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Skill Point Accumulation

Author
Tas Nok
Hedion University
Amarr Empire
#1 - 2012-12-17 07:05:41 UTC
We have the 24hr skill que
We get unassigned SP when a skill is axed or there is a horribly long DT

why can't we simply accumulate unassigned SP once the que runs out?

pro reasons--
when I can't log in, massive power-failure, disaster family emergency etc, I blame CCP for the SP loss
when I forget to log in, I blame myself AND CCP (mad gamers are usually a bad thing)
Instead of feeling neurotic about checking eve-mon or logging in when the API is dead, I relax a bit in the knowledge I am still earning SP (perhaps at a sub-optimal rate) but earning them just the same.

Cons--
CCP clearly wants us in the game more than out, players seem determined to not to care.


I personally logged less than 20 hours total this past summer, taking a sabbatical from Eve... That I feel compelled to use the term sabbatical in relation to Eve, still means that it is often more work than fun. Missing SP for all the various reasons is just one of those small things that makes Eve suck , even earning skills at half speed would be preferred over zero. I know this breaks some eve lore, and the skills are usually easy enough to keep ahead, but the happier we are and the less annoying the game is, the more likely we will log in anyway just to do stuff solo or with friends.

P.S. no I didn't miss much but I did recently lose a day of training on another toon because I was out of town and unable to get it fixed till several hours after I got home, but logged into the test server today where I had a pile of un-allocated SP, and this proposal just seemed obvious.


Zan Shiro
Doomheim
#2 - 2012-12-17 07:30:04 UTC
or when rl comes up you can jsut go aww crap and move on. RL is rl....be happy when an emergency clears ups and worrying about this becomes a real problem for you. Some rl stuff people have....missing a day of training number 10002 on the list of things to give a crap about.


Long dt's are usually around patches. patches are announced days in advance. Welcome to eve....patch day equals 1+ day skill at least just in case. Its SOP, if an eve player of some time you should know this. A new player...will learn this. Either by listening to bitter vets and actually taking the advice or the hard way.


You can't rack up points to prevent fotm trains. Save up sp...see what is new and hot after patch day and voila....you are in the hot new ship. Building a char is taking a gamble....sometimes you make out good. And sometimes ccp nerfs the crap out your ride. Way it goes.

Seranova Farreach
Biomass Negative
#3 - 2012-12-17 07:57:39 UTC
he has a point. but i would like to beable to choose still be gaining SP while not learning skills (active but just no skill chosen) cause i may be satisfied with what i currently have but havnt planned what i want to do next.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Mary Clarissa Titor
#4 - 2012-12-17 08:03:48 UTC  |  Edited by: Mary Clarissa Titor
Tas Nok wrote:
why can't we simply accumulate unassigned SP once the que runs out?


Unassigned SP is actually a serious advantage that allows you to instantly make a decision to 'have trained' something else, so to speak. I.e. a character with a large pool of unassigned SP, even if they were acquired at a reduced rate, is inherently more adaptable to the changing playing field because when the situation comes up, and the character's been in conservation anyway, the skills for the new situation can be gained instantly while everyone else has to train.

I'm not sure if this outweighs all the good points you listed, but I expect that's the real reason why it is so. But I want to list one more good reason to ignore the unassigned SP advantage that CCP would do well to pay heed to. Here's a story...

Back when I started out, in 2006, we started Eve together with a friend. My friend had serious problems with his English (he still does) and so didn't stick, while I did. About a year ago, I enticed him to try Eve again, now that the Russian client is at least tolerable, but he had to start a new account, since all the details on the old one were lost. No problem, I got him a 21-day trial, tossed in some ISK, helped him through the tutorials...

Then work came up and he was unable to devote his attention to the game. By the time he could, most of his trial period was already over. Unfortunately that also meant that he's much better off starting over since of course he wasn't around to switch skills. -1 potential player.

I suspect this issue can come up quite often.
Tas Nok
Hedion University
Amarr Empire
#5 - 2012-12-17 09:22:25 UTC
Mary Clarissa Titor wrote:
I suspect this issue can come up quite often.


It certainly does, corpie dropped off the grid (apparently quite literally for 3 months) while subed, came back and felt a bit burned for having lost so much time. I think he's still sorting out if he wants to continue or give up.

As to the overwhelming power of unassigned SP, I think that is overblown, very few will have the patience to pay for a toon and just let them accumulate SP at a reduced rate. For example eve-mon tells me I'm earning 2700/hr with +5 implants and my attributes re-mapped for optimum learning.
Since CCP has no idea what skill you might chose or when you might re-map, the lowest sp gain with +5 implants is around
1980/hr (both attributes are 17+5) but lets go even lower, and remove the implants and that puts training at 1530/hr that 1530 is the starting point for all unbonused toons, so the default rate for unallocated SP gain should be around 1000-900/hr. That gives me some SP for time missed, but strongly discourages the buildup of SP for future use. And like the test server there should be a cap at 2mil SP so it isn't abused.

some examples: with Gallente Industrial 5 1,023,000 sp from lvl 1 to lvl 5
with optimized attributes +5 (13 days)
with +5 only (17 days)
no bonuses (22 days)
with no skill at 1000/hr (42 days)

it only gets worse with cap skills and other long train skills. I think the reduction to almost 1/3 of optimal (2700) and 66% of least optimal (1530) as well as a SP cap of 2 mil SP should be a good deterrent to any abuse.

Zan Shiro wrote:
...when rl comes up you can jsut go aww crap and move on...Welcome to eve....patch day equals 1+ day skill

I couldn't agree more, my missed time probably amounts to a couple of weeks over the life of this toon, but this seems like such a simple solution to a problem that no doubt has caused quite a bit of subscriber loss, tears and other problems that fixing it would make life a little easier for everyone from noobs to bittervets and be good for the game overall because more happy spaceships is better than fewer bitter angry ones. (for the game not pvp, in pvp give me the bittervets Pirate)
Matthew97
#6 - 2012-12-17 09:33:09 UTC
Tas Nok wrote:
And like the test server there should be a cap at 2mil SP so it isn't abused.


Just a note, the test sever isn't capped at all on un-allocated SPs
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#7 - 2012-12-17 09:44:02 UTC
Tas Nok wrote:
pro reasons--
when I can't log in, massive power-failure, disaster family emergency etc, I blame CCP for the SP loss
when I forget to log in, I blame myself AND CCP (mad gamers are usually a bad thing)
Instead of feeling neurotic about checking eve-mon or logging in when the API is dead, I relax a bit in the knowledge I am still earning SP (perhaps at a sub-optimal rate) but earning them just the same.

Cons--
CCP clearly wants us in the game more than out, players seem determined to not to care.

So, if your ISP screws up and your net is down, its CCPs fault?
If your power cuts out, its CCPs fault?
If one of your family is in a car accident, its CCPs fault?
What the hell have you been smoking?

Why should our characters gain SP with zero interaction from us? If your not getting online for a while, put a long skill in, like a racial BS 5 or something similar. If you can't get on then tough, we all have the same limitations. I've had access issues and I've lost a day or two worth of training over the last year. It's not the end of the world. If your on a sabbatical from the game, and your really that bothered if you have to log in for 30 seconds once a month for a skill que change, then unsub.
Aptenodytes
Reckless Abandon
#8 - 2012-12-17 10:23:06 UTC
Quote:
when I can't log in, massive power-failure, disaster family emergency etc, I blame CCP for the SP loss

That makes no sense. You didn't "lose" any skill points. You simply failed to gain any. And that is not CCP's fault in any way. When you "lose" skill points such as old skills being removed, you do get unallocated SP's. When you fail to gain them because you're too disorganized to set your skill queue even with 24 hours notice, it's your own fault.

Quote:
when I forget to log in, I blame myself AND CCP

Again that makes no sense. What do you want, a CCP rep to phone you up to remind you to log in? Get an alarm clock dude. You know back in the day, there was no such thing as a skill queue, we had to wake up at 4am to switch skills and did we complain about that? No we just got on and did it!!! So count yourself lucky.

Quote:
I personally logged less than 20 hours total this past summer, taking a sabbatical from Eve... That I feel compelled to use the term sabbatical in relation to Eve, still means that it is often more work than fun.

So quit, or suspend your account. It's a game. It makes no sense to pay for it if you don't enjoy it. You can always reactivate when you have more time. And no you can't have any skill points while your account is inactive.
Hannott Thanos
Squadron 15
#9 - 2012-12-17 12:02:02 UTC
I think I have a better take on this. Accumulating SP would be bad because it removes the reason for remaps and attribute points and by extension implants.

Accumulation of training time however, would work. Every skill has a "time remaining" in addition to SP remaining. This would not break the game as we know it, unless I forgot something.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Aptenodytes
Reckless Abandon
#10 - 2012-12-17 12:46:53 UTC
Can I have accumulated ISK for the time I am unable to run missions, due to my ISP being down, family emergencies, forgetting my laptop, being asleep, etc?
Alx Warlord
The Scope
Gallente Federation
#11 - 2012-12-17 12:59:05 UTC
Having a bigger skill queue would do no harm... is not that it would give any advantages at all... the training time would still be the same... the only thing is that we would have no skill penality when real life tightens up preventing we to log....
Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#12 - 2012-12-17 13:07:53 UTC
I dont really see a problem with this, as long as the game assumes you are training with your two lowest attributes while doing this.
Edward Olmops
Gunboat Commando
#13 - 2012-12-17 13:32:02 UTC
At first glance, I thought: NO:
But now I think this idea is worth consideration.

An idea to determine the amount:
whenever Skill Queue is empty, a character gains unassigned skill points at a rate according to his WORST attributes.
That way, whichever skills I buy with the unassigned SP, I could not be faster than when I had actively managed my skill queue.
Example (without implants)
I have remapped to PER 27/WILL 21 -> worst attributes are 17 -> 1530 unassigned SP/hour.
I have not remapped -> worst attributes are 19 -> 1710 unassigned SP/hour.
Ofc only the character on the account that last trained a skill would be affected.

So you also have a sort of an "easy-mode" for new characters/players who have not remapped yet and buy skills only from unassigned skill points.
Edward Olmops
Gunboat Commando
#14 - 2012-12-17 13:33:30 UTC
Michael Harari wrote:
I dont really see a problem with this, as long as the game assumes you are training with your two lowest attributes while doing this.


whoops, essentially you posted the same while I was still writing. I should spend less time per post...
Mag's
Azn Empire
#15 - 2012-12-17 15:37:20 UTC  |  Edited by: Mag's
No. You pay for access to the Eve online servers and use of the client to do so. What you do with your access is down to you.

The queue gives you a 24 hour window in which to log in and change/add a skill. But the actual running time of the skill queue can range from hours, to weeks.

What you are asking for, will mean you gain an advantage for not logging in and the skill queue ending. I'm sorry but I don't see that as balance, in anyone's book.

I've not had time to play Eve, for well over a year now. In that time, I've continued to play and not miss one hour of skill training time. Thanks to the new and wonderful skill queue. It works, does what needs to be done and doesn't mean I can simply walk away without consequences.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Zan Shiro
Doomheim
#16 - 2012-12-19 10:15:41 UTC
Michael Harari wrote:
I dont really see a problem with this, as long as the game assumes you are training with your two lowest attributes while doing this.



Not really effective as a control. I personally ran my first year of eve with baseline stats + implants with no remaps. Baseline + implants rakes in some decent sp on a daily basis.