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Forbes - Reporting on EVE online

Author
Borascus
#1 - 2012-12-17 18:34:43 UTC
Something Random
Center for Advanced Studies
Gallente Federation
#2 - 2012-12-17 21:07:19 UTC  |  Edited by: Something Random
Perhaps it actually offers content, maybe developers that listen THEN mull over the input of the player base - finally offering the developers great inclusions and redefinitions of the same (and sometimes new) content, and explosions.


Just throwing it out here.

[edit] It was important to me

"caught on fire a little bit, just a little."

"Delinquents, check, weirdos, check, hippies, check, pillheads, check, freaks, check, potheads, check .....gangs all here!"

I love Science, it gives me a Hadron.

Zimmy Zeta
Perkone
Caldari State
#3 - 2012-12-17 21:40:32 UTC
Quote:
Whatever EVE Online is doing, it’s working, though other games don’t seem to be able to follow its example making it one of the few remaining paid MMOs that could be classified as growing.


But...but...but......isn't EVE dying?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Graygor
Federal Navy Academy
Gallente Federation
#4 - 2012-12-18 06:28:05 UTC
Zimmy Zeta wrote:
Quote:
Whatever EVE Online is doing, it’s working, though other games don’t seem to be able to follow its example making it one of the few remaining paid MMOs that could be classified as growing.


But...but...but......isn't EVE dying?


Thats what I've been hearing non stop for the past 6 years yes.

"I think you should buy a new Mayan calendar. Mine has muscle cars on it." - Kenneth O'Hara

"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commissar "Cake" Kate

Tarvos Telesto
Blood Fanatics
#5 - 2012-12-18 07:18:07 UTC  |  Edited by: Tarvos Telesto
EvE is worth to pay sub, and CCP need founds to run 75kw serwer + hire quite large CCP employe team, and being able to develop and working on EvE in future, espetialy 450.000 subscribers isynt a lot like in other games, so these days EvE cant be a f2p MMO, EvE can be f2p only in case if they got like milions of people who play EvE , this model in theory give a lot money form microtransactions, but 450k subscryption isynt enough to run EvE without monhly fee.

Also CCP Working on other projects DUST and WOD, another milions dolars - euros investment, without subscription in EvE they cant afford these projects, becuse EvE is only one source that give money and abbility to grow this company, in economy aspects.

EvE isn't game, its style of living.

Grimpak
Aliastra
Gallente Federation
#6 - 2012-12-18 08:22:33 UTC
Graygor wrote:
Zimmy Zeta wrote:
Quote:
Whatever EVE Online is doing, it’s working, though other games don’t seem to be able to follow its example making it one of the few remaining paid MMOs that could be classified as growing.


But...but...but......isn't EVE dying?


Thats what I've been hearing non stop for the past 6 years yes.

over 9 years here. and yes, even in 2003 people were saying EVE was dying.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Akita T
Caldari Navy Volunteer Task Force
#7 - 2012-12-18 08:36:45 UTC
Well, the Sun is dying too, but, oh, you know, the timeframe and all that jazz :D
Graygor
Federal Navy Academy
Gallente Federation
#8 - 2012-12-18 12:09:19 UTC
Akita T wrote:
Well, the Sun is dying too, but, oh, you know, the timeframe and all that jazz :D


December 21st right? Blink

"I think you should buy a new Mayan calendar. Mine has muscle cars on it." - Kenneth O'Hara

"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commissar "Cake" Kate

Othran
Route One
#9 - 2012-12-18 12:14:23 UTC
Something Random wrote:
Perhaps it actually offers content, maybe developers that listen THEN mull over the input of the player base - finally offering the developers great inclusions and redefinitions of the same (and sometimes new) content, and explosions.


Subscriptions mean they can do that rather than have their development focus driven by the need to sell more shiny crap to players.

I realise that I'm probably in the minority here but I don't see how F2P is sustainable on anything other than a short-term basis. The business plan looks like complete bullshit to me, but what do I know, I've never bankrupted a company Roll
Graygor
Federal Navy Academy
Gallente Federation
#10 - 2012-12-18 12:18:59 UTC
Othran wrote:
Something Random wrote:
Perhaps it actually offers content, maybe developers that listen THEN mull over the input of the player base - finally offering the developers great inclusions and redefinitions of the same (and sometimes new) content, and explosions.


Subscriptions mean they can do that rather than have their development focus driven by the need to sell more shiny crap to players.

I realise that I'm probably in the minority here but I don't see how F2P is sustainable on anything other than a short-term basis. The business plan looks like complete bullshit to me, but what do I know, I've never bankrupted a company Roll


I feel the same. The long term seems bleak. But korean MMOs seem to do ok. But thats korea not everywhere else.

I doubt it will work in the long term due to buyers fatigue. Similar to the zynga games. Their operational profits arent doing too good last time i checked.

Sub is constant guaranteed revenue which is far better than shiny cash flux.

"I think you should buy a new Mayan calendar. Mine has muscle cars on it." - Kenneth O'Hara

"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commissar "Cake" Kate

Reiisha
#11 - 2012-12-18 14:35:57 UTC
Tarvos Telesto wrote:
EvE is worth to pay sub, and CCP need founds to run 75kw serwer + hire quite large CCP employe team, and being able to develop and working on EvE in future, espetialy 450.000 subscribers isynt a lot like in other games, so these days EvE cant be a f2p MMO, EvE can be f2p only in case if they got like milions of people who play EvE , this model in theory give a lot money form microtransactions, but 450k subscryption isynt enough to run EvE without monhly fee.

Also CCP Working on other projects DUST and WOD, another milions dolars - euros investment, without subscription in EvE they cant afford these projects, becuse EvE is only one source that give money and abbility to grow this company, in economy aspects.


"450,000 isn't a lot" - I hear that preconception a lot, but i guess that's only natural since people only ever see WoW's subscription numbers and assume that's normal.

WoW's subscription numbers are an anomaly. A freak accident. Blizzard lucked out with it, nothing more.

450,000 subscribers is fine. In fact, it's excellent, or even great. The original EverQuest was the WoW of it's day, where it wowed the analysts (pun intended) with it's massive, unbelievable, staggering and impossible 500,000 subscribers at it's peak. This was the number WoW was expected to reach, never the millions of subscribers they actually got.

In fact, almost every MMO can easily survive just nicely with about 50,000 subscribers, at which point they're at least breaking even. Consider that the second largest Western MMO currently is... Wait for it..... EVE. Not Lotro, not TOR, not any of the other 'hopefuls'. Aion had a very, VERY shortlived peak at 900k, though i can't find out whether that's global or Western (probably the latter). Guild Wars 2 is B2P and can't be compared.

As far as i know, Lineage (the first one) is the only other MMO currently in existence which breaches 1 million subscribers, though this also counts a lot of 'sweatshop' accounts and accounts that are paid by the hour in cafes.

EVE is actually the most succesful Western MMO aside from WoW. Every other MMO has far less loyal customers, Incarna disasters or not. Some may peak well above the 450,000 of EVE, but they always fall down to below that number within months of reaching it. F2P is not the moneymaker people make it out to be either, because people are far less beholden to a game if they don't have to pay for it (which is why the new F2P games are being pumped out of the Korea and China factories on a near-daily basis as older ones fizzle).

Consider this: 450,000 subscribers allowed CCP to develop 2 completely new games on the side. While some of the money is borrowed, it's still a considerable achievement considering most people think that you need a million billion subs to just break even.

That said, EVE cannot be turned F2P, not 'because it doesn't have enough subs' but because the game is impossible to monetize that way. Anything useful is something that should have been made by players, not given out by a cash shop. Clothes work because they reside outside of the normal market system, they can't be made or destroyed nor do they give any stat bonuses. However, anything ingame is pretty dangerous. What would you sell? Ships? Ammo? Weapons? All things that are vital to the economy to be produced and sold by players only.

If you do things right, people won't be sure you've done anything at all...