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Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution

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DeMichael Crimson
Republic University
Minmatar Republic
#341 - 2012-12-11 18:56:52 UTC
Thanks for the replies, still doesn't explain why Concord endorses and allows a negative security status character to place a bounty on a positive security status character without just cause.

Also the explanation of looking at it or just considering it as a suicide gank attempt is not right.

This new system is allowing players with large support / deep pockets to easily and or cheaply grief other players out of the game by allowing them to place and continue to place and or increase said bounty (which is now a big spotlight target) on the character, basically inciting others to continuously interrupt that characters game.

As for the 'Retribution' aspect, we already had that in game via personal contracts. It consisted of making a contract with Mercenary Corps to destroy or harass a character, ship, pod, corp, or alliance. Basically known as a 'Paid Hit' or 'Assassination'. This option, starting at 2 bill just for a single hit on a character, made it rather expensive and was long term to 'Grief' someone out of the game due to the price.

This new bounty system sounds more like a cheap exploitable 'Free For All' grief play option.



Cordo Draken
ABOS Industrial Enterprises
#342 - 2012-12-12 00:09:36 UTC
DeMichael Crimson wrote:
Thanks for the replies, still doesn't explain why Concord endorses and allows a negative security status character to place a bounty on a positive security status character without just cause.

Also the explanation of looking at it or just considering it as a suicide gank attempt is not right.

This new system is allowing players with large support / deep pockets to easily and or cheaply grief other players out of the game by allowing them to place and continue to place and or increase said bounty (which is now a big spotlight target) on the character, basically inciting others to continuously interrupt that characters game.

As for the 'Retribution' aspect, we already had that in game via personal contracts. It consisted of making a contract with Mercenary Corps to destroy or harass a character, ship, pod, corp, or alliance. Basically known as a 'Paid Hit' or 'Assassination'. This option, starting at 2 bill just for a single hit on a character, made it rather expensive and was long term to 'Grief' someone out of the game due to the price.

This new bounty system sounds more like a cheap exploitable 'Free For All' grief play option.


While I can understand that you feel this is a "grief" tool, it's not as detrimental as you think. Consider the fact that Eve is a PvP game in many ways. There's not just weapon style PvP, there's Market and resource PvP. Chances are if you do more than ship spin, you're involved in some sort of competition whether you realize it or not. Bounties is more of a Passive Aggressive tool. You may not think a bounty on your head is either Valid or Warranted, but again this system isn't apart of a Law system... Your statements point that you think it is. Bounties are person to person and thus Standings have no bearing. True I've seen all the random 100k bounties, I'm sure at some point everyone will have a bounty on them, making that "Wanted" stamp seem less alarming. As it's been pointed out, having a bounty on you does virtually nothing to directly "hurt" you. It's not like a Killright that can be activated at any time. It's not a War Dec, and nobody is going to wardec a corp of people with 100k bounties for 50 mil.

This is far from a Free for all. It's really not even a grief tool. You really should re-evaluate your outlook on Bounties. Just because you think it's not valid to place a bounty on someone, doesn't mean that the person who placed it didn't have a valid one. This is Eve, where anyone can do anything and CCP nurtures interactivity among players for both positive and negetive aspects. You'll need to adjust to that if you haven't already. Tbh, it's just not that big of a deal.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

DeMichael Crimson
Republic University
Minmatar Republic
#343 - 2012-12-12 17:57:26 UTC  |  Edited by: DeMichael Crimson
Thanks again for the reply.

I already know all the general meme's pertaining to Eve Online. I've played this game for over 4 1/2 years.

What I don't like is the fact that my +5.85 security status means nothing now and that characters with negative security status can now place bounty (endorsed by Concord) on characters with positive security status for no just cause other than to mess with their game, also known as grief play. Placing a bounty is basically placing a spotlight target on a character, bringing that character to the attention of other players, especially those who are gun happy in gaining a bounty payout.

The larger the bounty, the more attention the character will gain. Won't matter if it's in a high security 1.0 system, with a large enough bounty placed on the character, even a +10 security status character will constantly be attacked, thus interrupting the game play experience. With the current bounty payout system, that +10 character will end up paying at least 5 times more than what the negative security status character (who placed the bounty for spite) had originally paid.

Basically the constant ship loss and harassment / game interruption will end up driving / forcing that character out of the game. Now the negative character has accomplished his goal without actually firing a shot or even physically being involved.

This system is nothing more than a tool to easily and cheaply grief other players with anonymity.
Riikard Thexder
ThexCorp Pty-Ltd
Cup Of ConKrete.
#344 - 2012-12-12 22:57:49 UTC
You would need a pretty high bounty on you 5+ sec stat toon for anyone to think about attacking you in HS. Your not going to be constantly attacked if you have a bounty.
Your sec stat is a measure of your law abidding, you kill alot of rats etc Empire space likes you and you can fly around.
You do criminal acts and it goes down till you cant 'live' in the cival empire space anymore. Has nothing really to do with Bounty.

Take this into consideration.
In RL I am a nice law abidding citizen (I have a high Sec Stat), but I have payed some debt collectors to get some money of a perosn whom owes me alot of money (I put a bounty on him), now he is also a law abidding citizen (Has high Sec Stat).
Now a drug dealing scum (Low Sec Stat) can still pay debt collectors to do the same job. wether or not the person that owes him money is a thieving junky scum(Low Sec Stat) or a fancy lawyer who likes the blow (High Sec Stat << tho this can be argued)
DeMichael Crimson
Republic University
Minmatar Republic
#345 - 2012-12-14 00:53:09 UTC  |  Edited by: DeMichael Crimson
Thanks for the reply.... I'll have to fly around and see if I get noticed (attacked) or not.




DMC



EDIT:

So within a couple of weeks the bounty on my character is now well over 300 mill.

It looks like my initial concerns were actually justified. I've already let one account subscription expire. I don't really like the idea of starting over again, especially if this characters game-play experience becomes interrupted due to this bounty that was placed and raised by spiteful forum troll posters.
Joshua Spears
Doomheim
#346 - 2012-12-16 16:55:22 UTC
Alara IonStorm wrote:
I am not sure I get the kill right system, I don't use it now but just so I know.

* When someone assigns me permission to utilize a kill right can I activate it when I see them and start shooting?
* If a kill right is activated then does that mean that if I fail to kill them like they dock or something is it gone for good or can you use it until a kill?
* If you make it for anyone and a friend pops them in a shuttle is it gone or does it last the month?



I engaged a pilot I had kill rights on and i destroyed his ship but not the pod so I kep the rights but im still not sure because the gate guns fired on him because he fired first
Ytamii Arval
#347 - 2012-12-19 03:14:27 UTC
DeMichael Crimson wrote:
Actually what I'd like to know is how can some assh....., er, character with negative security status be able to place a 100 mill bounty on my character that has +5.85 security status?

I worked long and hard to get that status which shows I'm a law abiding citizen of this community. Now it doesn't mean jackshit anymore. Thanks a lot.

Due to the continuous hunting / attacks by players looking to collect bounty pay and since the bounty payout is only 20% of said bounty based on ship / equipment loss or whatever the hell it is, my game play will now be constantly interrupted and no longer fun.

I am not a happy camper at all. I'm tired of people trying to force me to play this game their way. I did not join this game expressly for PvP, Factional Warfare, Corp/Alliance wars or to be a Pirate. I had plenty of that action from playing the mmo game - Dark Space. I joined this game to be an engineer doing exploration, invention and production while being able to travel anywhere at any time.

This whole bounty system is nothing more than an open invitation to grief players out of this game. Especially since a player in a large corp/alliance, due to having a much larger wallet, can constantly keep placing and or raising a bounty on a smaller player/corp/alliance, as well as entice or get more hunters in action.

Lately the past few expansions have done nothing except take large steps towards Eve Online becoming Grief Online.


DMC


Took the words out of my mouth. But they don't care what you say. Never have, never will. I just canceled my accounts, and told them why (didn't even use the "G" word).

THAT, they will hear. But it will take thousands doing this before they care. Thousands more before they change anything.

The system is an abomination of the sort you'd expect from a sociopathic four year old. Of course, I've played EVE for over six years, so seeing that go live didn't surprise me in the least. Got a feeling I won't be back ever, but we'll see...
wolftin21
#348 - 2013-01-12 19:55:32 UTC
So my question is, If you pod someone with a bounty for his head, not the alliance or corp bounty, but his personal bounty, do you get the full amount or just a precentage?