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Skill Discussions

 
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Skilling up faster

Author
Azrael Dinn
Imperial Mechanics
#41 - 2012-09-22 10:59:08 UTC
When I stareted this topic I was thinking new ways to get SP faster.

I see now that almost all are against this and most importantly cause everyone seems to think it's somehow a bad thing that you could train up faster.

When I originaly started to think about this I never wanted to see a grinding XP all the time every where. My originaly idea was to add something extra just a small piece not alot but a little bit. Like most of you I have hard time thinking eve as a huge grinding game to get more xp and level up. But I felt like if I'm doing something. Why I'm not getting better at it while I'm doing it. And not just the meta side of the game when you do your research and know all the details so you are beter but in the game skill wise better.

so mayby it would be a specific level of skill or something or just that extra SP what you would get but the general idea was that I felt that when I do something I realy do not get better at it when you think about skills.

But this is just me.

After centuries of debating and justifying... Break Cloaks tm

Chevy Hakoke
Caldari Provisions
Caldari State
#42 - 2012-09-22 18:28:55 UTC
As much as people love touting the "EVE has been around for 10 years longer then any other MMO" I have never seen the amount of people on go over 50k during the weekends, not to mention most of those people are alts, which means the number of unique users is well under that number

Despite that the game is very unfriendly to noobs (whether its the game itself, or other players) and as one noob I was speaking to said:
"I can see now why WOW has a million users, and this barely gets over 40k at one time"


Overall those with high SP, isk, and a established path/course/corp will say "NO LET THE NOOBS DO IT THE HARD WAY AND IF THEY DON'T LIKE IT GO BACK TO WOW", but then those same vets ***** about how eve hasn't given them all features the want, nor fixed all the bugs, etc. Its not because CCP is lazy, but because those things won't bring in new players, but just satisfy the vets, which means no growth, but expense.

Noobs means growth, profit, expansion, which means more devs hired, and means more people to fix bugs/ban bots/go after RMT/etc




So give the noobs faster skill training, not saying they should be pushing Titans in a month, but redo the base skill ranks and make more skills easier to get so that noobs can enjoy the game faster, I don't hear anyone complaining about warping to 0 when back in the day that wasn't possible
Michael Orlais
Cornucopia Ltd.
#43 - 2012-09-22 18:44:46 UTC  |  Edited by: Michael Orlais
Let's say you're a student learning mathematics. You start with basic operations like addition, subtraction (level 1), work your way up to the simple algebra and maybe sprinkle in geometry (level 2), get up to calculus (level 3), then you get the matrices and modulo spaces and linear algebra which helps you do everything faster with the help of computers (level 4), and then finally you get to the theoretical stuff that only some puny percentile of the population is interested in (level 5).

Let's say you're currently trained in calculus and you have already learned all of the basics(at level 3). Why should doing more calculus problems help you with the higher level stuff, like linear algebra(level 4) and operation theory(level 5)? The answer is, it shouldn't. If anything it should just keep you from forgetting calculus.

I know that this is a really convenient example that I'm using, but I can think of many more. In EVE, your character is learning higher level functions, things that cannot be learned through simple repetition. The system you are proposing is archaic and something that would only apply to cavemen who are practicing some simple task like making fires or carving stone. If there was an EVE skill like "physical strength" then yeah I would say you should be able to box or lift weights to improve it, but that really is not the case.
Kenneth O'Hara
Sebiestor Tribe
#44 - 2012-09-24 13:21:38 UTC
Michael Orlais wrote:
Let's say you're a student learning mathematics. You start with basic operations like addition, subtraction (level 1), work your way up to the simple algebra and maybe sprinkle in geometry (level 2), get up to calculus (level 3), then you get the matrices and modulo spaces and linear algebra which helps you do everything faster with the help of computers (level 4), and then finally you get to the theoretical stuff that only some puny percentile of the population is interested in (level 5).

Let's say you're currently trained in calculus and you have already learned all of the basics(at level 3). Why should doing more calculus problems help you with the higher level stuff, like linear algebra(level 4) and operation theory(level 5)? The answer is, it shouldn't. If anything it should just keep you from forgetting calculus.

I know that this is a really convenient example that I'm using, but I can think of many more. In EVE, your character is learning higher level functions, things that cannot be learned through simple repetition. The system you are proposing is archaic and something that would only apply to cavemen who are practicing some simple task like making fires or carving stone. If there was an EVE skill like "physical strength" then yeah I would say you should be able to box or lift weights to improve it, but that really is not the case.


I don't think Azrael Dinn was looking at it that way. It sounded like he was meaning we learn how to learn faster, not the actual skills themselves. We are all unique in how we learn things, but once we figure out how we learn, then we can improve that and optimize.

I could be completely wrong on his view for I am not him. It just made sense to me this way.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Bluree
Perkone
Caldari State
#45 - 2012-12-18 20:34:37 UTC
You will not get the answer your looking for by posting on an EVE Online forum. Simply because anyone on these forums has no issue with the current system or they wouldn't be here.

When you look at the amount of MMO players in the world its obvious that only a SMALL handful agree with this system. Given the quality of this game there should be millions of people playing.

What everyone is not taking into consideration is the OP's original point...new players run from eve online because the system in place is so intimidating that they give up when they realize that it takes literally YEARS to get enough skills to fly the ship you want or compete with veteran players.

I truly believe if it were not for the massive amount of time it takes to level up that this game would have 10x the player base that it currently does, if not more.

I can personally name at least 20 people that i know from other MMO that wont touch eve online because of this reason.

So you have to ask yourself, is it really a good thing to cater to a small group of hardcore eve players or to the potential MILLIONS of people that would love to get into EVE but simply do not have the time or patience to do the grind.

I think something should be done to make it more enjoyable and less intimidating for new players. I say this because i wish to see EVE online expand its player base much more than it is...why?

Because that means that CCP can afford to put more into features to making it better for everyone.

More subs= more money= more features
Mara Pahrdi
The Order of Anoyia
#46 - 2012-12-18 22:22:30 UTC  |  Edited by: Mara Pahrdi
Bluree wrote:
What everyone is not taking into consideration is the OP's original point...new players run from eve online because the system in place is so intimidating that they give up when they realize that it takes literally YEARS to get enough skills to fly the ship you want or compete with veteran players. I truly believe if it were not for the massive amount of time it takes to level up that this game would have 10x the player base that it currently does, if not more.
Well I didn't find it intimidating , when I got into EVE in 2010. And that's just 2 years back now.

Actually this system is extremely friendly to casual play styles. That's good.

This "I have to level up" thing is just a mental barrier imposed by experiences from other mmos and some people seem unable to overcome it. You don't HAVE to level up in EVE, to compete or be competitive. The sandbox offers alternatives. But ofc, you have to make friends to do it. Again a good thing. After all it's a mmo.

Is it nice to fly a shiny big thing you've worked hard to get and get into? Maybe. Maybe not. It sort of depends on a lot of things. Is it essential to have fun in this game? Not really. Especially not early on.

Much more important: The intimidating question many newbies cannot seem to answer by themselves even at the end of the tutorial can be found in the rookie channel ever so often:

"What am I supposed to do in this game?"

This is somewhat confusing, because CCP would be expected to transfer this message on the EVE Onlilne website, before people join for their trial. And I fear, that the new affiliate program is not at all up to this task. At least that's my conclusion from observing rookie chat during the last two weeks.

Remove standings and insurance.

Toxic Raioin
Royal Amarr Institute
Amarr Empire
#47 - 2012-12-18 23:52:39 UTC  |  Edited by: Toxic Raioin
Azrael Dinn wrote:
Yes yes it's bad it's bad it's bad cause someone will find a way to exploit everything.

Anyhow

So I'm proposing that CCP lets us train skills faster. (yes yes I have the implants and over 100mil sp)

But realisticly it's stupid how long it takes training time to train something for your self. It's bad from the point of new players who want to try the game and for old players who want to train something else for a while and knowing it's going to be a new 1 year skill plan until you get into a new fancy ship with fitting and all.

Most likely someone has posted this but still lets post again and wait for the link to the other threat Twisted

What I would like to see is that you get some kind of reward (SP wise, not the experience that comes from it and you get better at something by knowing how to do it) from playing the game.

Mayby the +7 implants or bigger that where on the list a while back.

Half the training times.

Anything... just do something cause training is taking forever.

And bohoo if people make "fast alts" to do something specialized. They will do it anyways.




You should know by now people will say "faster times= instant gratification". Dont ask me how trimming off some hours, days, or weeks equates to instant gratification but miraculously it does.
Rain6637
GoonWaffe
Goonswarm Federation
#48 - 2012-12-19 02:31:39 UTC
some people recognize two things:

Eve will be around for a long time,
SP status.

FireT wrote:
I think more accelerated skill training is definitely up to CCP's discretion. BUT I personally do not understand the need for faster skill training.
I mean how many ships can you actually fly at any given time? The general answer is ONE.


ship maintenance bay allows me to fly with ALL my things
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#49 - 2012-12-19 02:53:19 UTC
I'm a very low SP character (about 3 and a half months of playtime total), and I like the skill system exactly as it is. Sure, I would love to be able to hop into a super carrier next week, but that defeats the purpose of working toward anything in this game. I admire the fact that CCP doesn't bow to the masses and make it easy to get everything right away. By having a slowly building and virtually bottomless pool of resources, you always have something new and fresh to work for and look forward to. The game never stagnates, because as long as you are training skills, you are always building up to something different.

I understand that this means some characters will always have an advantage, and I like that. So many games make every effort to keep things fair and even, but do so at the expense of the veteran crowd. By having an obvious power split, there will always be a challenge and something to work for. Is it daunting at first to realize that it will take over a year to get into some ships? Of course! But there is so much to do between starting the game and flying your dream boat that you will never be bored. Despite my disadvantage against those that have been playing much longer than me, I am quite content with things as they are and do not wish to see any major changes to this system.

If anything, the only change I can think of that would be useful to new players without compromising the game's integrity would be a longer-than-24 hour skill planning queue. While high-SP characters can load a single skill and not have to mess with it for days or weeks, low SP players often have a pile of short skills to train, making it very difficult to plan past a day. With an extra day or so's worth of plan time, newer players could better visualize what they are aiming for.

Again though, that is such a small change that it really isn't necessary, and would have little impact outside of the newest crowd. There really is no need to change anything.
Rain6637
GoonWaffe
Goonswarm Federation
#50 - 2012-12-19 03:40:16 UTC  |  Edited by: Rain6637
man, a longer skill queue would be awesome. would've saved me from losing training time while being deployed in Iraq...

but even that was long fought-for... (24 hr skill queue).
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