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New autopilot ETA calculator / route planner

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Author
ihcn
Life. Universe. Everything.
#1 - 2012-12-21 03:13:28 UTC  |  Edited by: ihcn
http://eve-utils.net/maps/shortest_path/

This page will allow you to find the shortest route between systems, with some more useful criteria than the EVE client (avoid entire regions, avoid systems with security above 0.6), and optionally it will tell you the time it would take to autopilot that route.

I've seen a few other tools like this that use some weak "oh well i guess a warp is 30 seconds or so" guesstimation. This perfectly computes warp time and approach time. Some things in the process are truly random (ie where you land when you come out of warp), so included is a +- error value.

I hope this is useful! If you have any suggestions I'd love to hear them.

Edit 18th February: You can now set multiple waypoints and have it find a route that travels through all of them, rather than having to manually set the origin/destination for each point in the route. Enjoy :)
Lady Spank
Get Out Nasty Face
#2 - 2012-12-21 03:21:53 UTC  |  Edited by: Lady Spank
Nice concept but does it not also need to factor in warp speed and align time?

EDIT: uh, spoke too soon, but....

To do so would also need to factor in in-system distances between gates. Is this information available without manually recording them?

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Xercodo
Cruor Angelicus
#3 - 2012-12-21 03:22:00 UTC
Sounds awesome :D

Add a "nearest route to region" pwz :3

The Drake is a Lie

ihcn
Life. Universe. Everything.
#4 - 2012-12-21 03:24:34 UTC  |  Edited by: ihcn
Lady Spank wrote:
Nice concept but does it not also need to factor in warp speed and align time?

EDIT: uh, spoke too soon, but....

To do so would also need to factor in in-system distances between gates. Is this information available without manually recording them?

It keeps track of all of that behind the scenes

It even takes warp distances into account when choosing a shortest path. If there are 2 routes available that are equal in number of jumps, and you have to warp less distance on one of them, it will show you the route with lower warp distance.
ihcn
Life. Universe. Everything.
#5 - 2012-12-21 03:25:16 UTC
Xercodo wrote:
Sounds awesome :D

Add a "nearest route to region" pwz :3

For the destination, click the "region" radio button, and type in a region name :)
Petrus Blackshell
Rifterlings
#6 - 2012-12-21 03:27:38 UTC
Lady Spank wrote:
Is this information available without manually recording them?

Yeah. The coordinates of many celestials are available in the data dump.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

masternerdguy
Doomheim
#7 - 2012-12-21 03:36:42 UTC
Very shiny.

Things are only impossible until they are not.

Mara Pahrdi
The Order of Anoyia
#8 - 2012-12-21 04:05:36 UTC
Awesome.

Remove standings and insurance.

Eli Green
The Arrow Project
#9 - 2012-12-21 04:25:31 UTC
I support this product and/or service

wumbo

magic preacher
School of Applied Knowledge
Caldari State
#10 - 2012-12-21 12:16:12 UTC  |  Edited by: magic preacher
this is a very nice tool
good job
I have one question
there seems to be a facility to add more than one avoidance systems
but when i put in multiple system i get an error
it tries to read both system names as a single name
apart from this the tool is very good
Kira Vanachura
Green Visstick High
#11 - 2012-12-21 12:25:43 UTC
I like the travel time calculation. Any chance you could add a manual piloting calculation? I have a char doing freighter services and I would like being able to give my clients a more accurate ETA than 3 minutes/jump.
ihcn
Life. Universe. Everything.
#12 - 2012-12-21 14:48:37 UTC
Kira Vanachura wrote:
I like the travel time calculation. Any chance you could add a manual piloting calculation? I have a char doing freighter services and I would like being able to give my clients a more accurate ETA than 3 minutes/jump.

Yeah, thats next on my list.
Anslo
Scope Works
#13 - 2012-12-21 14:52:57 UTC
Bump. Very nice.

[center]-_For the Proveldtariat_/-[/center]

s1n1ster m1n1ster
Brutor Tribe
#14 - 2012-12-21 15:30:15 UTC
this is awesome!!!
job well done

some cool feature to be included for ingame browser would be add waypoint for systems and or maybe "if possible" somesort import route into eve directly!

you will have as many waypoints you have to go through systems but...

ihcn
Life. Universe. Everything.
#15 - 2012-12-21 18:25:46 UTC
I don't know if the IGB lets you actually change things in the client.
Kira Vanachura
Green Visstick High
#16 - 2012-12-21 18:33:26 UTC
ihcn wrote:
Kira Vanachura wrote:
I like the travel time calculation. Any chance you could add a manual piloting calculation? I have a char doing freighter services and I would like being able to give my clients a more accurate ETA than 3 minutes/jump.

Yeah, thats next on my list.

Great.
I discovered that changing the subwarp speed of my freighter to 5000 m/s already gives a pretty good estimate.
Liu Ellens
Sebiestor Tribe
Minmatar Republic
#17 - 2012-12-21 19:03:46 UTC
ihcn wrote:
I don't know if the IGB lets you actually change things in the client.

The IGB provides a function to set the autopilot waypoints.
See my tool upro (link with video in my sig) - have a look into the code and/or IGB API. It has its limits regarding the autopilot route, but it's usable.

Well, they oughta know what to do with them hogs out there for shure.

ihcn
Life. Universe. Everything.
#18 - 2012-12-21 22:20:50 UTC
Liu Ellens wrote:
ihcn wrote:
I don't know if the IGB lets you actually change things in the client.

The IGB provides a function to set the autopilot waypoints.
See my tool upro (link with video in my sig) - have a look into the code and/or IGB API. It has its limits regarding the autopilot route, but it's usable.

Neat, I'll have to take a look.
ihcn
Life. Universe. Everything.
#19 - 2012-12-22 04:34:59 UTC
Kira Vanachura wrote:
I like the travel time calculation. Any chance you could add a manual piloting calculation? I have a char doing freighter services and I would like being able to give my clients a more accurate ETA than 3 minutes/jump.

I'm happy to report that this is now working. Just check or uncheck the "autopilot" box, right underneath the "compute travel time" box
Roime
Mea Culpa.
Shadow Cartel
#20 - 2012-12-22 10:18:51 UTC
Looks very neat!

The avoid security -feature is one that I've been wishing for in-game, thanks for including it.

.

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