These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Boiling the Frog

First post
Author
Yonis Kador
KADORCORP
#1 - 2012-12-16 15:24:46 UTC
Reading through the GD forums on any given day must be enough to give EvE's devs a headache. I feel like I've seen many of these topics hundreds of times.

Should we nerf high sec? Should we buff low sec? Is EvE dying? Blame the Goons! I hate these changes so goodbye forever. Would crocodile-infested moats surrounding hubs be beneficial to gameplay? On and on...

One particular phrase that's caught my attention lately is the term "boiling the frog." It is the idea that, to get players attacking each other with more frequency, subtle gameplay changes must be made encouraging combat pvp. Some forum posters have accused CCP of using Retribution to nerf mission income in conjunction with the implementation of the bounty system as a first step in this frog boiling process.

There's probably some validity to those claims.

Soundwave has been quoted as saying one of the most important elements he plans to (understandably) focus on is "maximizing human interaction." And, virtually all recent expansions have attempted to do just this - change the way players interact. With Incursion, well, incursions were introduced providing a new npc platform for fleet ops. Inferno attempted to overhaul the wardec system and FW, again giving players new ways to "interact." And now with Retribution, the bounty system has incentivized pvp combat. Most other changes in the past 4-5 expansions either supported these combat opportunities with new ships (T3 BC, new destroyers) and graphical updates (missile effects, turret animations) or supported them with updates to killmails, the mercenary marketplace, etc. In short, EvE's players have more ways to kill each other than ever before. Frogs aren't just being boiled - they're being fried, sauteed, and fricasseed.

So when I see miners and mission runners complain in the forums "Hey! What about us?" I can't help but notice that their pleas mostly fall on deaf ears. And I get it. 1.) Blowing up ships is good for the economy. And fun. 2.) Solo activities contribute least to the quality of pgc. So those activities aren't getting prioritized.

But in a mmo where trading and mining are sponsored professions and mission-running is part of the game's tutorial, these activities can't just be ignored forever either.

I view EvE as one big organism with a pulmonary system inhaling new players and exhaling old ones and a circulatory system driving players around its extremities. High sec is EvE's big, fat clogged heart.

If the goal is to improve the health of EvE by focusing on her circulatory system, leading to increased player interaction, which directly affects the quality of pgc - then the solution is to decrease risk-aversion. Militiarizing the populace might not even be the best solution to accomplish this goal. Who wants to be a bank robber in a world where every teller is armed? It's "a" solution and it might work, but it's also a wannabe gangster vision for the game.

Why don't more players venture into low sec on their own? Are they afraid of combat? No, I don't think so. They're afraid of loss. Loss of isk, loss of sp, and loss of a huge time investment. It's ironic that EvE's greatest gameplay attributes are the player-driven economy and it's cutthroat, capitalistic nature. And yet its that same capitalistic accumulation of wealth that largely impedes its own goals. Pvp is fun but not the greatest primary source of income. So what to do?

If you want more players to circulate through low sec or explore null sec, I'd suggest removing as much risk as possible, short of making those areas safe. Maybe shift implant bonuses to trainable skills so that players aren't afraid of losing an expensive investment. Maybe start players with an extra clone or make podding have no sp loss. Create low sec missions that sometimes reward players with rare ships or missions that can only be accepted by a fleet. Revamp the tutorials from the ground up, emphasizing there that combat skills must be a priority and make the time needed to upgrade ships scale in a way that promotes retention. Maybe a noob combat academy where upon graduation, players are deemed officers and automatically able to fly frigates, cruisers and destroyers. How about a bonus of some sort for players who join a corp with x members and remain members for x days? Nerf the ehp of and instead weaponize mining barges. (Why anyone thought making the most solitary activity in the game more safe was a good idea is beyond me.) Vary npc spawns in missions and high-sec belts. Add triggers that spawn more npcs in high-sec belt spawns.

I can do this all day.

There are tons of ways to increase player confidence and thus circulation beside militarizing the populace. Keep the new content coming but the availability of weapons was never an issue. Yet, if done in conjunction with a campaign to reduce risk-aversion, low sec will be invaded and the quality of pgc will be better than ever.

It just seems to me that there's no need to boil the frog. CCP has already bountied, wardecced, and ganked the frog. They've turned the frog into the Terminator.

All they need to do now is give the frog less of a reason to fear death.

Yonis Kador
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#2 - 2012-12-16 16:14:10 UTC
Make it easier to get jump clones, people can already avoid the grind by joining corps who provide it. Why not just remove the standing grind and make it priced based. Or at least give new players a JC when they start out.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Sentamon
Imperial Academy
Amarr Empire
#3 - 2012-12-16 16:40:28 UTC
boiling the frog! sounds like one of those global warming gloom and doom, give us your money or everyone will die videos

~ Professional Forum Alt  ~

Bienator II
madmen of the skies
#4 - 2012-12-16 16:58:03 UTC
the answer for your questions: nerf highsec, buff lowsec and blame the goons

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Eugene Kerner
TunDraGon
Goonswarm Federation
#5 - 2012-12-16 17:00:45 UTC
FYI the thing with the frog...it does not work

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Borascus
#6 - 2012-12-16 17:29:29 UTC  |  Edited by: Borascus
Yonis Kador wrote:
Soundwave has been quoted as saying one of the most important elements he plans to (understandably) focus on is "maximizing human interaction."


The test-bed market lobby in Jita as part of a WiS programme would put all the Traders in proximity, with walking pictures social interaction would go up, if a timer for 1hr "market hub - chamber still slightly contaminated", people could interact with the 1-hour club but then be forced to return to CQ/Ship/Undock adding a mixing pot aspect.


The main thing you'll see in EVE are ships, and would remain so. Maximising destruction and keeping the ethos alive is something that could be brought about with one thing, encouragement and friendly faces. Not saying you have to like everybody in EVE, you'd get walked all over. If smack-talking was wholly avoided there could even be laughter... imagine...
Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2012-12-16 17:44:21 UTC
Stegas Tyrano wrote:
Make it easier to get jump clones, people can already avoid the grind by joining corps who provide it. Why not just remove the standing grind and make it priced based. Or at least give new players a JC when they start out.



Even I think this is a horrible idea.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Ptraci
3 R Corporation
#8 - 2012-12-17 01:03:02 UTC
Of course no frog is dumb enough to boil to death in this manner. At some point when he feels uncomfortable he will jump out of the water.
Ginger Barbarella
#9 - 2012-12-17 01:06:19 UTC
Ptraci wrote:
Of course no frog is dumb enough to boil to death in this manner. At some point when he feels uncomfortable he will jump out of the water.


Only idiots base their logic entirely on false analogies. It's our duty to laugh them out of the place. Cool

"Blow it all on Quafe and strippers." --- Sorlac

Katran Luftschreck
Royal Ammatar Engineering Corps
#10 - 2012-12-17 01:33:38 UTC
So far, almost every new feature that CCP has added to "increase player interactions" has been nothing more than creating new excuses for them to shoot at each other.

Incursions are the only one I can think of that actually increases player cooperation - large groups of potential strangers will fleet up and work together towards a common goal.

Other than that, though, it's seriously been nothing but more & more ways for players to blow up each other's ships. Wait, let me rephrase that: More and more ways for players to blow up each others investments. And as OP said, EvE places a big emphasis on protecting one's investments because we have to work to achieve all of them.

This is precisely why you see PvP being done casually by... which type of groups? The "Free Ship Replacement" groups of course! Players with no investment in their ships will happily takes risks and throw them away for PvP giggles. This, naturally, avoids the questions of where these so-called "free ships" are coming from. If you ask me, you want to know where all those "mining bots" are really operating, there's your answer.

So here we have this constant increase in PvP activity and an ever increasing level of risk for all pilots. Yes, we know that no one is ever safe once they undock but the slow devolution here is indeed the turning hisec of into just another PvP warzone like everything else. All carebare concerns aside, this does not bode well for new players. New players who actually think a million ISK is a lot of money and find themselves getting ganked in ships that they've personally invested time & energy into - they don't want or need to the victims of your PvP jollies. And to prove it they will quit the game because of it.

Shame CCP can't seem to get that through their heads. Stupid that nullbears want to burn the cribs that they were born in themselves. New patches are constantly increasing risk and diminishing rewards. Does CCP honestly think that they can make this game work, heck even survive, by only catering to that tiny (yet vocal) fraction of players in the "hundred million SP club" all living out in null? Do they really think that scaring off new players to appease the ganking desires of the old players is a viable business model? CCP is sacrificing their young to feed the old. It's a road that ends in extinction.

I predict that by 2020 when a new player comes to EvE the character creation screen will say:

"Choose from one of the three major races: Goon, Test or AAA.
Choose from one of the three starting professions: Blobber, Gatecamp Bot*, Mining Bot*
* = special software download required
Choose an avatar: Smirking douche with fauxhawk, bald douche in sunglasses or bimbo with absurd boob size.

All new players will begin in 0.0 because the whole map is 0.0. In six months you will be assigned a ship according to your role. Until then simply download & install our Skill Queue Update application and wait until we call you back to let you know when your character is worthy of undocking in one of our ships.

Alert! Our records show that you only have one subscribed account. This game requires a minimum of three subscriptions to play. Please go back and add more to continue. Can't afford it? HTFU or GTFU, pleb. Sincerely, CCP."


Can't see that happening? Right, that's because such a game will be out of business by the end of the second month. Yet that is exactly the game that the CSM and CCP are moving towards. Their obsession with destruction will ultimately destroy the game itself..

http://youtu.be/t0q2F8NsYQ0

Ginger Barbarella
#11 - 2012-12-17 01:39:41 UTC
Katran Luftschreck wrote:
Can't see that happening? Right, that's because such a game will be out of business by the end of the second month. Yet that is exactly the game that the CSM and CCP are moving towards. Their obsession with destruction will ultimately destroy the game itself..


It's clear that they'll regain all the failquitter bitter vets with the Dark Vampire game thingy... you're being too harsh on CCP.

"Blow it all on Quafe and strippers." --- Sorlac

Alavaria Fera
GoonWaffe
#12 - 2012-12-17 01:42:41 UTC
Katran Luftschreck wrote:
Stupid that nullbears want to burn the cribs that they were born in themselves.

As a goon newbie, my crib was definitely the horrible land of Deklein.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Petrus Blackshell
Rifterlings
#13 - 2012-12-17 16:45:05 UTC
Katran Luftschreck wrote:
~snip~

I love me a good strawman.

You're working off of several very false assumptions:

  • "new excuses for them to shoot each other" doesn't engender cooperation -- yes, it does. In fact, PvP is so group-friendly that it is often bemoaned that solo pilots or very small gangs have too hard a time.
  • I get that you're hinting at PvE collaborative activities, but Eve is (as it is always advertised) a sandbox about conflict and emergent behavior. PvE does neither of those, so it tends to be "second class".
  • PvP is only done by "free ship replacement" groups -- Really? Have you ever been part of a typical PvP corp and seen how little is actually replaced for free? "Free ship replacement" is usually a program to make people more comfortable flying "certain death" ships like interdictors, logistics, etc.
  • Ship replacement is paid for by botting, plus an accusation that nullsec(?) is full of mining bots -- Have you seen CCP's fanfest presentation about where botting happens? Because it's certainly not in PvP territory; it's too dangerous there.
  • Newbies get ganked and bankrupted because a couple million ISK is a lot for them. If they flew appropriate ships for their wallets/experience, they wouldn't be ganked. A newbie in a destroyer or cruiser gets no attention at all; who would want to gank that? A newbie who PLEX'd himself up and is flying a several hundred million ISK ship will get ganked into the ground.
  • They quit because of this. As above, I doubt this is the reason newbies quit. Lack of new player retention is unfortunate, but the solution is better education and management, not dumbing down the game.
  • CCP is sacrificing the young to feed the old. If "the young" are hisec players who have often been playing for years and years, who insist that they should make obnoxious amounts of ISK without any risk of loss, then yeah, you're right. If "the young" are genuine new players, that assertion makes no sense.

Believe it or not, there are already things to do that do not fall into the extremes of hisec all-day grinding (which turns you into a bot), or nullsec grinding/megablobbing (which turns you into a tool). By diversifying methods of player conflict, CCP is trying to make this be even more true -- the opposite direction of a braindead blob-fest that your doomsday strawman points to.

Eve is not Farmville. Amassing wealth and assets without conflict with others is not -- and should never be -- an option.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2012-12-17 17:01:40 UTC
Seriously the only legitimate posting here: http://en.wikipedia.org/wiki/Boiling_frog

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#15 - 2012-12-17 23:34:01 UTC
Hi,

I've just cleaned up the more unfriendly and off-topic comments; please remember that racial epithets, even in jest are considered very seriously.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#16 - 2012-12-17 23:36:03 UTC
ISD Suvetar wrote:
Hi,

I've just cleaned up the more unfriendly and off-topic comments; please remember that racial epithets, even in jest are considered very seriously.


I can't help but think this was directed to the guy standing behind me

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Nexus Day
Lustrevik Trade and Travel Bureau
#17 - 2012-12-17 23:50:46 UTC
When solo players stop making money for CCP you will see everything in EVE require teamwork.
Katran Luftschreck
Royal Ammatar Engineering Corps
#18 - 2012-12-17 23:57:49 UTC
And a loan to stay in business.

http://youtu.be/t0q2F8NsYQ0

Mara Rinn
Cosmic Goo Convertor
#19 - 2012-12-17 23:59:11 UTC
With the new NPC AI, L4 missions are surprisingly easy for low-skilled groups to attempt. No longer do you have to worry about trigger order, or correct ways to aggress each group. You just shoot stuff, and aggro will go to the person doing the most damage. Kinda, sorta.
Vaerah Vahrokha
Vahrokh Consulting
#20 - 2012-12-18 00:02:50 UTC
Mara Rinn wrote:
With the new NPC AI, L4 missions are surprisingly easy for low-skilled groups to attempt. No longer do you have to worry about trigger order, or correct ways to aggress each group. You just shoot stuff, and aggro will go to the person doing the most damage. Kinda, sorta.


I used to take 3-4 newbies in frigs and cruisers and bring them with me in a L4.

What happens to them now? Do they get insta alpha-ed and popped?
12Next page