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Puzzling Questions about Highsec

Author
James Amril-Kesh
Viziam
Amarr Empire
#21 - 2012-12-18 08:12:38 UTC
Katran Luftschreck wrote:
Thor Kerrigan wrote:
Question 1:
In the long run, what is the difference between cutting highsec incomes by 50% (halved) versus increasing incomes by 100% (doubled) outside of highsec?


Answer: A lot of lost subscriptions for CCP.

It would be an acceptable loss.

Enjoying the rain today? ;)

Morrigan LeSante
Perkone
Caldari State
#22 - 2012-12-18 08:14:22 UTC  |  Edited by: Morrigan LeSante
James Amril-Kesh wrote:
Morrigan LeSante wrote:
For the life of me I still can't work out why so many people want to force people to play the game their way. That never ends well for either party.

Also not sure how that has anything to do with this thread.


Because given sufficient time it'll trend that way, and and all debates revolving around sec and to a lesser extent, income always go that way eventually.

Seem to be a good chunk of insecurities/jealousy around what 'the other guy' is doing and why it's not fair and they should play 'your' way - from all sec inhabitants.

Of course, maybe this thread will buck the trend, I won't hold my breath though Blink


Edit: Your post just above this is already starting to make my point....
James Amril-Kesh
Viziam
Amarr Empire
#23 - 2012-12-18 08:22:59 UTC
I don't have a problem with the way high-sec inhabitants play.
I do have a problem with them feeling entitled to the large amounts of ISK they make with minimal effort, contributing to the rampant inflation of the in-game economy.

Enjoying the rain today? ;)

Morrigan LeSante
Perkone
Caldari State
#24 - 2012-12-18 08:29:15 UTC
And yet, you clearly do have an issue with it, otherwise you'd not be happy to see them quit/driven out.

Since there is no current data surrounding actual income streams your fear of 'large' incomes and contribution to inflation is pretty much driven by emotion.

The real isk in this game is in null, it always has been and it always will be.
James Amril-Kesh
Viziam
Amarr Empire
#25 - 2012-12-18 08:32:30 UTC
Morrigan LeSante wrote:
Since there is no current data surrounding actual income streams your fear of 'large' incomes and contribution to inflation is pretty much driven by emotion.

I can't find the source for it now, but there is recent data regarding ISK sinks and faucets in the game.

Morrigan LeSante wrote:
The real isk in this game is in null, it always has been and it always will be.

Says someone who just got done saying there's no data on the subject.

Enjoying the rain today? ;)

Thor Kerrigan
Guardians of Asceticism
#26 - 2012-12-18 08:40:23 UTC
It's not about making people quit, it's about giving everyone a reason to explore past the starting area. How is more choice/incentive a bad thing?

Just because most people prefer a safer gameplay does not mean highsec is the perfect zone for all of them. I do believe that, given enough incentive, a portion of those people will find it profitable to play outside of highsec without changing their playstyle.

Those that are already playing outside of highsec might in turn move to even riskier areas.
Morrigan LeSante
Perkone
Caldari State
#27 - 2012-12-18 08:48:25 UTC  |  Edited by: Morrigan LeSante
Indeed, it rather shows the futility of making sweeping statements doesnt it Blink


For me, having lived in null a bit back in the day, I believe you'll make far more in null than high. I have no empirical evidence for this, just my personal anecdote. However you'll also not see me crying about what other players are managing to make doing what they want to do.

If I'm not happy with the rewards/fun for my time spent it is my job, not CCPs, to correct this. Because Sandbox.



Edit:

Thor Kerrigan wrote:
It's not about making people quit, it's about giving everyone a reason to explore past the starting area. How is more choice/incentive a bad thing?


There are no barriers today - only mental ones. I believe it is unlikely that any form of carrot/stick would alter this for the majority of people, short of a stick so extreme it risks significant sub loss - which despite some peoples views is a very bad thing™.
James Amril-Kesh
Viziam
Amarr Empire
#28 - 2012-12-18 09:05:58 UTC  |  Edited by: James Amril-Kesh
Morrigan LeSante wrote:
If I'm not happy with the rewards/fun for my time spent it is my job, not CCPs, to correct this. Because Sandbox.

You're absolutely right. What on earth was I thinking? Clearly the reason I'm not getting a decent amount of rewards for my effort is my fault, because I chose to make my living in null. I should clearly move to highsec. Because sandbox definitely means I have the power to change the game mechanics that limit me.

In other words, don't be stupid. Of course it's CCP's job to correct it. CCP makes the game mechanics, and the game mechanics favor minimal effort for a considerable amount of reward. You can make almost as much doing L4s in a battleship as you can make doing anoms in nullsec, for considerably less risk and effort. You can, depending on setup, make even more isk doing incursions in highsec, also for minimal risk. There's also the fact that low-end ores that are extremely common in highsec are more profitable to mine than high-end ores found only in lowsec and nullsec, and the fact that highsec has a SIGNIFICANTLY better industry backbone to work with than null can ever have even if alliances were to put outposts in every system and upgrade all of their systems completely.

Enjoying the rain today? ;)

Il Feytid
State War Academy
Caldari State
#29 - 2012-12-18 09:12:57 UTC  |  Edited by: Il Feytid
Thor Kerrigan wrote:
It's not about making people quit, it's about giving everyone a reason to explore past the starting area. How is more choice/incentive a bad thing?

Just because most people prefer a safer gameplay does not mean highsec is the perfect zone for all of them. I do believe that, given enough incentive, a portion of those people will find it profitable to play outside of highsec without changing their playstyle.

Those that are already playing outside of highsec might in turn move to even riskier areas.

I just want to touch on what I bolded and underlined a bit if you don't mind.

Explore what exactly?? Everything has been mapped out, strategized, documented and then some. There is nothing in this game you cant find the answer to in a matter of a few key strokes and you have it all in full detail via some 3rd party website or with the vast amount of in game mechanics. Yes I am sure there is easily a few thousand people playing this game hoping to do some exploring, but it's all been done. So they just go about with whatever grind it is, via high sec missions or farming anoms in null space.

Maybe years and years ago it was possible when things were still undocumented but now the only thing that even comes remotely close to exploring is unknown space, which is funny because you can jump into any wormhole and punch up the locus reading or whatever it is and know all the effects the system gives. Takes all of two seconds.

They added a touch of an upgraded U.I., but to be realistic all the missions have been 100% fully documented to baby step any player through it as fast as possible with the most payout possible. Incursions? Yeah, took a month or so an now that has been fully documented. Anyone still running those have them so memorized the fleet members are zombies at the keyboard for hours not uttering a single word because it is 100% predictable.

Null space you say? Yeah well there is a dozen ways to gather all the intel you need on all of that. Anything from tools in the in game map to DOTlan maps. Want a bit more details? Just cruise on over to the system your interested in with a cloak and hit the button on the directional scanner. Done. See a POS on a moon mining and wonder what it is mining? DOTlan provides the answers in less than a second after asking it. Done. No, the moon does not change mineral type. It has not changed once since it was first introduced into the game.

Going to attack a hostile alliance and want to know their fleet comp? Log on the local alt scout who's only qualification to know all goods is simply being in system and hitting that directional scanner. Oh it took all of a couple minutes to ask/research where they base out of. Done.

Probed down some site and your wondering what to do? Yup, you guessed it. A quick search on a 3rd party website you have bookmarked explained in detail what exactly to do in order to complete the site and you have a general idea of what you can possibly make off it. Hell why bother running it unless it is one of those good ones right? Waste my time on that small site??, lol get real.

So I ask you again. Explore what??

Anyone who comes to this game hoping to explore and venture into the unknown quickly realize that kind of game play simply no longer exists in this game and sadly, they move to another game. I really hate to sound all bitter and ****, but isn't this a spaceship game? Everything we have ever known about space growing up as a kid has been based on the unknown factor. And here we are in a game where the word 'unknown' applies less and less every day.

I really hate saying this, but the best part about space aside from spaceships, exploration does simply not apply in this game. Not one damn bit.
James Amril-Kesh
Viziam
Amarr Empire
#30 - 2012-12-18 09:15:08 UTC
You CLEARLY took his meaning of explore too literally. He obviously meant explore the game for themselves. As in, learn by doing, that sort of thing. Not as in discovering things nobody's ever seen or done before.

Enjoying the rain today? ;)

Mara Rinn
Cosmic Goo Convertor
#31 - 2012-12-18 09:15:47 UTC
Explore what?

What if hisec NPC stations weren't enough to support all of hisec industry? You'd have to do "exploration" (in the form of visiting places) simply to get to stations where you could do your industry.

What if star gates were destructible and player-constructed? You'd have to do exploration to find wormholes linking systems so you could then install a star gate (for your enemies to then destroy, etc).
Il Feytid
State War Academy
Caldari State
#32 - 2012-12-18 09:18:00 UTC
James Amril-Kesh wrote:
You CLEARLY took his meaning of explore too literally. He obviously meant explore the game for themselves. As in, learn by doing, that sort of thing. Not as in discovering things nobody's ever seen or done before.

I don't care. My point still stands. Even for the 'explore by doing'.
Morrigan LeSante
Perkone
Caldari State
#33 - 2012-12-18 09:22:03 UTC  |  Edited by: Morrigan LeSante
James Amril-Kesh wrote:
Morrigan LeSante wrote:
If I'm not happy with the rewards/fun for my time spent it is my job, not CCPs, to correct this. Because Sandbox.

You're absolutely right. What on earth was I thinking? Clearly the reason I'm not getting a decent amount of rewards for my effort is my fault, because I chose to make my living in null. I should clearly move to highsec. Because sandbox definitely means I have the power to change the game mechanics that limit me.

In other words, don't be stupid. Of course it's CCP's job to correct it. CCP makes the game mechanics, and the game mechanics favor minimal effort for a considerable amount of reward. You can make almost as much doing L4s in a battleship as you can make doing anoms in nullsec, for considerably less risk and effort. You can, depending on setup, make even more isk doing incursions in highsec, also for minimal risk. There's also the fact that low-end ores that are extremely common in highsec are more profitable to mine than high-end ores found only in lowsec and nullsec, and the fact that highsec has a SIGNIFICANTLY better industry backbone to work with than null can ever have even if alliances were to put outposts in every system and upgrade all of their systems completely.



Why are you null then?

You're obviously not happy there. So why?

Why make a choice, then complain about it? No-one put a gun to your head and demanded you move to null.


There's more to this game than just making isk...any sec can generate sufficient isk for people to get by (or better). If all that matters is isk, then by all means move to where it's generated best (that'd be trading, unless I miss my guess). If you believe there's more to life than isk, then play where you're happy.

Honestly, why do you care so much what other people do? Are you not having fun?
Il Feytid
State War Academy
Caldari State
#34 - 2012-12-18 09:23:00 UTC
Mara Rinn wrote:
Explore what?

What if hisec NPC stations weren't enough to support all of hisec industry? You'd have to do "exploration" (in the form of visiting places) simply to get to stations where you could do your industry.


Industry tab tells you where to go and if any slots are available. Takes just a couple seconds. Oh you said, "What if..." I'm all for stuff like that, but there is far too many grandpas playing the game that would rage hard because something new/different was happening to their precious 'known' universe.

Mara Rinn wrote:
What if star gates were destructible and player-constructed? You'd have to do exploration to find wormholes linking systems so you could then install a star gate (for your enemies to then destroy, etc).


Another 'what if'. I'm all for things to be shaken up and constantly changing so things are fresh and unpredictable, but many do not. Ugh
Il Feytid
State War Academy
Caldari State
#35 - 2012-12-18 09:25:37 UTC
Morrigan LeSante wrote:
James Amril-Kesh wrote:
Morrigan LeSante wrote:
If I'm not happy with the rewards/fun for my time spent it is my job, not CCPs, to correct this. Because Sandbox.

You're absolutely right. What on earth was I thinking? Clearly the reason I'm not getting a decent amount of rewards for my effort is my fault, because I chose to make my living in null. I should clearly move to highsec. Because sandbox definitely means I have the power to change the game mechanics that limit me.

In other words, don't be stupid. Of course it's CCP's job to correct it. CCP makes the game mechanics, and the game mechanics favor minimal effort for a considerable amount of reward. You can make almost as much doing L4s in a battleship as you can make doing anoms in nullsec, for considerably less risk and effort. You can, depending on setup, make even more isk doing incursions in highsec, also for minimal risk. There's also the fact that low-end ores that are extremely common in highsec are more profitable to mine than high-end ores found only in lowsec and nullsec, and the fact that highsec has a SIGNIFICANTLY better industry backbone to work with than null can ever have even if alliances were to put outposts in every system and upgrade all of their systems completely.



Why are you null then?

You're obviously not happy there. So why?

Why make a choice, then complain about it? No-one put a gun to your head and demanded you move to null.


There's more to this game than just making isk...any sec can generate sufficient isk for people to get by (or better). If all that matters is isk, then by all means move to where it's generated best (that'd be trading, unless I miss my guess). If you believe there's more to life than isk, then play where you're happy.

Honestly, why do you care so much what other people do? Are you not having fun?

Ever heard of the expression "misery loves company"?
James Amril-Kesh
Viziam
Amarr Empire
#36 - 2012-12-18 09:26:59 UTC  |  Edited by: James Amril-Kesh
Morrigan LeSante wrote:
Why are you null then?

You're obviously not happy there. So why?

Why make a choice, then complain about it? No-one put a gun to your head and demanded you move to null.

There's more to this game than just making isk...any sec can generate sufficient isk for people to get by (or better). If all that matters is isk, then by all means move to where it's generated best (that'd be trading, unless I miss my guess). If you believe there's more to life than isk, then play where you're happy.

Honestly, why do you care so much what other people do? Are you not having fun?

I am happy in null, my point is that the game was built around the intent, as stated many times by CCP developers, that more effort and risk brings more isk. Unfortunately the game itself doesn't reflect that intent, which is why we have so many characters in highsec compared to the other areas of the game. A system where less effort means more isk is bad for the game as a whole. I'm not making this argument for myself or any one person, this argument is about the game we all play.

And I don't care at all about what other people do. I care about how much they make with regards to the effort they put in.

Enjoying the rain today? ;)

Mallak Azaria
Caldari Provisions
Caldari State
#37 - 2012-12-18 09:28:32 UTC
Morrigan LeSante wrote:
Honestly, why do you care so much what other people do? Are you not having fun?


Why do you care so much about what he says?

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Il Feytid
State War Academy
Caldari State
#38 - 2012-12-18 09:31:38 UTC
Mallak Azaria wrote:
Morrigan LeSante wrote:
Honestly, why do you care so much what other people do? Are you not having fun?


Why do you care so much about what he says?

How Socratic of you.
Morrigan LeSante
Perkone
Caldari State
#39 - 2012-12-18 09:31:58 UTC  |  Edited by: Morrigan LeSante
Mallak Azaria wrote:
Morrigan LeSante wrote:
Honestly, why do you care so much what other people do? Are you not having fun?


Why do you care so much about what he says?


Because it's relevant to my second post in this thread:

I wrote:
Because given sufficient time it'll trend that way, and and all debates revolving around sec and to a lesser extent, income always go that way eventually.

Seem to be a good chunk of insecurities/jealousy around what 'the other guy' is doing and why it's not fair and they should play 'your' way - from all sec inhabitants.


It didnt take long to go that way, did it?


@James Amril-Kesh

Then I suggest you start crusading against industry/trading/PI....because it's rewards are massive with less risk than running a level 1 mission in a tengu with OGBs.

I seriously doubt the sole motivating reason for people living in high sec is isk alone.
Vaerah Vahrokha
Vahrokh Consulting
#40 - 2012-12-18 09:33:14 UTC
Mallak Azaria wrote:
Morrigan LeSante wrote:
Honestly, why do you care so much what other people do? Are you not having fun?


Why do you care so much about what he says?


Why do you care so much about what he says about what the other guy says? Twisted