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You CANT Nerf HighSec!

First post First post First post
Author
Natsett Amuinn
Caldari Provisions
Caldari State
#141 - 2012-12-17 03:14:59 UTC
Natsett Amuinn wrote:
Where would you recommend someone who just wants to build and sell stuff, to make ISK, play EVE?

Where would you recommend someone run a PoS play if he doesn't have the skills to build super caps?

I like that 2 pages after I asked these two really simple questions...

I, like every other person, know very well what the answer to those questions are.

Willful ignorance never fixes anything.
Antisocial Malkavian
Antisocial Malkavians
#142 - 2012-12-17 03:18:48 UTC
Alavaria Fera wrote:
Xavier Hasberin wrote:
Why shouldn't EVE mirror that reality?

Yeah, I hear real life is really imbalanced. RL is dying, just like EVE.


friday they both die

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

EvEa Deva
Doomheim
#143 - 2012-12-17 03:23:32 UTC
I think this game has been nerfed enough lets buff some shiz for once
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#144 - 2012-12-17 03:24:05 UTC
Natsett Amuinn wrote:
Natsett Amuinn wrote:
Where would you recommend someone who just wants to build and sell stuff, to make ISK, play EVE?

Where would you recommend someone run a PoS play if he doesn't have the skills to build super caps?

I like that 2 pages after I asked these two really simple questions...

I, like every other person, know very well what the answer to those questions are.

Willful ignorance never fixes anything.

For many corp sizes and industrial operations this will remain the case even if highsec NPC industrial infrastructure is nerfed and low/nullsec is buffed.

It's not simply a matter of building incentive, but knowing you are capable of reasonably being able to utilize and defend your ability to produce things.
Alavaria Fera
GoonWaffe
#145 - 2012-12-17 03:35:05 UTC
Antisocial Malkavian wrote:
Alavaria Fera wrote:
Xavier Hasberin wrote:
Why shouldn't EVE mirror that reality?

Yeah, I hear real life is really imbalanced. RL is dying, just like EVE.

friday they both die

I was waiting for the reference. Thanks for obliging me.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Natsett Amuinn
Caldari Provisions
Caldari State
#146 - 2012-12-17 03:43:18 UTC
Tyberius Franklin wrote:
Natsett Amuinn wrote:
Natsett Amuinn wrote:
Where would you recommend someone who just wants to build and sell stuff, to make ISK, play EVE?

Where would you recommend someone run a PoS play if he doesn't have the skills to build super caps?

I like that 2 pages after I asked these two really simple questions...

I, like every other person, know very well what the answer to those questions are.

Willful ignorance never fixes anything.

For many corp sizes and industrial operations this will remain the case even if highsec NPC industrial infrastructure is nerfed and low/nullsec is buffed.

It's not simply a matter of building incentive, but knowing you are capable of reasonably being able to utilize and defend your ability to produce things.

That's diplomacy, not mechanics.

There are no mechanics to govern whether or not someone is your friend or not, and as an industrial corp you should have an emphesis on making friends. It's usually good for business.


Dude is corpless. He just wants to build and sell stuff. He's perfectly fine with playing in a more risky part of space.
You and I both run indy corps; mine in null, and yours in high. We both want to recruit corpless dude.

Who do you think is likely to get that guy to play in his corp, if his only concern is where it is best to build and sell stuff?
Domi Naytrix
The Scope
Gallente Federation
#147 - 2012-12-17 03:52:35 UTC
Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.

Would that lessen the 'blob', or a least make many of them.
Natsett Amuinn
Caldari Provisions
Caldari State
#148 - 2012-12-17 04:05:13 UTC
Domi Naytrix wrote:
Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.

Would that lessen the 'blob', or a least make many of them.

CCP put a lot of effort into developing EVE so that hundreds of people could engage in massive battles.

Why if CCP wants us to engage in huge internet space ship battles, would we think that "blobs" aren't intended.


Don't mistake people "excuse" for an actual problem.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#149 - 2012-12-17 04:14:47 UTC  |  Edited by: Tyberius Franklin
Natsett Amuinn wrote:

That's diplomacy, not mechanics.

There are no mechanics to govern whether or not someone is your friend or not, and as an industrial corp you should have an emphesis on making friends. It's usually good for business.


Dude is corpless. He just wants to build and sell stuff. He's perfectly fine with playing in a more risky part of space.
You and I both run indy corps; mine in null, and yours in high. We both want to recruit corpless dude.

Who do you think is likely to get that guy to play in his corp, if his only concern is where it is best to build and sell stuff?

Diplomacy is a factor but not where it ends. Though in the end not everyone is going to stop shooting you. If they do then you've created a situation where risk v reward would no longer support null being better income wise. The fact of even needing real diplomacy is also a factor. Again, even if roles were reversed and from e mechanical standpoint it was cheaper to build in null, 3 issues remain.
1) He isn't going for PvP, but over time is more likely to get it in low/null than in high. This is just a result of how people treat areas of space

2) Logistics. I could be missing something, but of those miners that do traverse to null I'm convinced they mostly didn't do it for veldspar. Production of low end minerals is needed but not something most want to incur extra risk for while not reaping any increased reward, especially when greater resources are right beside it. While highsec production is shoty on high ends the logistics of getting it to where you need are far easier.

It has been suggested by some that resources in null be given a higher density version of highsec resources. This would help ease logistical issues, but if of sufficient draw could leave highsec mining a comparatively dead and worthless profession even compared to current levels. Intended consequence?

3) Market. Even if you make production a terrible thing in highsec there still remains a need for an accessible marketplace to facilitate trade at the very least for those entities not large enough to create a self sustaining ecosystem internally. And even for those that are it would require they be able to locally produce all of their raw material needs to avoid a need for neutral, highsec hubs. This also ties in with logistics for anything not being produced for local consumption in low/null. Trading the excess for what you lack will still require greater efforts.

TL;DR: I agree with you regarding where he would likely end up, but that is as much a biproduct of the nature of non-highsec space as used by players as it is any coded game mechanics. In the end the only way I see to reverse the decision is to more or less break highsec industry comparatively speaking.
RAGE QU1T
Deep Core Mining Inc.
Caldari State
#150 - 2012-12-17 04:20:53 UTC
Actuallly wait? Nerf high sec and lets see how long Nullsec will die once and for all since 90% goods is exported from Highsec to support the war machine
Alavaria Fera
GoonWaffe
#151 - 2012-12-17 04:24:46 UTC
RAGE QU1T wrote:
Actuallly wait? Nerf high sec and lets see how long Nullsec will die once and for all since 90% goods is exported from Highsec to support the war machine

Ok, let's do it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#152 - 2012-12-17 04:35:31 UTC
A simple way to nerf highsec without targeting any particular payers would be to raise the sales tax. Like to around 5%. Make it more expensive to do business there to make up for the little risk there is. Some one has to pay for Concord and the like. Nullsec does this to various degrees to pay for there own player back protection in the form of reimbursements.

5% sales tax is a reasonable price to pay for omnipotent super cops.

RAGE QU1T
Deep Core Mining Inc.
Caldari State
#153 - 2012-12-17 04:42:56 UTC  |  Edited by: RAGE QU1T
Shepard Wong Ogeko wrote:
A simple way to nerf highsec without targeting any particular payers would be to raise the sales tax. Like to around 5%. Make it more expensive to do business there to make up for the little risk there is. Some one has to pay for Concord and the like. Nullsec does this to various degrees to pay for there own player back protection in the form of reimbursements.

5% sales tax is a reasonable price to pay for omnipotent super cops.




How bout for starters taxing tech moons? oh wait you already have the monopoly on that already nevermind
La Nariz
Aliastra
Gallente Federation
#154 - 2012-12-17 04:44:14 UTC
Domi Naytrix wrote:
Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.

Would that lessen the 'blob', or a least make many of them.


That is basically a nerf to social interaction. Social interaction is what keeps people in the game. Its the reason GSF and TEST have become major powers. CCP has also stated that players who find corporations (a social group) they like are far more likely to stay with the game than those that do not find corporations they like. You never want to nerf friends and making friends should almost always be a benefit. The "blob" problem really isn't a problem it can occur in any of the sec statuses and is just one of the top 10 reasons used to absolve personal responsibility when losing a fight.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#155 - 2012-12-17 04:47:31 UTC
RAGE QU1T wrote:
Shepard Wong Ogeko wrote:
A simple way to nerf highsec without targeting any particular payers would be to raise the sales tax. Like to around 5%. Make it more expensive to do business there to make up for the little risk there is. Some one has to pay for Concord and the like. Nullsec does this to various degrees to pay for there own player back protection in the form of reimbursements.

5% sales tax is a reasonable price to pay for omnipotent super cops.




How bout for starters taxing tech moons? oh wait you already have the monopoly on that already nevermind


I'm actually a fan of the idea of moving moon mining to a PI like system. The alliance can put up a moon POCO and collect isk from taxes, but individual players actually do the mining, hauling, and selling.
Natsett Amuinn
Caldari Provisions
Caldari State
#156 - 2012-12-17 04:52:17 UTC
Tyberius Franklin wrote:

Diplomacy is a factor but not where it ends. Though in the end not everyone is going to stop shooting you. If they do then you've created a situation where risk v reward would no longer support null being better income wise. The fact of even needing real diplomacy is also a factor. Again, even if roles were reversed and from e mechanical standpoint it was cheaper to build in null, 3 issues remain.

Working as a group to achieve something never invalidates anything, and group play should always reward more. It takes a group to make that area safe for you to mine, not a mechanic; and that alone is enough to justify it being more rewarding.
Quote:

1) He isn't going for PvP, but over time is more likely to get it in low/null than in high. This is just a result of how people treat areas of space

Not everyone cares about losing a hauler once ever 6 months or so. I've been in null for like a year now, I think I've lost two ships, maybe 3.

Again, it takes people working together in order for me to not get blown up all the time.
Quote:

2) Logistics. I could be missing something, but of those miners that do traverse to null I'm convinced they mostly didn't do it for veldspar. Production of low end minerals is needed but not something most want to incur extra risk for while not reaping any increased reward, especially when greater resources are right beside it. While highsec production is shoty on high ends the logistics of getting it to where you need are far easier.

It has been suggested by some that resources in null be given a higher density version of highsec resources. This would help ease logistical issues, but if of sufficient draw could leave highsec mining a comparatively dead and worthless profession even compared to current levels. Intended consequence?

Right, most people mining in null sec do so knowing they aren't making any more ISK for the risk or effort they put in.

Which is, ironically, the problem.
Quote:

3) Market. Even if you make production a terrible thing in highsec there still remains a need for an accessible marketplace to facilitate trade at the very least for those entities not large enough to create a self sustaining ecosystem internally. And even for those that are it would require they be able to locally produce all of their raw material needs to avoid a need for neutral, highsec hubs. This also ties in with logistics for anything not being produced for local consumption in low/null. Trading the excess for what you lack will still require greater efforts.

Null markets aren't a problem. Obviously the larger high sec hubs are always going to be better, there's far more people using them. No one expects a market that has a few thousand people using it to ever be as good as one with 10s of thousands of people using it.

Quote:
TL;DR: I agree with you regarding where he would likely end up, but that is as much a biproduct of the nature of non-highsec space as used by players as it is any coded game mechanics.

Except there are coded game mechanics that have an impact.

When someone says that a single high sec station can have more factory slots than an entire null sec region, they're not lying.

It is mechanics that make the best ore to mine a low end in high sec space; not players. "Playing differently" isn't going to make null more worthwhile to make isk in over high sec.


You're right, that guy is going to join your corp because it's not worth doing in null. You have to not mind knowing that you could be making far more isk building and selling in high.

Some of us just prefer the effort, regarless of the fact we're making less. I personally feel like I'm achieving more in null, because the player drven part of EVE is much more meaningful here.


Mallak Azaria
Caldari Provisions
Caldari State
#157 - 2012-12-17 04:54:47 UTC
La Nariz wrote:
Domi Naytrix wrote:
Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.

Would that lessen the 'blob', or a least make many of them.


That is basically a nerf to social interaction. Social interaction is what keeps people in the game. Its the reason GSF and TEST have become major powers. CCP has also stated that players who find corporations (a social group) they like are far more likely to stay with the game than those that do not find corporations they like. You never want to nerf friends and making friends should almost always be a benefit. The "blob" problem really isn't a problem it can occur in any of the sec statuses and is just one of the top 10 reasons used to absolve personal responsibility when losing a fight.


Clearly, friend making needs to be nerfed. The NPC alt pubbie said so.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Natsett Amuinn
Caldari Provisions
Caldari State
#158 - 2012-12-17 04:59:19 UTC
RAGE QU1T wrote:
Shepard Wong Ogeko wrote:
A simple way to nerf highsec without targeting any particular payers would be to raise the sales tax. Like to around 5%. Make it more expensive to do business there to make up for the little risk there is. Some one has to pay for Concord and the like. Nullsec does this to various degrees to pay for there own player back protection in the form of reimbursements.

5% sales tax is a reasonable price to pay for omnipotent super cops.




How bout for starters taxing tech moons? oh wait you already have the monopoly on that already nevermind

Yes, when you can't justify in any way why such a tiny little percentage would be so devistating, it's easier to just resort to...

When exactly am I supposed to get my ISK for all these moons? And why am I the only person in null not moon mining?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#159 - 2012-12-17 05:13:52 UTC  |  Edited by: Tyberius Franklin
Natsett Amuinn wrote:

Working as a group to achieve something never invalidates anything, and group play should always reward more. It takes a group to make that area safe for you to mine, not a mechanic; and that alone is enough to justify it being more rewarding.

I never meant to insinuate it invalidates anything, but as is even if all cost were removed from nullsec manufacturing process as things currently stand manufacturing costs are low overall and a small portion of item costs. So long as centralized hubs provide easy mineral access for resources needed in large quantities that null/low can't or won't produce locally mineral resources will remain more costly in null and that will in all likelihood eat any margins gained over import.
Quote:

Not everyone cares about losing a hauler once ever 6 months or so. I've been in null for like a year now, I think I've lost two ships, maybe 3.

Again, it takes people working together in order for me to not get blown up all the time.

A cost is a cost, and really when it comes to being able to secure space in null I'd thing you were in a better position than many. This again makes diplomacy a necessary aspect for what doesn't seem to be a highly desired nullsec population. It's easier to do without it and people will often do so even at greater costs.
Quote:

Right, most people mining in null sec do so knowing they aren't making any more ISK for the risk or effort they put in.

Which is, ironically, the problem.

This as I see it tends more to be purely mechanics induced than anything else. In truth a slight refactoring on build requirements could do wonders for rectifying it.
Quote:

Null markets aren't a problem. Obviously the larger high sec hubs are always going to be better, there's far more people using them. No one expects a market that has a few thousand people using it to ever be as good as one with 10s of thousands of people using it.

Yet market proximity creates some incentive as far as location of operations. All other things aside this is still a strong draw.
Quote:

Except there are coded game mechanics that have an impact.

When someone says that a single high sec station can have more factory slots than an entire null sec region, they're not lying.

It is mechanics that make the best ore to mine a low end in high sec space; not players. "Playing differently" isn't going to make null more worthwhile to make isk in over high sec.


You're right, that guy is going to join your corp because it's not worth doing in null. You have to not mind knowing that you could be making far more isk building and selling in high.

Some of us just prefer the effort, regarless of the fact we're making less. I personally feel like I'm achieving more in null, because the player drven part of EVE is much more meaningful here.

Wanting to be clear on this: I don't agree where things are currently from an industrial perspective, but at the same time even if it were reasonably rectified I'm not convinced the people who would be doing non-highsec industry then aren't the same people doing it now. The difference would need to be severe and near cripling as far as public facilities of the highsec side to have any affect on migrating people who had no real, pre-decided interest in producing in low/null.

That said is correcting the issue and making it more feasible to have more of your production activities and capacity fully supported in null a worthy goal that severely needs attention? Very much Yes.
Alavaria Fera
GoonWaffe
#160 - 2012-12-17 05:23:43 UTC
Mallak Azaria wrote:
La Nariz wrote:
Domi Naytrix wrote:
Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.

Would that lessen the 'blob', or a least make many of them.


That is basically a nerf to social interaction. Social interaction is what keeps people in the game. Its the reason GSF and TEST have become major powers. CCP has also stated that players who find corporations (a social group) they like are far more likely to stay with the game than those that do not find corporations they like. You never want to nerf friends and making friends should almost always be a benefit. The "blob" problem really isn't a problem it can occur in any of the sec statuses and is just one of the top 10 reasons used to absolve personal responsibility when losing a fight.


Clearly, friend making needs to be nerfed. The NPC alt pubbie said so.

Join EVE Online, where you're best when you're alone.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?