These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

About avoiding synergies in faction war

Author
Sir Prometeus
Deep Core Mining Inc.
Caldari State
#1 - 2012-12-18 22:21:02 UTC
These are my thoughts as a briefly participant in Caldari militia with my corp prior I tried (also briefly) the life in 0.0 (again)

Now, my excorp changed sides and went to gallente so they can earn more money in less time, and have a more sustainable war and pvp fun. The only problem is that I can't stand to change sides, I'm a patriot, but also I don't like to be playing just for vain effort and tears. These things spice the events in EVE but if you only get that, it gets annoying up to the point to start considering leaving the game (not my case right now)

But straight to the point, the thing that should be fixed is the synergic process that is happening right now in the caldari-gallente war, and as far as I know, in the opposite way in the same war years ago. The problem is the punishment that suffer the militia that is losing the war. Of course I don't want farmers that don't care about the fate or history of our great nation, but the thing is, it's quite difficult to change the tide of the battle without resources, with an enemy souped up and bigger in numbers in the real PVP (don't count just active militia accounts, because that includes people who are siting in the station doing nothing and also froggy spies)

We just want some kind of bonus, help or whatever for militias that reach T1 level, because in that level is almost impossible to fight back given the fact that most eve players are greedy ISK makers who love pvp from time to time, with just a core of hardcore gamers that want to take the responsibility to fight for a cause (not my case in the sense of putting so much effort, but aiming for it), but even they can't attract new blood to the war if there is nothing to fight for other than patriotism. Most people want some kind of revenue in short term so they can sustain their loses in PVP

There should be anything that can be done to fix extreme situations like this. I wouldn't complain if it was only T2, but I'm afraid this will take several months or years until current gallente pvpers give up and choose another thing to do.


And to be fair, there are a loot of noobs in the caldari militia that should be kicked out of it right now. Last thing I remember about this was an Abaddon and two guardians tanking 20 or 30 caldari pilots in their ships (frigate size mostly), and after asking for e-war (jammers specifically), nobody answer my call.... well, a Griffin but I didn't see any major change in the mutual repairs of those guardians and the abaddon. Worst of all was that these enemy ships could jump through the gate (they were very close to it at all times) and NOBODY tackled them at the other side (this was my fault too, because my ship could have done it but I thought that having so much people on this side of the gate, somebody must have already been there to be prepared on the other side, specially after calling for reinforcements on militia channel for 15 or 30 minutes)
Deen Wispa
Sheriff.
United Caldari Space Command.
#2 - 2012-12-18 22:40:53 UTC
You still have enough systems to upgrade to T2 which should be enough of an incentive to get the ball rolling. If you have not done so, it's mostly due to lack of coordination and effort. Not bad mechanics. Though, I do believe this is Farmville all over again.

When Fast Forward Patch came out and Squids were Bunker Busting and Frogs were deplexing, we would constantly spam militia channel encouraging people to upgrade to T2 and explaining why. When we hit T2, we would spam channels again to encourage T3 and explaining why. And the same for T4.

You just need some coordination and you'll be fine. An alliance like Templis Dragonaors have moved out to Western Placid to try and seize those systems from Gallente knowing there aren't that many of us around there. Or consider an alliance like Caldari State Capturing who moved out to Hykanima to focus on the sovereignty war up north.

Don't wave the white flag so easily. Get coordinated. And plead for Don Bolster to come back and take his rightful place as PVE Czar of the Caldari Militia.

High Five. Yeah! C'est La Eve .

Shaalira D'arc
Aliastra
Gallente Federation
#3 - 2012-12-18 22:58:01 UTC
The decline of the Caldari militia can be traced to the precise point wherein Don Bolsterbomb departed. Clearly, he was the critical element.
IbanezLaney
The Church of Awesome
#4 - 2012-12-19 03:03:39 UTC
If you want an honest Caldari perspective, here it is.

We just can't plex enough to keep up with the Gal defensive farming.
I know there are farmers on our side too. Just not as many. Maybe 1/4 to 1/3 the amount.

With your tier holding it's a no brainer for anyone after easy isk to create farming alts in Gal.


We wake up/ get home from work (I know 'work' doesn't apply to most Gallente as they all seem to be unemployed) and all your work is undone the by farmer alts.

You even have a dude in Gallente who sit there waiting to be podded so he can re-ship faster.

It's just getting too much of a grind + most of the fun small gang pvp in Black Rise is with the Russian pirates.


The .5 entry level needs to be re-introduced to FW or even 1.0.
Removing the entry requirement is the real cause of the farming problem - not the LP or tiers.


Don't think Bolsterbomb leaving has anything to do with the current position of Caldari.
He was a good guy with some good ideas but his influence didn't cross the entire Militia.
Sir Prometeus
Deep Core Mining Inc.
Caldari State
#5 - 2012-12-21 02:45:55 UTC
Aside of the lack of pilots in Caldari Militia, there should be a system to capture much faster a system. Independent pilots feel discouraged to fight for their faction if they had to be tied to a fleet or big numbers. The current system encourages farming but at the same time prevents that a system can be captured in short time.

We need a more dynamic system to have lots of small fleets and lonely pilots fighting again.

PS I guess 2 or 4 hours, depending if you are alone or with friends is fair. Also there should be notifications at 50% and 75% to tell the enemy militia that a system is falling in enemy hands

PS2: Obviously, it should be equally easy to defend a system in terms of time
Crosi Wesdo
War and Order
#6 - 2012-12-21 03:04:57 UTC  |  Edited by: Crosi Wesdo
Sir Prometeus wrote:
Aside of the lack of pilots in Caldari Militia, there should be a system to capture much faster a system. Independent pilots feel discouraged to fight for their faction if they had to be tied to a fleet or big numbers. The current system encourages farming but at the same time prevents that a system can be captured in short time.

We need a more dynamic system to have lots of small fleets and lonely pilots fighting again.

PS I guess 2 or 4 hours, depending if you are alone or with friends is fair. Also there should be notifications at 50% and 75% to tell the enemy militia that a system is falling in enemy hands

PS2: Obviously, it should be equally easy to defend a system in terms of time


I sleep for up to 8 hours. All my stuff is basically in one station. Locking me out of my station while im asleep has to be the stupidest ill thought through suggestion ive come across. Even ccp changed the system swing time from about 6 hours to 3 days when they introduced station lockouts.

That said, im not against removing station lockout, i certainly wasnt for it in the first place.
Sir Prometeus
Deep Core Mining Inc.
Caldari State
#7 - 2012-12-21 03:25:55 UTC  |  Edited by: Sir Prometeus
Crosi Wesdo wrote:
Sir Prometeus wrote:
Aside of the lack of pilots in Caldari Militia, there should be a system to capture much faster a system. Independent pilots feel discouraged to fight for their faction if they had to be tied to a fleet or big numbers. The current system encourages farming but at the same time prevents that a system can be captured in short time.

We need a more dynamic system to have lots of small fleets and lonely pilots fighting again.

PS I guess 2 or 4 hours, depending if you are alone or with friends is fair. Also there should be notifications at 50% and 75% to tell the enemy militia that a system is falling in enemy hands

PS2: Obviously, it should be equally easy to defend a system in terms of time


I sleep for up to 8 hours. All my stuff is basically in one station. Locking me out of my station while im asleep has to be the stupidest ill thought through suggestion ive come across. Even ccp changed the system swing time from about 6 hours to 3 days when they introduced station lockouts.

That said, im not against removing station lockout, i certainly wasnt for it in the first place.


That's the reason I don't use stations that can deny access to store a lot of items. It's your fault, not the mechanic. You can always sell the items you can't recover, or fight to recover the system.
Hidden Snake
Inglorious-Basterds
#8 - 2012-12-21 09:49:30 UTC
I am really confused why people with low kill amount, no experience and probably also lack of skills are posting any information about Caldari miltiia.

Honesly Sir Prometeus you are completely wrong (and I am sorry for friendly bash from the cliff), but you should stop posting.