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Some feedback (UI, explosions, SFx, HM nerf)

Author
Baljos Arnjak
Dark Praetorian Order
#1 - 2012-12-01 20:54:24 UTC
I just wanted to post a little feedback on some of the changes that are up on Buckingham atm and didn't want to hijack anyone's thread that focused on one area. Here goes:

UI

The new target UI looks pretty slick =) The only thing I'd like to see added is a bit of easing when damage is applied to a targeted ship so that it gives a slightly more animated effect instead of just GLOMP, gone. It worked for the straight bars, but I find it a little weird on the round ones. I think this is because the new round shape is a lot like our HUD and our HUD has the easing when we take damage.

I still haven't figured out how to move the damage notification area despite trying a couple of times. Also, the new scrolling effect is nice, but when you're doing things where lots of ships are shooting at you like missions, it really gets moving and is hard to follow. Could we maybe have an option to convert this to a chat channel tab so we can stack in out of the way but still have it available?

The new tracking mode on the camera is nice, but when I tried it out while flying a fast ship on orbit with the MWD going, it actually made me dizzy after watching it for a couple of minutes. Also, I'd like the tracking mode to not turn off if I look somewhere with click/drag, so that it snaps back to the target I was tracking.

Ship Explosions

There's no easy way to put this so I'll just say it: They're terrible. They look too much like the missile explosion effects and lack the concussive power and flashyness of the old ones. The sound effect for them is also exceptionally bad. If I didn't know you (CCP) better, I'd say stick with the old ones until you can develop a nice scripted explosion system similar to but more updated in terms of quality to Homeworld 2's explosion system.

Sound Effects

I like the turret sound effects when the view is in close to the ship, but when you zoom out a ways they get too muffled and/or poppy and it just sounds weird to me. Usually this results in me either zooming back in or turning my speakers down, the latter of which defeats the purpose of even having sound....

Also, the aggression timer sound has to go! It's extremely distracting and annoying to hear when you're docking/undocking or when it's counting down the last few seconds. I think the visual indicator is enough.

Heavy Missile Nerf

I came expecting HM's to be nerfed into the ground, left saying "this isn't as bad as I thought it was" =) Sure, I lost some range and about 50 dps on my Tengu, but it wasn't nearly as much as I was expecting. I do think HAMs could use a little bit more of a buff so that they are to heavy missiles what blaster are to railguns.

I just wish I would have had the time to check things out earlier so that I wouldn't be posting on the Saturday before deployment lol
Harland White
Adventurer's Guild
#2 - 2012-12-02 15:35:10 UTC
Baljos Arnjak wrote:
Ship Explosions

There's no easy way to put this so I'll just say it: They're terrible. They look too much like the missile explosion effects and lack the concussive power and flashyness of the old ones. The sound effect for them is also exceptionally bad.


Quoted for truth. I made a feedback thread that talked about these explosions and I gave CCP the benefit of the doubt because it was still in development...but it's now 2 days from Retribution going live and the awful, unfinished effects are still there.

Is this some kind of joke, CCP?

By their fruit you will recognize them.

Baljos Arnjak
Dark Praetorian Order
#3 - 2012-12-03 04:56:27 UTC
Harland White wrote:
Baljos Arnjak wrote:
Ship Explosions

There's no easy way to put this so I'll just say it: They're terrible. They look too much like the missile explosion effects and lack the concussive power and flashyness of the old ones. The sound effect for them is also exceptionally bad.


Quoted for truth. I made a feedback thread that talked about these explosions and I gave CCP the benefit of the doubt because it was still in development...but it's now 2 days from Retribution going live and the awful, unfinished effects are still there.

Is this some kind of joke, CCP?


Yep, I read your thread and agree with pretty much everything you said and wanted to add another voice.

The old explosions, to me anyway, were sort of iconic to EvE. Even though they weren't the nice scripted ones that I wanted, they still looked beautiful. These are just a step backward. To me, it just looks like they took the easy way out and just stuck one of the missile explosions in the slot to be spawned upon death, tweaked some of the particle system settings, and called it new.

Change purely for the sake of change is rarely a good thing.


marVLs
#4 - 2012-12-03 09:38:25 UTC
yup, bad explosions are bad Sad
Frozen Eddie Johnson
Dreddit
Test Alliance Please Ignore
#5 - 2012-12-03 11:23:06 UTC
I agree, the new explosions are TERRIBLE. They're basically just slightly scaled up versions of the missile explosions, if you're shooting someone with missiles and they pop, you won't even notice except for their ship icon disappearing.

What really pisses me off, though, is that CCP has COMPLETELY IGNORED every single thread I've seen on the new explosions. Most people assumed they were just unfinished, but CCP even replied to several of the threads to comment on other things, but completely ignore everything regarding the terrible explosions. Since Retribution launches tomorrow, I think its pretty clear they're not just placeholders.

CCP totally ignoring feedback from the test server without even posting a response is getting old. Unified inventory changes, anyone? They did the exact same thing and launched it when everyone on the test server forums said it was terrible, and they're still trying to fix the thing. Ignoring things doesn't make them go away.
Harland White
Adventurer's Guild
#6 - 2012-12-03 13:23:44 UTC
Frozen Eddie Johnson wrote:
What really pisses me off, though, is that CCP has COMPLETELY IGNORED every single thread I've seen on the new explosions. Most people assumed they were just unfinished, but CCP even replied to several of the threads to comment on other things, but completely ignore everything regarding the terrible explosions. Since Retribution launches tomorrow, I think its pretty clear they're not just placeholders.


Yeah, I dunno what the deal is with CCP completely ignoring the players' feedback on the awful new explosion effects. It's like the same **** they did that caused the Jita protests. I figured they'd learned a lesson from that? Maybe not?

By their fruit you will recognize them.

Altrue
Exploration Frontier inc
Tactical-Retreat
#7 - 2012-12-03 15:34:31 UTC
Sounds like a taboo, for some unknown reason.

Given by the few answers they gave involving "1500+" fleet performance, I guess it's some CSM members putting pressure on devs.

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Baljos Arnjak
Dark Praetorian Order
#8 - 2012-12-04 02:06:44 UTC
Harland White wrote:
Frozen Eddie Johnson wrote:
What really pisses me off, though, is that CCP has COMPLETELY IGNORED every single thread I've seen on the new explosions. Most people assumed they were just unfinished, but CCP even replied to several of the threads to comment on other things, but completely ignore everything regarding the terrible explosions. Since Retribution launches tomorrow, I think its pretty clear they're not just placeholders.


Yeah, I dunno what the deal is with CCP completely ignoring the players' feedback on the awful new explosion effects. It's like the same **** they did that caused the Jita protests. I figured they'd learned a lesson from that? Maybe not?


To be fair, I think CCP are actually doing a lot better now as far as listening to feedback is concerned. It just seems that they're more receptive to feedback in some areas than others and those areas depend heavily on who's developing them and how active they are in fostering and collecting feedback.

Altrue wrote:
Given by the few answers they gave involving "1500+" fleet performance, I guess it's some CSM members putting pressure on devs.


I don't see how that's the case. I work with the Unity game engine a lot and particle systems tend to be a bit more heavy than a single plane with a shader on it. The server doesn't care one way or another, it just says that this ship died and tells your client to spawn an explosion at a point in space. So, if anything, client-side performance would be hit a little bit harder with the new explosion effect than the old one and would contribute more toward client-side lag.

I think CCP just got new missile explosion happy and thought that they couldn't go wrong with them. The fact that it totally doesn't work on a larger scale probably didn't cross their minds. I didn't want to turn this into a "hate CCP" thread, but bad effects changes seems to be a theme (cyno effect, torpedo effect, jump effect, etc, etc...)





Vas Vadum
Draconian Empire
#9 - 2012-12-13 10:23:07 UTC
I do hope the damage notification area gets to be relocatable or chat channel possibility. I can't see it behind my windows and I'm not changing my perfect design. -.-
Mara Rinn
Cosmic Goo Convertor
#10 - 2012-12-13 11:33:11 UTC
The new round UI + scrolling damage notifications pane bogs down my old computers: 17" iMac Core 2 Duo w/x1600, 11" MacBook Air w/nVidia GeForce 320M, Medion 96970 w/GeForce 9300M G. I'm pretty sure the new clouds actually load these computers down more than the old ones.

It would be really nice to be able to turn the combat log into a chat channel which can then be tucked away with the other chat channels. The animation is fancy and all, but however you're doing it, it's burning processor cycles. The combat log is killing my computers.
Rancor Kane
Geuzen Inc
#11 - 2012-12-18 11:29:34 UTC
Baljos Arnjak wrote:
I Heavy Missile Nerf

I came expecting HM's to be nerfed into the ground, left saying "this isn't as bad as I thought it was" =) Sure, I lost some range and about 50 dps on my Tengu, but it wasn't nearly as much as I was expecting. I do think HAMs could use a little bit more of a buff so that they are to heavy missiles what blaster are to railguns.





Explosion radius on HM makes no sence.

So you have this long range weapon, that has a bigger explosion radius than the short range weapon's that have the options of Webs and the full use of the Target painters.

So I've a weapon system that for solo/smal group PvP:

Can't hold the target in it's place,

Has lower damage

is less accurate

Unless it starts working in the range of the HAM missille, wich is better in everything except range.