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What ever happened to Tesselation?

First post First post
Author
TharOkha
0asis Group
#61 - 2012-12-20 09:56:12 UTC
Jackie Fisher wrote:
Threads like this make me feel old.

Not only do I think of XP as newish but whenever I read anything about tesselation I can't see what the fuss is about.

Will my trusty Matrox Millenium run DX11 or will I need to change the jumper settings on it first?



You will need to turn the wheel 2x clockwise and 3x counterclockwise to get dx11 working on your machine
Akiyo Mayaki
Perkone
Caldari State
#62 - 2012-12-20 10:03:23 UTC
Awh that looks so pretty d:

No

Daimon Kaiera
Science and Trade Institute
Caldari State
#63 - 2012-12-20 10:19:15 UTC
AlleyKat wrote:


It pre-dates pure pwnage
...if anyone even remembers that now.



Then T-bag died and no new episodes came out. I think I got the joy of waiting for, what, the last three in 2007?

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Sentamon
Imperial Academy
Amarr Empire
#64 - 2012-12-20 11:48:25 UTC
How big of an issue would it be to have a DX11 option in the client for those that can use it?

This reminds me a bit of AoC. It has options for DX9 and DX10.

~ Professional Forum Alt  ~

Pak Narhoo
Splinter Foundation
#65 - 2012-12-20 11:56:56 UTC
Sentamon wrote:
How big of an issue would it be to have a DX11 option in the client for those that can use it?

This reminds me a bit of AoC. It has options for DX9 and DX10.


Basically CCP has to maintain 2 clients, like in the past with classic and premium.
They where really happy to be able to ditch the classic client.
Lors Dornick
Kallisti Industries
#66 - 2012-12-20 12:06:42 UTC  |  Edited by: Lors Dornick
Ivy Romanova wrote:
CCP Mankiller wrote:
Tessellation REQUIRES DX11!

So first we have to roll out a dx11 client...

Working on it... but we need more dx11-capable customers... and that would be you...


Can we see the client wide computer specs survey ?


I'd assume that presenting such data would have to pass through quite a lot of red tape within CCP.

It could theoretically be used by competitors to gain information on EvE's player base (as if there was anyone else that wanted us ;)).

The problem I had when the last bump was made wasn't actually XP nor getting a decent new GPU(s).
It was that I was stuck on AGP with a very limited amount of almost modern and decent GPUs available :/

So it wasn't just "upgrade your OS" or "upgrade your GPU", it was upgrade your Mobo(s) and quite certain most of the stuff on it.

The other issue I think skews the statistics when it comes to the seemingly large amount of users that have low end cheap/old boxes is that many people are running more that one computer.

Ie using a old/cheap box for the second screen instead of multi client on the main one.

Now I don't play other MMOs so I have no experience but I get the feeling that EvE is more suited for multi client than most others, which might explain why we seem to lag behind on the average computer stats compared to others.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Captain Jaeger
Federal Navy Academy
Gallente Federation
#67 - 2012-12-20 12:32:01 UTC  |  Edited by: Captain Jaeger
CCP Mankiller wrote:
Don't get me wrong, I am a graphics programmer, I love everything new. But statistics show that only ~50% of the players run dx11-ready systems. So we don't want to shut them out for this
Why not having 2 clients then ? A DX9 one and a DX11 one. I know a very popular MMORPG that has 2 clients so everybody is happy. In addition with Windows 8 the latest version of DirectX isn't DX11 anymore but DX11.1 P
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#68 - 2012-12-20 13:07:33 UTC
CCP should make some agreements with companies that produce hardwares so we can buy parts with plexes, like we did with the graffic card. All the pcs would be upgraded in no time i bet.

BALEX, bringing piracy on a whole new level.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#69 - 2012-12-20 14:27:38 UTC
Captain Jaeger wrote:
CCP Mankiller wrote:
Don't get me wrong, I am a graphics programmer, I love everything new. But statistics show that only ~50% of the players run dx11-ready systems. So we don't want to shut them out for this
Why not having 2 clients then ? A DX9 one and a DX11 one. I know a very popular MMORPG that has 2 clients so everybody is happy. In addition with Windows 8 the latest version of DirectX isn't DX11 anymore but DX11.1 P
CCP's version control, code management and regression testing systems are already pushed past the breaking point with their single PC client version. Look at the bugs that get re-introduced and previously working features broken with each patch over the past five years. CCP managing the code base and testing regimen for two clients? Big smileBig smileBig smile

Also, Windows 8? Is anybody using that OS on a traditional PC? ShockedLol

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Buzzy Warstl
Quantum Flux Foundry
#70 - 2012-12-20 14:28:52 UTC
CCP Mankiller wrote:
Tessellation REQUIRES DX11!

So first we have to roll out a dx11 client...

Working on it... but we need more dx11-capable customers... and that would be you...

I'm on Linux, playing DX11 games.

None of the rest of you have any excuse :D

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

oldbutfeelingyoung
Perkone
Caldari State
#71 - 2012-12-20 15:10:15 UTC
Another idea of CCP ,maybe they gonna work on it ,only to be whined at by some of the playersbase and then put it on the backburner for live

don,t expect to see DX11 for the next 10 years .
by that time ,we are asking DX15 support and people with DX9 machines are crying not to do it

R.S.I2014

NEONOVUS
Mindstar Technology
Goonswarm Federation
#72 - 2012-12-20 15:20:37 UTC
So as I understand it, this would make it so the graphics are 3d instead of looking like stickers?
masternerdguy
Doomheim
#73 - 2012-12-20 15:26:02 UTC
Most of the people advocating for hardware tessellation don't really know what they're talking about.

Hardware tessellation is just the ability of a graphics card to add new detail to an object when needed by subdividing it. Instead of defining all your models as faces of polygons you define a function for the larger object and the graphics card approximates it in real time using polygons.

It won't make anything pretty unless you really know what you're doing. It's just a new way of doing LOD calculations.

Things are only impossible until they are not.

Rain6637
GoonWaffe
Goonswarm Federation
#74 - 2012-12-20 15:26:50 UTC  |  Edited by: Rain6637
a quick way of rendering so shadows can be applied

also, I didn't know anyone was still trying to make physX happen
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#75 - 2012-12-20 15:54:03 UTC  |  Edited by: Metal Icarus
masternerdguy wrote:
Most of the people advocating for hardware tessellation don't really know what they're talking about.

Hardware tessellation is just the ability of a graphics card to add new detail to an object when needed by subdividing it. Instead of defining all your models as faces of polygons you define a function for the larger object and the graphics card approximates it in real time using polygons.

It won't make anything pretty unless you really know what you're doing. It's just a new way of doing LOD calculations.


So when you warp into a deadspace complex with tons of asteroids, buildings and clouds then you will see the benefit of tesselation.

By that I mean, it will have much faster FPS.

You're right about the "not much prettier" part, but I hate the lag that happens when I warp into a "busy" place...

tesselation should actualy be a VERY important goal no matter what the player base is playing the game with. Roll it out when you guys are ready but please dont act like those with DX11 want to wait for those XP users to die off. srs, I want tesselation.
Futchmacht
TERRA CORE INDUSTRIES
#76 - 2012-12-20 15:54:20 UTC  |  Edited by: Futchmacht
CCP Mankiller wrote:
Tessellation REQUIRES DX11!

So first we have to roll out a dx11 client...

Working on it... but we need more dx11-capable customers... and that would be you...



Dropdown menu in graphics card settings

Option #1 DX 9/10

Option #2 DX 11

There are games that support both modes already.. i know it needs more HDD space if you switch from default DX9/10 the DX11 as well as the right video card but its not rocket appliances just more work :)

And if people can "see" the difference from youtube or a buddies house they will want to upgrade there rigs.. i have even done that to a friend from other games.. "how come my game does not look like that?" .. "because your graphics card sucks dude" :)
Mistress Motion
Pator Tech School
Minmatar Republic
#77 - 2012-12-20 15:55:26 UTC
I'd really like to know why people are in so much hurry to get DX11 or tesselation support.

When do you actually look at ships so close, that you could see the effects of tesselation? Reminds me of a Crysis video where they showed a tesselated frog jumping in the woods. How often do you stop in a fps game to watch a tiny frog (which you can't even shoot)?

And the other question, what are the benefits of DX11 in comparison to DX9 right now? If you have DX11 capable card, it already gives you more than enough fps to run smoothly in any situation, even the cheapest ones.

Honestly, I think it's a waste of time to think about DX11 now. It will come later ofcourse, as it should, but there might be some other more pressing issues to use developer time right now. It almost feels like people don't understand anything about DX11. It really isn't that much of a leap from what you can do with DX9, and it won't automagically make everything look a hundred times better just by changing the supported number. And the API is so much different, that' you can't do it like you could when moving from 8->9 (just change few calls and add few parameters here and there).
masternerdguy
Doomheim
#78 - 2012-12-20 16:05:43 UTC
Metal Icarus wrote:
masternerdguy wrote:
Most of the people advocating for hardware tessellation don't really know what they're talking about.

Hardware tessellation is just the ability of a graphics card to add new detail to an object when needed by subdividing it. Instead of defining all your models as faces of polygons you define a function for the larger object and the graphics card approximates it in real time using polygons.

It won't make anything pretty unless you really know what you're doing. It's just a new way of doing LOD calculations.


So when you warp into a deadspace complex with tons of asteroids, buildings and clouds then you will see the benefit of tesselation.

By that I mean, it will have much faster FPS.

You're right about the "not much prettier" part, but I hate the lag that happens when I warp into a "busy" place...

tesselation should actualy be a VERY important goal no matter what the player base is playing the game with. Roll it out when you guys are ready but please dont act like those with DX11 want to wait for those XP users to die off. srs, I want tesselation.


Tessellation for performance is interesting, but it could also be done in software. Just reducing the number of particles in those clouds would make all the difference in the world thoughBig smile

I don't doubt tesselation has legit uses, but most people who want it don't know any of them and just want it to "be prettier".

Things are only impossible until they are not.

J3ssica Alba
Federal Navy Academy
Gallente Federation
#79 - 2012-12-20 16:11:49 UTC
I invested in a new pc and graphics card(s) because of some games that I wanted to play. Now I have an uber water cooled machine that can run almost infinite amounts of EVE clients with CQ enabled. That EVE's graphics are kept back from their full potential by a bunch of cheap ass players that refuse to upgrade their ZX Spectrums is plain stupid
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
masternerdguy
Doomheim
#80 - 2012-12-20 16:18:18 UTC
J3ssica Alba wrote:
I invested in a new pc and graphics card(s) because of some games that I wanted to play. Now I have an uber water cooled machine that can run almost infinite amounts of EVE clients with CQ enabled. That EVE's graphics are kept back from their full potential by a bunch of cheap ass players that refuse to upgrade their ZX Spectrums is plain stupid


So you bought tons of enthusiast hardware and are mad that it is overkill?

This is why I only upgrade gaming machine once every 2-4 years. No need to do it sooner.

Things are only impossible until they are not.