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The Dubious Threadnaught of the IHI vs. Incarna and CCP

First post
Author
Vyl Vit
#1 - 2011-10-23 06:41:06 UTC
Now wasn't that interesting? (No TL;DR for this - take your Ritalin) People talk for two years about walking around in stations. It's on a wish list...one day... The management toys with the idea. Finally, they take a stab at it. Sure it's involved. It's the equivalent of two UIs rolled into one, but hey. Tech weenies never fail to amaze.

Then one day, there it is...or at least the rudimentary building blocks of it. And, yeah, it has problems, but it sure looks like it'll work. Presto! Fly around in ships. Walk around in stations. Best of both worlds! In steps the I Hate Incarna minority, and with a pre-planned resistance movement SWAMP the forums (just like a born again Christian on election day) giving the impression through the interminably dead weight of whiner posts of being a majority.

Now walking around in stations is on the back burner of what seems to be a very long stove. The self-appointed elite players that made it their own obsessive crusade to drive the idea into the dirt proceed to flood the forum with dead-horse beating the likes of which hasn't been seen since the days of Charles Dickens and what happens? Management folds.

I was going to get all weepy about 20% of CCP's staff losing their jobs in this very bad employment climate. (I was going to hope like a prom queen waiting for a proposal that the IHI would begin offering jobs to their victims as well.) What we've seen is an ample exposition of the era of the ego. I - ME - MY prevails. WE dies.

The "Hate Incarna or die," faction must feel really good about themselves...well, that's redundant since they've always felt really good about themselves and didn't need an Incarna as a catalyst for that. Gee, when I grow up I'd rather shoot myself than be like you - all hail the IHI!



Paradise is like where you are right now, only much, much better.

Vyl Vit
#2 - 2011-10-23 06:41:58 UTC  |  Edited by: Vyl Vit
step right up and show us who you are

Paradise is like where you are right now, only much, much better.

Kengutsi Akira
Doomheim
#3 - 2011-10-23 07:03:31 UTC
Vyl Vit wrote:
Now wasn't that interesting? (No TL;DR for this - take your Ritalin) People talk for two years about walking around in stations. It's on a wish list...one day... The management toys with the idea. Finally, they take a stab at it. Sure it's involved. It's the equivalent of two UIs rolled into one, but hey. Tech weenies never fail to amaze.

Then one day, there it is...or at least the rudimentary building blocks of it. And, yeah, it has problems, but it sure looks like it'll work. Presto! Fly around in ships. Walk around in stations. Best of both worlds! In steps the I Hate Incarna minority, and with a pre-planned resistance movement SWAMP the forums (just like a born again Christian on election day) giving the impression through the interminably dead weight of whiner posts of being a majority.

Now walking around in stations is on the back burner of what seems to be a very long stove. The self-appointed elite players that made it their own obsessive crusade to drive the idea into the dirt proceed to flood the forum with dead-horse beating the likes of which hasn't been seen since the days of Charles Dickens and what happens? Management folds.

I was going to get all weepy about 20% of CCP's staff losing their jobs in this very bad employment climate. (I was going to hope like a prom queen waiting for a proposal that the IHI would begin offering jobs to their victims as well.) What we've seen is an ample exposition of the era of the ego. I - ME - MY prevails. WE dies.

The "Hate Incarna or die," faction must feel really good about themselves...well, that's redundant since they've always felt really good about themselves and didn't need an Incarna as a catalyst for that. Gee, when I grow up I'd rather shoot myself than be like you - all hail the IHI!


See Sig

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Abrazzar
Vardaugas Family
#4 - 2011-10-23 07:10:18 UTC
Slashing 20% of your employees is not development refocussing, it's expenses management.

Also, the silent majority has no voice. Their opinion means nothing.

Besides, enough people unsubbed (over various reason, I might add, WiS being only one of many small reasons) to force Hilmar's hand. I wouldn't call that a insignificant minority.
mkint
#5 - 2011-10-23 07:12:05 UTC  |  Edited by: mkint
OP lacks content. So does his post.

edit:

like we need another one of these threads

real response:

Incarna was killing EVE. Dust has already done horrible horrible damage to EVE. However, the layoffs are unlikely to be because of players. The layoffs are much more likely due to CCP being overbudget on WoD development, and needing to cut expenses to avoid lawsuits from their creditors (and a resulting bankruptcy.) The stop on incarna development is more of a side effect of that, as by CCP's own admission, Incarna is a pre-beta for WoD.

And the truth is, the trend of EVE's growth has been slowing ever since CCP stopped developing it, until it finally began declining with Incarna. EVE is broken, and if you'd have read one of the many other duplicate threads posted today, you'd have read my explanation how. Developing Incarna to the neglect of the rest of the game would kill EVE within a year.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#6 - 2011-10-23 08:03:05 UTC
Vyl Vit wrote:
Now wasn't that interesting? (No TL;DR for this - take your Ritalin) People talk for two years about walking around in stations. It's on a wish list...one day... The management toys with the idea. Finally, they take a stab at it. Sure it's involved. It's the equivalent of two UIs rolled into one, but hey. Tech weenies never fail to amaze.

Then one day, there it is...or at least the rudimentary building blocks of it. And, yeah, it has problems, but it sure looks like it'll work. Presto! Fly around in ships. Walk around in stations. Best of both worlds! In steps the I Hate Incarna minority, and with a pre-planned resistance movement SWAMP the forums (just like a born again Christian on election day) giving the impression through the interminably dead weight of whiner posts of being a majority.

Now walking around in stations is on the back burner of what seems to be a very long stove. The self-appointed elite players that made it their own obsessive crusade to drive the idea into the dirt proceed to flood the forum with dead-horse beating the likes of which hasn't been seen since the days of Charles Dickens and what happens? Management folds.

I was going to get all weepy about 20% of CCP's staff losing their jobs in this very bad employment climate. (I was going to hope like a prom queen waiting for a proposal that the IHI would begin offering jobs to their victims as well.) What we've seen is an ample exposition of the era of the ego. I - ME - MY prevails. WE dies.

The "Hate Incarna or die," faction must feel really good about themselves...well, that's redundant since they've always felt really good about themselves and didn't need an Incarna as a catalyst for that. Gee, when I grow up I'd rather shoot myself than be like you - all hail the IHI!





actually WIS has been talked about for over 6 years, not 2.

and to the rest of your drivel, WiS will arrive, but it'll take a while longer, and FiS will no longer be neglected in the process.

now if I could just get rid of carbon character creation and get my old avatar back, that'd be spiffy.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Sebero Sinak
Doomheim
#7 - 2011-10-23 08:11:35 UTC
I think you have failed to understand that Incarna release was the final straw in an at least two years long neglect of Eve. Yes the Monocle and Wis are key words but they represent the broader problems Eve faced. people who where aware of the many issues used those icons as shorthand for the many problems facing Eve.
I do not wish to personally attack you, you probably are making the same mistake I have made many times in my life - speaking out on an issue you do not fully understand.
mkint
#8 - 2011-10-23 08:19:19 UTC
Ris Dnalor wrote:


now if I could just get rid of carbon character creation and get my old avatar back, that'd be spiffy.

not empty quoting.

I miss the EVE where the art team was actually good.

(and I'm still pissed about camo navy mega.)

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Zirse
Risktech Analytics
#9 - 2011-10-23 08:23:34 UTC
I actually like the new characters- I think CCP did a great job with them even if they did **** up Incarna.
RAW23
#10 - 2011-10-23 09:44:12 UTC
I doubt many people can summon up the energy to hate Incarna. The problem is that Incarna is a graphics demo with no gameplay content and CCP have admitted that they also had no decent (i.e. actually fun) gameplay content even planned for it for the foreseeable future. It's hard to hate something so empty. What quite a few people did hate was the prioritisation of the development of this content-free demo at the expense of improving the playable parts of a game that is much loved but also deeply broken in a number of core areas.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Jade Constantine
Jericho Fraction
The Star Fraction
#11 - 2011-10-23 10:07:21 UTC
Vyl Vit wrote:
Now wasn't that interesting? (No TL;DR for this - take your Ritalin) People talk for two years about walking around in stations. It's on a wish list...one day... The management toys with the idea. Finally, they take a stab at it. Sure it's involved. It's the equivalent of two UIs rolled into one, but hey. Tech weenies never fail to amaze.

Then one day, there it is...or at least the rudimentary building blocks of it. And, yeah, it has problems, but it sure looks like it'll work. Presto! Fly around in ships. Walk around in stations. Best of both worlds! In steps the I Hate Incarna minority, and with a pre-planned resistance movement SWAMP the forums (just like a born again Christian on election day) giving the impression through the interminably dead weight of whiner posts of being a majority.


Did it really look like it would work? Certainly to me it looked the opposite - the performance of the game engine was terrible, I honestly couldn't see that scaling up to a multiplayer environment. And as for the best of both worlds - really? I think it actually damaged one-world (flying in space) by crippling hanger functionality following a development focus that has seen core gameplay ignored and run down - while doing absolutely nothing to provide another (one room CQ was just a :forever alone: prison cell)

I wouldn't describe myself as an "I hate incarna" player but I certainly do hate MT/NeX and the way Incarna was presented as nothing more than a vehicle for CCP Zinfandel to sell monocles to the credulous.

Quote:
Now walking around in stations is on the back burner of what seems to be a very long stove. The self-appointed elite players that made it their own obsessive crusade to drive the idea into the dirt proceed to flood the forum with dead-horse beating the likes of which hasn't been seen since the days of Charles Dickens and what happens? Management folds.


I suspect the evaporation of subscriptions from a significant portion of the player base had a lot to do with that.

Quote:
I was going to get all weepy about 20% of CCP's staff losing their jobs in this very bad employment climate. (I was going to hope like a prom queen waiting for a proposal that the IHI would begin offering jobs to their victims as well.) What we've seen is an ample exposition of the era of the ego. I - ME - MY prevails. WE dies. The "Hate Incarna or die," faction must feel really good about themselves...well, that's redundant since they've always felt really good about themselves and didn't need an Incarna as a catalyst for that. Gee, when I grow up I'd rather shoot myself than be like you - all hail the IHI!


Well, what can you say really - the Jita Protests/unsub protests/heroic protesters against Monoclegate may well have saved the game of Eve Online and fired an important warning shot against microtransaction greed across the bows of the MMO industry.

Maybe it shows that Eve Online is not a game that can be considered "average" and needs different management and attention to WoWclone 101.

Maybe it shows the Eve Player base is considerably brighter and more passionate on the idea of the player-led sandbox than greedy NeX executives ever gave them credit for.

But either which way it IS something to be proud about and I for one salute my fellow Eve Players who protested against this horrible corruption of the game we play and love.

And if you want a whipping boy to blame for the "death" (perma-back-burner) etc of Incarna then look no further than the NeX store and pro MT movement in CCP management. You should be diverting your annoyance to CCP Zinfandel and the $1000 jeans man - not thrashing around to whinge at your fellow eve players who in all probability just saved this game from bankruptcy under the mismanagement of its executives.





The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

DeMichael Crimson
Republic University
Minmatar Republic
#12 - 2011-10-23 10:15:46 UTC
RAW23 wrote:
The problem is that Incarna is a graphics demo with no gameplay content and CCP have admitted that they also had no decent (i.e. actually fun) gameplay content even planned for it for the foreseeable future.



There are a lot of excellent gameplay content ideas for Incarna.

Problem was a few loudmouthed forum whoriers decided it was better to crash the party before it even got started.
Brooks Puuntai
Solar Nexus.
#13 - 2011-10-23 10:18:42 UTC
It wasn't the forum rage that caused a refocus, putting Incarna on the backburner, or caused the 20% layoffs. It was the loss of subs, lowered players online that caused all that. Hilmar even said it himself. not to listen to what we say but what we do. Obviously what "we" did was enough to send a warning shot for him to realize things aren't heading in the right direction.

In the end CCP brought them on themselves, they are the ones to blame not the ones who have been voicing our concerns for years now about the general direction the game has taken. If CCP and Hilmar actually did listen to what we had to say then he wouldn't have to wait for what "we" do, which in this case caused enough damage to layoff 20% staff and force a refocus.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Large Collidable Object
morons.
#14 - 2011-10-23 10:25:19 UTC
DeMichael Crimson wrote:
RAW23 wrote:
The problem is that Incarna is a graphics demo with no gameplay content and CCP have admitted that they also had no decent (i.e. actually fun) gameplay content even planned for it for the foreseeable future.



There are a lot of excellent gameplay content ideas for Incarna.

Problem was a few loudmouthed forum whoriers decided it was better to crash the party before it even got started.



Aww - need a barbie-hug?


On a side note: As much as I'd like the idea of my constant expression of disdain for incarna on the forums had an impact, I can't drink myself to the required levels of naivity and feeling of being important.

Forum posting had nothing to do with incarna being shitcanned - inarna being **** and subsequent unsubs did.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
RAW23
#15 - 2011-10-23 10:30:35 UTC
DeMichael Crimson wrote:
RAW23 wrote:
The problem is that Incarna is a graphics demo with no gameplay content and CCP have admitted that they also had no decent (i.e. actually fun) gameplay content even planned for it for the foreseeable future.



There are a lot of excellent gameplay content ideas for Incarna.

Problem was a few loudmouthed forum whoriers decided it was better to crash the party before it even got started.


I'm afraid I'm not familiar with those. I know there was a plan for some kind of boardgame and establishments were going to have drug-dealing somehow shoehorned into them. But CCP themselves have said that they didn't have anything on the horizon that actually looked fun.

This is not to say that there weren't any great ideas. There are all sorts of amazing things that could, in theory, be done with Incarna (personal shops, combat and murder etc) but none of these were more than ideas. There were no actual plans to introduce any of these things within any defined time-frame. When CCP work out a) some fun things to do and, b) how to implement those fun things then I will be all for Incarna. But unless it adds genuine gameplay content I'm not at all interested.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Hirana Yoshida
Behavioral Affront
#16 - 2011-10-23 10:39:37 UTC
Are you happy with Incarna now and what they had planned for the next 18 months, considering that it took away resources from the actual game, to the point where the Devs had to google the foreign-to-them term "Iteration" when it was spammed on the forums?

Do you really believe that the actions of the playerbase has had any sort of influence on the decision to let 100 people go, given that 99+% of all companies in the world are downsizing even more vigorously at the moment?
We did offer them a convenient time to do it though as an about-face of an entire company would require some major reshuffling anyway.

Overall, the whole thing boils down to Hilmar and Co. making the noob mistake of getting distracted by a shiny object and proceeding to manage the company as if it was the proverbial deer caught in a high-beam.
Happens regularly in all businesses, even the mighty Apple were dying slowly but surely because of overextending themselves with distracting bling which prompted the now dead Jobs' return and the subsequent axing of goddess knows how many people and 70-80% of all products.
Haulin Aussie
Imperial Academy
Amarr Empire
#17 - 2011-10-23 11:01:16 UTC
Jade Constantine wrote:


Well, what can you say really - the Jita Protests/unsub protests/heroic protesters against Monoclegate may well have saved the game of Eve Online and fired an important warning shot against microtransaction greed across the bows of the MMO industry.

Maybe it shows that Eve Online is not a game that can be considered "average" and needs different management and attention to WoWclone 101.

Maybe it shows the Eve Player base is considerably brighter and more passionate on the idea of the player-led sandbox than greedy NeX executives ever gave them credit for.

But either which way it IS something to be proud about and I for one salute my fellow Eve Players who protested against this horrible corruption of the game we play and love.

And if you want a whipping boy to blame for the "death" (perma-back-burner) etc of Incarna then look no further than the NeX store and pro MT movement in CCP management. You should be diverting your annoyance to CCP Zinfandel and the $1000 jeans man - not thrashing around to whinge at your fellow eve players who in all probability just saved this game from bankruptcy under the mismanagement of its executives.



L Salander
All Web Investigations
#18 - 2011-10-23 12:20:55 UTC
I'm just happy ship spinning is back because captains quarters ran like garbage.
Rhinanna
Brutor Tribe
Minmatar Republic
#19 - 2011-10-23 12:26:25 UTC
Very few people 'hate' incarna.

What people hated was the lack of FiS development.

CCP can't afford to do both and unsurprisingly most people who play EvE, play it to play spaceships, so its very understandable when the game they are playing gets little work done on it that they are pissed off.

If it hadn't been for the icelandic banking crash then its likely the layoffs wouldn't of happened but the re-focus would of, meaning WiS would still be made 2nd piroity but would of still been developed in the background.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Mashie Saldana
V0LTA
OnlyFleets.
#20 - 2011-10-23 12:29:04 UTC
DeMichael Crimson wrote:
Problem was a few loudmouthed forum whoriers decided it was better to crash the party before it even got started.

If anything it was CCP crashing the party by releasing a buggy alpha of a single room.

Look at my post history and you will see I was one of the bigger fans of the original Walking in Stations concept. And yes I even played the early demo at fanfest many years ago. However what CCP delivered is just terrible at the cost of no resources spent on the main activity in EVE, you know, the space part.

So now I hope CCP will spend most of their resources on the space part of EVE for a few years while sorting out the incarna engine and then do a full release with content and gameplay.

If they do the space part properly we will still be here playing in 5 years so no rush to get stuff right for the next attempt.
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