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What ever happened to Tesselation?

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Author
Acac Sunflyier
The Ascended Academy
#1 - 2012-12-19 21:05:52 UTC
CCP had us "vote" to see if we wanted to divert a whole team for a year to roll out tesselation. But, they never said if they pulled the trigger on it. So, what ever happened to it?
Darenthul
Anstard Armory Inc.
#2 - 2012-12-19 21:07:47 UTC
Acac Sunflyier wrote:
CCP had us "vote" to see if we wanted to divert a whole team for a year to roll out tesselation. But, they never said if they pulled the trigger on it. So, what ever happened to it?


Praytell, what exactly is Tesselation?

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Acac Sunflyier
The Ascended Academy
#3 - 2012-12-19 21:10:42 UTC
Darenthul wrote:
Acac Sunflyier wrote:
CCP had us "vote" to see if we wanted to divert a whole team for a year to roll out tesselation. But, they never said if they pulled the trigger on it. So, what ever happened to it?


Praytell, what exactly is Tesselation?


This
Rain6637
GoonWaffe
Goonswarm Federation
#4 - 2012-12-19 21:11:06 UTC
Xercodo
Cruor Angelicus
#5 - 2012-12-19 21:13:37 UTC
After V3 is done

We still have capitals left as far as ship go


And then all the gates, stations, and deadspace stuff too

then tesselation will take a year of development.

Soonest estimate is Summer 2014.

The Drake is a Lie

Opertone
State War Academy
Caldari State
#6 - 2012-12-19 21:18:50 UTC
players call that MOM - t*rd shaped sansha abomination

tesselation is very fitting with its brown concept

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Rain6637
GoonWaffe
Goonswarm Federation
#7 - 2012-12-19 22:10:24 UTC
the idea of collisions taking place between object models instead of bounding bubbles (they're called?) should have some damage implications, I think. as in, bumping is no longer "free" and inconsequential to the pilot performing the bump
Doc Fury
Furious Enterprises
#8 - 2012-12-19 22:41:52 UTC
Acac Sunflyier wrote:
CCP had us "vote" to see if we wanted to divert a whole team for a year to roll out tesselation.


Subways is now requiring their employees to tessellate the cheese on its sandwiches. Maybe CCP can get a copy of the employee handbook.



There's a million angry citizens looking down their tubes..at me.

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#9 - 2012-12-19 23:18:45 UTC
Rain6637 wrote:
the idea of collisions taking place between object models instead of bounding bubbles (they're called?) should have some damage implications, I think. as in, bumping is no longer "free" and inconsequential to the pilot performing the bump

Can people please stop suggesting that bumping should do damage, it just makes you look like a victim of James315 and would be terrible in fleets or the undock of popular stations (Jita)

Now, more than ever, we need a dislike button.

Nanatoa
#10 - 2012-12-19 23:21:11 UTC
Xercodo wrote:
Soonest estimate is Summer 2014.


18 months?

"Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011

No More Heroes
Boomer Humor
Snuffed Out
#11 - 2012-12-19 23:49:50 UTC
I dont think we need anything else slowing down the client. When they can get a 2000 man fleet fight to run smooth as butter with no disconnects then they can add more crap to it. Smile

.

Nevyn Auscent
Broke Sauce
#12 - 2012-12-20 00:12:44 UTC
Still waiting & drooling.
For all of you thinking of things. Consider the implications of the current 'boxes' and getting caught when trying to warp, all of a sudden that vanishes.
CCP Mankiller
C C P
C C P Alliance
#13 - 2012-12-20 00:14:34 UTC
Tessellation REQUIRES DX11!

So first we have to roll out a dx11 client...

Working on it... but we need more dx11-capable customers... and that would be you...
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#14 - 2012-12-20 00:19:19 UTC
i.e. too many cheap ass players playing on stone age laptops Lol

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

CCP Mankiller
C C P
C C P Alliance
#15 - 2012-12-20 00:24:09 UTC
Yes, mostly with their alts. Can't blame them...


fukier
Gallente Federation
#16 - 2012-12-20 00:26:35 UTC
CCP Mankiller wrote:
Tessellation REQUIRES DX11!

So first we have to roll out a dx11 client...

Working on it... but we need more dx11-capable customers... and that would be you...


So thats a no till Windows 9?Blink
At the end of the game both the pawn and the Queen go in the same box.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#17 - 2012-12-20 00:27:17 UTC
CCP Mankiller wrote:
Tessellation REQUIRES DX11!

So first we have to roll out a dx11 client...

Working on it... but we need more dx11-capable customers... and that would be you...


Don't worry, we will all be using DX11 Soon™
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#18 - 2012-12-20 00:28:39 UTC
Considering first DX11 games started to come out in early 2010, I guess it's not too bad, only 3 years behind the times. Big smile
Destination SkillQueue
Doomheim
#19 - 2012-12-20 00:33:29 UTC
Jame Jarl Retief wrote:
Considering first DX11 games started to come out in early 2010, I guess it's not too bad, only 3 years behind the times. Big smile


Doesn't matter when large portions of your subscribers are incapable of running it. When most have it and upgrading is extremely cheap, then you can start thinking forcing the upgrade on the players.
CCP Mankiller
C C P
C C P Alliance
#20 - 2012-12-20 00:37:06 UTC
Don't get me wrong, I am a graphics programmer, I love everything new. But statistics show that only ~50% of the players run dx11-ready systems. So we don't want to shut them out for this
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