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AFK Cloaking Solution - From A Pro-AFK Cloaking Pilot

First post
Author
Leopold Jakuard
State Of Unrest
#121 - 2012-12-15 20:15:49 UTC  |  Edited by: Leopold Jakuard
Maraner wrote:
yes afk cloaking can be used to grief, grow up, put some bait out there and have a response fleet waiting. we have a whole corp of ice mining botters near us in great wildlands. We've dropped the petitions but to no avail. I will be in there cloaked all fricken weekend with an alt, after which I will ransom the guy to be left alone.


This paragraph is really full of ignorance and stupidy. You can set up a trap, but the guy is afk, he won't be looking at the game for 10+ hours to bite for you trap. If there is a gang of "bots" in GW or whatever, then how about you gank them, you can't psychologically grief a bot by afk cloaking. Though, you will need to grow some balls to do so. I hope you can outsmart the bots and actually destroy their ships until they decide to leave.
Mole Guy
Bob's Bait and Tackle
#122 - 2012-12-18 19:41:07 UTC
Sean Parisi wrote:
The Issue:

There isn't an issue with AFK cloakers - There is not issue, so why do we harp on this topic?.

The only counter needed is the ability for people to lift themselves up by the boots and fire back.




fire back at a cloaker? hahahaha
i want your fire control system because mine is broke. i cant lock a cloaky ship. especially one sitting in a system for 2-3 weeks disrupting everything. we had one in providence. he would only strike once ever 2-3 days or later, but he sat there for months waiting. he bounced once every other day to a 2nd system at random then back. he got many carrier, hulk, freighters, orca's and whatnot due to his patience.

very good cloaky pilot. very patient. i applaud his efforts. we lost may ships to his hot drops. but, there is a problem with it. ccp wants this to be a social game. cant be social when you cant hunt someone. we finally had to abandon the system for the most part.

when there is no counter, one has too much power.
if there was a system beacon that fired once every other hour for an hour and durring that odd hour the beacon decloaked everything in system, then that would give us an hour to hunt him. it would make him be atk or offline. meanwhile, if he isnt there, we could continue.
im a cov ops pilot. redeemer/bomber/reconn...all of it.
i dig it, but its too powerful. there is no counter.
Nikk Narrel
Moonlit Bonsai
#123 - 2012-12-18 19:50:33 UTC
Mole Guy wrote:
fire back at a cloaker? hahahaha
i want your fire control system because mine is broke. i cant lock a cloaky ship. especially one sitting in a system for 2-3 weeks disrupting everything. we had one in providence. he would only strike once ever 2-3 days or later, but he sat there for months waiting. he bounced once every other day to a 2nd system at random then back. he got many carrier, hulk, freighters, orca's and whatnot due to his patience.

very good cloaky pilot. very patient. i applaud his efforts. we lost may ships to his hot drops. but, there is a problem with it. ccp wants this to be a social game. cant be social when you cant hunt someone. we finally had to abandon the system for the most part.

when there is no counter, one has too much power.
if there was a system beacon that fired once every other hour for an hour and durring that odd hour the beacon decloaked everything in system, then that would give us an hour to hunt him. it would make him be atk or offline. meanwhile, if he isnt there, we could continue.
im a cov ops pilot. redeemer/bomber/reconn...all of it.
i dig it, but its too powerful. there is no counter.

Imagine their's no local,
it's easy if you try
No AFK Cloakers below us
Above us only pilots using sensors
Imagine all the pilots
Exchanging intel today...

Meh... songwriting not my thing.....
Mag's
Azn Empire
#124 - 2012-12-18 20:01:53 UTC
Mole Guy wrote:
fire back at a cloaker? hahahaha
i want your fire control system because mine is broke. i cant lock a cloaky ship. especially one sitting in a system for 2-3 weeks disrupting everything. we had one in providence. he would only strike once ever 2-3 days or later, but he sat there for months waiting. he bounced once every other day to a 2nd system at random then back. he got many carrier, hulk, freighters, orca's and whatnot due to his patience.

very good cloaky pilot. very patient. i applaud his efforts. we lost may ships to his hot drops. but, there is a problem with it. ccp wants this to be a social game. cant be social when you cant hunt someone. we finally had to abandon the system for the most part.

when there is no counter, one has too much power.
if there was a system beacon that fired once every other hour for an hour and durring that odd hour the beacon decloaked everything in system, then that would give us an hour to hunt him. it would make him be atk or offline. meanwhile, if he isnt there, we could continue.
im a cov ops pilot. redeemer/bomber/reconn...all of it.
i dig it, but its too powerful. there is no counter.
Yes fire back at the cloaker. When they can shoot you, funny thing is, you can shoot them. Also, if you have an issue with hot drops, then make a thread about it. It is a separate and active mechanic and so therefore not relevant to AFK cloaking.

But cloaks do have counters They can be de-cloaked and can't re-cloak, when in de-cloak range or locked. Not to mention the many disadvantages they have as standard and you can shoot them.

But if you really want to have a module that fires every hour or two, then why should you keep local and it's unbiased, 100% risk free, instant intel? Are you saying that you should have more intel power on top of local's, without giving anything in return?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#125 - 2012-12-18 20:20:39 UTC

The only way I would support a cloak jammer module, is if:

A: All of the following:
--- It is a moderately EHP module ideally located at the IHUB, not a POS.
--- Like Military and Industrial upgrades, the benefit only "onlines" during downtime... No 1hr nonsense... either the system starts the day as a no-cloak zone... or it doesn't. In short, it's not a switch you can flip during the day, it's a pre-planned system wide effect you install.
--- In truth, I still think this would be very broken.... allowing corps to create impassible gate camps in strategic areas.

or

B: Local is replaced with an actual intel system....

Wabaadu
Sacred Templars
Fraternity.
#126 - 2012-12-19 21:27:14 UTC
Has CCP ever chimed in on this subject? Has a CSM member? I mean what is the counter to a AFK cloaker?
Opertone
State War Academy
Caldari State
#127 - 2012-12-19 21:33:51 UTC
FFFFFFFFFFF

more FFFFFF


NOOOOOOOOOOOOOOOOOOOO!

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Opertone
State War Academy
Caldari State
#128 - 2012-12-19 21:41:16 UTC
catching cloaker has never been easier than

- Eyes on the pipe, eyes on the other side of the gate...
- stealth bombers with bombs loaded on the other side of the gate

once gate fires, bombs should be unloaded...

Sonic boom

Every cloaker holds cloak, 5 secs, 10 secs... enough for bombs to cook off.

Catching tricky little dicky - smart bombing stabbed MWD geddon - every covops will land on top of that and die. In long AU warp systems, where objects are out of direct scan range you can expect the covops to warp in a straight line.

This kind of approach takes care of emergent capsules too. Do your daily anti cloaker purge. Early warning comes from intel channel, ship types and their destination can be easily predicted.

Cloaky covops, cloaky frig, cloaky covops hauler, cloaky recon or T3.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Mag's
Azn Empire
#129 - 2012-12-19 21:51:42 UTC
Wabaadu wrote:
I mean what is the counter to a AFK cloaker?
Either close local, or don't misread the intel it's giving you.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

13 nonames
Jumpbridg
#130 - 2013-03-16 02:04:04 UTC
TehCloud wrote:
There is no Issue: You can still do your sites/mine the crap out of an asteroid belt - Just because you don't dare to do so isn't a reason to nerf cloaking.



There is a problem cloaks are unbalanced and broken with absolutly no counter 1 person should not be able to just sit in a system with no counter to them.
Omnathious Deninard
University of Caille
Gallente Federation
#131 - 2013-03-16 02:06:55 UTC
13 nonames wrote:
TehCloud wrote:
There is no Issue: You can still do your sites/mine the crap out of an asteroid belt - Just because you don't dare to do so isn't a reason to nerf cloaking.



There is a problem cloaks are unbalanced and broken with absolutly no counter 1 person should not be able to just sit in a system with no counter to them.

So what is there to counter the Amazing Intel called local? Most people use cloaks.

If you don't follow the rules, neither will I.

13 nonames
Jumpbridg
#132 - 2013-03-16 02:07:38 UTC
Opertone wrote:
catching cloaker has never been easier than

- Eyes on the pipe, eyes on the other side of the gate...
- stealth bombers with bombs loaded on the other side of the gate

once gate fires, bombs should be unloaded...

Sonic boom

Every cloaker holds cloak, 5 secs, 10 secs... enough for bombs to cook off.

Catching tricky little dicky - smart bombing stabbed MWD geddon - every covops will land on top of that and die. In long AU warp systems, where objects are out of direct scan range you can expect the covops to warp in a straight line.

This kind of approach takes care of emergent capsules too. Do your daily anti cloaker purge. Early warning comes from intel channel, ship types and their destination can be easily predicted.

Cloaky covops, cloaky frig, cloaky covops hauler, cloaky recon or T3.


your a cloaky camper arn't you otherwise ytou would know its not that simple....... and plz do tell me oh might no it all how do you catch them once they are in your system....... do share cause this will be funny to hear.
DataRunner Attor
Doomheim
#133 - 2013-03-16 02:55:04 UTC
13 nonames wrote:
Opertone wrote:
catching cloaker has never been easier than

- Eyes on the pipe, eyes on the other side of the gate...
- stealth bombers with bombs loaded on the other side of the gate

once gate fires, bombs should be unloaded...

Sonic boom

Every cloaker holds cloak, 5 secs, 10 secs... enough for bombs to cook off.

Catching tricky little dicky - smart bombing stabbed MWD geddon - every covops will land on top of that and die. In long AU warp systems, where objects are out of direct scan range you can expect the covops to warp in a straight line.

This kind of approach takes care of emergent capsules too. Do your daily anti cloaker purge. Early warning comes from intel channel, ship types and their destination can be easily predicted.

Cloaky covops, cloaky frig, cloaky covops hauler, cloaky recon or T3.


your a cloaky camper arn't you otherwise ytou would know its not that simple....... and plz do tell me oh might no it all how do you catch them once they are in your system....... do share cause this will be funny to hear.



catching a average cloaker is quite simple, the most effective way currently to catch the AVERAGE cloaker in transit is to set up a warp bubble behind the gate, then fill it full of cans, and as soon as the average cloaker warps in, guess what, he dragged behind the gate and decloak. A smart cloaker gets around this by creating off the wall safespots and aiming at odd angles to avoid the bubbles, you want to know the funny part about that? That a real alliance (not you nullbear half bake breeds) but a REAL alliance locks down their bottle neck gates with a interdictor party, and warp disruption bubbles. And most cloakers die under fire due to the inability to fit a tank.

Now lets see ways to counter a cloaker that already got in due to a mistake, a well time transit, or in most nullbears case, being an utter fail alliance/corp.

You can get a team to protect your ratters, andor miners.

You can fit a tank that protects you from alpha strikes, which in turn gives you long enough to bring you weapon bare on the untank bomber.

Or in 90% of the case out right ignore him cause most of the time he just gathering intel and most likely in a cloaked blockade runner who just screwing with your head cause of local.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”