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Dev Blog: The Fiction Portal Is Exploding

First post First post
Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#41 - 2012-12-18 13:05:14 UTC  |  Edited by: Veshta Yoshida
You FOOLS, traitorous SWINE .. oh how I loathe you!

Having whined and moaned about CCP's choice to remove the RPG suffix to the game genre heading, this reinvigoration of the lore is FORCING me to spend Christmas reading all that new stuff .. BASTARDS! Big smile

Very happy though. The new onus to lore will in the long-term do Eve more good than all the rebalancing efforts in the world ever could.

/me tips hat/bonnet.
Sephira Galamore
Inner Beard Society
Kvitravn.
#42 - 2012-12-18 14:24:04 UTC
Awesome read so far! Special thanks to ISD Mercury :D


Uhm, and.. I'll just leave this here :p
"for better of for worse" ( http://wiki.eveonline.com/en/wiki/Luminate_Era_of_the_Gallente_Federation#Elite_Purges )
Dex Nederland
Lai Dai Infinity Systems
The Fourth District
#43 - 2012-12-18 15:34:07 UTC
ISD Vance Siterman wrote:
I wrote the bulk of the Gallente and Caldari content, so I can answer your questions about those in particular.


In writing the articles, did you have additional documentation to pull from beyond the chronicles, news articles, etc?
Paukinra
Corporation Organising Corodinated Killing
#44 - 2012-12-18 16:23:46 UTC
Very nice. I'm a big fan of this game's fluff hope to see more of it around
Chip Assaultshakr
Ministry of Bureaucracy
#45 - 2012-12-18 16:31:55 UTC
does it end with 'then the universe shut down again'
ISD Vance Siterman
#46 - 2012-12-18 18:27:32 UTC
Dex Nederland wrote:
In writing the articles, did you have additional documentation to pull from beyond the chronicles, news articles, etc?


In the sense there is significant back-and-forth between Mercury writers and CCP, yes. The objective was to expand upon existing PF in chronicles and articles etc, by filling out the blanks and answering questions (with even more questions!), all without deviating from the core themes of the EVE IP. You can rest assured that anything in-house that is "secret" regarding back story is probably published in the new articles somewhere, at least with the Amarr and Gallente Smile
Utremi Fasolasi
La Dolce Vita
#47 - 2012-12-18 19:16:49 UTC
Can we have a marker at the warp in of one of the temperate planets in Aclan that ties into the story about the environmental disaster there, and other lore tie ins in game? these little things help bring it alive.

Also, Mannar seems to have no presence in game other than the planet itself. Contrast to the Krusual, Thukker, and other non player bloodlines in the game. They need some love.
Che Biko
Alexylva Paradox
#48 - 2012-12-19 01:07:36 UTC  |  Edited by: Che Biko
/me loves mercury.Big smile
I just wish they could have done something about the immersion diminishing aspects of certain expansions and features, like the non-sensical mining turret bonus on the new barges/exhumers. UghI guess CCP removed the RPG suffix for a reason.

And I also hear complaints about the silent move of In Character and roleplayed news articles to a different category, as far as I can tell there's no RSS feed for it (or very hard to find), and the ingame billboards and news ticker in the CQ are also not up to date (presumably) because of this. Some people interested in following that stuff did not know about the more recent IC World news articles until I mentioned them.Sad
ArrowParts of the news page have been gathering dust for years now, and that looks rather unprofessional. Please do something with the neglected sections or archive and remove them.

Jeez, I look like I'm ungrateful now. Really I'm not, I love new lore, and Mercury and the IC can probably do little about these things, but there are some things that I think really and finally need to be looked at, so the IC can shine all the better. So, ISDs, go poke some devs about this.P

Anyway, how many words/month would a Mercury volunteer need to produce? And can volunteers write on the topics they prefer, or are they assigned to projectsQuestion
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#49 - 2012-12-19 02:16:02 UTC
This is so great!

Serious congratulations are in order to Mercury and the CCP Story team - your work makes this place a living, breathing universe.

Now all I need is a plushie Fedo Big smile

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

ISD Sharae Kalani
ISD MERCURY
ISD Alliance
#50 - 2012-12-19 04:30:33 UTC
Che Biko wrote:
I just wish they could have done something about the immersion diminishing aspects of certain expansions and features, like the non-sensical mining turret bonus on the new barges/exhumers. Ugh I guess CCP removed the RPG suffix for a reason.

I like to think of changes to ship design/bonuses/slot layout similar to changes in automobile design in the real world. A car might have the same name for years and years, but successive generations aren't static. Think of how the Ford Mustang looked and what features it came with in 1964 vs 1974, 1984, 1994, 2004...

Some expansions like, say, Tyrannis could be explained away by blaming the sudden access to PI resources on cluster-wide bureaucracy. Baseliners fear and revere capsuleers but (generally speaking) governments are loathe to relax policy on anything that might hurt their tax dollar or local big business. Suddenly opening up planetary resources to capsuleers might just be the culmination of decades of red tape being cleared away. And no one empire is going to be left out if all the other ones are doing it! (This is just off the top of my head though, and not an official explanation of anything. :p)

Che Biko wrote:
And I also hear complaints about the silent move of In Character and roleplayed news articles to a different category, as far as I can tell there's no RSS feed for it (or very hard to find)

The existing RSS feeds haven't had articles published to them since July or so, but I don't know why. Not sure we can really do anything about it (nor the outdated areas of the news pages) but it's good to know people are looking for that content. Perhaps an actual CCPer will take note and pass this up the food chain. :)

Che Biko wrote:
Anyway, how many words/month would a Mercury volunteer need to produce? And can a volunteers write on the topics they prefer, or are they assigned to projects

No one looks over your shoulder to count how many words you've done in a given month. This is a volunteer position, after all. But having said that, there is of course a certain expectation of activity and accountability.

Some of us have particular areas of interest, while others might be interested in anything and everything they can get their hands on.

Two examples: For the wiki project, we compiled a huge list of topics; we've since had the freedom to individually claim the ones we wanted to write on first, and after those were done, claim more, and so on. Team members with overlapping interests have collaborated. For other things, CCP might ask us to contribute to a specific topic/assignment regardless of our individual areas interest, or at the least, assist others on the team with developing their ideas. Depending on the nature of a project, we may or may not have a hard deadline to meet.

It's quite fluid, actually. :)
CCP Spitfire
C C P
C C P Alliance
#51 - 2012-12-19 10:28:17 UTC
As a former Mercurian I approve of this blog. Big smile Congratulations to everyone involved, keep up the great work!

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Publius Valerius
AirGuard
LowSechnaya Sholupen
#52 - 2012-12-19 15:36:39 UTC
Just driving by and bomb altot of people with "+1 likes"Big smile

Just love all the new work, is just great stuff. Big bear huge from me to all of you.Cool

I would love to have those classes ingame. See here:

http://www.colbertnation.com/the-colbert-report-videos/376566/march-07-2011/joshua-foer

Ichabod Conk
The Scope
Gallente Federation
#53 - 2012-12-19 16:56:32 UTC  |  Edited by: Ichabod Conk
Really great stuff, haven't read all of it but have enjoyed what I read. Recently you guys started the "What's your personality" quiz on the website. Although pretty simple, it was an easy way to get some of my friends interested in the game. In the spirit of continuing stuff like that, I really hope you guys package this great new content better in the future. For all of us invested in the game, we have no problem scrolling through a long list of stories to read about, heck we enjoy it. But for those who are trying to find more out to see if they want to play the list may be a little daunting. It would be awesome for the sake of advertising the game if you guys made a "What makes an Amarrian (if that's what you call them?)" "What makes a Caldarian (again unsure), interactive pages. Have a 3D of a character of that race. Let the user hover over different parts of the character to see different parts of their back ground. I.e. hovering over the hands of the character brings up a few stories about the art of the culture or some of the craftsmanship. Hovering over the mouth of the person might give a list of speeches from past leaders. Just a thought to help make the site more appealing to outsiders. Hope it helps and again thanks for all the great new content.
Amitious Turkey
10kSubnautic
Warriors of the Blood God
#54 - 2012-12-20 06:36:37 UTC
Curses! As much as I would love to write something for my favorite game, I have a novel of my own I've been working on for the past 3 years. And I'm in college. I'm often forced to choose between studying and working on it...and I choose the latter far to often already.

I'd love to dig through the backstory again, I haven't done that in years. Nor have I picked up the novels! I just haven't had the time Sad

Maybe...maybe one of these days. I was always interested in those scientific articles. You know, the ones from years ago, which explained the origin of jumpgates and such. And if I had the opportunity I would love putting a spin on a chronicle. If I did this...I would have no life...

But I like the fluidity of deadlines and projects.

Grrrrr! Don't make me choose between two loves! Sad

I like to lick things.

Haunting the forums since 03.

Rachel Silverside
Deep Core Mining Inc.
Caldari State
#55 - 2012-12-20 15:56:24 UTC  |  Edited by: Rachel Silverside
ISD Vance Siterman wrote:
Aw, shucks!

If you guys have any questions whatsoever about the content provided, feel free to post them here. I wrote the bulk of the Gallente and Caldari content, so I can answer your questions about those in particular.

Cool, I have a few questions that I would very much like to have answers to.

So how widespread is trans-humanism in the Caldari State? I'm not talking about the artistic modifications favored by the Gallente, but augmentations like those from Eclipse Phase.

How wide spread is augmented reality in the Gallente Federation and the Caldari State?

How many alpha grade cities are there in the Gallente Federation and do the Caldari have anything comparable?

How well defended are Gallente and Caldari cities from lightning raids conducted by troops deployed via orbiting ships? I've got an idea for something and any clarification would help.

What's the buying power of a single ISK compared to the strongest planetary currency used within the Gallente Federation? If the answer could be delivered in ISK/planetary currency per gram of gold it would be greatly appreciated. I'm just throwing this one in so that I can work out the cost of a life size statue of my ego.

More questions might follow but these will do for now. Thanks in advance man.
ISD Vance Siterman
#56 - 2012-12-20 22:26:06 UTC
Sure, Rachel! Take in mind, however, that content published on the Fiction Portal is vetted by both CCP and ISD Mercury members beforehand. So don't take the below as hard canon Blink

Quote:
So how widespread is trans-humanism in the Caldari State? I'm not talking about the artistic modifications favored by the Gallente, but augmentations like those from Eclipse Phase.


Interesting link. Augmentations are expensive in New Eden, and not just for capsuleers. As the Caldari believe the pursuit of technology must benefit the whole (especially if it gives them a military or economic edge), individual citizens will not have any such modifications, unless their parent corporation requires it for occupational purposes. They're not the greatest fan of trans-humanism as an overarching principle, as such things have been shown to threaten the social fabric.

Quote:
How wide spread is augmented reality in the Gallente Federation and the Caldari State?


Ah, augmented reality is a broad field, is it not? The applications of AR amongst the Gallente is likely limitless, which is just how they like it. In contrast, the everyday Caldari worker bee won't have much use for that sort of technology.

Quote:
How many alpha grade cities are there in the Gallente Federation and do the Caldari have anything comparable?


Plenty P. The Gallente like to show off their uniqueness, and will always ensure that their most famous cities are as distinct as possible, from each other as well as from cities outside the Federation. That being said, there are plenty of Caldari cities that provide equally top-notch living standards (at least to those who keep in line), maybe even better, they'll just appear very bland, boring, and featureless to a well-off Gallente.

Quote:
How well defended are Gallente and Caldari cities from lightning raids conducted by troops deployed via orbiting ships? I've got an idea for something and any clarification would help.


Because of how the Gallente political system works and the diversity of the Federation, a whole variety of factors are drawn into account regarding how well their cities are defended. Some may rely on the Federation Military, others may use their own army, etc. Some may not be defended at all. The Caldari, on the other hand, like to remain consistent. Take a look at the in-game description for "The Citadel" region. That should give you an idea Smile

Quote:
What's the buying power of a single ISK compared to the strongest planetary currency used within the Gallente Federation? If the answer could be delivered in ISK/planetary currency per gram of gold it would be greatly appreciated. I'm just throwing this one in so that I can work out the cost of a life size statue of my ego.


The dynamic nature of the Gallente economy and their markets means I probably couldn't deliver you a solid answer even if I wanted Blink

Hope that gives you an idea! We like to publish our fiction as guidelines, not rules, though.
Dex Nederland
Lai Dai Infinity Systems
The Fourth District
#57 - 2012-12-21 02:49:45 UTC
ISD Vance Siterman wrote:
The Caldari, on the other hand, like to remain consistent.

So, many of us who have been playing Caldari for a long time are concerned about the idea that the Caldari are a homogeneous empire with little internal variation.

As an example, if someone had asked this question on Backstage.

Quote:
How well defended are ... Caldari cities from lightning raids conducted by troops deployed via orbiting ships?


I might suggest that the actual mechanics of how this is done vary depending on the preferences of the prevailing Megacorporation and their preferred security contractor.

For example, a predominately Hyasyoda ran city might be relatively "light" on the actual physical defenses "preferring instead to protect its assets through superior intelligence networks" [1] and thus might prevent all but the most secretive of attackers from ever pulling off the raid.

SuVee, known for its ruthlessness, may actually design their cities to trap would be raiders inside its confines and slowly corner them, despite taking some losses.

For the Caldari, prior to EA, there were 8 large security corporations tied to each mega, the Caldari Navy is (was 6 years ago) the smallest of the empire navies, but had the most battleships, and Mordu's Legion who had close ties to the State as well. Any of the 8 and Mordu's might be on contract to defend a Caldari settlement or city.
Rachel Silverside
Deep Core Mining Inc.
Caldari State
#58 - 2012-12-21 05:21:31 UTC
ISD Vance Siterman wrote:
Sure, Rachel! Take in mind, however, that content published on the Fiction Portal is vetted by both CCP and ISD Mercury members beforehand. So don't take the below as hard canon Blink

Quote:
So how widespread is trans-humanism in the Caldari State? I'm not talking about the artistic modifications favored by the Gallente, but augmentations like those from Eclipse Phase.


Interesting link. Augmentations are expensive in New Eden, and not just for capsuleers. As the Caldari believe the pursuit of technology must benefit the whole (especially if it gives them a military or economic edge), individual citizens will not have any such modifications, unless their parent corporation requires it for occupational purposes. They're not the greatest fan of trans-humanism as an overarching principle, as such things have been shown to threaten the social fabric.

Cool. On that note, how widespread are corporate sponsored implants and cybernetics? I would imagine that administrators, bodyguards and security forces all have varying augmentations, but to what degree are they augmented and do they end up owning the implants or are they still considered property of the corporation?

Quote:

Quote:
How well defended are Gallente and Caldari cities from lightning raids conducted by troops deployed via orbiting ships? I've got an idea for something and any clarification would help.


Because of how the Gallente political system works and the diversity of the Federation, a whole variety of factors are drawn into account regarding how well their cities are defended. Some may rely on the Federation Military, others may use their own army, etc. Some may not be defended at all. The Caldari, on the other hand, like to remain consistent. Take a look at the in-game description for "The Citadel" region. That should give you an idea Smile

That sort of attitude doesn't seem very helpful when Sansha's nation is busy abducting people. Still I would imagine that the Federation military is seeking to increase its powers in the face of Sansha's attacks. It'd make for an interesting dynamic in Federation politics, a new argument in favor of security over freedom.

Also, does the Gallente military prefer to leave strong garrisons of ships and troops within a system in order to make taking over difficult? Or do they go the Systems Alliance route from Mass Effect and leave a small garrison of troops and ships with multiple rapid reaction forces on standby in order to take a system back?
Quote:

Hope that gives you an idea! We like to publish our fiction as guidelines, not rules, though.

Damn pirates and their "guidelines." But don't worry, if I ever get around to writing what I;m thinking of doing, then guidelines are all I need as I'll be bullshitting my way through a lot of it.
Publius Valerius
AirGuard
LowSechnaya Sholupen
#59 - 2012-12-21 09:24:08 UTC
ISD Vance Siterman wrote:
Aw, shucks!

If you guys have any questions whatsoever about the content provided, feel free to post them here. I wrote the bulk of the Gallente and Caldari content, so I can answer your questions about those in particular. CCP Eterne can answer your questions about the Amarr content. Do feel free to point out any errors and contradictions, too! With thousands of words to go through, there's bound to some here and there, and we all know the reputation of EVE players and their ability to pick out even the slightest mishap from CCP =P


I could sometimes kill this buggy forumBig smile It has now eat a long post with alot of links.....


But nevermind, It can happend. So to come to the "biggest question" which I currently have (and will add the other ones later. This time I will look that i havent linked a percent-sympol first before hit post or previewBig smile). I already mention it here. The question is still open, if something isnt clear what I mean by "two" options (changing chart or the new GotAE page) or other stuff; like what I mean with Departments etc.... just ask. By the way... the talk page was previously WIP now it could be updated (or if you choice to them to let to be ministries, I would change the chart; as I know it isnt my call Big smile. So I would be happy to help either way).


P.S. Again a big hug for all ISD, the immersion team and Abraxes. I will try to add the links, and further explanations later, when Im connected again. See you all and fly save.Bear

I would love to have those classes ingame. See here:

http://www.colbertnation.com/the-colbert-report-videos/376566/march-07-2011/joshua-foer

ISD Vance Siterman
#60 - 2012-12-21 12:27:02 UTC
Dex Nederland wrote:
So, many of us who have been playing Caldari for a long time are concerned about the idea that the Caldari are a homogeneous empire with little internal variation.


A fine set of points. We often look at what ideas players might have, ensure that it is consistent with anything we have internally, and produce something that is consistent with the image that CCP wants to portray regarding a particular topic. There is plenty of variation in how the Big Eight operate certainly, but the variations won't be large enough to appear anything but Caldari to outsiders. One must keep a united front that can respond quickly and coherently to outside aggression! (or try to P)

Rachel Silverside wrote:
Cool. On that note, how widespread are corporate sponsored implants and cybernetics? I would imagine that administrators, bodyguards and security forces all have varying augmentations, but to what degree are they augmented and do they end up owning the implants or are they still considered property of the corporation?


Yes, jobs like that will probably require implants moreso than, say, a factory worker. The average soldier won't have implants beyond what most cannon fodder troops in New Eden will have (which is to say, not a lot), while special forces will have a notable set of neural rigging to remain competitive. Caldari augmentations won't be garishly obvious, leaning more towards cranial/subdermal implants and such things.

As for the second question, personal property isn't really a thing in the State for most people. All property (including citizens) belong to the megacorporation at the end of the day, but in practice, a system of semi-permanent to permanent "borrowing" is used.

Quote:
That sort of attitude doesn't seem very helpful when Sansha's nation is busy abducting people. Still I would imagine that the Federation military is seeking to increase its powers in the face of Sansha's attacks. It'd make for an interesting dynamic in Federation politics, a new argument in favor of security over freedom.


The Black Eagles did come about for a reason Blink

Quote:
Also, does the Gallente military prefer to leave strong garrisons of ships and troops within a system in order to make taking over difficult? Or do they go the Systems Alliance route from Mass Effect and leave a small garrison of troops and ships with multiple rapid reaction forces on standby in order to take a system back?


Appearance and principle matters more than efficiency in the Federation, so a propensity to the latter. More militaristic communities in the Federation, however, will be more than happy to have the former. Again, this assumes the Gallente military have a presence mandated to them.

Publius, I'm afraid I'm not sure what your question is, could you re-word it?