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Puzzling Questions about Highsec

Author
Jenn aSide
Worthless Carebears
The Initiative.
#81 - 2012-12-18 16:54:45 UTC  |  Edited by: Jenn aSide
Vaerah Vahrokha wrote:
Jenn aSide wrote:
Some people want the world (even a virtual world) they live in to make sense. EVE as it is now doesn't make sense because I can make MORE isk (when considering isk/lp) with my favorite ship (machariel) in high sec incursions than i can doing just about anything in null sec. Sure, lvl 5s can pay more, but that's ok, low sec has risk almost as bad as null sec. As others have noted, high sec npc corp industrialists have better than PLAYER CORP industrialist anywhere else.

It's like working 60 hours a week and barely making ends meet, then watching your neighbor who is on welfare and just had her 12th kid with baby daddy # 12 drive off in her brand new Lamborghini...... i don't mind working hard and still struggling, as long as the sucker doing LESS than me should "suffer" more than I am. I don't want or need "more", I want the game we all play to make sense.


You should get out more and observe how the real world works.


rofl, since you want to mention real world, I'm a police officer, i've seen more real world in a day than you will this decade sir and/or madam.

Quote:

"Making sense" is not the strong attribute of RL, imagine in a game.

Call a plumber here, they cost 3 times more than hiring a bachelor researcher for the same duration.

Guy able to barely do the four math operations, starts a trade anywhere in the world, he can make $200 in 5 minutes (futures) while the guy breaking his back digging a train tunnel earns it in a day.

Uneducated guy selling lemon cars, makes more than the police man who has to attend endless courses (including how to rescue people, how to talk with ransomeers etc) and risks death every day.

That's the "much sense" world for you.


Trying to justify imbalance by claiming real world imbalance lol. You could use a critical thinking course and I can recommend few online versions if your willing to pay.

What you don't get is in every one of those situations, people are doing things other people find useful and are willing to pay for, and doing DIFFERENT things.

We;re not talking about different things. We're talking about the SAME thing, In my case, i make more shooting red boxes in empire while an FC does all the "driving" and I don't even have to look at local than I do in null sec with the same ship where no one is flying my ship but me and I HAVE to watch local like a hawk. That's just one (personal) example, there are many more.

Your personal preference, profits, "playstlye" or skewed/incorrect perceptions of real life notwithstanding, EVE as a product is supposed to be at the very least internally consistent. At the present time, it is not.
Enilonee
#82 - 2012-12-18 17:00:04 UTC
Jenn aSide wrote:
The question can't be settled when the question wasn't asked in the 1st place.

I did ask that question.

I want to know your reasoning why such a change is needed in the first place.
A nerft to high will always be a buff to low/null/w-space at the same time. Everything is relative, you know?

If you don't want to balance anything, these changes would be an end in themselves - meaningless.
Vaerah Vahrokha
Vahrokh Consulting
#83 - 2012-12-18 17:08:28 UTC  |  Edited by: Vaerah Vahrokha
Jenn aSide wrote:


rofl, since you want to mention real world, I'm a police officer, i've seen more real world in a day than you will this decade sir and/or madam.


I had to live next to RL criminals, I have been forced to see more real world than it's healthy to see.



Jenn aSide wrote:

Trying to justify imbalance by claiming real world imbalance lol. You could use a critical thinking course and I can recommend few online versions if your willing to pay.

What you don't get is in every one of those situations, people are doing things other people find useful and are willing to pay for, and doing DIFFERENT things.

We;re not talking about different things. We're talking about the SAME thing, In my case, i make more shooting red boxes in empire while an FC does all the "driving" and I don't even have to look at local than I do in null sec with the same ship where no one is flying my ship but me and I HAVE to watch local like a hawk. That's just one (personal) example, there are many more.

Your personal preference, profits, "playstlye" or skewed/incorrect perceptions of real life notwithstanding, EVE as a product is supposed to be at the very least internally consistent. At the present time, it is not.


Here's your thing: you believe in an ordered, "lawful" or "ruleful" world, with logic, consequences, obvious justice at what happens.

I don't. I don't believe, I just watch and react. In EvE I have already reacted in a way that will make me forever immune to whatever it'll happen sort of closing down the game. And then I'd just play GW2, where I have setup a trader character making more obscene amounts of gold while also being able to do all what everybody else do.

Nobody is paying you to do incursions in null sec, nobody is forcing you to be in null sec.

If it sucks so much, leave it, once enough will do it then CCP will act and do something about it.

Until you just keep crying on a forum but keep accepting what you seem to hate so much, then nothing important enough will be done. Because they know you will "adapt" exactly like you "adapted" when they nerfed hi sec incursions.

Look, the only time EvE players did not adapt and told CCP to GTFO with actual unsubs, they QUICKLY eradicated WiS and returned to their core business.

Look at Goons and TEST: they are thousands. If they went on strike just for a month, CCP would quickly react.
But wait, what do we see? Just teeth gnashing and forum posting.
Jenn aSide
Worthless Carebears
The Initiative.
#84 - 2012-12-18 17:13:40 UTC
Enilonee wrote:
Jenn aSide wrote:
The question can't be settled when the question wasn't asked in the 1st place.

I did ask that question.

I want to know your reasoning why such a change is needed in the first place.
A nerft to high will always be a buff to low/null/w-space at the same time. Everything is relative, you know?

If you don't want to balance anything, these changes would be an end in themselves - meaningless.


This is just something you people do to try to discredit an argument you know you can't win. In effect you are questioning the underlying motive of our opinon, probably because thinking we hold that opinion for profit makes you feel better in some way.

In short, you're calling me a liar, as If you (and this video game) are important enough for me to lie to. Sorry to burst your bubble, but you (like the other 6 billion of us on this rock) are no one. I've explained the motivation to you, you refuse to accept it, I will not try to convince yo other wise. I will only say that you are wrong in what you think, at least in the case of me.
Jenn aSide
Worthless Carebears
The Initiative.
#85 - 2012-12-18 17:23:10 UTC
Vaerah Vahrokha wrote:
Jenn aSide wrote:


rofl, since you want to mention real world, I'm a police officer, i've seen more real world in a day than you will this decade sir and/or madam.


I had to live next to RL criminals, I have been forced to see more real world than it's healthy to see.



Jenn aSide wrote:

Trying to justify imbalance by claiming real world imbalance lol. You could use a critical thinking course and I can recommend few online versions if your willing to pay.

What you don't get is in every one of those situations, people are doing things other people find useful and are willing to pay for, and doing DIFFERENT things.

We;re not talking about different things. We're talking about the SAME thing, In my case, i make more shooting red boxes in empire while an FC does all the "driving" and I don't even have to look at local than I do in null sec with the same ship where no one is flying my ship but me and I HAVE to watch local like a hawk. That's just one (personal) example, there are many more.

Your personal preference, profits, "playstlye" or skewed/incorrect perceptions of real life notwithstanding, EVE as a product is supposed to be at the very least internally consistent. At the present time, it is not.


Here's your thing: you believe in an ordered, "lawful" or "ruleful" world, with logic, consequences, obvious justice at what happens.

I don't. I don't believe, I just watch and react. In EvE I have already reacted in a way that will make me forever immune to whatever it'll happen sort of closing down the game. And then I'd just play GW2, where I have setup a trader character making more obscene amounts of gold while also being able to do all what everybody else do.


And down to the crux of the matter, you're copping out. I don't believe in any just world, I believe it's what we make it. I believe EVE is what CCP makes it, and rather than saying "meh whatever" I'm going to lobby them to think about the internal inconsistencies of their game, because a game is more enjoyable to me and many like me when it makes sense AT LEAST TO ITSELF.

I too have created a situation where no one can really shut me down (nuet in my null sec local means log on low sec or high sec toons). That doesn't mean the status quo is fair and equitable, and it should be as we are all paying for a game.

Quote:

Nobody is paying you to do incursions in null sec, nobody is forcing you to be in null sec.


no, those things are my choice, and is not relevant. CCP doens't owe me anything for going to null sec.

They owe me an internally consistent game for my 60 bucks a month.....

Quote:

If it sucks so much, leave it, once enough will do it then CCP will act and do something about it.

Until you just keep crying on a forum but keep accepting what you seem to hate so much, then nothing important enough will be done. Because they know you will "adapt" exactly like you "adapted" when they nerfed hi sec incursions.

Look, the only time EvE players did not adapt and told CCP to GTFO with actual unsubs, they QUICKLY eradicated WiS and returned to their core business.

Look at Goons and TEST: they are thousands. If they went on strike just for a month, CCP would quickly react.
But wait, what do we see? Just teeth gnashing and forum posting.


Firstly I am not crying on a forum (but you are starting to), I'm simply correcting the whofully bad logic coming out of high sec posters, which is much like fitting the tides with a teaspoon lol.

You high sec people might think you're in a single player game, but you aren't and people like me (who will remind you ,with autocannons if we must that this is ONE GAME ,interconnected, that we all have a stake in no matter where we "live") aren't ever going away, we aren't going to stop telling CCP to end you people's themepark honey train. Get used to it.

Oh and Vote TORY in the next election.
Buzzy Warstl
Quantum Flux Foundry
#86 - 2012-12-18 17:29:26 UTC
Jenn aSide wrote:
Enilonee wrote:
Jenn aSide wrote:
The question can't be settled when the question wasn't asked in the 1st place.

I did ask that question.

I want to know your reasoning why such a change is needed in the first place.
A nerft to high will always be a buff to low/null/w-space at the same time. Everything is relative, you know?

If you don't want to balance anything, these changes would be an end in themselves - meaningless.


This is just something you people do to try to discredit an argument you know you can't win. In effect you are questioning the underlying motive of our opinon, probably because thinking we hold that opinion for profit makes you feel better in some way.

In short, you're calling me a liar, as If you (and this video game) are important enough for me to lie to. Sorry to burst your bubble, but you (like the other 6 billion of us on this rock) are no one. I've explained the motivation to you, you refuse to accept it, I will not try to convince yo other wise. I will only say that you are wrong in what you think, at least in the case of me.

Actually, you are dodging a legitimate question.

You can't do only one thing, so knowing the desired result is critical if you want to evaluate the desirability of any particular change.

Some changes that might seem to be "the right thing to do" turn out to be ineffective or even counterproductive.

Like arguing with someone who is pre-pissed.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Vaerah Vahrokha
Vahrokh Consulting
#87 - 2012-12-18 17:35:47 UTC
Buzzy Warstl wrote:


Some changes that might seem to be "the right thing to do" turn out to be ineffective or even counterproductive.

Like arguing with someone who is pre-pissed.


Exactly.

Butterfly effects are always ready to happen, that's why CCP tends to apply small changes over time (and when they don't, it promptly backfires).
Jenn aSide
Worthless Carebears
The Initiative.
#88 - 2012-12-18 17:40:50 UTC
Buzzy Warstl wrote:
Jenn aSide wrote:
Enilonee wrote:
Jenn aSide wrote:
The question can't be settled when the question wasn't asked in the 1st place.

I did ask that question.

I want to know your reasoning why such a change is needed in the first place.
A nerft to high will always be a buff to low/null/w-space at the same time. Everything is relative, you know?

If you don't want to balance anything, these changes would be an end in themselves - meaningless.


This is just something you people do to try to discredit an argument you know you can't win. In effect you are questioning the underlying motive of our opinon, probably because thinking we hold that opinion for profit makes you feel better in some way.

In short, you're calling me a liar, as If you (and this video game) are important enough for me to lie to. Sorry to burst your bubble, but you (like the other 6 billion of us on this rock) are no one. I've explained the motivation to you, you refuse to accept it, I will not try to convince yo other wise. I will only say that you are wrong in what you think, at least in the case of me.

Actually, you are dodging a legitimate question.

You can't do only one thing, so knowing the desired result is critical if you want to evaluate the desirability of any particular change.

Some changes that might seem to be "the right thing to do" turn out to be ineffective or even counterproductive.

Like arguing with someone who is pre-pissed.


Ah, the can't read English guy speaks.

If you READ what we are saying, we're talking about motivations, not outcomes. Now, i'm reasonably sure the outcome of what I advocate can at least be conrtolled, but as I have no crystal ball I can't know for sure.

WHAT WE DO KNOW is that buffing null (in the case or combat pve/military upgrades) does not work. The reasonable alternatives are then Do nothing OR readjust other areas to compensate. Doing nothing should be off the table, the game has (in my opinion) strayed to far already for it's own principles of risk(effort)/reward, allowing the status quo helps no one except entrenched high sec interests who are already well taken care of by the game situation.

You buff null people are just advocating the provably failed policies of the past.
Jenn aSide
Worthless Carebears
The Initiative.
#89 - 2012-12-18 17:41:44 UTC
Vaerah Vahrokha wrote:
Buzzy Warstl wrote:


Some changes that might seem to be "the right thing to do" turn out to be ineffective or even counterproductive.

Like arguing with someone who is pre-pissed.


Exactly.

Butterfly effects are always ready to happen, that's why CCP tends to apply small changes over time (and when they don't, it promptly backfires).


Then they should butterfly some high sec nerfs and get on with it.
Vaerah Vahrokha
Vahrokh Consulting
#90 - 2012-12-18 17:50:31 UTC  |  Edited by: Vaerah Vahrokha
Jenn aSide wrote:

And down to the crux of the matter, you're copping out. I don't believe in any just world, I believe it's what we make it. I believe EVE is what CCP makes it, and rather than saying "meh whatever" I'm going to lobby them to think about the internal inconsistencies of their game, because a game is more enjoyable to me and many like me when it makes sense AT LEAST TO ITSELF.


The game makes perfectly sense to itself. CCP could choose to make a game like *I* wanted, that is no hi sec except the newbie starter systems but they did not.
They preferred to create the ugly square peg called high sec because that was a big money maker turning their 6k concurrent playerbase into 30-40k and stuck with it.

Now, that might be unlike what you (and me) like but it makes sense. EvE indeed is what CCP makes of it, and they made it a business and they thought that implementing hi sec was needed for the business.
It's unlikely they suddenly change their mind and put their own child concept out (because the "fair nerf" being so much acclaimed will basically and factually achieve that. Else you hideous min maxers WILL keep staying in hi sec and cry nerf).


Jenn aSide wrote:

I too have created a situation where no one can really shut me down (nuet in my null sec local means log on low sec or high sec toons). That doesn't mean the status quo is fair and equitable, and it should be as we are all paying for a game.


EvE is not fair, I did not invent the memo.



Jenn aSide wrote:

Firstly I am not crying on a forum (but you are starting to), I'm simply correcting the whofully bad logic coming out of high sec posters, which is much like fitting the tides with a teaspoon lol.


Look, if my English had not been self taught I could probably convey my real feeling: laugh. But I am terrible at English like others might be terrible at my mothertongue even after they (unlike me) learned it in a school.


Jenn aSide wrote:

You high sec people might think you're in a single player game, but you aren't and people like me (who will remind you ,with autocannons if we must that this is ONE GAME ,interconnected, that we all have a stake in no matter where we "live") aren't ever going away, we aren't going to stop telling CCP to end you people's themepark honey train. Get used to it.


I am not an "hi sec people", I spent 1 year in low and null and WHs and had alts in multiple alliances (even in war between themselves, figures, that's how good does them to torture applicants).
I then proceeded moving where I believed I could do best. My very 3rd party profession sorts of make me wander everywhere, you know it's hard to swap capitals and wormholes in hi sec.
I can *flood* you with screenshots of me ratting / missioning in low and null sec.
I did not cry *once* on the forums about how bad or hard it was, figures.


Jenn aSide wrote:

Oh and Vote TORY in the next election.


Why?
Going by logic, traditional politics are idiots who can't see beyond their state and their golden chairs.
Big international finance and crime organizations instead adapted very well and now are mostly global and with long term, fully international plans.

Is it more criminal to be a criminal perfectly adapted to our decaying era?
Or being a banker doing the lowest scams worldwide with no impediment whatsoever?
Or is it to be an elected idiot who can't agree with the next state politician even about how much round oranges have to be?

That's consistence in the world, for you.
Malcanis
Vanishing Point.
The Initiative.
#91 - 2012-12-18 18:02:52 UTC
How can someone as economically literate as you complain about "min-maxing" in a PvP game?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Enilonee
#92 - 2012-12-18 18:10:00 UTC  |  Edited by: Enilonee
Jenn aSide wrote:
Enilonee wrote:
Jenn aSide wrote:
The question can't be settled when the question wasn't asked in the 1st place.

I did ask that question.

I want to know your reasoning why such a change is needed in the first place.
A nerft to high will always be a buff to low/null/w-space at the same time. Everything is relative, you know?

If you don't want to balance anything, these changes would be an end in themselves - meaningless.


This is just something you people do to try to discredit an argument you know you can't win. In effect you are questioning the underlying motive of our opinon, probably because thinking we hold that opinion for profit makes you feel better in some way.

In short, you're calling me a liar, as If you (and this video game) are important enough for me to lie to. Sorry to burst your bubble, but you (like the other 6 billion of us on this rock) are no one. I've explained the motivation to you, you refuse to accept it, I will not try to convince yo other wise. I will only say that you are wrong in what you think, at least in the case of me.

Now you are the one making things up. I'm not doing such a thing. It's just the way discussions work.

Here is the thing: With no REASON there is no cause for action. If you refuse to state one I'll just reject any proposal outright. I won't even discuss them (i wouldn't be able to anyways, as there is nothing to base discussion on).
Jenn aSide
Worthless Carebears
The Initiative.
#93 - 2012-12-18 18:17:01 UTC
Enilonee wrote:
Jenn aSide wrote:
Enilonee wrote:
Jenn aSide wrote:
The question can't be settled when the question wasn't asked in the 1st place.

I did ask that question.

I want to know your reasoning why such a change is needed in the first place.
A nerft to high will always be a buff to low/null/w-space at the same time. Everything is relative, you know?

If you don't want to balance anything, these changes would be an end in themselves - meaningless.


This is just something you people do to try to discredit an argument you know you can't win. In effect you are questioning the underlying motive of our opinon, probably because thinking we hold that opinion for profit makes you feel better in some way.

In short, you're calling me a liar, as If you (and this video game) are important enough for me to lie to. Sorry to burst your bubble, but you (like the other 6 billion of us on this rock) are no one. I've explained the motivation to you, you refuse to accept it, I will not try to convince yo other wise. I will only say that you are wrong in what you think, at least in the case of me.

Now you are the one making things up. I'm not doing such a thing. It's just the way discussions work.

Here is the thing: With no REASON there is no cause for action. If you refuse to state one I'll just reject any proposal outright. I won't even discuss them (i wouldn't be able to anyways, as there is nothing to base discussion on).


So I've told you the motivation (REASON) several times now, if you cannot read plain english this is not my fault.
Anabella Rella
Gradient
Electus Matari
#94 - 2012-12-18 18:17:43 UTC
What's the problem? I can make more working in Manhattan than Mogadishu. There's your real world analogy!

The bottom line is that although some rugged pioneers can make a killing out in the hinterlands most of the infrastructure and critical mass of people needed for civilization to work (and therefore make money) exists in developed areas not, the wilderness.

P.S. Eve is a game. There needs to be some fairly low stress way for players to make decent money in high sec otherwise they'll get tired of the grind and leave.

P.P.S. Did we really need yet another of these nerf high sec threads? Really?

When the world is running down, you make the best of what's still around.

Enilonee
#95 - 2012-12-18 18:26:18 UTC
Jenn aSide wrote:
So I've told you the motivation (REASON) several times now, if you cannot read plain english this is not my fault.

No. You stated a priciple that the devs use to balance the various regions of game (the latter being a REASON) wile saying you don't want to draw people out of high (which could be percieved as the main result of such a REBALANCING).

That's only a contradiction in my book. So as long as you don't tell exactly WHY one would need such a chang (except for the reasons you stated you don't care about) I'll refuse it.
Buzzy Warstl
Quantum Flux Foundry
#96 - 2012-12-18 18:39:50 UTC
Jenn aSide wrote:
Buzzy Warstl wrote:
Jenn aSide wrote:
Enilonee wrote:
Jenn aSide wrote:
The question can't be settled when the question wasn't asked in the 1st place.

I did ask that question.

I want to know your reasoning why such a change is needed in the first place.
A nerft to high will always be a buff to low/null/w-space at the same time. Everything is relative, you know?

If you don't want to balance anything, these changes would be an end in themselves - meaningless.


This is just something you people do to try to discredit an argument you know you can't win. In effect you are questioning the underlying motive of our opinon, probably because thinking we hold that opinion for profit makes you feel better in some way.

In short, you're calling me a liar, as If you (and this video game) are important enough for me to lie to. Sorry to burst your bubble, but you (like the other 6 billion of us on this rock) are no one. I've explained the motivation to you, you refuse to accept it, I will not try to convince yo other wise. I will only say that you are wrong in what you think, at least in the case of me.

Actually, you are dodging a legitimate question.

You can't do only one thing, so knowing the desired result is critical if you want to evaluate the desirability of any particular change.

Some changes that might seem to be "the right thing to do" turn out to be ineffective or even counterproductive.

Like arguing with someone who is pre-pissed.


Ah, the can't read English guy speaks.

If you READ what we are saying, we're talking about motivations, not outcomes. Now, i'm reasonably sure the outcome of what I advocate can at least be conrtolled, but as I have no crystal ball I can't know for sure.

WHAT WE DO KNOW is that buffing null (in the case or combat pve/military upgrades) does not work. The reasonable alternatives are then Do nothing OR readjust other areas to compensate. Doing nothing should be off the table, the game has (in my opinion) strayed to far already for it's own principles of risk(effort)/reward, allowing the status quo helps no one except entrenched high sec interests who are already well taken care of by the game situation.

You buff null people are just advocating the provably failed policies of the past.

What are those policies failing to do, though?

People fight in nullsec. They compete over resources. That's what is supposed to happen there. There is no lack of motivation to get people to fight.

Not everyone can play in nullsec. If they could that would mean there were adequate resources and nothing to fight over. You yourself said that the anomaly nerf happened because CCP wanted to encourage more conflict (and I would add that they apparently didn't think people were headed into nullsec fast enough to soak the additional resources up).

So: what is it that *you* expect to happen if highsec is nerfed? People who are playing in highsec because they don't want to compete on your field aren't suddenly going to decide that they want to. Good strategy demands that you fight on a field that favors your strengths and hinders your enemy.

A reasonable estimate based on the changes CCP has made over the past couple of years is that the percentages of players in the various regions of space is *very* hard to change, because it is the nature of the player and the nature of the space that determines whether or not they will play there at all.

Now, if you actually address any of the points I made here, I will be shocked, since I did ramble on a bit and I'm sure that there is some nit in there that you think is factually wrong, but hope springs eternal.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Thor Kerrigan
Guardians of Asceticism
#97 - 2012-12-18 19:05:32 UTC  |  Edited by: Thor Kerrigan
Aaaand let's get the thread back on track guys. Again, let's try to avoid the highsec vs non-highsec debate. I know it is a controversial subject and we all share passionate opinions about it but I'll ask both sides to agree we have different mindsets on the issue. What this thread is about is essentially a question about how to give players who want to leave highsec a proper reason to do so. Just because you might feel highsec will forever remain the place you want to play in does not mean your fellow corpmate feels the same way.

One of the most intelligent replies I ever read about why someone preferred staying in highsec was "the risks simply do not justify the rewards". This is a statement I completely agree with and thus, the only reason I find myself playing now outside of highsec is because I found another drive than just profit. My reasons could be very different from my best friend who flies with me as well, I accept this possibility.

Marlona Sky wrote:
James Amril-Kesh wrote:
You CLEARLY took his meaning of explore too literally. He obviously meant explore the game for themselves. As in, learn by doing, that sort of thing. Not as in discovering things nobody's ever seen or done before.

I don't care. My point still stands. Even for the 'explore by doing'.


I agree 100% "exploration" is dead. Most has been archived/documented. But what Marlona says is true, I meant it in a "explore by doing" way. Just because the Blood Raiders 10/10 can be seen done on YouTube does not automatically remove the drive to go run one yourself. There are many things available strictly in lowsec, null and w-space that for some will be worth of a try. Some will prefer going in blind and others, like me, will read/research the topic before doing so. In either case, you are "exploring" your way to those things.

RomeStar wrote:
OP is obviously upset that highsec carebears make more isk then he does Oh the tears from null bears they taste so sweet.


While this is a very seductive troll post, let me just point out that I am indeed upset. Not by the income but by the real and imaginary walls some individuals are forcibly confined in. Had I stayed there long enough, chances are I would have stayed much, MUCH longer.

Nevryn Takis wrote:
To the OP..
Whose high sec income are you proposing to halve .. and exactly how do you only ensure they are targeted..
[...]
as long as I can make stuff at a profit ( which includes running a POS) then it's not going to make any difference to my income..


Very good question. I do not know if 50% is an appropriate value (I quite frankly think it might be way off and hence why I stated it was arbitrary for simplicity) but the targeted players would be everyone in the scenario. This leads me to another point I want to make: it seems too often people will do the mistake of comparing two different income types while simultaneously comparing security regions. Comparing highsec level 4's to null anomalies is wrong; you should compare highsec level 4's to lowsec level 4's, and then to null level 4's. Now before someone jumps the gun, yes, some ISK faucets are actually balanced like belt ratting. Anomalies across all empires are also very well balanced in my opinion. People need to keeps this in mind if we are to discuss any sort of values at all.

EDIT: highlighted TL;DR text, please read the paragraphs you find relevant, thank you.
Morrigan LeSante
Perkone
Caldari State
#98 - 2012-12-18 20:28:14 UTC
Thor Kerrigan wrote:
What this thread is about is essentially a question about how to give players who want to leave highsec a proper reason to do so. Just because you might feel highsec will forever remain the place you want to play in does not mean your fellow corpmate feels the same way.

One of the most intelligent replies I ever read about why someone preferred staying in highsec was "the risks simply do not justify the rewards". This is a statement I completely agree with and thus, the only reason I find myself playing now outside of highsec is because I found another drive than just profit. My reasons could be very different from my best friend who flies with me as well, I accept this possibility.


Your penultimate line is certainly make take on it and has been for years.

I've always believed that High Sec is (relatively) safe, it can be relaxing, OtherSec is where 'you' go for excitement, adrenaline - somewhere you go *for* the risks, not the rewards, those are the bonuses albeit ones with the potential to become really lucrative.

I never viewed OtherSec as a place to make real money - I always viewed that as a plus. If I want to make proper money, I'll play the markets.

I freely admit these are my own personal views but in short there's nothing keeping me from OtherSec - I go infrequently for a variety of reasons - RL constraints (small kids and PvP do not mix), time commitments, sometimes I don't want the stress. Othertimes I roll around whereever I feel for a while to see what's doing.

Perhaps this is why I take the viewpoint that the only thing stopping people going to OtherSec is 'themselves' and can't help but think if they're going there exclusively for the isk and nothing else...well...it's liable to be an unsatisfying experience.


Just my viewpoint, not trying to kick off an arguement. Any all 'you'/'themselves' and so forth are general terms, not aimed at anyone specific.
Buzzy Warstl
Quantum Flux Foundry
#99 - 2012-12-18 20:37:07 UTC
People who want to leave highsec will find reasons to do so, there are plenty already and lots more can be added without taking anything away from what you can already do in highsec.

People who don't want to leave highsec won't, and if you try to push them out of highsec too hard they'll just go play something else.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

James Amril-Kesh
Viziam
Amarr Empire
#100 - 2012-12-18 21:45:39 UTC
Why did I ever think there could be the potential for intelligent debate in this thread.

Me: "Risk vs. reward is broken."
Average highseccer: "NO IT ISN'T I DON'T KNOW WHAT YOU'RE TALKING ABOUT HIGHSEC IS RISKY I DON'T MAKE THAT MUCH WHY ARE YOU TRYING TO FORCE PEOPLE TO CHANGE THE WAY THEY PLAY WHY DO YOU WANT CCP TO FAIL WHY DO YOU WANT TO FORCE PEOPLE OUT OF HIGHSEC WHY WHY WHY WHY"

Enjoying the rain today? ;)