence after you have told them not to and what will happen if they do.

5. This is a wonderful red herring you placed what is the difference in risk between a WH and a highsec system? What is the reward for the industrialist in a highsec system and a WH? I can answer that for you, the highsec industrialist is rewarded far more than the WH industrialist. I can spot the problem for you as well. The WH industrialist has more risk yet less reward than the highsec industrialist.

6. This is some ideal of yours that is also another red herring, try again this time with empirical evidence.

E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play.


1) WoW is not even a PvP game nor has the structural facilities to be considered a market and player driven economy.
Try comparing with something PvP and with actual mostly player crafted stuff like GW2 or DFO or Entropia.

2) A lone player can reliably crush ANY market he wants except Tritanium, Pyerite and Nitrogen Isotopes and a couple of big huge "beasts". Call it "aneddoctal", I don't mind.

3) Typical case of putting your head under the sand and sing "tralalah". I don't EVER call "evil goonie", I consider them a large alliance doing their interests. Which is really FINE, as long as they don't dress up their interests with forum e-ideology.

4) Here's all the grasp needed: "Aryth and co. exploited the problem". Which I don't even find to be expecially bad, since CCP are notorious for being completely oblivious to feedback. But that in my dictionary that does not mean they are the saints you try painting them to be. Of course you conveniently skipped the second part about me having found a second flaw and NOT having exploited it... and CCP fixed it without me doing any fireworks, proclaim threads and so on.

5) It's not about red herrings, it's about WHs missing *stations*, where the hell do you want to stick your awesomesauce 10000000 slots station in a WH? All you (and I) can hope is to get buffed POSes structures for industry but WH dwellers just won't get as many slots as any other sec, it's just the nature of zero civilization / zero facilities WHs.

6) I have ideals of mine... and guess what I tell them. Also please notice how a sandbox is neutral by nature, it cannot favor one golden path else it becomes a WoW clone, with canned progression, magic bullets and whatever crap.

7) Aka 6 edit: I have, but you unsurprisingly keep not wanting seeing them so it's useless to repeat them.

By the way the other areas *don't* require social interaction, but they greatly benefit off it. Hi sec does not require social interaction, it less greatly benefits off it. Whereas the "future" for an other area player is uncapped and unlimited, an hi sec player will not be able to even compare with that.
Other PvP games too reward social interaction but don't require it. The prize is in the results of social interaction itself. A soloer may create his "skillpro" videos killing 1..2..3 other guys, a big corp can deal with hundreds.
If you were in hi sec you'd NEVER become a super-alliance, you'd NEVER monopolize markets, you'd NEVER have your own empire vs a similar null sec based alliance.

Finally, prove me how solo gameplay is more rewarding than group play. The very fact you exist and are the strongest in game (and not a soloer) is the living proof that by socializing you can beat everyone and everything. That is, being social brings in such huge rewards that you beat everyone and everything *despite* missing very needed industry facilities, slots and whatever.
Vaerah Vahrokha
Vahrokh Consulting
#713 - 2012-12-21 20:03:02 UTC  |  Edited by: Vaerah Vahrokha
La Nariz wrote:
Vaerah Vahrokha wrote:

1. A 2 months old character can do L4 missions, training labs and mass industry takes less than that.
In a long term game like EvE, 2 months old is a newborn baby.

2. I did not invent high sec though, if you bothered reading my other posts you'd know my public stance is that high sec should not exist. Because I know that hi sec *can* convince people to never leave it.
But CCP put in hi sec and no nerfing will convince those those who WILL stay in hi sec to move out.
Imo the only viable hi sec nerf is to remove it and it would cost TONS of subscriptions so I can see why CCP does not do that.

3. Citation needed, and won't be found.


1. This is again a red herring, a 2 month old newbie can train whatever skills they want yet they will not have the resources to run anything massive like what goes on in highsec today.

2. I've read your posts and you have yet to produce a cogent argument in favor of highsec. All you've really done is try to advance your "agenda."

3. Goonspiricy post found: https://forums.eveonline.com/default.aspx?g=posts&m=2351854#post2351854

Don't ask for citations you may not like, that also make you look less credible.

E: For preservation's sake: http://eve-search.com/thread/183455-1/page/23#661


1. Lol.

2. My argument in favor of hi sec? It's to remove it completely, wow that's big, eh? But no, I can also understand why CCP would not do that and then a compromise solution had to be found by them, and thus hi sec was born.

Edit: the whole blah blah endless arguments seems to be based on:

a) A non argument. Everybody is OK at null sec getting all the industry, slots, research, you name it.
b) Getting more income per hour (because THAT is what drives you to play EvE, right? Roll) than any other security status *yet not enough for your taste*. I.e. you value the risk you take deserves even more than the already existing advantage in ISK per hour. Now, that's for CCP to decide and if you want to impair every other EvE area with your elbowing then you can just expect the other EvE areas to react unkindly.


3. Ah ah ah you really believe I go edit past posts? Tells more about you than me.
That post is all but "goonspiracy", where does it say "goonies are evil" and whatsnot? It says you are a lobby. Pure and simple.

You are just doing YOUR agenda like I am doing MINE. End of.

Edit I am actually baffled seeing the huge mammoth actually giving a fu*k about the small flea (me), just go on and do your thing and ignore me, no?
La Nariz
Aliastra
Gallente Federation
#714 - 2012-12-21 20:31:48 UTC
Vaerah Vahrokha wrote:

1) WoW is not even a PvP game nor has the structural facilities to be considered a market and player driven economy.
Try comparing with something PvP and with actual mostly player crafted stuff like GW2 or DFO or Entropia.

2) A lone player can reliably crush ANY market I want except Tritanium, Pyerite and Nitrogen Isotopes and a couple of big huge "beasts". Call it "aneddoctal", I don't mind.

3) Typical case of putting your head under the sand and sing "tralalah". I don't EVER call "evil goonie", I consider them a large alliance doing their interests. Which is really FINE, as long as they don't dress up their interests with forum e-ideology.

4) Here's all the grasp needed: "Aryth and co. exploited the problem". Which I don't even find to be expecially bad, since CCP are notorious for being completely oblivious to feedback. But that in my dictionary that does not mean they are the saints you try painting them to be. Of course you conveniently skipped the second part about me having found a second flaw and NOT having exploited it... and CCP fixed it without me doing any fireworks, proclaim threads and so on.

5) It's not about red herrings, it's about WHs missing *stations*, where the hell do you want to stick your awesomesauce 10000000 slots station in a WH? All you (and I) can hope is to get buffed POSes structures for industry but WH dwellers just won't get as many slots as any other sec, it's just the nature of zero civilization / zero facilities WHs.

6) I have ideals of mine... and guess what I tell them. Also please notice how a sandbox is neutral by nature, it cannot favor one golden path else it becomes a WoW clone, with canned progression, magic bullets and whatever crap.

7) Aka 6 edit: I have, but you unsurprisingly keep not wanting seeing them so it's useless to repeat them.

8. By the way the other areas *don't* require social interaction, but they greatly benefit off it. Hi sec does not require social interaction, it less greatly benefits off it. Whereas the "future" for an other area player is uncapped and unlimited, an hi sec player will not be able to even compare with that.
Other PvP games too reward social interaction but don't require it. The prize is in the social interaction itself. A soloer may create his "skillpro" videos killing 1..2..3 other guys, a big corp can deal with hundreds.
If you were in hi sec you'd NEVER become a super-alliance, you'd NEVER monopolize markets, you'd NEVER have your own empire vs a similar null sec based alliance.

9. Finally, prove me how solo gameplay is more rewarding than group play. The very fact you exist and are the strongest in game (and not a soloer) is the living proof that by socializing you can beat everyone and everything.


1. World of Warcraft is a pvp game it has PVP servers and a "functioning" auction house. It's economy is player driven, it has massive amounts of subs and its economy is in shambles.

2. I will call it anecdotal till you can show me some proof instead of shouting talking points, :foxnews:. Take a look at the Gallente Ice interdiction and take a look at OTEC, both of those required massive amounts of effort and massive amounts of players to manipulate those markets. Hmm now doesn't this make your argument just a tad weaker.

3. http://eve-search.com/thread/183455-1/page/23#661

4. Never said we were saints, nothing you said here corrects your misrepresentation of the events.

5. I agree the moving of services in general from stations to POS with the POS revamp would be ideal as it solves a lot of problems. The rest of that is just a red herring and does not address this threads topic, the risk/reward balance of highsec vs other sec status areas.

6. Still no empirical evidence.

7. Its hard for me to see what is not there I am not a psychic.

8. This is such a load of crap I hope you brushed your teeth after that came out of your mouth. WH requires social interaction. Sov 0.0 requires social interaction. NPC 0.0 requires social interaction. Lowsec is the only one you MAY be able to get away with no social interaction.

9. Easy an AFK miner in highsec will make more isk/hr than an ATK miner in nullsec. Solo play out doing group play.

You contradict yourself:

"If you were in hi sec you'd NEVER become a super-alliance, you'd NEVER monopolize markets, you'd NEVER have your own empire vs a similar null sec based alliance."


"A lone player can reliably crush ANY market I want except Tritanium, Pyerite and Nitrogen Isotopes and a couple of big huge "beasts". Call it "aneddoctal", I don't mind."

Which is it? Either a single player can crash/monopolize/do bad things to markets or a single player cannot crash/monopolize/do bad things to markets.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

La Nariz
Aliastra
Gallente Federation
#715 - 2012-12-21 20:48:20 UTC
Vaerah Vahrokha wrote:
:words: CCP forums aren't letting me post the entirety of your post for some reason


1. Insults and no substance, you've got nothing.

2. You are involved in what Malcanis has dubbed "the big lie" in favor of highsec. You can try all the "but, but, but,.... I'm not X" all you like but it will not work.

3. Considering you've donned the tinfoil I fully expect you to edit your posts and maybe even proceede to have a meltdown like Krixtal Icefluxor did. The only agenda I advance is that I risk:reward balanced.

4. Income per hour is currently the only useful reward measurement we can make so yes reducing income per hour for highsec is what is called for. There are many solutions to this, the one I am fond of is reducing bounties and mission payouts yet increasing LP payouts. This ties their income more to the market like industrialists while making nullsec an attractive option.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Gillia Winddancer
Aliastra
Gallente Federation
#716 - 2012-12-21 21:18:06 UTC
First of all, can we all agree on that (whilst perhaps not healthy inflation wise and all) amassing a fortune ad infinitum is a valid goal to strive for just like any other goal in EVE whether it is taking over the whole damn galaxy or becoming the biggest badass trader that can crash whatever market he or she merely looks at or an outlaw whose sole wish is to pod every single other player that exists in EVE?

Cause that is, you know, what I thought the whole point of EVE was to begin with.

The problems is HOW these things are done, not that they ARE done.

Certain suggestions are thus simply invalid, such as radically boosting rewards here and there for the simple fact that it would upset the market in a way which you don't want to upset. Altering production in high-sec versus low-sec or re-distributing resources, yes, that is all fine and dandy but this in itself will hardly incite players to go to the more exciting systems. As for increasing ISK rewards, no, just NO. More inflow of ISK is the last thing EVE needs right now.

At the same time you simply cannot force people to go to whatever security system people now want to populate. Forcing people never works.

In the case of low- and null-sec you are thus only left with a single remaining option and that is to incite players and convince them that they have a FAIR chance in low- and null-sec IF they play smart. Again, without increasing isk rewards in low- and null-sec, because again, we don't want to pump more ISK into the game already.

This does mean that this remaining option only have a single path to follow whether people like it or not and that is changing the fundamental gameplay of EVE in certain aspects. This in turn will mean that the biggest alliances and corps etc will have to accept that their power will have to be altered in certain aspects. And that they will have to work a bit harder in order to retain what they have.

Yeah, there will probably be players who will not go to low- and nullsec no matter what happens. As some may or may not know, I personally feel that high-sec is too secure and that I would love to see criminals given much more freedom - at the expense of certain REASONABLE high-sec freedoms of their own because consequences must still exist - that is the whole point of being a criminal after all. You basically choose a different set of rules to abide and play by in this sandbox. And if this was to scare off high-sec players from EVE then sorry, then EVE simply wasn't the game for them, just as much as WoW or many of the other main-stream MMO's aren't the games for me.

Sorry but there is no escaping this. You people can diddle around this issue for all eternity for all I care, but this one fact will never change. I simply wonder whether CCP understands this or not. I am absolutely convinced that it is possible to have a reasonable and acceptable risk:reward balance for every kind of player but that can only be achieved by altering the fundamental gameplay mechanics itself.
Buzzy Warstl
Quantum Flux Foundry
#717 - 2012-12-21 23:20:17 UTC
Jenn aSide wrote:
Buzzy Warstl wrote:

I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?


YES!

Why is that a hard concept to grasp? In a game about people and conflict, the people who are better at making friends and fighting people when, the people who are worse at those things lose.

This is the natural order of any game, if you can't grasp the strategies and mechanics of chess, you should lose every chess match you attempt. If you hand/eye coordination sucks, you should lose every ping pong game you play etc etc.

So you think you should be able to suck at the core things a sandbox MMO requires and still get the same rewards as people who don't suck at it? What kind of communist land do you come from?

Except I don't suck at them.

You leap hard at conclusions, especially if they favor your prejudices.

The point of a sandbox MMO is there is no right answer, if there is a single play style or ship that inevitably leads to victory guess what happens?

Nerfbat to the knees.

Sure, excelling at diplomacy and being able to gather large groups together gets you fine rewards, but guess what?

You aren't reaping them either.

Good luck with that.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#718 - 2012-12-21 23:25:22 UTC
Gillia Winddancer wrote:

At the same time you simply cannot force people to go to whatever security system people now want to populate. Forcing people never works.


Oh, but it does work.

But this is not really about forcing dedicated highsec players into nullsec. This is about getting nullsec players to move their highsec alts to nullsec, rather then just leaving a PvP character who only logs in to "blob". that is the dirty secret behind why nullsec is so empty, and the small gang PvP'ers cry that they can't find anything but a few ratters to try and shoot at.

I also believe that being a sandbox game should mean that any style of game play should be possible.

But when one looks at the comparative advantage of the security regions, highsec wins on way too many counts. A good chunk of that 70% or so players in highsec are the alts of nullsec players. Missions are infinitely available. It has the best industry infrastructure. Most of the ore is on par with nullsec in terms of isk/hr. And add relative safety to all that, thanks to Concord. This means that, while any style of play is possible, it is often most rewarding in highsec for many reasons. Less loss, better o

CCP has made so many facets of highsec both good and easy that is does in effect "force" players to go there and stay there.
Gillia Winddancer
Aliastra
Gallente Federation
#719 - 2012-12-21 23:50:07 UTC  |  Edited by: Gillia Winddancer
Shepard Wong Ogeko wrote:
Gillia Winddancer wrote:

At the same time you simply cannot force people to go to whatever security system people now want to populate. Forcing people never works.


Oh, but it does work.

But this is not really about forcing dedicated highsec players into nullsec. This is about getting nullsec players to move their highsec alts to nullsec, rather then just leaving a PvP character who only logs in to "blob". that is the dirty secret behind why nullsec is so empty, and the small gang PvP'ers cry that they can't find anything but a few ratters to try and shoot at.

I also believe that being a sandbox game should mean that any style of game play should be possible.

But when one looks at the comparative advantage of the security regions, highsec wins on way too many counts. A good chunk of that 70% or so players in highsec are the alts of nullsec players. Missions are infinitely available. It has the best industry infrastructure. Most of the ore is on par with nullsec in terms of isk/hr. And add relative safety to all that, thanks to Concord. This means that, while any style of play is possible, it is often most rewarding in highsec for many reasons. Less loss, better o

CCP has made so many facets of highsec both good and easy that is does in effect "force" players to go there and stay there.


There is a distinct difference between forcing people to leave high-sec and making it less worthwhile to stay in high-sec - alt or not. Though frankly I would prefer to eliminate the alt factor entirely for now. Whilst alts are a secondary issue in EVE they are still an issue although I'll just leave it as an "to each his own" case.

As for missions, resources, production etc etc, all of that can be scrambled about and rebalanced. Anything goes as long as no new isk sinks are introduced.

When it comes to production though you have to remember that it is quite logical that high-sec will have superior production etc etc. High-sec is supposed to be more developed and established whilst lacking resources due to it all being used up. This makes sense. Heck in any serious sci-fi it is always like this. A majority of resources are extracted somewhere out there and shipped towards the central where all production etc occurs. As far as I can tell EVE follows the same general formula.

Herein lies the big challenge. If this logic is to remain intact you have to find a way to introduce aspects which makes the outer rim systems unique when it comes to industry. Not sure if making it a PoS unique feature would help as you can still have PoS's in high-sec as well, right?

The only alternative is to rewrite the formula and reverse it, making high-sec less efficient than null-sec production. It wouldn't make any logical sense whatsoever but it would probably solve the production problem.
Buzzy Warstl
Quantum Flux Foundry
#720 - 2012-12-22 00:12:41 UTC
Shepard Wong Ogeko wrote:

But this is not really about forcing dedicated highsec players into nullsec. This is about getting nullsec players to move their highsec alts to nullsec, rather then just leaving a PvP character who only logs in to "blob". that is the dirty secret behind why nullsec is so empty, and the small gang PvP'ers cry that they can't find anything but a few ratters to try and shoot at.

I also believe that being a sandbox game should mean that any style of game play should be possible.

But when one looks at the comparative advantage of the security regions, highsec wins on way too many counts. A good chunk of that 70% or so players in highsec are the alts of nullsec players. Missions are infinitely available. It has the best industry infrastructure. Most of the ore is on par with nullsec in terms of isk/hr. And add relative safety to all that, thanks to Concord. This means that, while any style of play is possible, it is often most rewarding in highsec for many reasons. Less loss, better o

CCP has made so many facets of highsec both good and easy that is does in effect "force" players to go there and stay there.

So, is this about highsec being too good then, or is it about the rewards of nullsec not being distributed in a way that allows everyone supporting a nullsec adventure to live there effectively?

Because the problem you claim here, nullsec players having money-making alts in highsec, is one that exists for every version of highsec that has playable content at all.

The existence of Jita is sufficient, if highsec were only the 3 jumps around Jita, nullsec players would *still* have their money-making alts there playing the Jita market and taking advantage of what little other profit was left in those few systems.

The problem isn't that highsec is too good, the problem is that nullsec doesn't scale to allow enough players to enjoy the content there.

It *could* be fixed, with strong but narrow sovereignty and scalable content in nullsec, but we are a long way from that point and I don't think CCP is planning on moving the game in that direction.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs