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Puzzling Questions about Highsec

Author
Thor Kerrigan
Guardians of Asceticism
#1 - 2012-12-17 06:52:33 UTC  |  Edited by: Thor Kerrigan
Before we begin, I would like to mention a few disclaimers:
1) The percentage values used here are strictly arbitrary and used for simplicity. We are not discussing what is the adjustment value needed (if any).
2) For the sake of this example, let's assume people will never move to a different area of security, regardless of potential income change.
3) Being rich in EVE is relative. What was 250 mil 5 years ago is not what it is today. Prices go up and down based on the average income of EVE players.

Question 1:
In the long run, what is the difference between cutting highsec incomes by 50% (halved) versus increasing incomes by 100% (doubled) outside of highsec?

Once you have answered this question, here is the next one:

Question 2:
In which scenario would today's highsec players end up being richest (again, in the long run) with their accumulated wealth?


My take on the issue: no matter what values you decide to plug-in, you always end up realizing that nerfing highsec income will actually make today's highsec people wealthier in the long run, especially if the distribution of players remains unchanged. However, if the distribution of players actually shifts towards riskier areas, then mission successful. This is a win-win scenario.


---
EDIT: My replies can be found here, I will keep this updated with the most constructive quotes and ideas:
Page 1 - Posts #4, #9, #12
Page 2 - Post #26
Page 5 - Post #97
Kanta Kansene
Agentes in rebus
#2 - 2012-12-17 07:02:14 UTC  |  Edited by: Kanta Kansene
Well, the response from highsec players if you cut into the amount of isk they can generate across the board while in highsec would likely be pretty negative. People don't like having things taken away from them. Even if mathematically, you reach the same balance by either reducing highsec income by a set percentage or increasing low/null by the same amount (which would still affect the overall economy negatively either way, as there are fewer players in null/low than in highsec), people would resist having something taken from them and would probably react more favorably to the "other side" having their income increased (aside from causing inflation by injecting more currency into the system, you probably would get some people to move to low/null)

Also, since I'm sure you're waiting to be asked, how exactly does cutting the income of someone in half make them wealthier in the long run?
pussnheels
Viziam
#3 - 2012-12-17 10:19:37 UTC
Thor Kerrigan wrote:
Before we begin, I would like to mention a few disclaimers:
1) The percentage values used here are strictly arbitrary and used for simplicity. We are not discussing what is the adjustment value needed (if any).
2) For the sake of this example, let's assume people will never move to a different area of security, regardless of potential income change.
3) Being rich in EVE is relative. What was 250 mil 5 years ago is not what it is today. Prices go up and down based on the average income of EVE players.

Question 1:
In the long run, what is the difference between cutting highsec incomes by 50% (halved) versus increasing incomes by 100% (doubled) outside of highsec?

Once you have answered this question, here is the next one:

Question 2:
In which scenario would today's highsec players end up being richest (again, in the long run) with their accumulated wealth?


My take on the issue: no matter what values you decide to plug-in, you always end up realizing that nerfing highsec income will actually make today's highsec people wealthier in the long run, especially if the distribution of players remains unchanged. However, if the distribution of players actually shifts towards riskier areas, then mission successful. This is a win-win scenario.

outside high sec your income can be already 200 to 300 % your question is therefore rethorical
only 2 thoings you need to do , take more risk and put some effort in
people can earn more in running anomolies in null sec in a day than a lvl 4 missionrunner in a week ; complexes even more
and if you got a good people in yourt corp even mining and pi is way more profitable in null than in high sec , but all of this only works if you put effort into it and you help your alliance to keep its space relative safe , meaning that you have to fight for it when your alliance call upon its members

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Thor Kerrigan
Guardians of Asceticism
#4 - 2012-12-17 10:19:58 UTC
Kanta Kansene wrote:
Well, the response from highsec players if you cut into the amount of isk they can generate across the board while in highsec would likely be pretty negative. People don't like having things taken away from them. Even if mathematically, you reach the same balance by either reducing highsec income by a set percentage or increasing low/null by the same amount (which would still affect the overall economy negatively either way, as there are fewer players in null/low than in highsec), people would resist having something taken from them and would probably react more favorably to the "other side" having their income increased (aside from causing inflation by injecting more currency into the system, you probably would get some people to move to low/null)


Is inflation really a problem though? Something tells me CCP could quite easily just divide every ISK faucet and wallet by 10 in the game and it would still work.

Kanta Kansene wrote:

Also, since I'm sure you're waiting to be asked, how exactly does cutting the income of someone in half make them wealthier in the long run?


In the sense that their accumulated ISK today will be worth more when it takes, according to my example, twice as long to accumulate that same amount.
El 1974
Green Visstick High
#5 - 2012-12-17 11:05:28 UTC
1. One difference is that cutting hisec income would make it harder to obtain the isk needed for things that are not affected by inflation (skillbooks, BPOs and other seeded items). Increasing incomes outside hisec would not affect that.
2. Although today's players who already have accumulated wealth would profit from such changes, it would make it even harder for newer players to get to the same level of wealth.
Sura Sadiva
Entropic Tactical Crew
#6 - 2012-12-17 11:19:29 UTC
Thor Kerrigan wrote:
Before we begin, I would like to mention a few disclaimers:
Question 1:
In the long run, what is the difference between cutting highsec incomes by 50% (halved) versus increasing incomes by 100% (doubled) outside of highsec?


No difference. Only psycological: people whine less if you say "we buff all the rest" instead of "we nerf high sec" :)

Ruskarn Andedare
Lion Investments
#7 - 2012-12-17 14:08:23 UTC
Thor Kerrigan wrote:
Question 1:
In the long run, what is the difference between cutting highsec incomes by 50% (halved) versus increasing incomes by 100% (doubled) outside of highsec?

Once you have answered this question, here is the next one:

Question 2:
In which scenario would today's highsec players end up being richest (again, in the long run) with their accumulated wealth?


My take on the issue: no matter what values you decide to plug-in, you always end up realizing that nerfing highsec income will actually make today's highsec people wealthier in the long run, especially if the distribution of players remains unchanged. However, if the distribution of players actually shifts towards riskier areas, then mission successful. This is a win-win scenario.


I'm taking it from your comments that as a basis for this discussion you are assuming that all of today's highsec dwellers are isk generation focussed and are already massively isk-rich so this is just a fantasy question for some new la-la land theory.

Question 1:
Halving highsec incomes would lead to quite a few miffed players
Doubling non-highsec incomes (presumably still no worthwhile income for lowsec dwellers but a massive boost to nullsec incomes in safe systems) would lead to those nullsec dwellers that put the effort into isk generation getting even more isk-rich relative to everyone else.

Question 2:
In both scenarios those that are currently highly isk-rich would stay that way.
Halving highsec incomes would make it very difficult for new highsec dwellers to acquire wealth.
Doubling nullsec incomes would make the isk-rich nullsec dwellers even more isk-rich.

At first glance both these scenarios would appear to exaggerate the current status of the currently wealthy.
Both options would make it even harder for casual / time-limited players to enjoy the game (e.g. the highsec alt earning the isk for the lowsec/nullsec PVP toon's ships would take much longer for the same reward in PVP time either due to a reduction in buying power or an increase in cost of fits; the new player group getting the resources together to move into null would take much longer for the same reasons).
Ginger Barbarella
#8 - 2012-12-17 16:36:18 UTC
As a side-bar question, I wonder how much isk could be made if whining Forum poasters spent the time WORKING for income rather than whining on the forums?!?!?!?

(And yes, as I type this I'm generating good income on T2 ammo and modules)

"Blow it all on Quafe and strippers." --- Sorlac

Thor Kerrigan
Guardians of Asceticism
#9 - 2012-12-18 06:12:32 UTC
"It would make it harder for new players to farm ISK"

In either scenario, this is only true if new players never leave highsec (treat it as a rookie area). From what I understand of human nature, once a player settles into a comfort zone, it is harder to get out of it. Given a bigger contrast in potential incomes between EVE's security areas, I expect new players moving out of highsec sooner in either scenario.
Simetraz
State War Academy
Caldari State
#10 - 2012-12-18 06:51:09 UTC
If numbers are completely arbitrary then how can you say there is a problem with high-sec income.
It appears to be hot topic now days but I have yet to see where anyone has shown any report stating there is even a problem.
For that matter nobody appears to be stating what the problem is other then high-sec has too much ISk.

in other words where is the point of origin ?
Where the the ISK trail showing there is even a Issue ?

What I see a lots of threads that basically say nothing.

Mara Rinn
Cosmic Goo Convertor
#11 - 2012-12-18 06:57:42 UTC  |  Edited by: Mara Rinn
Thor Kerrigan wrote:
Before we begin, I would like to mention a few disclaimers:
1) The percentage values used here are strictly arbitrary and used for simplicity. We are not discussing what is the adjustment value needed (if any).
2) For the sake of this example, let's assume people will never move to a different area of security, regardless of potential income change.



My take on the issue: no matter what values you decide to plug-in, you always end up realizing that nerfing highsec income will actually make today's highsec people wealthier in the long run, especially if the distribution of players remains unchanged.


You hard-baked the outcome of your question into the assumptions.

Here's a better question for you: what would be the impact on income distribution hisec/lowsec/nullsec if all refineries (NPC and POS alike) were to be modified into activity lines, with certain rates of efficiency (e.g.: 25, 35, 45%) processing (in m3/hr), with associated job fees, time fees, delays to output and limited availability of lines?

There is no adjustment to bounties, mission rewards, or any other ISK faucets or sinks. We're only looking at NPC and player controlled refineries.

What happens when hisec NPC station refineries are backed up for months, overloaded by the sheer volume of ore being processed (or in the case of Jita, the volume of "minerals I mined myself are free" ships being smelted to liberate the minerals contained within)?

PS: buffing incomes in nullsec will simply lead to a bunch of rich people getting richer, and a bunch of poor people losing even more expensively fitted ships.
Thor Kerrigan
Guardians of Asceticism
#12 - 2012-12-18 07:16:03 UTC
Simetraz wrote:
in other words where is the point of origin ?
Where the the ISK trail showing there is even a Issue ?

Thor Kerrigan wrote:
However, if the distribution of players actually shifts towards riskier areas, then mission successful. This is a win-win scenario.


The answer was stated in the OP. It is my understanding the majority of players are playing in highsec.

Mara Rinn wrote:
You hard-baked the outcome of your question into the assumptions.


Fair enough, but the assumption that people won't leave highsec no matter what being false only makes it clear we need a bigger contrast in income potential between security areas; either highsec income is too high or non-highsec too low.

Mara Rinn wrote:
[revamping reprocessing/industry]


Yes, I do believe Industry could use some love sooner than later. "We need some advantage to do industry outside of highsec" is something I hear a lot from industrialists. I also think Industry should be molded to accommodate specific regions as to promote trading on all levels of industry; we have too few region-specific items on the market. Hit two birds with one stone.
Simetraz
State War Academy
Caldari State
#13 - 2012-12-18 07:24:34 UTC  |  Edited by: Simetraz
Thor Kerrigan wrote:
Simetraz wrote:
in other words where is the point of origin ?
Where the the ISK trail showing there is even a Issue ?

Thor Kerrigan wrote:
However, if the distribution of players actually shifts towards riskier areas, then mission successful. This is a win-win scenario.


The answer was stated in the OP. It is my understanding the majority of players are playing in highsec.



Just because the majority of the players are in high-sec that does not mean high-sec has the biggest ISK faucet.
In other words you like everyone else is completely guessing.
And creating a issue out of thin air.
Vaerah Vahrokha
Vahrokh Consulting
#14 - 2012-12-18 07:29:34 UTC  |  Edited by: Vaerah Vahrokha
1 Battleship BPO is more than 1B worth. Halving income means the average 40M SP Joe will need to grind L4s for about 4 weeks to get it instead of 2. Assuming he's a casual player (most hi seccers are).

1 set of books to get the 1 basic carrier book (bought them yesterday for my alt) plus a couple of pre-requisites (jump calibration, capital ships etc) is about 850M. That will take the average Joe about 3 weeks worth of grinding L4 missions to get.


If nullsec rewards were doubled, let's say restored to pre-anom nerfs:

1 Battleship BPO would take about 4 *hours* to farm. Let's make it 2 days if casual player.

1 set of books as per above would take about 3 *hours* to farm. Let's make it 1.5 days if casual player.


Draw your conclusions.
Simetraz
State War Academy
Caldari State
#15 - 2012-12-18 07:36:04 UTC  |  Edited by: Simetraz
Sorry but I have lived in both null and high-sec.

In null it is easy to make 10 bill a month and that is without doing any moon mining.
Same amount of time in high-sec 2 bill a month maybe.

And that is not playing the markets or doing anything incredable.

What I do see in Null is alliances robbing there members blind.
People really have no concept of how much ISK some alliances have.

And lets not talk about players who complain they have no ISK because they have to plex for there accounts.
Morrigan LeSante
Perkone
Caldari State
#16 - 2012-12-18 07:40:55 UTC
For the life of me I still can't work out why so many people want to force people to play the game their way. That never ends well for either party.
James Amril-Kesh
Viziam
Amarr Empire
#17 - 2012-12-18 07:44:14 UTC
Simetraz wrote:
What I do see in Null is alliances robbing there members blind.

How so? Alliances spend tons of isk upgrading their systems so that their members can make ISK, in turn these members provide numbers for fleets to defend the alliance's source of income (moons), which in turn goes towards these upgrades and ship replacement programs.
Not sure what part of that means alliances are robbing their members.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#18 - 2012-12-18 07:44:57 UTC
Morrigan LeSante wrote:
For the life of me I still can't work out why so many people want to force people to play the game their way. That never ends well for either party.

Also not sure how that has anything to do with this thread.

Enjoying the rain today? ;)

Alavaria Fera
GoonWaffe
#19 - 2012-12-18 07:49:22 UTC
James Amril-Kesh wrote:
Simetraz wrote:
What I do see in Null is alliances robbing there members blind.

How so? Alliances spend tons of isk upgrading their systems so that their members can make ISK, in turn these members provide numbers for fleets to defend the alliance's source of income (moons), which in turn goes towards these upgrades and ship replacement programs.
Not sure what part of that means alliances are robbing their members.

I think the idea is that the CFC's reimbursement programs aren't real.

We're just flying our delusions out there to get blown up on a POS because Boat told us to warp to the wrong thing.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Katran Luftschreck
Royal Ammatar Engineering Corps
#20 - 2012-12-18 08:03:32 UTC
Thor Kerrigan wrote:
Question 1:
In the long run, what is the difference between cutting highsec incomes by 50% (halved) versus increasing incomes by 100% (doubled) outside of highsec?


Answer: A lot of lost subscriptions for CCP.

http://youtu.be/t0q2F8NsYQ0

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