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New player looking for some basic attributes/implants information.

Author
Ace Realist
Tribal Liberation Force
Minmatar Republic
#1 - 2012-12-16 13:09:36 UTC
Hello there fellow EVE players,
I'm playing EVE for only about 1-2 weeks now, and I have a question related to implants.
It's correct you can use 5 implants right? (not going in to the hardware implants, just the ones that improve skill training)
Is it posible to have like:
Perception +1
Perception +2
etc etc etc

Or you can only have 1 of each:
Perception +3
Memory +2
Willpower +1
Charisma +4
etc?

Many thanks in advance.
Ace
Tippia
Sunshine and Lollipops
#2 - 2012-12-16 14:18:50 UTC  |  Edited by: Tippia
Only one of each.

Each implants take up a specific slot, and each slot is meant for implants that affect a specific attribute. For instance, Perception implants always go into slot 1; Charisma implants always go into slot 5 etc. Since you can only have one implant per slot, you also only get one implant per attribute.

Now, before you go and slot in every last implant at max bonus in those five slots, it's worth pointing out the existence of jump clones, which you get access to by training the science skill Infomorph Psychology. With this skill, and with the right standing (either 8.0 with a suitable NPC corp or through connections with the right player corps), you can create copies of yourself that are really intended to let you travel across the galaxy in a single click, but which also let you store implants in a way. Each jump clone has its own unique set of implants and they're often used to “store” expensive learning clones when people plan on getting blown up a lot: just jump into a clone that has no implants, and nothing get lost (except the clone upgrade cost) if you get podded. The downside is, of course, that you don't have the benefit of those implants.

The same tactic can also be used to create a middle-of-the-road strategy to at least lower the cost of pod death. Instead of having all implants in one clone, you have different clones implanted with different combinations and only with the implants that actually affect your training. So instead of filling up a single clone with all five hideously expensive +5 implants, you take a jump clone and only implant it with two +4s — the difference in training time is minimal and the loss is massively reduced, not just because you go from +5s to +4s, but also because you only lose two of them rather than a full set of five.
Canabi
Destructive Influence
Northern Coalition.
#3 - 2012-12-16 16:26:36 UTC  |  Edited by: Canabi
To expand on Tippia's response IRT using two implants per Jump Clone. What he is implying here is that if you use, say Intelligence and Memory implants, you plan on training skills that have the primary and secondary attributes as Intelligence (Primary) and Memory (Secondary). The skill trees that use those attributes are Electronics, Engineering, Mechanics, Planet Management, Science, and some Subsystems (Defensive, Electronics, and Engineering subsystem skills). So, if your skill plan is to train skills in those skill trees, remap your attributes to reflect that (ie: Put 6 more points into the primary attribute over the secondary attribute as more points in primary allows for faster skill training).

Or, if you don't want to bother with remapping, make your attributes even across the board, so that you can jump from skill tree to skill tree without having to remap. That is pretty useful when you're just starting out because most skill training times going from level 1 to level 4 don't take that long. Remapping could wait until you want to train a lot of skills to 5 so that it takes less time. Personally, I have a perception/willpower remap so that I can train Gunnery/Missiles/Spaceship Command skills. Before that I had an Intelligence/Memory attribute remap to train electronics and engineering skills.

Here are a few links to some helpful tips and guides.The first link is to a forums guide. Be sure to read the whole thing AND the responses and other people give some more tips/guide revisions.

https://forums.eveonline.com/default.aspx?g=posts&m=229374

http://wiki.eveonline.com/en/wiki/Skills_guide

I haven't really read this one:
http://wiki.eveuniversity.org/Skills_and_Learning
(Here is the Getting Started guide from EveUni: http://wiki.eveuniversity.org/Getting_Started_In_EVE_Online)


I hope I've helped a bit.
Ace Realist
Tribal Liberation Force
Minmatar Republic
#4 - 2012-12-16 17:32:37 UTC
Thanks for the help, all clear now!