These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Tempest Lvl 4 Missions fit.

Author
Maeltstome
Ten Thousand Days
#1 - 2012-12-17 18:28:40 UTC
This thread isn't really supposed to achieve anything. i just realised that there are very few tempest mission fits out there. i know this is because the maelstrom is generally better, but with the new asthetic and moreover the huge price difference, the tempest can still be considered worthy of running level 4 missions

So i set out to make a fit that could do the follow:

Use Autocannons.
Have an MWD.
Tank 400dps Minimum.
Wasn't faction/deadspace fit.
Dealt as much damage as possible.
Had excellent damage projection.

Here is what i came up with.

[Tempest, LVL4 Armor]

Large Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Gyrostabilizer II
Gyrostabilizer II

100MN Microwarpdrive II
Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Projectile Burst Aerator I


Vespa II x5




3 hardeners are missions specific, of course. If you require more tank the damage rig can be swapped out for another aux nano pump. This also translates to the fleet pest, which allows for another gyro to be fit and the third rig to be changed to whatever you want.

Rough stats:

450 dps tank (Guris)
770 dps (my skills, > 810 with perfect) No drones included in that number
Relatively cheap.

Feel free to comment or not, i figure someone somewhere might get some food for though from this.
Kery Nysell
#2 - 2012-12-17 21:45:44 UTC
Erm, well ... there's just a small flaw in your plan : most of the missions are in Deadspace where MWDs don't work ...

But apart from that, switch the MWD for an AB, and the fit looks solid enough.

...

Cyniac
Federal Navy Academy
Gallente Federation
#3 - 2012-12-17 21:46:56 UTC
Kery Nysell wrote:
Erm, well ... there's just a small flaw in your plan : most of the missions are in Deadspace where MWDs don't work ...


I thought they changed that a while back...
Marc Callan
Center for Advanced Studies
Gallente Federation
#4 - 2012-12-17 21:49:10 UTC
Actually, they took that "feature" out of mission spaces, unless they missed a few. MWD's now work fine in most mission deadspaces. (That's how I had my Myrm fitted in L3's.)

Once I get T2 autocannon, I may just have to run off another 'Pest hull and try this out. Should be interesting!

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Kery Nysell
#5 - 2012-12-17 21:50:35 UTC
Oh my !

Well, that's what happens when you come back in the game after a two-years hiatus and don't check everything ...

YAY ! Speed in missions is now mine too !!

...

Maeltstome
Ten Thousand Days
#6 - 2012-12-17 22:05:36 UTC
Kery Nysell wrote:
Oh my !

Well, that's what happens when you come back in the game after a two-years hiatus and don't check everything ...

YAY ! Speed in missions is now mine too !!


Yup - i hate flying bricks, You can speed tank with isthar's these days too, i have done it a bit and it's fun.
Maeltstome
Ten Thousand Days
#7 - 2012-12-17 22:09:48 UTC
Marc Callan wrote:
Actually, they took that "feature" out of mission spaces, unless they missed a few. MWD's now work fine in most mission deadspaces. (That's how I had my Myrm fitted in L3's.)

Once I get T2 autocannon, I may just have to run off another 'Pest hull and try this out. Should be interesting!


I actually like the look of this on paper more than my old maelstrom fit. It's faster, more agile and has very similar DPS but more frigate killing potential. I also like that faction upgrades for armor tanking are so cheap compared to shield tanking.

You can step up to a c-type rep for 130mil or so, which is tremendous given shield tanking will cost you 300+ to move to faction. The tempest looks awesome too. Use this fit and enjoy it please :D.
Daniel Plain
Doomheim
#8 - 2012-12-17 23:19:44 UTC
why armor tank? a shield tank will perform better anywhere except in amarr space where you should be using amarr ships anyway.

I should buy an Ishtar.

Maeltstome
Ten Thousand Days
#9 - 2012-12-17 23:26:37 UTC
Daniel Plain wrote:
why armor tank? a shield tank will perform better anywhere except in amarr space where you should be using amarr ships anyway.


Tempests CPU is quite weak. I found that armor tank fits much nicer and has better upgrade options for faction fits.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#10 - 2012-12-18 01:14:06 UTC
Daniel Plain wrote:
why armor tank? a shield tank will perform better anywhere, in amarr space you should be using a Nightmare anyway.


There fixed that for you Twisted
Caitlyn Tufy
Perkone
Caldari State
#11 - 2012-12-18 06:22:06 UTC  |  Edited by: Caitlyn Tufy
Cage Man wrote:
Daniel Plain wrote:
why armor tank? a shield tank will perform better anywhere, in amarr space you should be using a Nightmare anyway.


There fixed that for you Twisted


NIghtmare's a pirate ship, Tempest is a T1. If you have access (and funds) for a Nightmare, you also have access (and funds) for a Mach.

OP: A solid fit; sadly, other T1 battleships do it considerably better, so apart from flying "an iconic minmatar ship", I don't see a reason to use this. We'll see if this changes after tiericide.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#12 - 2012-12-18 09:27:29 UTC
Caitlyn Tufy wrote:
Cage Man wrote:
Daniel Plain wrote:
why armor tank? a shield tank will perform better anywhere, in amarr space you should be using a Nightmare anyway.


There fixed that for you Twisted


NIghtmare's a pirate ship, Tempest is a T1. If you have access (and funds) for a Nightmare, you also have access (and funds) for a Mach.

OP: A solid fit; sadly, other T1 battleships do it considerably better, so apart from flying "an iconic minmatar ship", I don't see a reason to use this. We'll see if this changes after tiericide.


Also a nightmare is shield fit...

No Worries

Marc Callan
Center for Advanced Studies
Gallente Federation
#13 - 2012-12-18 12:55:55 UTC
Caitlyn Tufy wrote:
Cage Man wrote:
Daniel Plain wrote:
why armor tank? a shield tank will perform better anywhere, in amarr space you should be using a Nightmare anyway.


There fixed that for you Twisted


NIghtmare's a pirate ship, Tempest is a T1. If you have access (and funds) for a Nightmare, you also have access (and funds) for a Mach.

OP: A solid fit; sadly, other T1 battleships do it considerably better, so apart from flying "an iconic minmatar ship", I don't see a reason to use this. We'll see if this changes after tiericide.


There's one reason I might try this over my Mael: RLM's for frigates. Given drone issues, that makes an awful lot of sense to me.

In theory, of course; I'll have to try it out sometime soon.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Maeltstome
Ten Thousand Days
#14 - 2012-12-18 14:18:01 UTC
Caitlyn Tufy wrote:
Cage Man wrote:
Daniel Plain wrote:
why armor tank? a shield tank will perform better anywhere, in amarr space you should be using a Nightmare anyway.


There fixed that for you Twisted


NIghtmare's a pirate ship, Tempest is a T1. If you have access (and funds) for a Nightmare, you also have access (and funds) for a Mach.

OP: A solid fit; sadly, other T1 battleships do it considerably better, so apart from flying "an iconic minmatar ship", I don't see a reason to use this. We'll see if this changes after tiericide.


I have minnie and gal BS 5 - looking at all the options for missions (i generally do caldari navy missions due to my standings being so high with them) I can go for: Dominix (split weapon system, no thanks). Megathron (no range bonus). Hyperion (same as megathron). Typhoon (split weapon system). Tempest (viable). Maelstrom (viable)

Funnily enough, despite the maelstrom being viewed as being 100 times better than the tempest, they aren't much different unless you go for an arty fit. That's where the maelstrom shines.
Daniel Plain
Doomheim
#15 - 2012-12-18 16:53:34 UTC  |  Edited by: Daniel Plain
i took a closer look at this fit. aside from having only two gyros and a weak-ish tank it's really a nice alternative. i especially like the missile launchers. they do not add much damage on paper but just shoving some FoFs in there to take care of frigates sounds oh-so-convenient.

edit: for ~120mil extra you can get a fleet tempest sporting extra CPU and PG as well as an exta low for another gyro.

I should buy an Ishtar.

Maeltstome
Ten Thousand Days
#16 - 2012-12-18 18:17:48 UTC
Daniel Plain wrote:
i took a closer look at this fit. aside from having only two gyros and a weak-ish tank it's really a nice alternative. i especially like the missile launchers. they do not add much damage on paper but just shoving some FoFs in there to take care of frigates sounds oh-so-convenient.

edit: for ~120mil extra you can get a fleet tempest sporting extra CPU and PG as well as an exta low for another gyro.


The tank can be stronger, but tbh it would be over-tanked at that point. So i chose more damage.

And i think i will probably get a fleet pest since they are relatively cheap. This fitting however is aimed at being isk efficient.