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You CANT Nerf HighSec!

First post First post First post
Author
Ben Yahtzee Croshaw
Doomheim
#661 - 2012-12-21 02:18:39 UTC
Natsett Amuinn wrote:
Buzzy Warstl wrote:
James Amril-Kesh wrote:
La Nariz wrote:
Vaerah Vahrokha wrote:

A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.


Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears:

I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas.

But nullseccers all say highsec needs to be nerfed. THEY ALL LIVE IN NULLSEC! CONSPIRACY!

Common interests do not a conspiracy make.

On the other hand, I'd say most of the nullsec posters have no idea what it's like for a new player who doesn't have a community ready for them in the game.

A lot of people come to EvE with no community, no preparation, just a noob ship and Aura.

At least Aura has gotten better at explaining things over time, but she doesn't have a way to hook players up with others that they have things in common with, and the recruiting channel is a joke.

I know very well what it's like as a new player coming to EVE.

I've played far longer in high sec then I have null. I was sponsored into GoonWaffe, I didn't come here forom the SA forums and start out in null.

I have played in high sec far, far longer then I have in null. My opinion is based on having been a high sec industrialist and then moving to null.

This is not a goonwaffe agenda. I'm not told to come here and post about this stuff. I do it because I actually enjoy the game, and after having experienced both sides of EVE, this is the conclusion I've come to.

It's ok for high sec to be on par, even slightly better at industry than null sec. You shoud have to be in a player corp working out of player owned structures though. After having spent the last year in null sec I've come to the realization that you can just stay in the NPC corps in high sec as a regular industrialist. Unless you want to actually do stuff like super cap, titan, and booster production, you don't ever have leave the NPC corp.




So now that you are no longer in a NPC corp; nerfing industrialist still in NPC corps into oblivion is a go??
ihcn
Life. Universe. Everything.
#662 - 2012-12-21 02:28:31 UTC
Taria Katelo wrote:
didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. now to your TL;DR. if you give stats, at least post from where you made them up. because 71% of players in highsec can just as well mean that most people just have their alts stationed in highsec.

and just because many ppl live in highsec it doesnt mean that something is wrong with highsec. you maybe should think the other way around. if there are so few ppl in nullsec although there are a ton of systems, then maybe something is wrong with nullsec. like being able to control huge a amount of systems just with supers while noone has to even live there. power projection in 0.0 is the problem.

You and people like you are a cancer on this game.

Go play some brainless console shooter or something and leave EVE to the people who want to play EVE and not the hisec baby game.
Elrich Kouvo
Doomheim
#663 - 2012-12-21 02:59:05 UTC
ihcn wrote:
Taria Katelo wrote:
didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. now to your TL;DR. if you give stats, at least post from where you made them up. because 71% of players in highsec can just as well mean that most people just have their alts stationed in highsec.

and just because many ppl live in highsec it doesnt mean that something is wrong with highsec. you maybe should think the other way around. if there are so few ppl in nullsec although there are a ton of systems, then maybe something is wrong with nullsec. like being able to control huge a amount of systems just with supers while noone has to even live there. power projection in 0.0 is the problem.

You and people like you are a cancer on this game.

Go play some brainless console shooter or something and leave EVE to the people who want to play EVE and not the hisec baby game.


Chill man. High sec is still eve. There is more to do in null sec than high sec. I suggest you go to null sec and enjoy it.
Buzzy Warstl
Quantum Flux Foundry
#664 - 2012-12-21 04:37:33 UTC
Varius Xeral wrote:
Buzzy Warstl wrote:
Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them?


Wait, I thought we were saving new players?

Now we're saving players who need solo content in an MMO AND need that content to be competitive with group content?

Just let us know when the goalposts are gonna stop so we can begin then.

You thought what you wanted to think. I said nothing about new players, just about players that didn't come into the game without a pre-existing social arrangement.

Their money is just as green as yours or mine, and if they are happy shooting rocks or turning plusses into triangles while chatting in NPC corp chat, who is anyone to tell them they are playing the game wrong?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

James Amril-Kesh
Viziam
Amarr Empire
#665 - 2012-12-21 05:02:54 UTC
Buzzy Warstl wrote:
Varius Xeral wrote:
Buzzy Warstl wrote:
Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them?


Wait, I thought we were saving new players?

Now we're saving players who need solo content in an MMO AND need that content to be competitive with group content?

Just let us know when the goalposts are gonna stop so we can begin then.

You thought what you wanted to think. I said nothing about new players, just about players that didn't come into the game without a pre-existing social arrangement.

Their money is just as green as yours or mine, and if they are happy shooting rocks or turning plusses into triangles while chatting in NPC corp chat, who is anyone to tell them they are playing the game wrong?

Nobody's saying they are.

Enjoying the rain today? ;)

Elrich Kouvo
Doomheim
#666 - 2012-12-21 05:44:28 UTC  |  Edited by: Elrich Kouvo
High sec doesn't need a nerf, null just needs to be less tedious and more fun. Add more of he fun stuff like plexes, hidden belts, and rare ores to null sec. I've been out to null sec, and since I wasn't part of a mega corp, I did not find it very appealing at all. There just isn't much to do unless you have a megacorp. The appeal of high sec is that you don't need a megacorp to have fun. The appeal of null sec, is that it is player run and profitable. Heck there are supposed to be pirate factions maybe CCP can do something with those and make more PVE content out there for them So ask CCP to make it so. Low sec needs help though.
Jimmy Gunsmythe
Sebiestor Tribe
#667 - 2012-12-21 06:30:52 UTC
They can, they did, they will continue to do so. Pity.

John Hancock

No More Heroes
Boomer Humor
Snuffed Out
#668 - 2012-12-21 06:59:32 UTC
Elrich Kouvo wrote:
Heck there are supposed to be pirate factions maybe CCP can do something with those and make more PVE content out there for them


Guristas agent in VFK so I can farm crystal sets without going to venal tia Smile

.

Elrich Kouvo
Doomheim
#669 - 2012-12-21 07:07:13 UTC
No More Heroes wrote:
Elrich Kouvo wrote:
Heck there are supposed to be pirate factions maybe CCP can do something with those and make more PVE content out there for them


Guristas agent in VFK so I can farm crystal sets without going to venal tia Smile

What ever makes your little carebear heart happy. But I'm sure an incursion like activity in null would be a welcome break for your drones (the human ones that serve your FCs). And since you dont have to worry about someone to ninja your salvage and such it would be a massive boost to null.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#670 - 2012-12-21 07:34:40 UTC
Elrich Kouvo wrote:
No More Heroes wrote:
Elrich Kouvo wrote:
Heck there are supposed to be pirate factions maybe CCP can do something with those and make more PVE content out there for them


Guristas agent in VFK so I can farm crystal sets without going to venal tia Smile

What ever makes your little carebear heart happy. But I'm sure an incursion like activity in null would be a welcome break for your drones (the human ones that serve your FCs). And since you dont have to worry about someone to ninja your salvage and such it would be a massive boost to null.


No offense, but Incursions and the people who run them are terrible.

When we get Incursions in our space, we tend to just accept that part of our space is broken for a while, and ignore it till it goes away.
Vaerah Vahrokha
Vahrokh Consulting
#671 - 2012-12-21 08:19:27 UTC  |  Edited by: Vaerah Vahrokha
La Nariz wrote:
Vaerah Vahrokha wrote:

A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.


Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears:

I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas.


My agenda is to grow EvE's player base and make its markets liquid. Simple and clear like water.

Edit: "grow player base" means an increased chance at statistically getting suitable people for whatever gameplay you like. It also means letting CCP hire more staff to create more content and more fixes.

I don't hide behind manifestos, I don't sit behind idiosynchrasies (like: the richest and largest alliance calling for buffs that will directly make them even stronger), I don't spam dozens of threads all about impairing somebody else, I don't coordinate 3rd party blogs to instill an ideology on the general playerbase.
Elrich Kouvo
Doomheim
#672 - 2012-12-21 08:30:19 UTC
Vaerah Vahrokha wrote:
La Nariz wrote:
Vaerah Vahrokha wrote:

A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.


Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears:

I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas.


My agenda is to grow EvE's player base and make its markets liquid. Simple and clear like water.

Edit: "grow player base" means an increased chance at statistically getting suitable people for whatever gameplay you like. It also means letting CCP hire more staff to create more content and more fixes.

I don't hide behind manifestos, I don't sit behind idiosynchrasies (like: the richest and largest alliance calling for buffs that will directly make them even stronger), I don't spam dozens of threads all about impairing somebody else, I don't coordinate 3rd party blogs to instill an ideology on the general playerbase.

Thank you for telling the truth. The sad part is that CCP goes right along with it.
Vaerah Vahrokha
Vahrokh Consulting
#673 - 2012-12-21 10:53:33 UTC  |  Edited by: Vaerah Vahrokha
Elrich Kouvo wrote:

Thank you for telling the truth. The sad part is that CCP goes right along with it.


CCP have a line of "keep intervention as small as possible", other companies can afford to continuously "tune" the gameplay, their MMOs are linear and canned and thus they really try to align the players into doing the "obvious path" that "should be followed".

Not so for EvE, it has to give a spectrum of equivalent paths else it'd not be a sandbox game but a canned path game.
I.e. a good example of such freedom would be WHs: you can get fairly large rewards but the real kind of player they are aimed at is: those who like being able to establish an independent, mostly blob and cyno free "small town of yours" experience.

A bad model would be "it's obvious and imposed that you have born in hi sec then you are meant to do this and that and in the end you are meant to end up in null sec.

The kind of player hi sec is aimed at is: "safety" and "casual play".
The kind of player low sec is aimed at is: FW, quick(er) PvP, solo camping / station games, "lone wolf" or "small pack" game play, piracy, ransoming.

Hi sec is not the "newbie playground till they grow up and go play in null".

In fact the reason why back at the time I proposed in assembly hall an EvE with "newbie hi sec islands, rest all null sec" was exactly because I believe there's a sharp distinction between newbies and "hi seccers". Newbies are actually better (less clone / implants and ships costs) to leave hi sec early, those who remain are:

- newbies who end up wanting to stay in hi sec. Despicable or not, that's *their* choice and EvE would not be a sandbox game if there were forcible mechanics kicking them out. The most fair way to make them leave hi sec (as I proposed) would have been to not have hi sec to begin with. But we indeed have it, gotta adapt.

- "crafters", that is non belligerant industrial people whose playstyle comes from ancient MUDs and games where a guy's self created objective is to self create all his things he needs and eventually become a sort of merchant selling their wares to the other players. The dealing with the other players roleplaying a merchant is what makes them MMO players, they'd get horribly bored dumping stuff to NPCs in a single player game with no contract, no interaction nothing.
They are not "risk averse", in the sense that they don't even *imagine* hurting somebody or being hurt-

- traders and other people who need high activity zones like Jita. It's not really a choice of "sec" but a need to be where there is a lot of economy going.

- casual players who can't commit to any long / continued activity. Some times they used to live elsewhere then their RL turned for the worse / busier and now they still want to play EvE but can't be "hard core" any more.

- hi sec PvPers, with their unique characteristics.

- risk averse players who like sci-fi. This category could overlap with some of the above but in the end it's an unique kind of players. On paper, they should not even be in EvE, but the current sci-fi games "offer" is so limited, short lived and of low quality that they stick here anyway. One of their main attributes is their abundant numbers (which has an in game and RL CCP economy effect). Should CCP kick them out of EvE? That's CCP prerogative to judge and decide.
So far, indeed "CCP goes right along with them".
The Lady Nighthawk
Ministry of War
Amarr Empire
#674 - 2012-12-21 13:15:38 UTC
Pure, utter rubbish
Buzzy Warstl
Quantum Flux Foundry
#675 - 2012-12-21 13:18:22 UTC
James Amril-Kesh wrote:
Buzzy Warstl wrote:
Varius Xeral wrote:
Buzzy Warstl wrote:
Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them?


Wait, I thought we were saving new players?

Now we're saving players who need solo content in an MMO AND need that content to be competitive with group content?

Just let us know when the goalposts are gonna stop so we can begin then.

You thought what you wanted to think. I said nothing about new players, just about players that didn't come into the game without a pre-existing social arrangement.

Their money is just as green as yours or mine, and if they are happy shooting rocks or turning plusses into triangles while chatting in NPC corp chat, who is anyone to tell them they are playing the game wrong?

Nobody's saying they are.

Actually, by saying the rewards for doing so are too great, when they are really just baseline gameplay, you are.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Gillia Winddancer
Aliastra
Gallente Federation
#676 - 2012-12-21 13:22:22 UTC
LHA Tarawa wrote:
Jenn aSide wrote:

Can you provide proof that people will drop the game, or is that just uninformed opinion?

As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?

(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)


My proof is:

1) The large number of toons that live in high sec. If they had a desire to leave high sec, a large number of them would have.

2) Having seen several high sec corps destruct upon attempting to leave high sec, as all the players that are happy with high sec bail the corp when the leadership decides it is time to "grow beyond high sec".

3) Being a high sec carebear, I've had many a conversation with other high sec carebears like me that all echo pretty much the same opinion that they'd quit before moving out of high sec.

4) Monocle Gate happened at the same time as the Russian invasion of NC and GoonDoucheFleet increasing their grip on null guests and renters. Many a drop happened at that time, and I'm not so sure it is possible to isolate the two incidents. I dropped at that time, not because of monocle gate, but because of goons.

5) CCP's reaction to burn high sec. The tank buff on barges along with other changes shows me that CCP is concerned with the high sec carebears happiness.

6) CCP's refusal to kowtow to the "nerf high sec" calls shows me they realize that their revenue is HIGHLY effected by the happiness of us high sec carebears.



What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?




Do you think that at least some of the high-sec players would leave if they had an acceptable chance of exploiting low/null despite not being as PvP-prone?
Jenn aSide
Worthless Carebears
The Initiative.
#677 - 2012-12-21 13:32:34 UTC
Buzzy Warstl wrote:
So, Jenn, since you are the font of all knowledge worth knowing about EvE, how many people then moved to lowsec or nullsec because of those nerfs?


CCP never told us.

And who cares. Why does this move to null sec stuff keep popping up, why do people like yo cling to it like they do the "play style" crap.

No on (well, almost no one) really cares where anyone plays.
Vaerah Vahrokha
Vahrokh Consulting
#678 - 2012-12-21 13:34:57 UTC
Gillia Winddancer wrote:
Do you think that at least some of the high-sec players would leave if they had an acceptable chance of exploiting low/null despite not being as PvP-prone?


It's unlikely, hi sec players as I posted above come in several flavours.

Some require intense markets / other activities, others just lack the time to deal with null sec, others are risk averse.

1) Risk averse won't come, period.

2) Those who have little RL time for EvE (I think they are a large part) can't log in, find their station camped and call for help, wait for 20-30 minutes etc. etc. They want to log in and play, because the baby / husband / dinner / work are all over them.

So, if you give them same or even better things than in hi sec, they still are unable to overcome their RL commitments, they can't tell the friend mid way in JF to come back again 2 hour laters because a client has an issue and they must run to him fast. They can't tell their friends "sorry got to go, I'll log my Rorqual pilot again in 4 hours, in the mean time deal with it".

3) Traders have to stick to Jita / Amarr etc. Hi sec PvPers are probably casual gankers (same time constraints as above) or sociable yet with short time so they want to go a war targets shooting quick or only have 30 minutes to form a miner gank party and similar.

Basically, there could be some undecided guys who would definitely be pushed into moving out, the 1) won't (and they are frankly useless in low / null anyway) and 2) + 3) can't really move anyway.
Gillia Winddancer
Aliastra
Gallente Federation
#679 - 2012-12-21 13:51:30 UTC
Vaerah Vahrokha wrote:
Gillia Winddancer wrote:
Do you think that at least some of the high-sec players would leave if they had an acceptable chance of exploiting low/null despite not being as PvP-prone?


It's unlikely, hi sec players as I posted above come in several flavours.

Some require intense markets / other activities, others just lack the time to deal with null sec, others are risk averse.

1) Risk averse won't come, period.

2) Those who have little RL time for EvE (I think they are a large part) can't log in, find their station camped and call for help, wait for 20-30 minutes etc. etc. They want to log in and play, because the baby / husband / dinner / work are all over them.

So, if you give them same or even better things than in hi sec, they still are unable to overcome their RL commitments, they can't tell the friend mid way in JF to come back again 2 hour laters because a client has an issue and they must run to him fast. They can't tell their friends "sorry got to go, I'll log my Rorqual pilot again in 4 hours, in the mean time deal with it".

3) Traders have to stick to Jita / Amarr etc. Hi sec PvPers are probably casual gankers (same time constraints as above) or sociable yet with short time so they want to go a war targets shooting quick or only have 30 minutes to form a miner gank party and similar.

Basically, there could be some undecided guys who would definitely be pushed into moving out, the 1) won't (and they are frankly useless in low / null anyway) and 2) + 3) can't really move anyway.


No offence but as far as I am concerned RL/time constraints is no excuse and should not be taken into account. Besides, EVE is harsh and that is all there is to it. If people don't like that then they are simply playing the wrong game, because that is one of EVE's trademarks to begin with. If industrialists want to have a more permanent presence in low/null then yes, they should bloody well have some firepower.

However, within this harsh reality there are still ways of evening out the playing field without sacrificing the PvP bloodthirst at the same time. Cause one of the problems EVE is having is that despite having firepower, it is rather meaningless if the other side can come with 10x as much - which has resulted in what people today call "blob warfare".

Coming in numbers is of course a valid and obvious tactic but it should also come with disadvantages. Being in small numbers should also have it's advantages. None of that exists today though.

And some of the said advantages that small numbers SHOULD have could also be projected on solo/small group industrialists - the main one being the ability to stay hidden and only be detected if someone puts a reasonable amount of time and effort into finding others.

Once again, Instant Information. This evil mantra will be repeated over and over and over again by me.
Buzzy Warstl
Quantum Flux Foundry
#680 - 2012-12-21 13:55:48 UTC
Jenn aSide wrote:
Buzzy Warstl wrote:
So, Jenn, since you are the font of all knowledge worth knowing about EvE, how many people then moved to lowsec or nullsec because of those nerfs?


CCP never told us.

And who cares. Why does this move to null sec stuff keep popping up, why do people like yo cling to it like they do the "play style" crap.

No on (well, almost no one) really cares where anyone plays.

Then why care about what they can do there?

What's important is what you can do relative to the people you are competing with most directly.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs