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Puzzling Questions about Highsec

Author
Jenn aSide
Worthless Carebears
The Initiative.
#61 - 2012-12-18 13:35:22 UTC
RomeStar wrote:
James Amril-Kesh wrote:
Katran Luftschreck wrote:
Thor Kerrigan wrote:
Question 1:
In the long run, what is the difference between cutting highsec incomes by 50% (halved) versus increasing incomes by 100% (doubled) outside of highsec?


Answer: A lot of lost subscriptions for CCP.

It would be an acceptable loss.



I believe CCP would disagree with you on that. OP is obviously upset that highsec carebears make more isk then he does Oh the tears from null bears they taste so sweet.

Oh the short-sighted ignorance, equally sweet.
RomeStar
Caldari Provisions
Caldari State
#62 - 2012-12-18 13:49:43 UTC
James Amril-Kesh wrote:
Morrigan LeSante wrote:
Why are you null then?

You're obviously not happy there. So why?

Why make a choice, then complain about it? No-one put a gun to your head and demanded you move to null.

There's more to this game than just making isk...any sec can generate sufficient isk for people to get by (or better). If all that matters is isk, then by all means move to where it's generated best (that'd be trading, unless I miss my guess). If you believe there's more to life than isk, then play where you're happy.

Honestly, why do you care so much what other people do? Are you not having fun?

I am happy in null, my point is that the game was built around the intent, as stated many times by CCP developers, that more effort and risk brings more isk. Unfortunately the game itself doesn't reflect that intent, which is why we have so many characters in highsec compared to the other areas of the game. A system where less effort means more isk is bad for the game as a whole. I'm not making this argument for myself or any one person, this argument is about the game we all play.

And I don't care at all about what other people do. I care about how much they make with regards to the effort they put in.



Why dont you just quit I think EVE would be a better place without bitter players like youreself. You are the type of guy who eats half a steak then complains at the resturant that it tasted bad and you want a refund.I can sum up all these posts about the inballances of high sec and null sec in one statement. "There arent enough players for us to shoot at in null so we need to change things."

Signatured removed, CCP Phantom

Malcanis
Vanishing Point.
The Initiative.
#63 - 2012-12-18 13:58:21 UTC
RomeStar wrote:
James Amril-Kesh wrote:
Katran Luftschreck wrote:
Thor Kerrigan wrote:
Question 1:
In the long run, what is the difference between cutting highsec incomes by 50% (halved) versus increasing incomes by 100% (doubled) outside of highsec?


Answer: A lot of lost subscriptions for CCP.

It would be an acceptable loss.



I believe CCP would disagree with you on that. OP is obviously upset that highsec carebears make more isk then he does Oh the tears from null bears they taste so sweet.



Not as sweet as yours will be when CCP fix it, I'm prepared to bet.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenn aSide
Worthless Carebears
The Initiative.
#64 - 2012-12-18 14:12:19 UTC
RomeStar wrote:
James Amril-Kesh wrote:
Morrigan LeSante wrote:
Why are you null then?

You're obviously not happy there. So why?

Why make a choice, then complain about it? No-one put a gun to your head and demanded you move to null.

There's more to this game than just making isk...any sec can generate sufficient isk for people to get by (or better). If all that matters is isk, then by all means move to where it's generated best (that'd be trading, unless I miss my guess). If you believe there's more to life than isk, then play where you're happy.

Honestly, why do you care so much what other people do? Are you not having fun?

I am happy in null, my point is that the game was built around the intent, as stated many times by CCP developers, that more effort and risk brings more isk. Unfortunately the game itself doesn't reflect that intent, which is why we have so many characters in highsec compared to the other areas of the game. A system where less effort means more isk is bad for the game as a whole. I'm not making this argument for myself or any one person, this argument is about the game we all play.

And I don't care at all about what other people do. I care about how much they make with regards to the effort they put in.



Why dont you just quit I think EVE would be a better place without bitter players like youreself. You are the type of guy who eats half a steak then complains at the resturant that it tasted bad and you want a refund.I can sum up all these posts about the inballances of high sec and null sec in one statement. "There arent enough players for us to shoot at in null so we need to change things."


This is THE perfect example of something i've been talking about for a long time.

James post the incredibly reasonable "it's not about me, it's about the game we share, and the current status quo is wrong even if some of us do benefit from it".

And like clock work here comes someone claiming he's just bitter and "wants more people to shoot at in null".

I now name this the High Sec Reflex, because that's just what it is, a reflexive need to dismiss a coherent and reasonable argument simply because it doesn't cater to the high sec player's narrow interests.

It's sad an amazing to watch, it's almost like making sense and thinking about the game and it's community as a whole is Kryptonite to some of kind to these high sec folks.
Pandora Barzane
Royal Amarr Institute
Amarr Empire
#65 - 2012-12-18 15:00:43 UTC
James Amril-Kesh wrote:
Morrigan LeSante wrote:
Why are you null then?

You're obviously not happy there. So why?

Why make a choice, then complain about it? No-one put a gun to your head and demanded you move to null.

There's more to this game than just making isk...any sec can generate sufficient isk for people to get by (or better). If all that matters is isk, then by all means move to where it's generated best (that'd be trading, unless I miss my guess). If you believe there's more to life than isk, then play where you're happy.

Honestly, why do you care so much what other people do? Are you not having fun?

I am happy in null, my point is that the game was built around the intent, as stated many times by CCP developers, that more effort and risk brings more isk. Unfortunately the game itself doesn't reflect that intent, which is why we have so many characters in highsec compared to the other areas of the game. A system where less effort means more isk is bad for the game as a whole. I'm not making this argument for myself or any one person, this argument is about the game we all play.

And I don't care at all about what other people do. I care about how much they make with regards to the effort they put in.


and of course isk/hour is the only way to measure that.


Sara Mars
The Scope
Gallente Federation
#66 - 2012-12-18 15:18:45 UTC  |  Edited by: Sara Mars
Any significant nerf again to playbase income will result in unsubs. You think incarna was baad?? So let me get thus striaght nullsec pukes destroy gameplay in 0.0 with their drama and now. They want to do the same with theirr codshit to empire
Jenn aSide
Worthless Carebears
The Initiative.
#67 - 2012-12-18 15:23:36 UTC  |  Edited by: Jenn aSide
Sara Mars wrote:
Any significant nerf again to playbase income will result in unsubs. You think incarna was baad?? So let me get thus striaght nullsec pukes destroy gameplay in 0.0 with their drama and now. They want to do the same with theirr codshit


Two fallacies in one post. wow.

CCP nerfed individual player income when they nerfed the military systems upgrades. Where are the unsubs? CCP nerfed Incursions. Where are the unsubs? CCP fixed the bug that allowed for high sec lvl 5 missions and fixed FW plexing etc etc......

Where are the bloody Unsubs mate? (blood? mates? i've been playing with Brits too damn long).

What REALLY happens is people grumble when income sources get nerfed then move on to the next thing.



And, just how did "null sec pukes" destroy gameplay in 0.0? By shooting at each other? OMG a game where most ships have guns shouldn't have shooting, now should it?

Another wonderful and intelligent high sec post.
Enilonee
#68 - 2012-12-18 15:23:49 UTC
Jenn aSide wrote:
James post the incredibly reasonable "it's not about me, it's about the game we share, and the current status quo is wrong even if some of us do benefit from it".

It's not for my personal profit, but for the game we share and the current status quo is wrong even if some of us do benefit from it - so can i have your stuff?

I mean you MUST be compelled by my incredibly credible reasoning, right? So do it.

Also: Wanting to do the right thing does in no way result in doing the right thing.
Jenn aSide
Worthless Carebears
The Initiative.
#69 - 2012-12-18 15:28:25 UTC
Enilonee wrote:
Jenn aSide wrote:
James post the incredibly reasonable "it's not about me, it's about the game we share, and the current status quo is wrong even if some of us do benefit from it".

It's not for my personal profit, but for the game we share and the current status quo is wrong even if some of us do benefit from it - so can i have your stuff?


My stuff is epic and shiney and I need it to kill Sanshas with, so no.

Quote:

I mean you MUST be compelled by my incredibly credible reasoning, right? So do it.


I know you think you made some incredibly awesome and funny point, but in reality you proved that humanity is lost and we might as well all jump off cliff now.

Quote:

Also: Wanting to do the right thing does in no way result in doing the right thing.


This is false. Sometimes good intentions end up in bad results, but sometimes not. This is why we have reason and logic, to find the best way forward.

Given that we KNOW what happens when you "just buff null sec" (the way CCP did with the military systems upgrades), the logical and reasonable course to to change how things work in high sec rather than making the same null sec mistake twice. if you can't see that it's simply because you are too biased and have too many narrow interests to be honest about the issue.
Nevryn Takis
University of Caille
Gallente Federation
#70 - 2012-12-18 15:32:32 UTC
To the OP..
Whose high sec income are you proposing to halve .. and exactly how do you only ensure they are targeted..

Whilst this is an alt ... primarily for forum posting .. I make most of my income by invention and building stuff..
I have exactly no idea who buys it .. it might go to high sec mission runners, it might go to high sec ankers, it might go to low sec pirates, or it might go to traders either shipping to or buying for null sec ..
whether the population is based in high sec, low sec, or null, it's going to make little difference.. people will stil come to high sec to trade .. thats both to buy stuff made in high sec, and to sell stuff thats not available (like moon goo).

as long as I can make stuff at a profit ( which includes running a POS) then it's not going to make any difference to my income..
Hedion's oracle
Naari LLC
#71 - 2012-12-18 15:32:48 UTC
Cut Empire income in half? Sure long as null gets cut in half Ugh My god where do these idiots come from? Go get an edcucation.

Error: Working As intended

Enilonee
#72 - 2012-12-18 15:38:15 UTC  |  Edited by: Enilonee
Jenn aSide wrote:
in reality you proved that humanity is lost and we might as well all jump off cliff now.

I could say the same thing about you.

Jenn aSide wrote:
This is false. Sometimes good intentions end up in bad results, but sometimes not. This is why we have reason and logic, to find the best way forward.
That's exactly what i meant to say.


Jenn aSide wrote:

Given that we KNOW what happens when you "just buff null sec" (the way CCP did with the military systems upgrades), the logical and reasonable course to to change how things work in high sec rather than making the same null sec mistake twice. if you can't see that it's simply because you are too biased and have too many narrow interests to be honest about the issue.

Err no. It's not that i can't see it "because [i am] too biased and have too many narrow interests to be honest about the issue" (you don't know my style of play, do you?) but because i firmly believe that NO amount of nerfing incomes will EVER drive risk averse people out of high-sec. None. Ever.

They may whine, they may unsub. But they will not play a game that forces them to do stuff they don't enjoy.

That reasoning is why i don't buy into "buff null!!11" or "nerf high!" for that matter.
Jenn aSide
Worthless Carebears
The Initiative.
#73 - 2012-12-18 15:44:41 UTC
Enilonee wrote:

Err no. It's not that i can't see it "because you are too biased and have too many narrow interests to be honest about the issue" (you don't know my style of play, do you?) but because i firmly believe that NO amount of nerfing incomes will EVER drive risk averse people out of high-sec. None. Ever.

They may whine, they may unsub. But they will not play a game that forces them to do stuff they don't enjoy.

That reasoning is why i don't buy into "buff null!!11".


If I had real life hair I'd pull it out.

Please point to any post of mine ever that suggest driving people out of high sec.

Why in hell do you high sec people always default to this? Do you really think ANYONE cares where or how you play? Do you think you're so important that we NEED you in null sec. We don't.

we're talking about the fundemental balance and fairness of a gaming situation. EVE's founding principles demand high reward in exchange for high risk, but thah isn't happening and hasn't happened for a while and it needs to change. What doens't need to change is people get "forced" to do anything.

Null population is fine as it is, again please point to the post where I say it isn't.
Pandora Barzane
Royal Amarr Institute
Amarr Empire
#74 - 2012-12-18 15:47:40 UTC
Jenn aSide wrote:


Null population is fine as it is, again please point to the post where I say it isn't.


highsec is fine as it is, working as intended.

Enilonee
#75 - 2012-12-18 15:57:29 UTC  |  Edited by: Enilonee
Jenn aSide wrote:
If I had real life hair I'd pull it out.

Please point to any post of mine ever that suggest driving people out of high sec.

Why in hell do you high sec people always default to this? Do you really think ANYONE cares where or how you play? Do you think you're so important that we NEED you in null sec. We don't.

we're talking about the fundemental balance and fairness of a gaming situation. EVE's founding principles demand high reward in exchange for high risk, but thah isn't happening and hasn't happened for a while and it needs to change. What doens't need to change is people get "forced" to do anything.

Null population is fine as it is, again please point to the post where I say it isn't.

You never suggested that - but i too never said you did.

On the other hand I don't understand.
In one post it's about the game we all play (which for me translates into "keeping a healthy power and therefore population balance between high/low/null/wh") and in the next post it's purely about personal gain.

What do you feel you could do if you had higher incomes, that you can't right now? I honestly only see "drawing more people into low/null". That is why i reason the way i do. I guess that is the question that has to be settled before we can even start a useful discussion.
Vaerah Vahrokha
Vahrokh Consulting
#76 - 2012-12-18 16:38:13 UTC  |  Edited by: Vaerah Vahrokha
Jenn aSide wrote:

Given that we KNOW what happens when you "just buff null sec" (the way CCP did with the military systems upgrades), the logical and reasonable course to to change how things work in high sec rather than making the same null sec mistake twice. if you can't see that it's simply because you are too biased and have too many narrow interests to be honest about the issue.


We also KNOW what happens when you just "nerf hi sec".
The more you nerf it the more ISK faucets become pointless. From "ISK per hour" people switch to pure "value per hour" , where value is not strictly = ISK any more.

I.e. doing missions is slowly stopping being worth doing. I do more with a very low, low, LOW commitment mix of PI, BPC copying, mining, swing trading. 20 minutes a day tops (not mining) and I make about double what a fairly committed L4 missioneer with pimp boat could do with long sessions.

What do those things have in common? That they take me out of the game, i.e. less and less interactions with the other players happen.
Their combined income physically make being in game a thing of the past, which is terrible.

What also do those things cause? That ISK is almost a redundant concept, they require basically none, no effort, all the ISK farming gets shifted on the shoulders of somebody else's.
They also require little training, little to no skill books. Basically it's a destruction of a lot of reasons that keep people attached to the game.

What finally, do those things cause? That ISK becoming unimportant means you can't nerf them enough, ever and when you do, you nerf everybody in every sec in the same way.

To see the whole stuff in action it's not even needed to watch at me earning lots of billions without basically doing anything.
Just look at what happens if you nerf say L4 for the 7th time, by 50%.

Suddenly mining strongly competes with it and you can't do anything about that, everybody turn into bot-like AFK guys earning more (because mining scales much better with multi-accounts). ISK lost value and got replaced by the value of making income with no effort, value of safety, value of scalability.

You might think: "let's also nerf hi sec mining then", but what happens is that now it's null sec that became ISK bound, so the negative impact will anyway hit them. Plus trit hauling and logistics will still be the same torture it's today, and going bigger on their shoulders.

All of this assuming nobody in hi sec will quit, I bet once everybody are just better mining the game will quickly turn into a pile of unfun crap on them.

Even removing mining from hi sec will just activate the next best feature and they are all passive and not active play requiring and thus lead to big boredom and ultimately to quitting.

You will then be back to your precious 2005 times and celebrating your 20k concurrent players online during a Christmas new expansion week end.

But hey, go on and sweat for me and my passive income with your efforts, that will make you so proud.
Jenn aSide
Worthless Carebears
The Initiative.
#77 - 2012-12-18 16:38:13 UTC
Enilonee wrote:
Jenn aSide wrote:
If I had real life hair I'd pull it out.

Please point to any post of mine ever that suggest driving people out of high sec.

Why in hell do you high sec people always default to this? Do you really think ANYONE cares where or how you play? Do you think you're so important that we NEED you in null sec. We don't.

we're talking about the fundemental balance and fairness of a gaming situation. EVE's founding principles demand high reward in exchange for high risk, but thah isn't happening and hasn't happened for a while and it needs to change. What doens't need to change is people get "forced" to do anything.

Null population is fine as it is, again please point to the post where I say it isn't.

You never suggested that - but i too never said you did.

On the other hand I don't understand.
In one post it's about the game we all play (which for me translates into "keeping a healthy power and therefore population balance between high/low/null/wh") and in the next post it's purely about personal gain.

What do you feel you could do if you had higher incomes, that you can't right now? I honestly only see "drawing more people into low/null". That is why i reason the way i do. I guess that is the question that has to be settled before we can even start a useful discussion.


A discussion with yo is worthless, because you keep seeing things that aren't there. How could you come to the (frankly brain dead) conclusion that people who are saying DON'T BUFF NULL )because it didn't work when tried last time) are also saying "me want more income".

The question can't be settled when the question wasn't asked in the 1st place.

Some people want the world (even a virtual world) they live in to make sense. EVE as it is now doesn't make sense because I can make MORE isk (when considering isk/lp) with my favorite ship (machariel) in high sec incursions than i can doing just about anything in null sec. Sure, lvl 5s can pay more, but that's ok, low sec has risk almost as bad as null sec. As others have noted, high sec npc corp industrialists have better than PLAYER CORP industrialist anywhere else.

It's like working 60 hours a week and barely making ends meet, then watching your neighbor who is on welfare and just had her 12th kid with baby daddy # 12 drive off in her brand new Lamborghini...... i don't mind working hard and still struggling, as long as the sucker doing LESS than me should "suffer" more than I am. I don't want or need "more", I want the game we all play to make sense.

As an EVE conservative, I say end high sec welfare. Vote Tory in the next election! (lol)

But for real Enilonee, how about reading what I post rather than making it all up in your head.
Jenn aSide
Worthless Carebears
The Initiative.
#78 - 2012-12-18 16:45:52 UTC
Vaerah Vahrokha wrote:
Jenn aSide wrote:

Given that we KNOW what happens when you "just buff null sec" (the way CCP did with the military systems upgrades), the logical and reasonable course to to change how things work in high sec rather than making the same null sec mistake twice. if you can't see that it's simply because you are too biased and have too many narrow interests to be honest about the issue.


We also KNOW what happens when you just "nerf hi sec".


Incursions (which are mostly done in high sec) got nerfed, subs didn't drop, CCP took lvl5s out, subs didn't drop. You have no reason to believe what you are clinging to.
Quote:


You will then be back to your precious 2005 times and celebrating your 20k concurrent players online during a Christmas new expansion week end.




And again, the past has proved these kind of (self-serving) doom/gloom predictions to be wholly and totally incorrect. The ONLY thing that ever cause a really massive unsub and concurrent user drop was monoclegate. I've never bothered to think that if I don't get my way, so many other people will unsub or fail to login lol, because that's not very smart.

This is why CCP (rightfully it turns out) says "watch what players do, rather than what they say", because like you they SAY one thing but at the end of the day, they don't quit, they adapt. If your thinking was rational (and requiring evidence) rather than emotional, you'd see the truth.
Vaerah Vahrokha
Vahrokh Consulting
#79 - 2012-12-18 16:47:49 UTC
Jenn aSide wrote:
Some people want the world (even a virtual world) they live in to make sense. EVE as it is now doesn't make sense because I can make MORE isk (when considering isk/lp) with my favorite ship (machariel) in high sec incursions than i can doing just about anything in null sec. Sure, lvl 5s can pay more, but that's ok, low sec has risk almost as bad as null sec. As others have noted, high sec npc corp industrialists have better than PLAYER CORP industrialist anywhere else.

It's like working 60 hours a week and barely making ends meet, then watching your neighbor who is on welfare and just had her 12th kid with baby daddy # 12 drive off in her brand new Lamborghini...... i don't mind working hard and still struggling, as long as the sucker doing LESS than me should "suffer" more than I am. I don't want or need "more", I want the game we all play to make sense.


You should get out more and observe how the real world works.

"Making sense" is not the strong attribute of RL, imagine in a game.

Call a plumber here, they cost 3 times more than hiring a bachelor researcher for the same duration.

Guy able to barely do the four math operations, starts a trade anywhere in the world, he can make $200 in 5 minutes (futures) while the guy breaking his back digging a train tunnel earns it in a day.

Uneducated guy selling lemon cars, makes more than the police man who has to attend endless courses (including how to rescue people, how to talk with ransomeers etc) and risks death every day.

That's the "much sense" world for you.
Vaerah Vahrokha
Vahrokh Consulting
#80 - 2012-12-18 16:51:00 UTC  |  Edited by: Vaerah Vahrokha
Jenn aSide wrote:
Vaerah Vahrokha wrote:


We also KNOW what happens when you just "nerf hi sec".


Incursions (which are mostly done in high sec) got nerfed, subs didn't drop, CCP took lvl5s out, subs didn't drop. You have no reason to believe what you are clinging to.


They were done by a minuscule minority and mostly it was alts of min maxing null seccers. No surprise playerbase did not drop, they just switched to the next thing.

Now, hit some mainstream game play that involves more players and less alts.


Jenn aSide wrote:

And again, the past has proved these kind of (self-serving) doom/gloom predictions to be wholly and totally incorrect. The ONLY thing that ever cause a really massive unsub and concurrent user drop was monoclegate. I've never bothered to think that if I don't get my way, so many other people will unsub or fail to login lol, because that's not very smart.

This is why CCP (rightfully it turns out) says "watch what players do, rather than what they say", because like you they SAY one thing but at the end of the day, they don't quit, they adapt. If your thinking was rational (and requiring evidence) rather than emotional, you'd see the truth.


I don't see truths, I see numbers.
Do some simple math about halving L4 income vs mining income, it does not take a big brain.