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Why do explosions sounds like door slams now?

Author
James Amril-Kesh
Viziam
Amarr Empire
#21 - 2012-12-17 02:59:10 UTC
Eurydia Vespasian wrote:
stop complaining. you can't hear anything in space, to be honest. so all these "sounds" you don't like...aren't even real. they are in your head! have a good day! Big smile

Has anybody else ever noticed that people only ever say "have a good day" at the end of really bad posts?

Enjoying the rain today? ;)

Tech3ZH
Doomheim
#22 - 2012-12-17 03:11:28 UTC  |  Edited by: Tech3ZH
Tee Kay Solus wrote:
I enjoy the sound as you enter warp more!

Sounds like you`re slurping last tablespoon of soup from a plate and you`re trying to catch that last noodle as it`s about to slip away from your mouth.

Besides this and already mentioned "door slamming" i enjoy the new expansion !



Known to Warp-field Scientists as the Slurping Noodle Effect. CCP is just being ultra-realistic...



Oh, and have a super sparkly day!
Benny Ohu
Royal Amarr Institute
Amarr Empire
#23 - 2012-12-17 03:34:49 UTC  |  Edited by: Benny Ohu
I can't hear the sound of any explosions over the sound of the jetcan/wreck, which always plays at full bloody volume

have a good day CoolCoolCoolCoolCoolCoolQuestionIdea
Vecen Verex
The Scope
Gallente Federation
#24 - 2012-12-17 06:26:32 UTC
why do people cry about things then continue to play? this is silly, appreciate the fact that is was even made in the first place and accept the shortcomings for what they are, attempts to mke your gaming environment more entertaining, they do this stuff for you, so be grateful for once in your miserable lives.

no one wants to die from eating a salad

Invisusira
Escalated.
OnlyFleets.
#25 - 2012-12-18 21:19:19 UTC
Vecen Verex wrote:
why do people cry about things then continue to play? this is silly, appreciate the fact that is was even made in the first place and accept the shortcomings for what they are, attempts to mke your gaming environment more entertaining, they do this stuff for you, so be grateful for once in your miserable lives.

See, this type of attitude always makes me chuckle and shake my head. People complain about things because they enjoy playing. "Oh, I don't like the explosion sound. DEAL BREAKER GUYS, PEACE OUT." derrrrp

Players complaining about things that they don't like is actually something that most good developers appreciate. They use it to further enhance their game for everyone. Obviously, it's impossible to make EVERYone happy. Obviously, there will be some complaints that are passed off as QQ. But overall, complaints - especially ones that are typed in a relatively sane voice, without the use of the caps lock key - make a difference.
Ranger 1
Ranger Corp
Vae. Victis.
#26 - 2012-12-18 21:50:08 UTC
I assume that the airlock cycle sound that you get with you jettison a can is mistakenly playing at this time.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

James Amril-Kesh
Viziam
Amarr Empire
#27 - 2012-12-18 23:42:38 UTC
Vecen Verex wrote:
why do people cry about things then continue to play? this is silly, appreciate the fact that is was even made in the first place and accept the shortcomings for what they are, attempts to mke your gaming environment more entertaining, they do this stuff for you, so be grateful for once in your miserable lives.

I am grateful. I show it with the money I keep sending CCP.

Enjoying the rain today? ;)

Eurydia Vespasian
Storm Hunters
#28 - 2012-12-19 01:17:43 UTC
James Amril-Kesh wrote:
Eurydia Vespasian wrote:
stop complaining. you can't hear anything in space, to be honest. so all these "sounds" you don't like...aren't even real. they are in your head! have a good day! Big smile

Has anybody else ever noticed that people only ever say "have a good day" at the end of really bad posts?


i say "have a good day" when i actually want people to have one. but, fine then, well wishing retracted. Ugh
Sharon Zorajan
Perkone
Caldari State
#29 - 2012-12-19 01:52:57 UTC  |  Edited by: Sharon Zorajan
Vecen Verex wrote:
why do people cry about things then continue to play? this is silly, appreciate the fact that is was even made in the first place and accept the shortcomings for what they are, attempts to mke your gaming environment more entertaining, they do this stuff for you, so be grateful for once in your miserable lives.


Yes,sth in your words,so I have canceled my subscription of two accounts,Im not going to continue to top up until next expansion's good effects that CCP showcased in fanfest 2012 are coming. I dont wanna pay the money for the really poor explosion sounds and visual effects.I dont wanna pay for anything I dont like (lose skillpoints? it's of no importance .I dont care about the SP but really care about game experiences.My sp are enough for my characters now) ,so next expansion I will pay only one month fee and see whether the annoying explosion and sound are improved ,if not, I still wont pay any another month fee and save money for another fantastic game....

We both hope to pay the money for a good product ,a simple truth.I think this time CCP really chase many people away including me. Look at the tons of bugs and lots of people's dissatisfaction now,still little fix on them then..
Christopher AET
Federal Navy Academy
Gallente Federation
#30 - 2012-12-19 02:00:23 UTC
It's Door slammer. The seventh of the thirteen yule lads.

I drain ducks of their moisture for sustenance.

Erinn Sylvanus
NovaTech Universal
#31 - 2012-12-19 12:34:49 UTC
I honestly thought they must have recorded the lid on a metal trash dumpster slamming. Sounds just like that to me.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#32 - 2012-12-19 12:43:40 UTC
the patch notes say the jetcan sound was corrected. i went to kill some rats and explosions sound just fine
Rana Ash
Gradient
Electus Matari
#33 - 2012-12-19 12:58:02 UTC
Erinn Sylvanus wrote:
I honestly thought they must have recorded the lid on a metal trash dumpster slamming. Sounds just like that to me.



Really?, to me it sounds like someone banging on a steel door at the end of a very long corridor
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