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[Comparison] Dominix Navy Issue - Shield Tank or Armor Tank

Author
Malcanis
Vanishing Point.
The Initiative.
#21 - 2012-12-17 15:43:45 UTC
Mund Richard wrote:
Semiconductor memory cell is rarely better than a cap control circuit (you might get a better time on EFT by a few seconds MAYBE, but the cap regen is better with the CCC, so as soon as you pulse your tank it takes over)...


For missions, Semiconductors are almost always better, because your cap gets topped up every time you dock up and accept a new mission. The difference in cap/s between a CCC and a semi rig is generally pretty small, and in a Nightmare (to take a recent example) you'd need to be at peak cap recharge for something like 20 minutes before the CCC rigs gave you more cap than the semis. Very few missions take as much as 20 minutes in a well fitted BS, and even fewer will require you to maintain peak recharge for that long.

EG: 8000 cap +50 cap/s with no rigs
VS: 8000 cap + 62.5 cap/s with a CCC rig (+0 base cap, +25% cap recharge)
VS: 9600 cap + 60cap/s with a Semi rig (+20% base cap, which increases base cap recharge by 20%)

It will take 1600/2.5 = 640s (10.6 minutes) at peak recharge for the CCC rig to overtake the total amount of cap supplied.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mund Richard
#22 - 2012-12-17 15:49:40 UTC
Malcanis wrote:
you'd need to be at peak cap recharge for something like 20 minutes before the CCC rigs gave you more cap than the semis. Very few missions take as much as 20 minutes in a well fitted BS, and even fewer will require you to maintain peak recharge for that long.
Really interesting, thanks!

Only rigged CCCs on cap-stable fits (that hover around peak regen anyways, and with low dps ages ago), else went for something else.

Oh, wait, I do have a ship that has CCC on it, but there it makes more sense, was made for null, and there ain't a station to dock up in for like at least 3-5 jumps depending which way I go.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Malcanis
Vanishing Point.
The Initiative.
#23 - 2012-12-17 16:03:47 UTC
Mund Richard wrote:
Malcanis wrote:
you'd need to be at peak cap recharge for something like 20 minutes before the CCC rigs gave you more cap than the semis. Very few missions take as much as 20 minutes in a well fitted BS, and even fewer will require you to maintain peak recharge for that long.
Really interesting, thanks!

Only rigged CCCs on cap-stable fits (that hover around peak regen anyways, and with low dps ages ago), else went for something else.

Oh, wait, I do have a ship that has CCC on it, but there it makes more sense, was made for null, and there ain't a station to dock up in for like at least 3-5 jumps depending which way I go.



Yeah capital ships are a different thing, because the time to regen to 75% is really important (Oh look, Cap flux coils have a purpose after all!)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#24 - 2012-12-17 16:07:06 UTC
You win this round, forum

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mund Richard
#25 - 2012-12-17 16:30:41 UTC
Malcanis wrote:
Yeah capital ships are a different thing, because the time to regen to 75% is really important
Nah, not a capital.

The forum seems to be making many an effort for winning lately.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Cyniac
Federal Navy Academy
Gallente Federation
#26 - 2012-12-17 18:48:51 UTC
Tip on cap use for the armor tank.

Consider using a cap booster - it will free up slots which can become more omnis... I never undock with less than three omnis and I'm a happy camper (there is something to having a ship which acts like a floating sphere of death out to 110 clicks or so)
Mund Richard
#27 - 2012-12-17 19:16:36 UTC
Cyniac wrote:
(there is something to having a ship which acts like a floating sphere of death out to 110 clicks or so)

Dunno, I'm somewhat turned off when I have 140km optimal on a drone, but only 100 or so km control range.

On the other hand, a garde hitting targets at 60km quite well, and even 1shotting wide-orbiting frig(dessie) rats...

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Cambarus
The Baros Syndicate
#28 - 2012-12-18 04:20:57 UTC
Mund Richard wrote:
Cyniac wrote:
(there is something to having a ship which acts like a floating sphere of death out to 110 clicks or so)

Dunno, I'm somewhat turned off when I have 140km optimal on a drone, but only 100 or so km control range.

On the other hand, a garde hitting targets at 60km quite well, and even 1shotting wide-orbiting frig(dessie) rats...

If we're talking about PVE I take the extra turret over the ability to use drones past the ~50km mark any day.
Mund Richard
#29 - 2012-12-18 11:17:31 UTC
Cambarus wrote:
If we're talking about PVE I take the extra turret over the ability to use drones past the ~50km mark any day.
You are right, this does sound better than my previous statement:
"And my Garde's being in optimal all the way in my drone control range with EWDI IV".

Though there are missions where I take the drone links (un-blitzed world's collide first room, and then a refit. Silly of me, but I like to kill all. Also makes salvaging easier.)

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Tenga Halaris
Galactic Traders Union
#30 - 2012-12-18 11:38:28 UTC  |  Edited by: Tenga Halaris
[Dominix Navy Issue, PvE Mission Kin/Therm]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

Federation Navy Omnidirectional Tracking Link
Gist X-Type Large Shield Booster
Caldari Navy Shield Boost Amplifier
Adaptive Invulnerability Field II
Gist B-Type Kinetic Deflection Field
Gist B-Type Thermic Dissipation Field

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
Drone Link Augmentor II

Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Large Core Defense Capacitor Safeguard I


Garde II x5
Hobgoblin II x5
Ogre II x5
Warden II x5


~1000 DPS @40 KM
~700 Tank against Guri
~8 min Cap without guns (you can use 800mm Pojectiles)

shieldbooster - 550 mil

Very nice against Guri, Serp, EOM if you don't want to fly a Machariel. If you know what you're doing you can switch the Invuln with an AB, because without it's slow as ...
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