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An Idea- Selectable Warp

First post
Author
Nexus Day
Lustrevik Trade and Travel Bureau
#21 - 2012-12-18 03:33:37 UTC
galenwade wrote:
Interesting Idea,

It would be interesting if you could aim your ship and tell it to jump 6 AU , This would let the system do a check and not let you warp into Pos/ planets/ belts/ DED sights/ suns etc etc. Also might help to stop abuse Big smile . It should also have a large degree of drift , because there is no object to warp to so you could end up half an AU of course .



We warp to objects because it is easy to program, not because it makes sense. Objects which do not orbit or move from their fixed position whatsoever.

We have gates because they are easy to program. They have been worked into the lore so now people say "Oh noes, you can't change that" as if technology in the future never advances.

Methinks the veterans need more of a shakeup than the noobs. Maybe they should be forced to continually adapt so they would lose the "I only know one way to do this so I will shout down your idea if it makes me have to change the way I play" spiel.

I am sure the system the OP mentions would have planet/POS/sun safety system. But why? We currently warp right through planets now.

And I am sure a Mac II could calculate a distance by burn of a warp drive with reasonable accuracy.

It is like the sand in the sandbox has been so carefully groomed it cannot be disturbed.
Some Rando
University of Caille
Gallente Federation
#22 - 2012-12-18 03:41:04 UTC
Nexus Day wrote:
because it is easy to program

Roll Adding the ability to simply "warp off" in any direction would be quite easy to program and is very simple math. The reason that the game doesn't allow that is to force players into conflict.

CCP has no sense of humour.

galenwade
Aliastra
Gallente Federation
#23 - 2012-12-18 03:41:53 UTC
Nexus Day wrote:
galenwade wrote:
Interesting Idea,

It would be interesting if you could aim your ship and tell it to jump 6 AU , This would let the system do a check and not let you warp into Pos/ planets/ belts/ DED sights/ suns etc etc. Also might help to stop abuse Big smile . It should also have a large degree of drift , because there is no object to warp to so you could end up half an AU of course .



We warp to objects because it is easy to program, not because it makes sense. Objects which do not orbit or move from their fixed position whatsoever.

We have gates because they are easy to program. They have been worked into the lore so now people say "Oh noes, you can't change that" as if technology in the future never advances.

Methinks the veterans need more of a shakeup than the noobs. Maybe they should be forced to continually adapt so they would lose the "I only know one way to do this so I will shout down your idea if it makes me have to change the way I play" spiel.

I am sure the system the OP mentions would have planet/POS/sun safety system. But why? We currently warp right through planets now.

And I am sure a Mac II could calculate a distance by burn of a warp drive with reasonable accuracy.

It is like the sand in the sandbox has been so carefully groomed it cannot be disturbed.



i Have no issue with shaking up the sandbox , but you have to keep within the lore and what CCP can do with out starting from scratch ( which involves them screwing up)


The problem with Calculating a point in Space is what you use for a reference, our Dscanners can only tell you a distance and have to be manually angled to order to work out where something is . How much do you trust our ship sensors to allow safe warp flight .



I think the idea could be fun , it won't go anywhere but because it is posted in General discussion and i think there is an idea thread ----> that way Blink . So flesh out your idea and go post it there.


Tul Breetai
Impromptu Asset Requisition
#24 - 2012-12-18 04:21:11 UTC
lol macro jump drive

It's a great idea, but for a different game...

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Nexus Day
Lustrevik Trade and Travel Bureau
#25 - 2012-12-18 05:26:22 UTC
Some Rando wrote:
Nexus Day wrote:
Chokepoints in the vastness of space....

Why not? It not only works within lore, but it also forces players into conflict.

Nexus Day wrote:
Again the bitter vets want you to play the only way they know how.

I'm honored you consider me a vet, much less bitter.

Because name all the sci fi movies that depict choke points in space..

Then think of all the sci fi movies that would be ruined by them.

People hide behind lore to prevent change that would cause them to have to adapt much like the Catholic church repressed science for centuries. Technology advances, deal with it.
Some Rando
University of Caille
Gallente Federation
#26 - 2012-12-18 05:38:25 UTC  |  Edited by: Some Rando
Nexus Day wrote:
Because name all the sci fi movies that depict choke points in space..

Then think of all the sci fi movies that would be ruined by them.

People hide behind lore to prevent change that would cause them to have to adapt much like the Catholic church repressed science for centuries. Technology advances, deal with it.

So, you can't see the gameplay reason behind chokepoints of helping facilitate conflict? Sci-fi stories really don't matter in this context but what makes a good PvP game does.

CCP has no sense of humour.

Dorian Wylde
Imperial Academy
Amarr Empire
#27 - 2012-12-18 07:12:04 UTC
Grab a calculator or a geek and take a look at the warp speeds on various ships.

Convert AU per second to km per second.

Look up conversion factor for kilometers to light years.

Understand that the distances between star systems are measured in light years.

Math.



Spoiler: it takes years to get between systems even with the fastest warp drives. Jump gates are set up by pilots in who undergo the journey in suspended animation. The system in EVE called Old Man Star is named for a guy who's entire crew died during transit, and he had to make the rest of the trip awake.
Nariya Kentaya
Ministry of War
Amarr Empire
#28 - 2012-12-18 07:47:58 UTC  |  Edited by: Nariya Kentaya
Nexus Day wrote:
galenwade wrote:
Interesting Idea,

It would be interesting if you could aim your ship and tell it to jump 6 AU , This would let the system do a check and not let you warp into Pos/ planets/ belts/ DED sights/ suns etc etc. Also might help to stop abuse Big smile . It should also have a large degree of drift , because there is no object to warp to so you could end up half an AU of course .



We warp to objects because it is easy to program, not because it makes sense. Objects which do not orbit or move from their fixed position whatsoever.

We have gates because they are easy to program. They have been worked into the lore so now people say "Oh noes, you can't change that" as if technology in the future never advances.

Methinks the veterans need more of a shakeup than the noobs. Maybe they should be forced to continually adapt so they would lose the "I only know one way to do this so I will shout down your idea if it makes me have to change the way I play" spiel.

I am sure the system the OP mentions would have planet/POS/sun safety system. But why? We currently warp right through planets now.

And I am sure a Mac II could calculate a distance by burn of a warp drive with reasonable accuracy.

It is like the sand in the sandbox has been so carefully groomed it cannot be disturbed.

Don't go stepping in my carefully prepared sand garden mister!


but in all honesty, all this would do is give people absolute protection from any unwanted combat, as you can't predict where they will be, because they can warp ANYWHERE, amking chasing someone IMPOSSIBLE. that is anti-eve.

and before you say anything about wanting easy kills, consider how this will affect the industrialists when all of a sudden the only people who are losing ships are dumbasses and the russians who dont read the patch notes until 4 months later after they got evicted from their wormhole because they forgot aggression mechanics.
SegaPhoenix
Chicks on Speed
Weapons Of Mass Production.
#29 - 2012-12-18 07:55:47 UTC
I was always under the impression that Warp Navigation needed something to lock on to.

I think trying to code and implement free warping would also kill the hamsters Cry
Nariya Kentaya
Ministry of War
Amarr Empire
#30 - 2012-12-18 07:59:20 UTC
SegaPhoenix wrote:
I was always under the impression that Warp Navigation needed something to lock on to.

I think trying to code and implement free warping would also kill the hamsters Cry

you know that is highly possible, instead of keeping track of 100 players across possible 20 grids, it could theoretically in a lowsec system have to keep track of 100 players trying to avoid combat across 100 grids.

just because nothing is loade don grid doesnt mean the space isnt still there being generated, taking resources.
Some Rando
University of Caille
Gallente Federation
#31 - 2012-12-18 08:02:03 UTC  |  Edited by: Some Rando
Dorian Wylde wrote:
Spoiler: it takes years to get between systems even with the fastest warp drives. Jump gates are set up by pilots in who undergo the journey in suspended animation. The system in EVE called Old Man Star is named for a guy who's entire crew died during transit, and he had to make the rest of the trip awake.

For reference, a stock cov ops makes a light-year in about 81 hours. A freighter makes a light year in about 1,460 hours (two months). So a cov ops would take just shy of a year to cross New Eden, where a freighter could make it in about 17 and 2/3 years. Not quite as slow as you're making them out to be, but not a very fast trip.

Clearly cynos and jump drives are the way to go.

CCP has no sense of humour.

Dave Stark
#32 - 2012-12-18 08:22:27 UTC
while i'm not sure i care for being able to warp anywhere you want, being able to stop mid-warp is a good suggestion.

it's a good suggestion for the same reason cars have breaks. if a random moron walks out in front of your car, you hit the breaks. just like if a random ship jumps through that gate i'm warping to, i can stop warping.
not to mention some ships align so fast if you missclick then you really have no option of correcting that mistake. eg if you accidentally warp to 15 instead of 50 or something.
Sven Hammerstorm
Royal Amarr Institute
Amarr Empire
#33 - 2012-12-18 08:35:03 UTC
if you so desperately want to avoid any combat ever happening, stay in high sec and dont undock
CCP Eterne
C C P
C C P Alliance
#34 - 2012-12-18 10:22:11 UTC
Moving from General Discussion to Features & Ideas Discussion.

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