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You CANT Nerf HighSec!

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Author
Weaselior
GoonWaffe
Goonswarm Federation
#621 - 2012-12-20 17:52:30 UTC
price stability is maintained, in fact, by these stockpiles of goods and isk that suddenly might hit the market were the ratio in the market significantly different than the ratio outside

if suddenly stuff in my hangar zooms in price i'm converting it to isk

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

LHA Tarawa
Pator Tech School
Minmatar Republic
#622 - 2012-12-20 17:57:47 UTC
Weaselior wrote:
LHA Tarawa wrote:
[quote=Jenn aSide]
What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?

its never happened because of past highsec nerfs which were highly successful (ending dec shields, npc corp tax, pi taxes)


Dec Shield... Effected how many corps out of how many in game? Hundreds out of tens of thousands?

NPC tax: easily avoidable by creating a player corp of 1. Get a war dec, just move to a new corp of 1.

PI taxes: I make 50 million ISK an hour mining or missioning. I make 50 million a month on high sec PI, when I bother restarting my extractors. Assuming 2 hours a day... 60 hours a month... that means the PI tax amounts to all of 1/600th of my monthly income.



I counter you "nerf didn't cause unsubs" with this. Those nerfs were FAR too small to get anyone to move from high sec to low or null. Those nerfs were FAR to small to satisfy those calling for a nerf of high sec.

So, when I say a "nerf of high sec will cause high sec carebears to quit", I'm talking about a nerf that is sufficiently large to satisfy those calling for a nerf of high sec, a nerf significant enough to "get people out of high sec", a nerf large enough to make the "risks" of null/low "worth it".


Otherwise, if we're not talking about a nerf on that scale, and we're talking about tiny little changes with insignificant impact, then my counter to calls of "nerf high sec" becomes "CCP already has. Did that make the game better for you? If so, why are you still crying? If not, then why do you think more nerfs will suddenly make you enjoy the game more?"

Weaselior
GoonWaffe
Goonswarm Federation
#623 - 2012-12-20 17:59:27 UTC
LHA Tarawa wrote:

I counter you "nerf didn't cause unsubs" with this. Those nerfs were FAR too small to get anyone to move from high sec to low or null. Those nerfs were FAR to small to satisfy those calling for a nerf of high sec.

they caused unbridled amounts of rage

then nothing

basically onus is on you to actually show highseccers will actually quit rather than pound their keyboard in rage then go back to roleplaying a bot

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Buzzy Warstl
Quantum Flux Foundry
#624 - 2012-12-20 18:07:21 UTC
Jenn aSide wrote:
Buzzy Warstl wrote:

You hide you own ignorance behind attacking me.
I've probably been gaming longer than you've been alive, so I can forgive your feelings of inadequacy.



I'm 38, so i doubt it.



You know what, you are correct for once.

I don't know why I would have gotten the impression that you were a 20-something, maybe the complete lack of an ability to read for comprehension instead of the obvious need to be right on the internet makes you seem younger than you are.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Bump Truck
Doomheim
#625 - 2012-12-20 18:17:06 UTC  |  Edited by: Bump Truck
LHA Tarawa wrote:


....



Bump Truck wrote:

if you're a casual gamer why would you mind if you made a bit less ISK? You don't really need it for anything apart from shiny,


And for 2.4B a month in PLEX to pay for my 4 accounts.



...



If you don't pay money to CCP for the game and say that if you couldn't make sufficient income in the game to pay for your subscription you would quit why do they want you in the game?

You're not paying them money and you're holding a gun to their head saying they can't change the game because you will quit.

Isn't this more about you playing for free rather than anything to do with the gameplay, politics and economics? If CCP gave you a free account forever could the game be changed, would you mind at all?

Sounds like you're thinking a lot more about yourself and tenbux a month than the good of the game and the future of CCP.
Jenn aSide
Worthless Carebears
The Initiative.
#626 - 2012-12-20 18:26:21 UTC
LHA Tarawa wrote:
Jenn aSide wrote:

Can you provide proof that people will drop the game, or is that just uninformed opinion?

As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?

(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)


My proof is:

1) The large number of toons that live in high sec. If they had a desire to leave high sec, a large number of them would have.

2) Having seen several high sec corps destruct upon attempting to leave high sec, as all the players that are happy with high sec bail the corp when the leadership decides it is time to "grow beyond high sec".

3) Being a high sec carebear, I've had many a conversation with other high sec carebears like me that all echo pretty much the same opinion that they'd quit before moving out of high sec.

4) Monocle Gate happened at the same time as the Russian invasion of NC and GoonDoucheFleet increasing their grip on null guests and renters. Many a drop happened at that time, and I'm not so sure it is possible to isolate the two incidents. I dropped at that time, not because of monocle gate, but because of goons.

5) CCP's reaction to burn high sec. The tank buff on barges along with other changes shows me that CCP is concerned with the high sec carebears happiness.

6) CCP's refusal to kowtow to the "nerf high sec" calls shows me they realize that their revenue is HIGHLY effected by the happiness of us high sec carebears.



What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?




So you're telling me you have no evidence lol. If i were a prosecutor I would WISH you were my opposing defense counsel lol.

#1 isn't evidence because we KNOW lots of high sec characters (like half of mine) are Alts. The true "high sec only" player is probably a lot rarer than you want to believe.

2, 3 and 4 don't even qualify as anecdotal evidence and even if they did, anyone with an elementary school knowldege of logic knows that anecdotal evidence isn't evidence.

5 and 6 are simply bad perceptions on your part, you "seeing what you want to see" rather than considering any alternative (not that high sec only people are the only ones who do this, many people do, and they are just as wrong)
--

As for your question of what evidence do I have?

CCP nerfed incursions making the high sec incursion communities a shadow of their former selves, yet here is no indication of unsubs. CCP basically nerfed lvl 4s when they changes how stuff drops and drone poo etc etc, yet no evidence of unsubs. CCP fixed the mistakes that allowed people to have high sec lvl 5 missions, yet no revidence of massive unsubs.

And ccp just changed the way AI works affecting all (non-incursion/non-wormhole) combat pve , with a BIG change to high sec's most popular pve activity (lvl 4 missions). Where is the evidence of unsubs?

EVE has grown despite every direct and indirect nerf to high sec, again the ONLY time there have been noticeable unsubs was during monocle gate and the T20 scandal. Would y7ou like to go over to EVE offline and prove me wrong (you can't just sayin lol).

Obviously you form opinions from emotion rather than empirical evidence, like many a high sec dude. And that's the problem real, high sec culture revolves around emotion rather than fact, people who are attracted to low/null/WHs are generally (but not always) people who are better with dealing with in-game realities and critical thinking, because the game is a whole lot less forgiving one you leave 0.5 and above space..
Buzzy Warstl
Quantum Flux Foundry
#627 - 2012-12-20 18:40:42 UTC
So, Jenn, since you are the font of all knowledge worth knowing about EvE, how many people then moved to lowsec or nullsec because of those nerfs?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Xavier Hasberin
University of Caille
Gallente Federation
#628 - 2012-12-20 18:41:41 UTC
Natsett Amuinn wrote:
I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.

An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.

When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.

No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though.


When a large portion of those 'abundance of posts' comes from the members of one alliance, it makes it hard to take seriously as a call for actual balance.
masternerdguy
Doomheim
#629 - 2012-12-20 18:43:50 UTC
If CCP wants to break the hi sec stranglehold on industry they'll just decrease the amount of trit it takes to build everything.

Things are only impossible until they are not.

Aidan Brooder
Dynasphere Ltd.
#630 - 2012-12-20 19:58:21 UTC  |  Edited by: Aidan Brooder
Bump Truck wrote:
LHA Tarawa wrote:


....



Bump Truck wrote:

if you're a casual gamer why would you mind if you made a bit less ISK? You don't really need it for anything apart from shiny,


And for 2.4B a month in PLEX to pay for my 4 accounts.



...



If you don't pay money to CCP for the game and say that if you couldn't make sufficient income in the game to pay for your subscription you would quit why do they want you in the game?

You're not paying them money and you're holding a gun to their head saying they can't change the game because you will quit.

Isn't this more about you playing for free rather than anything to do with the gameplay, politics and economics? If CCP gave you a free account forever could the game be changed, would you mind at all?

Sounds like you're thinking a lot more about yourself and tenbux a month than the good of the game and the future of CCP.


You do pay CCP for your account when you use PLEX... You just do so indirectly.
If all paid for their account with money, none would buy PLEX.
If you pay your game time with PLEX, it just means: Someone paid for (at least) two accounts, to buy something shiny. Ships.

If noone wanted shiny, noone buys PLEX, all have to pay for their account with money.

As simple as that... CCP gets their money in any case... PLEX is just another trade good in the end.
Though in some cases I liked it better back when there were no PLEX...

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Aidan Brooder
Dynasphere Ltd.
#631 - 2012-12-20 20:17:35 UTC  |  Edited by: Aidan Brooder
On the topic though:

I agree with people that say, high sec will not move to low sec or null sec. For various reasons.
We don't need to repeat them endlessly.

Personally I think they should expend on the ideas they originally had for High Sec, Low Sec & Null Sec. Because it would make things more interesting for all players.

Null Sec should be 'where players can build an empire'...
But that Empire should never be as absolutely and totally controlled as they are atm.
The four NPC Empires have every single system infested with pirates & other undesirables.

If thats possible, why not allow for player-controlled pirates bases with stealth equipment or whatever to be build in Null Sec?
Bases that could slowly expand.
Then no sov system is truly safe, it must be policed. The rulers still reap the fruits, but at a risk. And 'player controlled empires' would be busier (- and perhaps smaller? Don' t know), while smaller pirate corporations could florish - at their own risk, of course.


Low Sec
Should have more criminal features. Its the border of civilisation. This should be a true place for smugglers, pirates, persona non-grata. In the end, its just high sec without Concord. More features to allow for a true criminal career would be nice.

High Sec
High Sec should be safe & profitable. But profit should come at a price. Someone has to pay for all those Concord ships and Police Ships and God knows what... Few more taxes, like a station tax, a gate tax. Few more options to actually make one feel: "Yeah, this is High Sec and I have to pay for my 'freedom' and safety..."

The only place that really doesn't need much change is W-Space. ;)

Just my two cents, I've been (and still am) in all 4 zones. I don't think this constant: "Hey, you suck because you're HS/NS" stuff is very constructive. It is entertaining, though...

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Vaerah Vahrokha
Vahrokh Consulting
#632 - 2012-12-20 20:24:16 UTC
Natsett Amuinn wrote:
I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.

An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.

When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.

No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though.


A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Buzzy Warstl
Quantum Flux Foundry
#633 - 2012-12-20 20:26:18 UTC
What Aidan Brooder says here is good.

There's a lot of details that reasonable people could argue about in there, but the shape of it is right.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Aidan Brooder
Dynasphere Ltd.
#634 - 2012-12-20 20:28:01 UTC
Vaerah Vahrokha wrote:
Natsett Amuinn wrote:
I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.

An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.

When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.

No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though.


A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.


The problem is, that there is a very small percentage of players following the forums anyway.
If any CCP personnel takes this as a representation of the opinion the playerbase has, I think they would be fools.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

The Lady Nighthawk
Ministry of War
Amarr Empire
#635 - 2012-12-20 20:28:48 UTC
what a load of rubbish
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#636 - 2012-12-20 21:03:18 UTC
Aidan Brooder wrote:

If thats possible, why not allow for player-controlled pirates bases with stealth equipment or whatever to be build in Null Sec?
Bases that could slowly expand.
Then no sov system is truly safe...



This already happens. There are several ships to choose from that can fit a covops cloak, and you can basically live in and harass nullsec players right now using those existing tool. I would recommend bringing a friend with a blockade runner to carry extra ammo.
Aidan Brooder
Dynasphere Ltd.
#637 - 2012-12-20 21:22:10 UTC  |  Edited by: Aidan Brooder
Shepard Wong Ogeko wrote:
Aidan Brooder wrote:

If thats possible, why not allow for player-controlled pirates bases with stealth equipment or whatever to be build in Null Sec?
Bases that could slowly expand.
Then no sov system is truly safe...



This already happens. There are several ships to choose from that can fit a covops cloak, and you can basically live in and harass nullsec players right now using those existing tool. I would recommend bringing a friend with a blockade runner to carry extra ammo.


Yeah, that is not what I meant exactly. It is thinking too small. I grab a Widow when I want to annoy people, but annoying Null Sec wasn't my idea.

What I meant is, if players want to build a space empire, it should house many things. Good things and bad things.
And it should allow for involvement of other players that do not belong to that empire.

So, good things would be (true) trade stations/hubs to build, customs offices, legislation (whats legal here, whats illegal) ... gosh, space operas, if they want to. In the end, they should feel like an independent nation in a way. Not as powerful as the established NPC empires, but... independent. If they want that.

But as a balance, they would have to live with pirate bases, smugglers giving them the finger as to their laws, terrorists... Etc.. All that could be other players. And they in turn should have inGame options to truly play that out.

So max-involvement for all and "true" politics... I'm too tired today already to explain in detail, but I hope you get the gist.

EDIT: Also there is no grand master plan in my head for this, just a feeling that something is 'missing' in high, low & null to give those zones a distinct character.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Snow Axe
Republic Military School
Minmatar Republic
#638 - 2012-12-20 21:30:53 UTC
How does NPC Null not provide any of that?

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#639 - 2012-12-20 21:46:03 UTC
Aidan Brooder wrote:

But as a balance, they would have to live with pirate bases, smugglers giving them the finger as to their laws, terrorists... Etc.. All that could be other players. And they in turn should have inGame options to truly play that out.


Again, this already exists. We get hotdropped by local player "pirates" pretty regularly. We get solo and small group covops gangs living in out space, camping our gates and jump bridges all the time. Nullsec is peppered with bits of NPC space with stations, and if you wanted to screw with Goons in particular you can, right now, set up shop in near by Sisters of Eve, Mordu's Legion and Guristas Pirates stations and harass us all you want.
Aidan Brooder
Dynasphere Ltd.
#640 - 2012-12-20 21:52:00 UTC
Shepard Wong Ogeko wrote:
Aidan Brooder wrote:

But as a balance, they would have to live with pirate bases, smugglers giving them the finger as to their laws, terrorists... Etc.. All that could be other players. And they in turn should have inGame options to truly play that out.


Again, this already exists. We get hotdropped by local player "pirates" pretty regularly. We get solo and small group covops gangs living in out space, camping our gates and jump bridges all the time. Nullsec is peppered with bits of NPC space with stations, and if you wanted to screw with Goons in particular you can, right now, set up shop in near by Sisters of Eve, Mordu's Legion and Guristas Pirates stations and harass us all you want.


You are doing an awful job to contradict & misunderstand... And I have better things to do.
Well, then lets agree that all is well in Null Sec. Constant adventure and myriads of opponents and the total empire feel.
I think CCP can give a long christmas break to their devs now...

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x