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EVE New Citizens Q&A

 
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New Player Friendly : Require 15 Mil SP

First post
Author
engjin
Native Freshfood
Minmatar Republic
#61 - 2012-12-17 19:30:51 UTC
Starden Arnolles wrote:
Maybe I am weird, but I do not want to rush into joining a corp. I am new as heck, and I want to know enough to make a great decision when I do join a corp. Right now I feel like it would be like asking the first girl I saw in elementary school to marry me.

Is there some disadvantage to just taking the time to learn as much as you can, and really know what you want before you sign on with someone?

Coming from WoW, where I was hardcore progression raiding (This game is so much better - I have learned that already), you would have to apply and show your stuff to get in, and then you might be replaced in a heartbeat if someone was better for your raid slot. Of course, there were thousands who would invite you unasked. And everything in between. But even in WoW you needed to develop and learn a bit before you could make a decent decision.

Personally, I would prefer to go slow, make the right decision, and spend the rest of my lengthy time here in that corp. I want stability in that respect. Am I missing something?

Why would any corp even want someone with only less than a week experience in the game?

What do most do?
Is it rush to join someone, anyone, at any cost, just get in ASAP?

I need to understand better why a good corp would even want a truly new player, what is in it for them?


Brand new people are awesome to recruit. You don't have to unlearn bad habits and if you treat them right they are typically the most loyal/ stick around the longest. There are those that lose interest and unsub but if the corp is active and you keep things inclusive its not much of a problem. The downside is the time investment (for the corp) to do some things but everyone can contribute. In any case it's nice having that new blood that hasn't had much experience in the game yet.

As far as the SP thing goes, someone mentioned it before. If you're a 'yay' they'll waive the requirements. Like my corp we get so many applications that its just a way to weed the number down to a manageable level mostly. We don't care how good your skills are, we care about who you are and how (attitude) your going to play the game. We try to keep things balanced as much as possible.

I personally think finding a good corp (one that matches your interests/play style) is pretty difficult given the tools you have like the in game recruiting thing or the forums. It's easy to say one thing but do another, it's all relative. I wouldn't wait, good corps have tons to teach, make things very engaging and if they are smart will allow you to do things your skills wouldn't allow solo. In any case when you hunt remember the interview goes both ways, you should ask more questions then the recruiter. You also don't have to join right away, you can hang out in their public chat to BS and continue to evaluate and gauge activity. Good corps will also understand that and invite you to ops and things to get to know you, you can do the same.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#62 - 2012-12-17 19:46:34 UTC
Starden Arnolles wrote:
Maybe I am weird, but I do not want to rush into joining a corp. I am new as heck, and I want to know enough to make a great decision when I do join a corp. Right now I feel like it would be like asking the first girl I saw in elementary school to marry me.

You're not weird for that.

Quote:
Is there some disadvantage to just taking the time to learn as much as you can, and really know what you want before you sign on with someone?

Nope. It's a good idea to make sure you know what you're getting into. I always advise people to spend time -talking- to potential corporations. These are people that you will be spending a lot of your own free time with. You probably want to enjoy their company because you'll be together for hours and hours and hours.

I've made lifelong friendships from people I've gamed with in corps and guilds.

Quote:
Personally, I would prefer to go slow, make the right decision, and spend the rest of my lengthy time here in that corp. I want stability in that respect. Am I missing something?

Not missing a thing.

Quote:
Why would any corp even want someone with only less than a week experience in the game?

New players tend to do a lot of PvE activities. Corps set a tax rate. If a corp's tax rate is 10% and over the course of a newbie's first three months they make a billion ISK (which isn't too far fatched since ISK grows pretty quick) then the corp has made 100 million ISK from you.

Quote:
Is it rush to join someone, anyone, at any cost, just get in ASAP?

Different people do different things. Some people join the first corp they meet. Others hold off and wait.

Some people stick with one corp. Other people switch corps frequently.

People are people.

What does a newbie bring to a corp?

Fresh views. The excitement and enthusiasm of a new player. One more ship on grid if it is a pvp oriented corp. More eyes in the game. More ISK generated. There are all kinds of reasons to have new players in a corp.

The primary reason to join a corp is to have people to play with. To fleet up and run stuff together or get into fights together.

If you're fine playing, more or less, solo for the first while do that. :)

You'll still meet people as you fly around the universe especially if you happen to say hello to folk in /local.



Starden Arnolles
Center for Advanced Studies
Gallente Federation
#63 - 2012-12-17 20:46:53 UTC
I appreciate those responses. The veterans here have the equivalent of gold in the form of advice for new players. I learned to use the forums in wow, so that experience has helped me get a jump start here. Hopefully, all new players will come here and read.

Akiyo Mayaki
Perkone
Caldari State
#64 - 2012-12-17 21:02:54 UTC
If you believe you have what it takes regardless, try to start a conversation with one of the leaders in the corporation. Often the requirements is just an idiot-filter. It's always worth a try to persuade them rather than just moving on, just start a conversation with them instead of applying.

Good luck!

No

J'Poll
School of Applied Knowledge
Caldari State
#65 - 2012-12-17 21:34:10 UTC  |  Edited by: J'Poll
Starden Arnolles wrote:
Maybe I am weird, but I do not want to rush into joining a corp. I am new as heck, and I want to know enough to make a great decision when I do join a corp. Right now I feel like it would be like asking the first girl I saw in elementary school to marry me.

Is there some disadvantage to just taking the time to learn as much as you can, and really know what you want before you sign on with someone?

Coming from WoW, where I was hardcore progression raiding (This game is so much better - I have learned that already), you would have to apply and show your stuff to get in, and then you might be replaced in a heartbeat if someone was better for your raid slot. Of course, there were thousands who would invite you unasked. And everything in between. But even in WoW you needed to develop and learn a bit before you could make a decent decision.

Personally, I would prefer to go slow, make the right decision, and spend the rest of my lengthy time here in that corp. I want stability in that respect. Am I missing something?

Why would any corp even want someone with only less than a week experience in the game?

What do most do?
Is it rush to join someone, anyone, at any cost, just get in ASAP?

I need to understand better why a good corp would even want a truly new player, what is in it for them?


Eng and Fractal more or less are spot on.

What do have new players to bring to the corp:

Fresh blood with a very open mind.

If you recruit a person that has played EVE for 2 years, he will know a lot about the game and has developed his own habits in dealing with certain situations. Sometimes those habits are not the right ones or not the ones you want to see from your corp members.

So a new player can be molded in a way that both the player and corporation will optimize the player. Not many corporations in EVE however are that new player friendly, as this molding a player takes a lot of time, effort and resources, which a lot of players don't want to do.

Personally, I would rather teach a new player in the way of New Eden than having to change a veteran player's way of life in EVE. Because with a new player it's in the end easier to learn him things.

EDIT:

For when you are at the point where you want to find a corporation.

Read this thread: https://forums.eveonline.com/default.aspx?g=posts&t=16943&find=unread

It has some great advice in it, but the bottom line is...Talk to people.

You don't have to be in a corporation to play with others.
You can fleet up with anybody if you (and the other party) wants and there are plenty of players who have their own group chat channel where they talk to others just for the sake of socializing / sharing knowledge.
And besides that, any real corporation has a public channel where you can just hang out in.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Andres Talas
Brave Newbies Inc.
Brave Collective
#66 - 2012-12-17 23:45:26 UTC
Starden Arnolles wrote:

I need to understand better why a good corp would even want a truly new player, what is in it for them?


'Tengu is pointed, tengu is pointed'

'OK, so you want me to fly 250km from every gate in the system, and then make a bookmark. But I need to put them in Corporate, not my folder, right. And you'll pay me 20m to do that for each of our five systems. Thats a million a gate ! And it takes five minutes per ! Sure !'

'Jumping through the gate ... bubbled, hurricane, hurricane, Im dead ... killmail says sabre was there too. There was a blue bubble thing. You'd better not jump the iteron through, right'

(enemy scout) 'One hostile in system. Cant see him on dscan ... wait, theres a slasher. Its probably at a POS. Jump through'





Glimworm Boirelle
The Scope
Gallente Federation
#67 - 2012-12-18 03:52:28 UTC
Andres Talas wrote:
Starden Arnolles wrote:

I need to understand better why a good corp would even want a truly new player, what is in it for them?


'Tengu is pointed, tengu is pointed'

'OK, so you want me to fly 250km from every gate in the system, and then make a bookmark. But I need to put them in Corporate, not my folder, right. And you'll pay me 20m to do that for each of our five systems. Thats a million a gate ! And it takes five minutes per ! Sure !'

'Jumping through the gate ... bubbled, hurricane, hurricane, Im dead ... killmail says sabre was there too. There was a blue bubble thing. You'd better not jump the iteron through, right'

(enemy scout) 'One hostile in system. Cant see him on dscan ... wait, theres a slasher. Its probably at a POS. Jump through'







I have no idea what any of that means...
Andres Talas
Brave Newbies Inc.
Brave Collective
#68 - 2012-12-18 04:29:22 UTC
Glimworm Boirelle wrote:
Andres Talas wrote:
[quote=Starden Arnolles]
I need to understand better why a good corp would even want a truly new player, what is in it for them?



I have no idea what any of that means...


Tengu is pointed, tengu is pointed' <- our newbie tackling a very expensive ship, stopping it running away while their friends kill it

'OK, so you want me to fly 250km from every gate in the system, and then make a bookmark. But I need to put them in Corporate, not my folder, right. And you'll pay me 20m to do that for each of our five systems. Thats a million a gate ! And it takes five minutes per ! Sure !' <- our newbie making defensive positions his corpmates can fly to to fight from ("perches" or "tactical" bookmarks)

'Jumping through the gate ... bubbled, hurricane, hurricane, Im dead ... killmail says sabre was there too. There was a blue bubble thing. You'd better not jump the iteron through, right' <- our newbie acouting and jumping in to the gatecamp to provide intel by seeing what explodes them, thus heroically saving the cargo ship

(enemy scout) 'One hostile in system. Cant see him on dscan ... wait, theres a slasher. Its probably at a POS. Jump through' <- our newbie being underestimated by the enemy force that jumps past them
Vilnius Zar
SDC Multi Ten
#69 - 2012-12-18 08:44:56 UTC
I'll just paste what I wrote in a guide somewhere:



"Newbies are NOT useless"


The vast majority of MMOs are based on grind where you essentially have to endure the levelling up before you're allowed to have fun, they'll lure you in with high lvl PVP, raiding, super gear and whatnot and if you get attacked by a player a few levels higher you're dead no matter what you do. Similarly, IRL people have this idea that you need to suffer before you're allowed to enjoy things and this is ingrained into people's minds. EVE does it differently, it would ofcourse be silly to state that skill points and ship make no difference whatsoever but it's not as simplistic, boring or straight forward as you might think and there's a few reasons for that.


Reason #1:

Effort and knowledge are as much a factor in EVE as skill points and ship size, realise that skill points (and thus, effectively, ship size) come with time, NOT with effort or knowledge. The vast majority of people are fairly lazy and/or dumb meaning that while they may have eleventy billion SP and fly big, expensive ships that doesn't necessarily mean they know what the hell they're doing. In fact, most of them are fairly clueless and even the “fierce” 0.0 PVP warriors are effectively selected on how good they are at following orders, not necessarily on how much they actually know.

The result of that is if you're capable of NOT being lazy and/or dumb and you put in time&effort to LEARN stuff by reading forums, guides, trying stuff first hand, asking questions (while questioning answers), joining an active non-zombie corporation and by putting in “training time” to get used to things you CAN get ahead. To a point where your knowledge and experience means it can make the difference when you meet other players, be it in pvp or the market or anywhere really. WHAT you know and WHO you know is much more important than how long you've been subscribed to this game.


Reason #2:

In EVE bigger isn't necessarily better, there's lots of game mechanics in place that make it difficult for bigger ships to put the hurt on smaller ones. Speed, signature radius, tracking, alignment time and locking time, stuff like that. A small ship CAN win against a bigger ship if the pilot knows what he's doing (see reason #1) and being fast and agile can be much more important than being heavily tanked and having super DPS. Don't fall for the “Tech 1 and/or small ships are useless” or “I wanna fly the biggest ship in the game” or the even more lolworthy “expensive ships are always better, FIT FACTION EVERYWHERE!”.

You can be very successful while never actually flying any big or expensive ships, doesn't mean that you shouldn't train for them (although some do fine choosing not to) but rather that you aren't forced to wait and grind before you're allowed to have fun or be effective.


Reason #3:

Every ship size and class has its niche and use, even in big boy PVP (with players who've been around for years and fly huge, expensive stuff) they still need roles fulfilled that can be done by newbies or relative newbies. Tackling, scouting, ECM, logistics and support are all done by frigs, cruisers and BCs and PVP can't work without them. Roles that literally take a few days worth of SP while others take perhaps 2-3 months tops to get competent at. In PVE situations newbies can do the salvaging, taking care of the small targets while the big guys attack the more nasty ones, perhaps help with hauling or probing. If you want to see it there's always something you can do as a newbie that's helpful and effective.


Reason #4:

Specialisation matters. If you choose to specialise into a certain role or ship you'll probably do better than other players even though they might have more SP than you. Someone who focussed on flying super capitals might be entirely useless at flying frigates, so if you meet him in PVP and he's in a frigate you can win even though he might have 100 mil SP, has played for 5 years and has very good killboard stats.

While this example is ofcourse a bit extreme it does hold true. having GOOD frigate related SP doesn't take very long, once you trained up the support skills and all that you've fairly close to the max. Realise that getting a skill from lvl 1 to 2 is just as effective as getting it from lvl 4 to 5, getting it to 5 takes quite a bit more time so as long as you're decently trained up you'll do fine. Fights aren't won or lost just because one of you had one skill a little bit higher. Strategy, piloting and experience are way more important (see reason #1). Then realise that many useful ships are frigates: interceptors, covert ops, bombers and Assault ships all have their own uses and niches and can be very useful in both solo PVP as fleet combat.



The result of all of the above is that the only thing holding you back is... you. If you wallow in your sorrow going “waaah, I'm a newbie and I'll never catch up” while not doing something about it then indeed, you'll never catch up and you'll be part of the (rather large) group of lazy/dumb players. If however you put in the effort to get ahead, make friends, try new and funky things outside your comfort zone and punch above your weight you CAN and WILL succeed. That's also how you get picked up by the better corporations in EVE, not because of your increased SP but because of your effort, knowledge and attitude and you'll find that there's MUCH more to EVE than just running missions or mining (both of which are terribly boring).

EVE is only a boring solo PVE grind if you choose it to be. It can be a fantastic and amazing experience if you put in the effort to excel, right from the start. Don't use excuses like "once I have x0 mil SP or fly X ship THEN I'll have fun/start PVP/find a corp", it's wrong and you're selling yourself short.
Aptenodytes
Reckless Abandon
#70 - 2012-12-18 10:09:25 UTC
Vilnius Zar wrote:
Fights aren't won or lost just because one of you had one skill a little bit higher.

Exactly, and some evidence to support this. If one level of a skill was the deciding factor, then the victor would only have 5% hit points remaining. This is extremely rare in a 1v1 fight. Usually the victor has at least half armour remaining, and often is still in shields. Taking 5% or 10% or even 20% more damage would very rarely change the outcome.
CCP Eterne
C C P
C C P Alliance
#71 - 2012-12-18 10:27:36 UTC
Please do not recruit on this subforum.

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