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NON warp-capable Ships

First post
Author
Scatim Helicon
State War Academy
Caldari State
#41 - 2012-12-18 23:06:45 UTC
The basic concept already exists in the form of POS gunning but this would be an interesting extension of that. In fact, some of the things that have been mentioned about the forthcoming POS revamp (being able to drop them anywhere, for example) make me think that some of the groundwork in place on that forthcoming expansion could be retooled towards this idea, rather than it being a totally new feature that has to be completely designed from the ground up.

Innnnteresting.

Every time you post a WiS thread, Hilmar strangles a kitten.

Kalel Nimrott
Caldari Provisions
#42 - 2012-12-18 23:51:38 UTC  |  Edited by: Kalel Nimrott
First thing that comes out of my mind for this to work.
Ships must be small, cheap but with a great deal of firepower. Could be with little to no tank but fast as hell. They must be remote controled by pilots inside this "new tech 2" mothership (besides the pilot contolling the mothership). Almost like drones but with fitted mods as the regular ships.
You may think that all the pilots controlling remotly the ships is not fair since they cannot be podded after this new "drone ship" is destroyed, you are right. And above that, they can just pick another drone-ship and keep fighting. But think about what would happen when you kill the Mothership....

Bob Artis, you will be missed.

O7

Griffin Omanid
Knights of the Zodiac
#43 - 2012-12-19 00:08:04 UTC
These ships would be perfect siege ships. But they should get some weaknesses while deploying or when they dock. F.E. the deploying and docking needs 30 s and in the meantime you can´t use any moduls.

Would the pod with pilot be already in the ship while it waits in the mothership or do you have to board the ship after it is deployed?
Kalel Nimrott
Caldari Provisions
#44 - 2012-12-19 00:12:34 UTC
Griffin Omanid wrote:
These ships would be perfect siege ships. But they should get some weaknesses while deploying or when they dock. F.E. the deploying and docking needs 30 s and in the meantime you can´t use any moduls.

Would the pod with pilot be already in the ship while it waits in the mothership or do you have to board the ship after it is deployed?


Are you asking about my post?

Bob Artis, you will be missed.

O7

Saul Elsyn
Deep Core Mining Inc.
Caldari State
#45 - 2012-12-19 00:25:24 UTC
Hmm... this essentially sounds like a 'semi-mobile' set of POS guns. I could see them deployed to defend a major mining operation for example. The problem as I see it is that they're very finicky to use without a warp drive at all... no use in mission running and so forth, so maybe an extremely slow one could be fitted and a mechanic introduced so that they can't use their weapons without deactivating their warp drive. But how should it... oh, there's an idea.

Perhaps its a sub capital ship fitted with perhaps capital sized weapons (only one or two turrets/launchers). These weapons draw to much power to fire without the activation of a module that disables the ship's warp drive (similar to a siege module). Maybe they have very few module slots so they're basically a set of guns floating in space.

Sounds like the EVE Online version of a Monitor. The slow moving defense ship fitted with over sized weapons... it's an old concept dating to the Victorian age, but it might be viable.
Lloyd Roses
Artificial Memories
#46 - 2012-12-19 01:06:38 UTC
Just have in mind a 5-ship gang with some strange jump drive that locks onto fleet members in a solar system, unable to warp on their own, waiting for the packleader to light the right kind of cyno.

Slowly starting to cry cause he got wife aggro and won't help them move to that other gate 1 AU further.
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