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Issues, Workarounds & Localization

 
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[Bug] NPC Tracking Disrupters - Still effect after target dead

Author
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#1 - 2012-12-14 23:35:49 UTC  |  Edited by: Ines Tegator
In missions vs Sansha forces, the NPC tracking disrupter effect continues even after the target has stopped it's TD. This was consistent while the target was alive- there was no TD icon above the HUD, none on the overview, and no in-space effect. Nonetheless, my guns remained disrupted.

The effect continued even after several of the TD'ing NPCs had been killed.

I got inconsistent results testing if it continued after ALL targets had been killed- a new wave would show up and begin TDing me very quickly, obscuring any results, so I can't say what happens in this case. When the mission was completed and no targets or respawns were left, the guns were no longer disrupted.

SS 1: Multiple targets, no active TD effects, guns are disrupted. (normal gun range for that ammo is 65km optimal)

SS 2: Same group, all but one target killed, no active TD effects: guns are disrupted. (normal range for that ammo is 37km optimal).

Mission in the screenshots is "Outclassed Outpost" from the Amarr Epic Arc. The same issue happened on the missions before it however.
Korozaa Akuma
Yomi-no-kuni
#2 - 2012-12-19 17:22:35 UTC
I have noticed lingering effects as well on the "Retribution" mission (L3 Sansha). Although in my case, the guns were restored when the last npc who had ever (although was not currently) jammed me died.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#3 - 2012-12-27 21:26:57 UTC
This is still going on. It is most likely a display bug, since I've tested further and can confirm that when the jammer dies, the effect stops. It can be hard to tell though because there are no icons or visual effects to tell you who the jammer is.