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You CANT Nerf HighSec!

First post First post First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#81 - 2012-12-16 19:41:58 UTC
Weaselior wrote:
Vaerah Vahrokha wrote:

Nerf hi sec to boost null sec is exactly as consequential as those who imposed the Tobin Tax with the pretense of funding other activities: they got NOTHING except their markets crushed and had to cancel it on the sly.

Making something suck does not EVER equal something else becoming awesome.

just as you fail to understand a tobin tax you fail to understand the concept of balancing

as a tobin tax is more intended to shape behavior (mostly removing useless parasitic activities) than to raise revenue: the goal is the behavior shaping while the money raised is a positive side effect

for eve balancing, the issue is highsec is buffed to an extent that makes proper balancing of null impossible: in order to properly balance null it is necessary that the excessive buffs highsec possesses be reduced. the nerfs are not for the sake of nerfing, they are critical to open up sufficent areas to innovate in null


The Tobin Tax was born to slow down those too hot markets, too bad they introduced it in the time of the slowest and stagnant markets. They painted it with ideological connotations (while it's just a liquidity flow control) including pretending it'd revitalize:

- agriculture
- movies making (paying productions with it).
- not better defined funds to save poor performing sectors.

and an host of other stuff shown as taxes are usually shown to be: the all saving end to be.


I invite you to study how good it fared in Sweden, where they had to remove it before their economy collapsed.
I invite you to study how it's doing France: where it could not be circumvented with CFDs it ruined what it could.
In England - where they are smarter - they just accepted the CFD workaround tout court so it had little effects (it's not really a Tobin Tax but it sort of work in a similar way).

So far the only place where Tobin Tax was not circumvented it led to a mass economy downturn.


As for failing the concept of balancing, balance is exactly running as intended.

CCP had to choose whether to have the perfect PvP game with no subs or to have a crock with something alien like hi sec is, and have subs able to keep them going.
Unsurprisingly they chose the latter.

Also, forget seeing hi sec nerfed to re-instate the fat anoms, hi sec is easily capped and predicted both as ships and ISK / hour, null sec has extremely higher caps and would be a nightmare to keep under control.
Alavaria Fera
GoonWaffe
#82 - 2012-12-16 19:42:07 UTC
Gillia Winddancer wrote:
In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists

If you're producing stuff that can't be just jump freightered in, sure.

Then again, just how many supercapitals ~do~ we need?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#83 - 2012-12-16 19:42:14 UTC
Fortunately I stopped reading at the point where I read "Pator tech school".
Bump Truck
Doomheim
#84 - 2012-12-16 19:45:39 UTC
Gillia Winddancer wrote:
In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists and at the same time want more activity of the pew-pew kind. These two wishes simply cannot mix in EVE's current state regardless of how you end up balancing sources of ISK anywhere in the game.

We all know why industrialists avoid low and null-sec. We all know why null-sec (and low-sec) wants more people and activity.

So yeah, it is very amusing indeed. All these wishes that at the same time clash against each other yet everyone seem completely oblivious considering these arguments have been ongoing for who knows how long now.



Thanks for the input.

I discuss this in point 2 in my list. There are loads of industrialists in Null, just not enough to make the Null alliances autonomous.

IMO this attitude is a big problem ATM, trying to split the game down the middle into the safe industrial zone and the pvp arena. I want to go the other way and mix everyone up.

Bump Truck
Doomheim
#85 - 2012-12-16 19:46:30 UTC
Vimsy Vortis wrote:
Fortunately I stopped reading at the point where I read "Pator tech school".



Why, because if you met the Buddha you would pass him by as a hobo?
Skydell
Bad Girl Posse
#86 - 2012-12-16 19:47:03 UTC
Alavaria Fera wrote:
Gillia Winddancer wrote:
In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists

If you're producing stuff that can't be just jump freightered in, sure.

Then again, just how many supercapitals ~do~ we need?


Then stop building them and build Capitals. Chances are, more people are able and willing to fly those anyway. You can dock a carrier or a dread.
Rellik B00n
Republic Military School
Minmatar Republic
#87 - 2012-12-16 19:51:25 UTC
POST 44.

give up
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Natsett Amuinn
Caldari Provisions
Caldari State
#88 - 2012-12-16 19:52:17 UTC  |  Edited by: Natsett Amuinn
Buzzy Warstl wrote:



It's happened before, but pure highsec players are going to compare their rewards to other highsec players for the most part.

The ability to fly a Titan at all is a *huge* gameplay reward that isn't available in highsec, yet you don't hear highsec people whining about how unfair it is that they can't fly Titans.

There are a few gameplay aspects that highsec players do seem to miss, the number of threads in various forums here asking for a ship that plays like a carrier but is at a suitable power level for highsec is pretty significant.

But I'd say that for most players who do the dominant portion of their play in highsec the rewards available in other parts of space are actually irrelevant, as evidenced by actual behaviour over time.

On the other hand, the isk faucet represented by highsec missions scales by the number of characters, so while the reward for an individual character may be unimpressive the player behind him can multi-box missions and multiply that relatively modest payout by as much as they have the technical ability to pull off.

Since there is no equivalent scalable income source in nullsec, this means that *any* profitable payout level in highsec will result in highsec resources being used to fund nullsec wars for the limited resources there, to the extent that interested players are willing and able to do so.

With the predictable result that people who want to try to play the "pure nullsec" game will be frustrated in their ability to do so unless they either have the cooperation of a significant number of highsec players, or manage to control sufficient nullsec resources thet the lack of scalability ceases to be a problem for them (and even then are likely to be annoyed at their highsec-funded opposition).

I have a question.

You've got a guy that wants to do science and industry. He plays EVE because he likes to build and sell stuff. He doesn't mind the PvP, and he understands that that playstyle is not significantly impacted by "risk" regardless of where he plays. He could play in null with the same realative safety as he has playing in high sec.

What do you tell that guy to get him to do building and selling in null sec?

And if he asked you, how much can I make building and selling stuff in null compared to high sec?




I know that I'm not the only person with my playstyle, and I know that there are a LOT of people who play EVE the same way I do.

Also, if you were me, where would you run your own PoS? Would you recomend I do it with this guy, or make a corp with my alt and use her in high sec? For the purpose of ISK generating. I don't want "ideal" suggestion, just the average run of the mill guy; what would you suggest for him.




Anyone can feel free to answer the specific questions.
I"m genuinely curious.
Alavaria Fera
GoonWaffe
#89 - 2012-12-16 19:52:38 UTC
Skydell wrote:
Alavaria Fera wrote:
Gillia Winddancer wrote:
In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists

If you're producing stuff that can't be just jump freightered in, sure.

Then again, just how many supercapitals ~do~ we need?


Then stop building them and build Capitals. Chances are, more people are able and willing to fly those anyway. You can dock a carrier or a dread.

Those tend to be built in lowsec, in stations, if I remember. Less chance of your stuff being destroyed, flipped or even bubbled.

Only supercaps need you to be in a system with sov.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Yorg Brazen
School of Applied Knowledge
Caldari State
#90 - 2012-12-16 19:55:18 UTC  |  Edited by: Yorg Brazen
Asuri Kinnes wrote:

No actually, it's not "as obvious as the nose on my face".

When Null Sec anoms were first buffed - people moved from Hi-sec to Null-sec, either through renting space, joining renting alliances or joining other corps/alliances already established. In addition, hi-sec money making alts of null sec'ers were moved back to Null - also increasing the Null Sec population (because the money making alt would log in, and live in Null-Sec, not Hi-Sec).

So no, tbqh, most of the Null sec players responding to this thread (and indeed the OP) probably don't give a dam where you (or anyone else for that matter) plays, they just want to be able to build their empires and live in their space.

Pretty obvious, tbqh....

Roll



Apparently, you have a difficulty in reading the OP's post as he actively calls for a high sec nerf. If you had read the post at all, it is clear he DOES give a damn how high sec players play and and does not "just want to live in their space". If he were actually interested in a risk reward balance , why call for high sec nerfs only, and not more null sec buffs?


"...most of the Null sec players responding to this thread (and indeed the OP) probably don't give a dam where you (or anyone else for that matter) plays, they just want to be able to build their empires and live in their space..."


Um, I guess that's why you keep posting on this topic, because you "dont give a dam, and just want to live in your space..." How about offering a solution instead of being unhelpful and giving no solutions whatsoever. If you're not here to offer a solution, then you're just a troll.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#91 - 2012-12-16 19:55:24 UTC
Bump Truck wrote:
Jame Jarl Retief wrote:

...




I disagree, if you think about the population of the areas the game is available (North America + Europe + Russia + Japan ~ 1.3 billion people) I highly doubt the 100k people you say are subbed are the whole niche for crazy space opera MMO's, even if people with an IQ of over 150 liked the game then that would still be 1.3 million before the niche was full.


Normally I would agree, but EVE has quite a few strikes against it, on top of being Sci-Fi (which by itself is a niche market).

What I mean is, EVE has non-consensual PvP (big minus), it has player looting (huge minus for many folks), it is very slow paced (most other games you reach "endgame capability", that is be able to use all you will ever be able to, within 3 months), some people need an avatar, not just a ship, etc., etc.

Each and every one of these points will significantly narrow EVE's already narrow niche. And what you have left is EVE's current population, pretty much. We've hit the plateau the last few years, pop isn't growing in any significant way despite 3 relatively well-received expansions.
Skydell
Bad Girl Posse
#92 - 2012-12-16 19:58:21 UTC  |  Edited by: Skydell
Natsett Amuinn wrote:
Buzzy Warstl wrote:

Well, what about "unsubbing"...

It's happened before, but pure highsec players are going to compare their rewards to other highsec players for the most part.

The ability to fly a Titan at all is a *huge* gameplay reward that isn't available in highsec, yet you don't hear highsec people whining about how unfair it is that they can't fly Titans.

There are a few gameplay aspects that highsec players do seem to miss, the number of threads in various forums here asking for a ship that plays like a carrier but is at a suitable power level for highsec is pretty significant.

But I'd say that for most players who do the dominant portion of their play in highsec the rewards available in other parts of space are actually irrelevant, as evidenced by actual behaviour over time.

On the other hand, the isk faucet represented by highsec missions scales by the number of characters, so while the reward for an individual character may be unimpressive the player behind him can multi-box missions and multiply that relatively modest payout by as much as they have the technical ability to pull off.

Since there is no equivalent scalable income source in nullsec, this means that *any* profitable payout level in highsec will result in highsec resources being used to fund nullsec wars for the limited resources there, to the extent that interested players are willing and able to do so.

With the predictable result that people who want to try to play the "pure nullsec" game will be frustrated in their ability to do so unless they either have the cooperation of a significant number of highsec players, or manage to control sufficient nullsec resources thet the lack of scalability ceases to be a problem for them (and even then are likely to be annoyed at their highsec-funded opposition).
I have a question.

You've got a guy that wants to do science and industry. He plays EVE because he likes to build and sell stuff. He doesn't mind the PvP, and he understands that that playstyle is not significantly impacted by "risk" regardless of where he plays. He could play in null with the same realative safety as he has playing in high sec.

What do you tell that guy to get him to do building and selling in null sec?

And if he asked you, how much can I make building and selling stuff in null compared to high sec?




I know that I'm not the only person with my playstyle, and I know that there are a LOT of people who play EVE the same way I do.

Also, if you were me, where would you run your own PoS? Would you recomend I do it with this guy, or make a corp with my alt and use her in high sec? For the purpose of ISK generating. I don't want "ideal" suggestion, just the average run of the mill guy; what would you suggest for him.




Anyone can feel free to answer the specific questions.
I"m genuinely curious.


If I were you?
I'd have a POS deep in the heart of Deklein and it would have a Capital Ship Maintenance array and assembly and I would push it so every other POS had one too. Good luck figuring out what ones are actually making titans and what ones are decoys.
Natsett Amuinn
Caldari Provisions
Caldari State
#93 - 2012-12-16 20:03:19 UTC
Skydell wrote:



If I were you?
I'd have a POS deep in the heart of Deklein and it would have a Capital Ship Maintenance array and assembly and I would push it so every other POS had one too. Good luck figuring out what ones are actually making titans and what ones are decoys.

Sorry about the bad format.


Consider what you need to do in order to actually build a super cap.
7 or 8 months of skill training?
Never even run a PoS before.

Someone starts a thread in GD it would be titled,

I want to run a PoS,
He's willing to join a null corp and move to null if that's the better option.
Gillia Winddancer
Aliastra
Gallente Federation
#94 - 2012-12-16 20:04:28 UTC
Bump Truck wrote:
Gillia Winddancer wrote:
In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists and at the same time want more activity of the pew-pew kind. These two wishes simply cannot mix in EVE's current state regardless of how you end up balancing sources of ISK anywhere in the game.

We all know why industrialists avoid low and null-sec. We all know why null-sec (and low-sec) wants more people and activity.

So yeah, it is very amusing indeed. All these wishes that at the same time clash against each other yet everyone seem completely oblivious considering these arguments have been ongoing for who knows how long now.



Thanks for the input.

I discuss this in point 2 in my list. There are loads of industrialists in Null, just not enough to make the Null alliances autonomous.

IMO this attitude is a big problem ATM, trying to split the game down the middle into the safe industrial zone and the pvp arena. I want to go the other way and mix everyone up.



Well, finally someone who at least recognizes where the actual problem lies.

Now an extra cookie to you if you can list the exact current EVE mechanics which prevents this mixture from happening. We all know that "risk is too high" is the dominant reason but what causes it to be just that?
Alavaria Fera
GoonWaffe
#95 - 2012-12-16 20:05:41 UTC  |  Edited by: Alavaria Fera
Skydell wrote:
I'd have a POS deep in the heart of Deklein and it would have a Capital Ship Maintenance array and assembly and I would push it so every other POS had one too. Good luck figuring out what ones are actually making titans and what ones are decoys.

That's where the mystical CSAA are.

Usually you find out about supercaps in build from spais. Which is why you have to be pretty careful about things like POS roles (and of course using alt corps).


That said, with reinforce timers, you can be sure when you have shot the pos, when you return to finish the job there's be a swarm of carriers on it and Boat and several blobs. Thus, you might as well not bother.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Bump Truck
Doomheim
#96 - 2012-12-16 20:09:36 UTC
Yorg Brazen wrote:
Asuri Kinnes wrote:

No actually, it's not "as obvious as the nose on my face".

When Null Sec anoms were first buffed - people moved from Hi-sec to Null-sec, either through renting space, joining renting alliances or joining other corps/alliances already established. In addition, hi-sec money making alts of null sec'ers were moved back to Null - also increasing the Null Sec population (because the money making alt would log in, and live in Null-Sec, not Hi-Sec).

So no, tbqh, most of the Null sec players responding to this thread (and indeed the OP) probably don't give a dam where you (or anyone else for that matter) plays, they just want to be able to build their empires and live in their space.

Pretty obvious, tbqh....

Roll



Apparently, you have a difficulty in reading the OP's post as he actively calls for a high sec nerf. If you had read the post at all, it is clear he DOES give a damn how high sec players play and and does not "just want to live in their space". If he were actually interested in a risk reward balance , why call for high sec nerfs only, and not more null sec buffs? Frankly I havent seen you offer one solution for null sec buffs, which makes you irrelevant.



Apparently you have difficulty in reading my post.

I'm not calling for a nerf, I'm saying it is a possibility and has to be discussed. I'm well aware it's not a simple fix just to nerf highsec and walk away, as I posted earlier in this thread.

There needs to be a lot of change and a HIgh Sec nerf might have to be part of that, though I'm not calling for it here.
Asuri Kinnes
Perkone
Caldari State
#97 - 2012-12-16 20:09:45 UTC  |  Edited by: Asuri Kinnes
Yorg Brazen wrote:
Asuri Kinnes wrote:

No actually, it's not "as obvious as the nose on my face".

When Null Sec anoms were first buffed - people moved from Hi-sec to Null-sec, either through renting space, joining renting alliances or joining other corps/alliances already established. In addition, hi-sec money making alts of null sec'ers were moved back to Null - also increasing the Null Sec population (because the money making alt would log in, and live in Null-Sec, not Hi-Sec).

So no, tbqh, most of the Null sec players responding to this thread (and indeed the OP) probably don't give a dam where you (or anyone else for that matter) plays, they just want to be able to build their empires and live in their space.

Pretty obvious, tbqh....

Roll



Apparently, you have a difficulty in reading the OP's post as he actively calls for a high sec nerf. If you had read the post at all, it is clear he DOES give a damn how high sec players play and and does not "just want to live in their space". If he were actually interested in a risk reward balance , why call for high sec nerfs only, and not more null sec buffs? Frankly I havent seen you offer one solution for null sec buffs, which makes you irrelevant.

He states that a hi-sec nerf *may* be necessary, and arguments why it can't be nerfed aren't very strong (and even points to game balance as whole) for reasons why.

More null-sec buffs only would (as was proven with the anomalies buff/nerf) unbalance things further, requiring CCP to nerf things again.

I've had my input in other threads about how if Null Sec is for "empire building", why it is *more* desirable to have funding for alliances be "ground up" instead of top down. There will always be a need for top down income (so that sov bills / upgrades / infrastructure can be paid for) at the same time, it is *VERY* desirable to be able to make a living in Null sec (either through industry or whatever) both from an Alliance Leadership level, and a foot soldiers point of view.

Right now, with the mechanics in place, making a living in null sec is only just as rewarding (counting interruptions) as making the same living in Hi-sec (effectively very low risk of interruption/loss). It just doesn't make a lot of sense to.

Manufacturing in NullSec is stupid difficult compared to the ease of refining/researching/manufacturing in Hi-sec, so very few people are willing to put up with the BS required.

Again - no one is asking to be able to force people to move from one area to another, just to make it more attractive to *live* in null sec.

Bob is the god of Wormholes.

That's all you need to know.

Natsett Amuinn
Caldari Provisions
Caldari State
#98 - 2012-12-16 20:12:00 UTC
Where would you recommend someone who just wants to build and sell stuff, to make ISK, play EVE?

Where would you recommend someone run a PoS play if he doesn't have the skills to build super caps?
Skydell
Bad Girl Posse
#99 - 2012-12-16 20:12:02 UTC  |  Edited by: Skydell
Natsett Amuinn wrote:


Consider what you need to do in order to actually build a super cap.
7 or 8 months of skill training?
Never even run a PoS before.

Someone starts a thread in GD it would be titled,

I want to run a PoS,
He's willing to join a null corp and move to null if that's the better option.


The whole If I were you, you would be me thing.
I can already build Supers and fly them. Putting up a cap assembly array is something an alliance like Goons should see as something you do to make capitals as well as supers. With the new fuel blocks, just having one anchored was my primary point. They are eating the same amount of fuel either way. My guess is the real problem in Deklein is finding an open moon though I could be wrong on that. The real question is, how many moons in Deklein are used as purely safe sots and how many have some simple BPO running off copies for the simple reason they will come in handy and it's one less thing you need to import?

Run a POS for personal ISK? Do it on an Alt in High Sec. Don't waste Alliance resources.
Marlona Sky
State War Academy
Caldari State
#100 - 2012-12-16 20:15:34 UTC
No one wants to nerf high sec. We want to balance high sec.