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Amount of tank needed for angel 10/10

Author
Quontor Zarrkos
Island Monkeys
#1 - 2012-12-18 16:18:09 UTC
Does anyone here know how much tank you need on average to do the angel 10/10? Can you do it with a tengu with a T2 x-large shield booster fit? I currently only have a c-type large lying around here and I can't really go get an x-large pimp booster. I can get 1600 dps omnitank with my fit currently. The amount of dps seems reasonable but I'm not sure about how the stasis towers will affect the tank, can you pop them fast enough to survive initial aggro? Also, can you rely on split dps if you warp in something like a battleship with you or do the npc's aggro 1 guy and then all switch over to the next after retribution?
Wingmate
Perkone
Caldari State
#2 - 2012-12-18 16:47:19 UTC  |  Edited by: Wingmate
different tank styles need different profiles. if you are an extreme active tank, you'll take more explosive damage (since everything's right on top of you) than if you're 100mn-ing it (where only the missiles hit, heat and em depending on rats).

last time we did the 10/10, we used a 100mn tengu at 100km with a basi in the plex and we were fine. can't really do that anymore with the ai changes, but still not the worst. if you're trying to solo it, i'd suggest a navy scorp over a tengu. more damage altogether, better range, and by far better tanking ability.

does the 10/10 have neuts? if so you might want to hop in and out a few times, but once you've gotten rid of the neuts, a navy scorp with 2x invulns, 2x active ex hardeners, 2x boost amps, a cap recharger, an x-large (t2, not even faction!), 3x CCCs, and 4x cap flux coils is cap stable at ~1800dps tank. take a blue pill and you're up to 2000, low-grade crystals bring that initial tank to 2280 or so. you still do ~430dps with cruise (650 with torps if you want to refit when you get rid of the long-range guys) so you can chew through the rats with enough patience. i don't remember if that one has a structure at the end - i think it does? - so reship into something mean to finish it off. if you're cal only, there are a bunch of ham and torp platforms that'd make it pretty easy to finish off.

that might not be enough when they're all in optimal, honestly, but if you can get the frigs gone immediately and just pop in and out you'd probably be fine. bring some paste.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Quontor Zarrkos
Island Monkeys
#3 - 2012-12-18 17:12:13 UTC
Hmm thanks, yeah I really want to finish it with a tengu, do you think 100mn ab is worth it even when they have 4 stasis towers in every room? There are no neuts and the last boss is easy to kill (I did it before but someone else was tanking at that time with logi)
Wingmate
Perkone
Caldari State
#4 - 2012-12-18 19:27:16 UTC
can you warp in at range and take them out from long range? if so then it's totally doable. if not, you'll need to either pop in and out, or refit for resists first to get the towers gone and then switch afterwards.

a 100mn tengu with a SS 100mn AB and prop 5 and a zor's custom implant is like 1800m/s or so, maybe a touch less. angel webs slow by 60 or 70%, which means the first drops you to ~700m/s, the second to ~250m/s, and then to a crawl after that. four is too many, but if they are easy to wipe, you'll be home free after you get one or two gone. range is a big bonus there.

if it's a warpin point, come in, immediately align to something away and out (even if you have to set up safe spots in the middle of nowhere!), and pop that ab. you'll start getting tons of range right away. i'd also BM whatever's the farthest away - some pockets let you warp within them, and you can go from one side to 150km away if you're smart to give you breathing room.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Opertone
State War Academy
Caldari State
#5 - 2012-12-18 20:09:13 UTC
ROFL... EM structure dishes out 100 000 EM damage, tank that...

we once managed to tank it in a broadsword with 97% EM resists.

ANything with less than 150 000 EHP instapops.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Gomohr
Black Rabbits
Black Rabbit.
#6 - 2012-12-18 20:34:27 UTC
Opertone wrote:
ROFL... EM structure dishes out 100 000 EM damage, tank that...

we once managed to tank it in a broadsword with 97% EM resists.

ANything with less than 150 000 EHP instapops.


Is it still EM ? Now serp do kin and Blood do EM .... At least, i'm pretty sure they changed it in patch.
Opertone
State War Academy
Caldari State
#7 - 2012-12-18 20:41:34 UTC
they changed something,

still how can one ship tank 100 000 of damage???

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Gomohr
Black Rabbits
Black Rabbit.
#8 - 2012-12-18 20:43:46 UTC
Opertone wrote:
they changed something,

still how can one ship tank 100 000 of damage???


to take 100000 damage, you got to be in a super cap without resist ....
Robertina Bering
Doomheim
#9 - 2012-12-18 23:47:27 UTC  |  Edited by: Robertina Bering
Opertone is lying like a pro.

Antimatter Channeler hits hard but... about 15000 hp/volley (pure damage, good resists will reduce this value to pathetic 1000-2000 hps) every 60 sec. So... last 10/10 Angel room is relatively easy to tank in a properly fitted Mach. SOLO. I even don't bother of killing his support.

Just warp in, kill two closest stasis towers, and AB/MWD towards AC, shooting at him insanely :) He wont resist long enough to hit you more than 2-3 times.

But yes, you will definitely lose your tengu if you don't have at least 25000 shield ehp. Speed is not your friend here, just because AC has insane tracking speed and falloff. Of course, speed will help to tank his support.
Akuma Tsukai
State Protectorate
Caldari State
#10 - 2012-12-19 05:55:01 UTC
What robertina have said. ANgels are so easy its laughable and its still entirely possible to solo them. Now how the **** am i supposed to do blood 10/10 now i have no idea....
Opertone
State War Academy
Caldari State
#11 - 2012-12-19 07:09:31 UTC
truth is I've never done any complexes belonging to angels!

once upon a time we ran Guristas Mazez 10/10. That citadel torpedo station - well, it instapopped our HP buffed Drakes, Support Ravens, RR Dominixes, for that cause max EHP Rokh, before we could figure out what was happening.

Once ship is destroyed, logs are cleared you can not investigate what happened. We found it to be EM damage. We brought in 99% EM harpy, it popped. Later came 97% broadsword - we managed to make 7 bill from that plex and cover our losses.

100 000 raw damage of any form is bizzare.


This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Tiger Armani
End-Game
#12 - 2012-12-19 08:07:22 UTC
Opertone wrote:
truth is I've never done any complexes belonging to angels!

once upon a time we ran Guristas Mazez 10/10. That citadel torpedo station - well, it instapopped our HP buffed Drakes, Support Ravens, RR Dominixes, for that cause max EHP Rokh, before we could figure out what was happening.

Once ship is destroyed, logs are cleared you can not investigate what happened. We found it to be EM damage. We brought in 99% EM harpy, it popped. Later came 97% broadsword - we managed to make 7 bill from that plex and cover our losses.

100 000 raw damage of any form is bizzare.




You can find all your logs in text files under "My documents/EVE/logs/gamelogs" (or something similar depending what OS you have).

Barrogh Habalu
Imperial Shipment
Amarr Empire
#13 - 2012-12-19 09:27:43 UTC
Speaking of those 100k launchers, does explosion radius/speed applies to them?

Then again, that thing switching targets probably hurts...
Quontor Zarrkos
Island Monkeys
#14 - 2012-12-19 10:17:47 UTC
I know the structure in 8/10 is supposed to fire that mega destroyer torpedo of doom that oneshots your ship, however there it only deals 17 damage to my tengu after resists/sig is taken into account. I don't know about this overseer but did anyone recently run the site? If so, please post your setup and how difficult it was to tank (ever had to overload? A breeze? never went under 95% shields?). What I've found about all those complexes when I run them in my tengu is that there are two things that kill you:
-Stasis towers (8/10, 7/10 (only one, easy to pop before npc's lock you) and angel military complex)
-Energy neutralizers (angel domination fleet staging point, phew that one kills your cap real fast)

This complex has 4 stasis towers in almost every room, so the question is, can i kill those before I go pop? Did anyone try it with a tengu? I know in the 8/10 I can kill the webbers just fast enough to survive the last room, but there the dps is probably lower than here.
Robertina Bering
Doomheim
#15 - 2012-12-19 12:08:28 UTC
Opertone wrote:
truth is I've never done any complexes belonging to angels!


Don't say anything about Angels 10/10 then.
Robertina Bering
Doomheim
#16 - 2012-12-19 12:22:19 UTC  |  Edited by: Robertina Bering
The curse of 8/10
Quontor Zarrkos wrote:
I know the structure in 8/10 is supposed to fire that mega destroyer torpedo of doom that oneshots your ship, however there it only deals 17 damage to my tengu after resists/sig is taken into account. I don't know about this overseer but did anyone recently run the site? If so, please post your setup and how difficult it was to tank (ever had to overload? A breeze? never went under 95% shields?). What I've found about all those complexes when I run them in my tengu is that there are two things that kill you:
-Stasis towers (8/10, 7/10 (only one, easy to pop before npc's lock you) and angel military complex)
-Energy neutralizers (angel domination fleet staging point, phew that one kills your cap real fast)

This complex has 4 stasis towers in almost every room, so the question is, can i kill those before I go pop? Did anyone try it with a tengu? I know in the 8/10 I can kill the webbers just fast enough to survive the last room, but there the dps is probably lower than here.


8/10 is soloable in a properly fitted Mach too. Stasis towers is not the main threat there, but there is a pack of elite frigates O_O
They could web/scramble you to miserable 5-10 m/sec from usual 1500-2500 m/sec.
After all... 8/10 is relatively easy and has a nasty drops (The curse of 8/10)
Just keep Retention Facility in range of atleast 35 kms and you'll be fine.

Talking about 10/10... Stasis towers are easy to kill, they often don't even web you. Last room is tankable but you'll need a buffer and good resists as i said before.
My Mach's resists are 84/*/*/80 (i don't remember thm/kin... about 70/75 i guess). More than enough to drop incoming overseer damage to amount you can deal with.
Wingmate
Perkone
Caldari State
#17 - 2012-12-19 14:36:23 UTC
Opertone wrote:
it instapopped our HP buffed Drakes, Support Ravens, RR Dominixes, for that cause max EHP Rokh, before we could figure out what was happening.

Once ship is destroyed, logs are cleared you can not investigate what happened. We found it to be EM damage. We brought in 99% EM harpy, it popped. Later came 97% broadsword - we managed to make 7 bill from that plex and cover our losses.


see, that's because you're bad. if you weren't bad, you'd know that all those LSEs were contributing to the damage you were taking by increasing your sig radius and making the exceptionally bad explosion radius of those torps actually hit you. if you knew what signature tanking was and combined that with reasonable resists, you wouldn't be as bad.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Julius Priscus
#18 - 2012-12-19 14:36:24 UTC
a properly setup vargur with a OGB will happily do this plex.
Opertone
State War Academy
Caldari State
#19 - 2012-12-19 21:03:02 UTC
Quote:

You can find all your logs in text files under "My documents/EVE/logs/gamelogs" (or something similar depending what OS you have).



thanks, it's cool to share memories and opinions. You know how it goes, half of us was drunk and the other half plain dumb. Only one brighter mind of ours figured it out, it was not me.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Opertone
State War Academy
Caldari State
#20 - 2012-12-19 21:08:42 UTC
Wingmate wrote:
Opertone wrote:
it instapopped our HP buffed Drakes, Support Ravens, RR Dominixes, for that cause max EHP Rokh, before we could figure out what was happening.

Once ship is destroyed, logs are cleared you can not investigate what happened. We found it to be EM damage. We brought in 99% EM harpy, it popped. Later came 97% broadsword - we managed to make 7 bill from that plex and cover our losses.


see, that's because you're bad. if you weren't bad, you'd know that all those LSEs were contributing to the damage you were taking by increasing your sig radius and making the exceptionally bad explosion radius of those torps actually hit you. if you knew what signature tanking was and combined that with reasonable resists, you wouldn't be as bad.


We did not see torpedo - we went ahead with no extra reading and preparation. It was very frustrating, we kept sending ships until we figured out what was hitting. Once we knew what it was, we figured how to deal with it.

RADIUS does not contribute as much as the resists do. An extra small harpy with RRs and Minnie Wolf instapoped either, despite the small sig. Tengus had not been discovered back then (circa 2009)

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

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