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command ships?! what are they what are good?

First post
Author
Alara IonStorm
#21 - 2011-10-22 07:37:45 UTC
J T Kirk wrote:

How do you work that out when the hurricane can do pretty much the same thing at a mere fraction of the cost?
Sure it may tank a little better so it'd help you if you're 1 v 1 or in a really small gang, but other wise it's generally not worth the huge isk difference.

50% more tank when buffered with much higher resists for RR, no EM hole, Extra Turret and a third more range.

As for the ISK difference if I could fly one I could afford a couple, lots of people run around in Cynibals witch cost bout the same and Tengu's and Loki's which are 3 times as expensive.

ISK is relative to your Income.
J T Kirk
Sebiestor Tribe
Minmatar Republic
#22 - 2011-10-22 09:07:09 UTC
Alara IonStorm wrote:

50% more tank when buffered with much higher resists for RR, no EM hole, Extra Turret and a third more range.

As for the ISK difference if I could fly one I could afford a couple, lots of people run around in Cynibals witch cost bout the same and Tengu's and Loki's which are 3 times as expensive.

ISK is relative to your Income.



Extra turret is negated by the cane's double bonus meaning they do about the same dps.
Cynabals, Tengu's, Loki's, all ships that generally have a MUCH better ability to disengage, and dare I say they're less "loseable" for want of a better term.
And yeah most people could afford to lose a couple of them, but they could afford to lose a truckload more 'canes. (hint it's not about being able to afford them, it's about their "value")

I will give you the 50% more tank, and better range, but when you run into gangs of 20+ that tank is only going to make you last a few seconds longer unless you have a LOT of remote reps


I'm not saying the command ships aren't better... I'm just saying there's not a big enough gap between them to justify the huge price difference.
9/10 times you'll be better off spending your isk on a 'cane
CCP Phantom
C C P
C C P Alliance
#23 - 2011-10-22 10:13:27 UTC
Moved from EVE General Discussion.

CCP Phantom - Senior Community Developer

Syme
Umbra Scientia Muneris
#24 - 2011-10-22 11:54:13 UTC
Yes the Gallente command ships are pretty useless; however, I have found one use for them. An Astarte with rails is simply the fastest way of doing Serp lvl3 missions. Just Serp mind you, Sleip and T3s are better otherwise.
Alara IonStorm
#25 - 2011-10-22 14:16:38 UTC
J T Kirk wrote:

Extra turret is negated by the cane's double bonus meaning they do about the same dps.

Sleipnir has the same double bonus.
J T Kirk wrote:

Cynabals, Tengu's, Loki's, all ships that generally have a MUCH better ability to disengage, and dare I say they're less "loseable" for want of a better term.
And yeah most people could afford to lose a couple of them, but they could afford to lose a truckload more 'canes. (hint it's not about being able to afford them, it's about their "value")

That truck load more Canes will not do you any good if you you would loose 5 ships and get 4 kills with the Cane and loose 2 ships and bag 20 with the Sleipnir. If I have the extra cash not to bankrupt me, Sleipnir every time.
J T Kirk wrote:

I will give you the 50% more tank, and better range, but when you run into gangs of 20+ that tank is only going to make you last a few seconds longer unless you have a LOT of remote reps

You don't use them in a blob situation, for that there is the Arty Cane. More of the small roaming gang situation.
J T Kirk wrote:

I'm not saying the command ships aren't better... I'm just saying there's not a big enough gap between them to justify the huge price difference.
9/10 times you'll be better off spending your isk on a 'cane

4-5 times, with rigs rigs and fitting.
Lili Lu
#26 - 2011-10-22 14:39:59 UTC  |  Edited by: Lili Lu
Maxed command ships, maxed leadership skills checking in to say - Don't bother

Too many tech III with bubble immunity and nigh unprobability poncing around with less skill invested although more isk invested. CCP really fuckedup by giving tech IIIs better buff percentage and not limiting the number of links that could be fit on those ships, or restricting link buffs to only on-grid.

As for the sleip, nighthawk, abso in missions, I fly them all and they are nice options to a BS in level 4s. But again considering the sp invested you could get the same or better performance out of tech III op'd tengus or pirate op'd macharials and nightmares, or some of the marauders or navy faction ships.

And, unfortunately CCP seems totally oblivious to the many ways they are diminishing the performance payback on these ships with all the tech III and pirate caek and now tier 3 BC they are busy introducing to the game.

So, if you are iching to invest sp somewhere, put it into capital ships, or max tech III (not hard to do), or getting tech II on another weapon system, or really anywhere else. The day there is some squeak of concern about commands it might be worthwhile taking a second look at putting sp here, but for now as I said they are totally oblivious.Sad
Ruah Piskonit
PIE Inc.
Khimi Harar
#27 - 2011-10-22 23:22:56 UTC  |  Edited by: Ruah Piskonit
Hyperr wrote:
What do they do ?

what ships well command ships that is actually worth training for?

what type of pvp are they good for

what type of pve can they do.

any other details about them =]?

do they take long ot train?




There are two types - Command and Combat: command is for command mods, combat are for guns.

Both can be used for PvP/PvE

To answer your question beyond this requires that you put some effort into it. But, Amarr and Minmatar are the best - with (in my opinion, Amarr being better).

They take a lot of skills. So by the time you are in one, you will know what you want.

end
Mina Sebiestar
Minmatar Inner Space Conglomerate
#28 - 2011-10-23 03:48:02 UTC
you are better of with t3 ship then command for few simple reasons...they look cooler would befor start...middle one would be they have better boost bonus....last one would be they can be gabzilion other things not just command ships .

You choke behind a smile a fake behind the fear

Because >>I is too hard

Potato IQ
Doomheim
#29 - 2011-10-23 12:03:18 UTC
Mass friendly. BS DPS and EHP. Great resists. 2/5 the costs of T3 and you don't have the skill loss when you pop. All this and a gang boost. Being dismissed a little too quickly in this thread me thinks
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