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THINK TANK -- ✓GRAPHICS Revolution! *NEW

First post
Author
Ivy Romanova
State Protectorate
Caldari State
#1 - 2012-12-17 04:31:54 UTC  |  Edited by: Ivy Romanova
UPDATED



This year has been a year of progress for EVE.
Especially true since the release of Retribution.
Crimewatch, new missile effects , new ships ,rebalancing , new clothing ,etc.

However , there is still a LOOOOoong way to go.
And when we look at a game from 2003 .
Example 1:
Homeworld 2 (UPDATED VIDEOS)


Now obviously, they are quite hideous for today's standards , but what they have which something EVE could learn is the variety.
We are just catching up to the graphical effects of a game from 9 years ago and in certain areas, such as the destruction mechanics ,gradual deterioration,aesthetics ,and surprisingly , model polycounts .....we are still lagging behind.
Baljos Arnjak wrote:
@.....
In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2
..........

McRoll wrote:
It's not graphics Eve lacks, it is the behavior and movement of ships and the "feel" of combat between ships. In this regard I agree with OP, Homeworld 2 is unchallenged till today regarding the presentation of a space combat. Especially the Complex mod, which tweaks the game in various regards like expanding weapon range on all ships is so excellent that I am still playing it today and prefer it to all other space RTS. For 2003 this game was godlike.

It is exactly what a space battle would look like. If Eve could somehow capture that Homeworld feel.... for starters getting rid of the bumpy submarine behaviour would be nice.


EDIT:

Example 2:
Now lets look at another game that slipped under most of our radars
Haegemonia
Nexus Jupiter Incident

I don't think I need to say more.
Those games didn't even need DX11.


What to do ?
We need WAY more community ship model events and much faster pace in updates.
Not on the mechanics ,and not on catering to the carebear whiners .
They're working.
The game aesthetically is good, but we just need to fill in the pot holes.
Lets start polishing the graphics before working on the endless list of "things that would be nice to have "
Now according to the fanfest , plans are indeed underway, but I believe they should have been MUCH more ambitious
And they WERE!
Take a look at this video from Fanfest 2012 Art Panel
Especially take look at at 09:00

Soaking in a few suggestions by the commenters
- Explosions and destruction visual improvements.
- More detailed ships and structures, e.g:texture/shaders
- Overhauling of particle and lighting effects , stop using sprites and start using particle physics
- Background textures (nebulas, etc) improvements. Look at this video.
- SENSE OF SCALE IS OFF! Scale the details and texture resolution !



CCP Response
CCP BunnyVirus wrote:
ISVRaDa wrote:

Hey BunnyVirus, can you tell us something about the new explosions? are finished with Retribution or you are guys working on them for future improvements? I really enjoyed the last visual changes (gorgeous nebulas, new ship textures, missiles, etc) but the new explosions are slightly disappointing imho.


Personally I dont like them either, i´d like to have like in mass effect 3 at the beginning of the game where the (insert ship class here) on the surface got destroyed. If our vfx guys are working on them i honestly dont know.Bear




Performance Concern?
This is to those who worry an update may threaten their ability to play the game

Jerick Ludhowe wrote:

Except that "modern" cards and sli/xfire have outpaced graphical fidelity for years. You can easily run 2 2 year old cards and crush some of the most graphically intensive games out. This is not the early 2000's where upgrade cards every year was more or less required to stay up to date with graphical progression.

With a single 5770 (100$ 2 year old card), 3.2 ghz quad (overclocked to 4.0 with 35 dollar heat sink) and 8 gigs of ram I can run bf3 at almost full graphic


Lets look at the general user's computer performance.
With statistics from Steam computer survey .
80% of the users are already running on DX 10 or above cards
40% are running on 4 cores .
although the specifications are not clear, we are deduce that the computing power of a general gamer is not as puny as you expected, and those who are outwardly spoken against graphical updates probably should consider a upgrade.

Mobile cards constitute less than 5% of the entire survey.
Onboard display is simply silly and is only around 5.52% of the population. (If you're running EVE , I assume you won't be ghetto enough to run Intel graphics)
With the proportion of mid-range display cards continuing to rise at approximately 0.1-0.2% per month when compared with results from July to November.


CCP , we can take it .
JUST GIVE EM TO US!

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Himnos Altar
An Errant Venture
#2 - 2012-12-17 04:33:03 UTC
we're in the middle of graphical updates.

Minmatar just had theirs, I think it's Amarr/Gal left to go IIRC.
Ivy Romanova
State Protectorate
Caldari State
#3 - 2012-12-17 04:37:01 UTC  |  Edited by: Ivy Romanova
I deleted the useless arguments ,and is now pulling the good arguments up front
AlleyKat wrote:
The Good-

Runs on old DX9 Hardware.

Easy to multi-box.

Exceptional variety and scope regarding design of ships, weapons/turrets, jumpgates, stations, hangers, captains quarters to such an extent that any new player can (very quickly) identify any racial object or environment by looking at it.

All popular sci-fi styles are covered; Steam-punk, Neo-Tokyo/Akira, Blade Runner, Mirrors Edge/oppressive-dystopian and 2001/Kubrick colour palettes.

The Bad-

Explosions. They lack racial significance; if you were to look at a battle from afar, you should be able to tell whether a Gallente ship went down or an Amarrian. And they are not awesome and devastating. Both of these points undermine the intricate depths the design team(s) have put into the models, and, undermine the significance of taking someone down AND; is contrary to the laws of game addiction. This is surprising from a company who have been making a game for ten years.

Engine Trails. They are weak. The creative side of me says the trails lack a decent opacity gradient between the centre of the trails and the outside edge. It looks too fake and for some reason it bends after the fact, instead of emitting, adding to the fakeness. And, there is no correlation between the engine particles that do emit and the trails. Overall they look rushed and tacked on, probably because they were rushed and tacked on.

The GUI. Needs a complete redesign, it's functional at best and dreadful to work with. It genuinely looks like a programmer designed it "...Just make a series of lists on the screen...that'll work fine..." because programmers work with lists all day long :) We're supposed to be controlling a spaceship with our minds! I know we're not; we're sat at our computer terminal and using a keyboard and mouse; but FFS at least give us some onscreen representation that we're immortal demi-gods capable of controlling the destinies of entire worlds by thought.

The Ugly-

Graphical break-up of textures and polygons. Biggest issue I've had since day nought and suspect it's a problem of DirectX, but I'll mention it anyway. To explain this, undock your ship, 'look' at a station, move the camera as far back as possible - and then do ctrl+alt+shift+rmb+lmb and then move your mouse to the right, this will zoom the camera in. Post back here and tell me what you see.

Skybox. It's pixelated.

Low-res textures. Like the skybox, we all know you have higher-resolution textures on your servers, you use them for marketing videos/trailers and screenshots - and even have E-ON magazine with their own copy of your external dev-tool so they can create screenshots and not bother anyone @ HQ.
We understand you need to keep the downloadable client as small as humanly possible, but in all honesty, where is the harm in offering a high resolution texture-pack download as an option? An option.Optional. This would mean those with lesser internet connections would be no better or worse off for either deciding to download EVE or not; and the same would go for those who do not have enough VRAM to play EVE and load all of the textures. There is no argument for not making it an option.

Epilogue-


You spend so much time over suspending disbelief by style, and then destroy it by substance. And you wonder why you do not have more new accounts; it's not the NPE (although I'm sure it contributed) - it's because you alienate those who would be drawn to this genre.

But I still love you guys.

A

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Dark Long
Sebiestor Tribe
Minmatar Republic
#4 - 2012-12-17 04:46:44 UTC  |  Edited by: Dark Long
Ivy Romanova wrote:
Himnos Altar wrote:
we're in the middle of graphical updates.

Minmatar just had theirs, I think it's Amarr/Gal left to go IIRC.


Thats not really a graphical update.
Its just changing the models .
We are talking about race wide effects and proper distinction between armor tank and shield tank besides from different colors .
Not to mention much more detailed models instead of relying on textures for the heavy duty works.

You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster



ok what do you called 3v shadeing there doing plus models changs i saw there vids you posted and eve looks a hell of alot better then that crap you posted. CCP has been up adding the looks of the game for over a year now.

As homeworld is not as big as eve it take time to changes things in a game as large as eve.
Ivy Romanova
State Protectorate
Caldari State
#5 - 2012-12-17 04:53:52 UTC  |  Edited by: Ivy Romanova
Wacktopia wrote:
One of the graphical aspects that I have always hoped would be addressed is ther apparent scale of the ships. This is typically achievable through a combination of textures and model complexity and some shops and races in EVE deal with it better than others.

Take the Abaddon, for example. In my opinion it's model and texture purvey a large ship - it has a large mass of main hull with detailed bridges that are smaller and hint at the ship's true size.

The new destroyers are also excellent in this respect, especially the Algos. Those tiny details that make up the illuminated bridges and of course the drone hanger lights all add to the perception of scale. I think this is an easier task on smaller hulls too because you are not fighting the texture stretching that appears to be the case on large hulls.

Now let's look at the other side of things. Take carriers; the Thanatos has the bridge lights and drone hanger effects that the Algos boasts but on a large model the texture is stretched and the detail lost. I cold show the Algos and Thanatos models to a new player and they could be forgiven for believing them to be the same physical size.

The other thing in this area I don't like are moving parts on ships and stations like mechanical arms that instead of adding scale detail have the opposite effect because they are completely out of true scale.

Things are moving in the right direction though. The new ship modelling and V3 textures are amazing in my opinion. The Vagabond has been changed from ship with a Duplo model and Quake-like textures to an improved model with a much cleaner design that improves the perception of the ship's scale.

In summary there are two big ways in which CCP can continue to improve ships across the board:

1) Clean up and expand the detail on out-dated textures, especially on larger ships like carriers.
2) Remodel ships where required to remove blocky designs that to not purvey the true scale well.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Hrothgar Nilsson
#6 - 2012-12-17 04:55:35 UTC
EVE definitely looks better. Those HW2 graphics are just a notch above BC3000AD.
Baby ChuChu
Ice Cream Asylum
#7 - 2012-12-17 04:55:48 UTC
Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.

Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.

Just saying...
Mr Kidd
Center for Advanced Studies
Gallente Federation
#8 - 2012-12-17 04:58:19 UTC
Simplicity of designs, textures, backgrounds, etc limited by the hardware of the time, Homeworld 2 was very well produced. Lots of attention to detail. That being said, Eve in many ways surpasses H2. But, compared I thnk H2 is a higher quality game than Eve. Perhaps, that's why some graphical effects my not be on par. IDK. I'd be happy if Eve's interface was half as well thought out as H2.

Don't ban me, bro!

Mallak Azaria
Caldari Provisions
Caldari State
#9 - 2012-12-17 05:00:42 UTC  |  Edited by: Mallak Azaria
If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVE by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Ivy Romanova
State Protectorate
Caldari State
#10 - 2012-12-17 05:01:05 UTC
Baby ChuChu wrote:
Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.

Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.

Just saying...


Well true, but I'm just saying .
Where is the revolution?

Lets take DICE as an example.

They published the Frostbite engine back at 2008
And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market.

Then we have Dunia engine.
I don't think much needs to be said.

Back to the topic.
The game aesthetically is good, but we just need to fill in the pot holes.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#11 - 2012-12-17 05:01:23 UTC
Mallak Azaria wrote:
If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'.


The Goons are right! Shocked

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Ivy Romanova
State Protectorate
Caldari State
#12 - 2012-12-17 05:01:44 UTC
Mallak Azaria wrote:
If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'.

its on high thx.
Try zooming onto your ship .
You'll see the problem.

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SmilingVagrant
Doomheim
#13 - 2012-12-17 05:01:50 UTC
Hrothgar Nilsson wrote:
EVE definitely looks better. Those HW2 graphics are just a notch above BC3000AD.


Irony: Derrick Smart is a goon and was set to join Goonwaffe but wisely decided Eve sucks.
SmilingVagrant
Doomheim
#14 - 2012-12-17 05:02:40 UTC
Ivy Romanova wrote:

You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster


Applying more manpower to a situation does not necessarily mean better results.
Ivy Romanova
State Protectorate
Caldari State
#15 - 2012-12-17 05:04:12 UTC  |  Edited by: Ivy Romanova
SmilingVagrant wrote:
Ivy Romanova wrote:

You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster


Applying more manpower to a situation does not necessarily mean better results.


Are you suggesting something which no one dares to say?

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Etherealclam
Doomheim
#16 - 2012-12-17 05:07:18 UTC
You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#17 - 2012-12-17 05:10:35 UTC
Etherealclam wrote:
You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful.


though it does need to go DX11 to keep the poor people out Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Ivy Romanova
State Protectorate
Caldari State
#18 - 2012-12-17 05:13:09 UTC
Etherealclam wrote:
You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful.


Its just no where near as complex and a bit plain.
You don't get vinyl (corp markings/ paint jobs)
You don't get ship's exterior progressively deteriorating as the hull is chipped away (wheee , fire )

Shield tanks only difference from the exterior is its blue and shining , and armor is green/yellow.

And when you zoom onto the ships , they are made of straight and flat polygons disguised by the texturing.
The turret's graphical detail is nice, but that just leave the ship model hanging with his willy in the air.
:P

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Baby ChuChu
Ice Cream Asylum
#19 - 2012-12-17 05:15:17 UTC  |  Edited by: Baby ChuChu
Ivy Romanova wrote:
Baby ChuChu wrote:
Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.

Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.

Just saying...


Well true, but I'm just saying .
Where is the revolution?

Lets take DICE as an example.

They published the Frostbite engine back at 2008
And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market.

Then we have Dunia engine.
I don't think much needs to be said.

Back to the topic.
The game aesthetically is good, but we just need to fill in the pot holes.


The problem with that argument is each new version of one of those engines is met with the release of a new game. They don't go back and redo an old game with their new engine. Mirror's Edge and Bad Company 1 are still using Frostbite 1. Crysis 2 is still using CryEngine 2. And so on and so on.

They make updates to the games and the engines, but none of them have gone back and redone those games with their new engines because it's a lot of work even for non-MMOs. in many ways, you're essentially remaking the game from scratch because the engine is the backbone of the entire game. You don't yank it out and put another one in. And developers can't just hit the "update engine button" either.

For MMOs, upgrading engines is a task that takes years. After Blizzard updated their engine for Cataclysm, they said they probably would never do it again because of the amount of time and money that it costs. WoW is their cashcow (pro rhymes). You can call Blizzard lazy if you want, but with the amount of money they make off that game, can you imagine how much trouble it must have been for them to upgrade their engine for them to outright say "we're never doing that again"?
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#20 - 2012-12-17 05:17:02 UTC
Baby ChuChu wrote:
Ivy Romanova wrote:
Baby ChuChu wrote:
Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.

Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.

Just saying...


Well true, but I'm just saying .
Where is the revolution?

Lets take DICE as an example.

They published the Frostbite engine back at 2008
And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market.

Then we have Dunia engine.
I don't think much needs to be said.

Back to the topic.
The game aesthetically is good, but we just need to fill in the pot holes.


The problem with that argument is each new version of one of those engines is met with the release of a new game. They don't go back and redo an old game with their new engine. Mirror's Edge and Bad Company 1 are still using Frostbite 1. Crysis 2 is still using CryEngine 2. And so on and so on.

They make updates to the games and the engines, but none of them have gone back and redone those games with their new engines because it's a lot of work even for non-MMOs. in many ways, you're essentially remaking the game from scratch because the engine is the backbone of the entire game.

For MMOs, upgrading engines is a task that takes years. After Blizzard updated their engine for Cataclysm, they said they probably would never do it again because of the amount of time and money that it costs. WoW is their cashcow (pro rhymes). You can call Blizzard lazy if you want, but with the amount of money they make off that game, can you imagine how much trouble it must have been for them to upgrade their engine for them to outright say "we're never doing that again"?


Why the hell'd you put on a shirt? Evil

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

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