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EVE Alliance Tournament Discussion

 
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Announcing the first player run full season of competitive EVE tournaments.

First post
Author
Qween Cleopatra
0utbreak
#21 - 2012-12-11 10:47:37 UTC  |  Edited by: Qween Cleopatra
CCP Bro wrote:

I think the best venue for practice for each team is against other teams, it will make you more adaptable to different ways of flying and in the end benefit both teams.


we agree... oh wait
SwindonBadger
0utbreak
#22 - 2012-12-11 11:26:12 UTC
Qween Cleopatra wrote:
CCP Bro wrote:

I think the best venue for practice for each team is against other teams, it will make you more adaptable to different ways of flying and in the end benefit both teams.


we agree... oh wait



Its much more then that, so many people are brainwashed in eve into no risk, no brain, no skill pvp, when u have enough approval monkeys patting u on the back telling u to always stay cloaked in falcon/ wait for cyno and numbers, your mind begins to accept this is what eve has to offer., its good to finally see a CCP member getting what a tournament can offer to the individual players. Those players who develop in this tournament will take these skills out to the player base next time they pvp, the more people able to play with skill and good senesce of tactics will help to influence the masses. The better the game gets for everyone.



IceGuerilla
Viziam
Amarr Empire
#23 - 2012-12-12 16:28:43 UTC
I'm very interested in bringing my team along, as long as we can think up an even more unpronounceable team name.
Arydanika
Malevelon Roe Industries
Convocation of Empyreans
#24 - 2012-12-13 16:23:18 UTC  |  Edited by: Arydanika
Player initiatives like this are what make Eve Online a great game. Big ups for the SCL for stepping up and putting forth the effort to bring the community a league of their own. (Heh.) Putting together an organization like the SCL is no easy task and setting the league up in a way to encourage competition from all levels of experience and sectors of space makes it even more difficult. I hope the League succeeds in cultivating eSports within Eve Online and creating a fun and competitive field for all Eve Online players. Back pats and shoulder rubs all around!

However I can help, you have it... within reason of course. I can certainly lend a hand on the Eve Radio side of things or at least point you in the right direction. We've spoken about some other things via e-mail and I'm certainly down for that as well. Anything else, let me know.

Runner of Voices from the Void podcast, Eve Online Pod Pack & DJ on eve-radio.com Sundays at 1800.  Organizer of the ATX Eve Online Meet. ♥

Callduron
Dreddit
Test Alliance Please Ignore
#25 - 2012-12-17 11:48:03 UTC
Thanks very much to Dradius and Rote for taking the lead on this.

I feel however it loses something by being on the Test server. It just won't feel real, it also doesn't support the cycle of Eve: mining > industry > trading > pvp.

Would it be possible to make it a lower format of ship types but use real (sic) ships rather than test ships? A T1 frigate and cruiser tourney would also have the advantage of being easy to follow for new players who might not know what a Keres is but sure know what a Merlin is.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Seldarine
Resolute Supremacy
#26 - 2012-12-17 13:03:50 UTC
Callduron wrote:
Thanks very much to Dradius and Rote for taking the lead on this.

I feel however it loses something by being on the Test server. It just won't feel real, it also doesn't support the cycle of Eve: mining > industry > trading > pvp.

Would it be possible to make it a lower format of ship types but use real (sic) ships rather than test ships? A T1 frigate and cruiser tourney would also have the advantage of being easy to follow for new players who might not know what a Keres is but sure know what a Merlin is.



I understand where you are coming from here, but I do not agree.

For this league to be a success, the rewards have to justify the effort required. And trust me, that even without any isk investment on the test server, it will still require a lot of effort to field a team.

As for it not feeling real, or not looking real, well if that point is from the perspective of teams taking part then I can guarantee to you that it will feel just as real as any other tournament for the teams involved. As for the viewers, spaceships on the test server look the same as spaceships on tranquillity, and I personally would much rather see faction battleships blowing up on the test server than tech1 cruisers on tranquillity.

The isk cost and loss for the top teams in the AT or NEO is just not a concern, it is just something that's paid. Being able to buy the ships for free on the test server will not remove any of the realness, it will just remove another headache involved in running and preparing a team. As for the cycle of eve, well I think the isk involved in the tournament is just not even worth considering in the grander scheme of the eve economy, and the tournament is not something that is trying to be role-played into eve, but an external addition using the frame work of eve for entertainment.

As for the point of using cheaper ships to allow the tournament to be held on the main server, in my opinion that will remove the realness of the tournament. People just don't want to see frigate, destroyer and cruiser fights, they are not as fun to watch and certainly not as tactically diverse as fights under something similar to AT rule sets can be.

I believe the only correct route for this league is the test server, and I really hope CCP can provide some of the tools to help make this a real success.
Juny Wuny
Sebiestor Tribe
Minmatar Republic
#27 - 2012-12-17 18:58:52 UTC
Callduron wrote:
Would it be possible to make it a lower format of ship types but use real (sic) ships rather than test ships? A T1 frigate and cruiser tourney would also have the advantage of being easy to follow for new players who might not know what a Keres is but sure know what a Merlin is.


I disagree here as a new player. As a new player it is interesting and cool to see ships you can't fly in action. This is one of the really neat things about the AT or NEO. Limiting the ships would take away that...

Anyway these type of things are really fun. Especially for someone like me who has no time to play. Oops

I would offer to help but I don't have anything to offer. I'll just stand on the sidelines with my pom poms cheering you guys on.
HaartSp
The Deliberate Forces
HYDRA RELOADED
#28 - 2012-12-18 07:26:55 UTC
Seldarine wrote:
The isk cost and loss for the top teams in the AT or NEO is just not a concern, it is just something that's paid. Being able to buy the ships for free on the test server will not remove any of the realness, it will just remove another headache involved in running and preparing a team.

It will remove realness indeed, just imagine if all F1 teams would get the same cars for free.
Any team may win tournament without 5-8% implants/15% ammo/completely maxed out characters but it's exactly the same thing that makes the difference between top and mediocre teams in the most of other sport competitions.
Seldarine
Resolute Supremacy
#29 - 2012-12-18 11:50:59 UTC
HaartSp wrote:
Seldarine wrote:
The isk cost and loss for the top teams in the AT or NEO is just not a concern, it is just something that's paid. Being able to buy the ships for free on the test server will not remove any of the realness, it will just remove another headache involved in running and preparing a team.

It will remove realness indeed, just imagine if all F1 teams would get the same cars for free.
Any team may win tournament without 5-8% implants/15% ammo/completely maxed out characters but it's exactly the same thing that makes the difference between top and mediocre teams in the most of other sport competitions.



It used to be the case that pirate implants were allowed in the tournament, and 1 of the reasons they no longer are is because of the isk barrier. You cannot compare eve to other sports, there are few Eve matches between good teams that honestly have come down to the fact that 1 team has spent considerably more isk on implants and ammo than the other.

I do understand your comparison to Formula1. There are the contenders, to whom isk is no problem, and you can mostly pick the winning team out of them. Where eve tournament differs to formula1 however, is that eve tournament teams are not winning because of the isk, but because they also happen to be the teams that take the tournament the most seriously, put in the most amount of effort and have the best theory crafters.

However, this thread is not about the AT or the NEO, it is about a league being developed by the players, and I do not think having an isk barrier for entry can be in any way beneficial to getting this thing off the ground successfully.

It is a shame that formula1 is no longer about who is the best racing driver and more about what team has the most money. I do not think an Eve amateur tournament should be like that, personally I would much rather see the isk playing field levelled and it be more about skill and preparation. This should hopefully encourage more teams to take part.

Sepherim
Imperial Shipment
Amarr Empire
#30 - 2012-12-18 12:20:30 UTC
HaartSp wrote:
It will remove realness indeed, just imagine if all F1 teams would get the same cars for free.
Any team may win tournament without 5-8% implants/15% ammo/completely maxed out characters but it's exactly the same thing that makes the difference between top and mediocre teams in the most of other sport competitions.


I disagree completely on this. The more differences you can take away before the match, the best. If you could make all chars have the same amount of SP's better, same ships availables better, same implants available better, etc. Taking down all those external barriers leaves only one thing in place: the best ones win. Doesn't matter if they're rich or not, but how they play, what strategies they develop and how they put them to practice. That seems way more enticing to me than watching a race and saying "hey, Ferrari got the best car, so we all know they have a better chance of winning no matter how good the others are".

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

HaartSp
The Deliberate Forces
HYDRA RELOADED
#31 - 2012-12-18 14:27:59 UTC
Sepherim wrote:
I disagree completely on this. The more differences you can take away before the match, the best. If you could make all chars have the same amount of SP's better, same ships availables better, same implants available better, etc.

Jita and character market are open for everyone. Just not everyone is ready to fully commit to it, that's what i'm talking about.
Aducat Ragnarson
Blootered Bastards
#32 - 2012-12-18 15:32:14 UTC
I think this depends on whether you see the tournaments or possibly this league as a showcase of playerskill in the enclosed scenario of 12v12 or 8v8 or so battles, or if you see the tournament as an overall showcase of the best eve players. EvE in general has so many facetts and direct ship to ship combat is just a small part of that. Having a (for some people) giant isk barrier on the AT or the NEO limits the winning teams not only to those that are best at ship to ship combat, but also arguably the best at eve in general, as this isk barrier presupposes that there is backing, e.g. by an alliance, which demonstrates the social aspect of eve. In addition the isk barrier means that only those teams that have mastered the art of aquiring lots of isk can take part, whatsoever the way of making isk is, if you have access to that much isk as is necessary for the AT you obviously do something right in EvE.

In my opinion, this is great for the AT and maybe the NEO also, as especially the AT is not only about the teams but also about what or whom they stand for. However for something like this league, I think a more casual approach and a focus on individual playerskill is preferable, in that way the playerpool in the League can serve as a recruitment pool for the AT and NEO teams and thereby bringing a whole new dimension to character progression.
In the way that it is now, it is almost impossible for "newer" players to fight in the alliance tournament, no matter how good they are, if they cannot show the poeple in charge that they are in fact good. The League would fill this niche of showcasing the individual players skill and would thereby improve over time not only the pvp experience of those participating but also enhance the viewer experience of the AT and NEO by bringing in talent that would have otherwise never been spotted.
Tony Two Bullet
Monocle Madness
#33 - 2012-12-18 16:05:56 UTC
Thanks for the shout out on Voices from the Void guys Bear

Confirming we will be sponsoring SCL for sure. This is great stuff and can't wait to see it happen and get the community loving it!
Carber
The Suicide Kings
Deepwater Hooligans
#34 - 2013-01-06 00:13:58 UTC
can't say anything but i been waiting for this so +1.
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