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Actively training skills

Author
Tedrizze
Republic Military School
Minmatar Republic
#1 - 2012-12-16 11:58:12 UTC  |  Edited by: Tedrizze
Hi all,

there are serious issues with the skill system, after eve being that old.
I have tried so hard to bring some of my friends to this game, but almost every attempt failed because no one wants to wait for hours, days or weeks before they can start doing even the most basics aspects of this game.
I for myself loved the skill system since day one, because it meant that I didn’t have to hardcore play to get forward, but on the other side when I did have time to play, lets say 6-7hours a day on the weekends, I wanted that time to spent to improve my character.

So I think it would be a great idea (for vets AND new Pilots) to give us more options on how we are able to train skills. It seems highly odd to me ( and especially to my buddies I tried to get into EVE) that there is only one way to train skills and that is even PASSIVE. Wouldn’t it make sense aswell to be able to train skills ACTIVELY?
Let me give u an example:

Minmatar Frigate Skill.
It still takes the player the 3hours (or so) to train that skill to level 2 to get the basic understanding for the capsuleer brain on how the ship basically works. From then on u have to get out in a Minmatar Frigate and accomplish different achievements.
For Skill level 3: Complete 20 Level II Missions without getting your ship destroyed OR warping out.
For Skill level 4: Win 5 fights in low sec against any combat specified target in a row without dying.
For Skill level 5: - Complete 30 level II Missions - Win 10 PVP fights in a row – capture an FW Outpost

As you can see, with this skill actively trained up to 5 the player has experienced a good amount of combat relevant abilities and has proven that he is ready for an tech II frigate.

Of course you cant force ppl to do that so the old style of training skills should still be available.

This way you CAN accomplish stuff with own skills so it does matter if you are a good pilot or not.
Possibly in this case training minmatar frigate to lvl V would take probably even longer compared to the existing system, BUT the player has something to actively do which keeps them interested and motivated!

Please understand that this is most likely not an good example for how this system could work since im not a gameplay designer, so feel free to take this idea further and improve things!

Also English is not my native language, so I hope it was not a horribly bad read for you guys!

TLDR: If your too lazy to read, stfu and move along Sir.

Edit: If you think this is idea is bad, please do me and others a favour and explain why its an bad idea (since the old system would still persist).
Paikis
Vapour Holdings
#2 - 2012-12-16 11:59:09 UTC
Oh look, it's this thread again...

No. /thread
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#3 - 2012-12-16 11:59:47 UTC
Your English is far better than this idea.
Tedrizze
Republic Military School
Minmatar Republic
#4 - 2012-12-16 12:05:19 UTC  |  Edited by: Tedrizze
Gypsio III wrote:
Your English is far better than this idea.


Thanks, but then please explain ur point of why this idea is a bad one.

Stating that an idea is bad doesnt make it bad.
After all we are here to discuss things.
Mag's
Azn Empire
#5 - 2012-12-16 12:39:30 UTC
It's bad because it promotes grind and is open to abuse.

Eve is one of the best MMOs out there, that doesn't rely upon players to grind, in order to get ahead.
Plus this is a game that requires time to learn how to play and that time is gained whilst training what you learn. Having more sp, doesn't mean you'll be any good at the game. You need skillz, as well as skills.

It takes 4 days 14 hours to fly a Rifter with the necessary skills.
It takes a little over 70 days to get into a Hurricane with the necessary skills.

Both from a new start character.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Konrad Kane
#6 - 2012-12-16 12:42:41 UTC
It's a bad idea because:

a) Eve doesn't require grind to skill, which is a great point. We've all put long trains in while on holiday.

b) it can be gamed. For example: Win 5 fights in low sec against any combat specified target in a row without dying. - shouts out, fight an alt. This would lead to what is commonly called boosting.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#7 - 2012-12-16 13:00:21 UTC
Other examples - it requires people to run missions or FW, unfair to those in WH space or many parts of null. Plus the requirement of winning ten fights in a row is actually really hard to achieve.
androch
LitlCorp
#8 - 2012-12-16 17:01:08 UTC
this is not a game for grinding its the main point why many of us pay for it and play it if you added this, it would ruin my favorite aspect of eve
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2012-12-16 17:09:39 UTC
Gypsio III wrote:
Other examples - it requires people to run missions or FW, unfair to those in WH space or many parts of null. Plus the requirement of winning ten fights in a row is actually really hard to achieve.



On top of that, how would you even define fights anyway? Get on 10 killmails? 10 final blows? 10 gangs destroyed by yours?

10 of your alt's ibis killed?
Tedrizze
Republic Military School
Minmatar Republic
#10 - 2012-12-16 17:23:19 UTC  |  Edited by: Tedrizze
Mag's wrote:
It's bad because it promotes grind and is open to abuse.

Eve is one of the best MMOs out there, that doesn't rely upon players to grind, in order to get ahead.
.


What are you talking about? Eve is one of the biggest grindgame out there.

Mag´s wrote:
Having more sp, doesn't mean you'll be any good at the game. You need skillz, as well as skills.

Exactly. Therefore you should be able to achieve those SP when u got the relevant skillz.
So why dont give thise SP to those who are good at it?

Konrad Kane wrote:
It's a bad idea because:

a) Eve doesn't require grind to skill, which is a great point. We've all put long trains in while on holiday.

b) it can be gamed. For example: Win 5 fights in low sec against any combat specified target in a row without dying. - shouts out, fight an alt. This would lead to what is commonly called boosting.

for a) see above.
for b) good point, but as i said in my opening post those requirements are not fixed, feel free to improve them and make them unabuseable (if thats possible in a sandbox).

Gypsio III wrote:
Other examples - it requires people to run missions or FW, unfair to those in WH space or many parts of null. Plus the requirement of winning ten fights in a row is actually really hard to achieve.


if you would have read my post carefully you would have spotted that the current skillsystem wont go anywhere, my idea is additional to the current system. Besides, the requirements to gain a Level in a particular skill can be expanded to make them accessable for any playstyles there are.

For example for those living in WH-Space you need to bash sleepers or something like that. Or If you are not even pleased by this stick to the old system, since it would still remain.

androch wrote:
this is not a game for grinding its the main point why many of us pay for it and play it if you added this, it would ruin my favorite aspect of eve


as for grinding aspects see above. for your game ruining issue : why is a feature that is optional ruins your game in any way?
As i said, those requirements are most likely gonna take MORE time to achieve than the current skill system, BUT you have players especially new ones work towards something, and by work i dont mean waiting for a skill to be passively completed.
Grath Telkin
Amok.
Goonswarm Federation
#11 - 2012-12-16 17:26:44 UTC
No, active grinding skills will just lead to even more bots tailor made to do exactly that. The idea has been presented before, if you're trying to get your friends into the game and its taking them weeks to get into the action, its you thats presenting the game to them wrong.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Tedrizze
Republic Military School
Minmatar Republic
#12 - 2012-12-16 17:33:36 UTC
Another example for you guys:
1)An engineer is studying books, which is only theoretical. He never touched a CAD-Software or machined any part at all. All he knows is how things work theoretically.

2)An engineer has finished the studying on basic things like static, forces and drafting. After he finished that basic studying he is getting better while actually machining parts. The more he does that and the more those parts are getting complex the more he will learn and the better he gets.

the engineer in 1) will probably learn the practical part after he has an excellent knowledge of how things work theoretically, and then will be very good at the end. (Old system -> train theoretically and then practice out there)
the engineer in 2) will probably be as good as the engineer 1) at the end, because he has so much more of practice and a basic understanding which grew due to the practical work. (Additional new system->train the basics and improve urself with the practical part)

Noone of those 2 engineers can considered beeing better or worse than the other. Both have choosen different ways to gain those skills, BUT you should be able to actually choose your path of how you can optain that skills.
Tedrizze
Republic Military School
Minmatar Republic
#13 - 2012-12-16 17:35:40 UTC
Grath Telkin wrote:
No, active grinding skills will just lead to even more bots tailor made to do exactly that. The idea has been presented before, if you're trying to get your friends into the game and its taking them weeks to get into the action, its you thats presenting the game to them wrong.


Thats maybe true. I have never claimed that i am the perfect tutor.

For your grinding point. Please think a second, only a second about that since the actual system is botlike in the first place. you arent doing anything actively to gain those skills. Why a system that allows you to gain those skills while actively playing is bot friendly is beyond me. Please explain.
Destination SkillQueue
Doomheim
#14 - 2012-12-16 18:09:00 UTC  |  Edited by: Destination SkillQueue
Tedrizze wrote:


What are you talking about? Eve is one of the biggest grindgame out there.

That's funny, since my experience is the exact opposite. You can grind if you want, but it's in no way necessary thing to get a head in the game. Maybe you should give concrete examples how EVE is the biggest grindgame out there.

Tedrizze wrote:

Exactly. Therefore you should be able to achieve those SP when u got the relevant skillz.
So why dont give thise SP to those who are good at it?


EVE just isn't that kind of a game really. You could give everyone every skill if you wanted to, but they've chosen not to. Long term skilling with no skill cap allows specialization to remain meaningful, since no one can train it all, and it incentivizes long term constant subscription, since you stop progressing if you stop paying. It's just a choice with its ups and downs.

Tedrizze wrote:

for a) see above.
for b) good point, but as i said in my opening post those requirements are not fixed, feel free to improve them and make them unabuseable (if thats possible in a sandbox).

b) You can't make them as good as the current system, since the current system is fair to all play styles. Activity based skill grinds favor certain activities and playstyles over others. It changes the game in a way, that people are forced to play to grind skills instead of playing the game, if they want to stay competative. This is how many current MMOs work and it's a crap system.


Tedrizze wrote:

if you would have read my post carefully you would have spotted that the current skillsystem wont go anywhere, my idea is additional to the current system. Besides, the requirements to gain a Level in a particular skill can be expanded to make them accessable for any playstyles there are.

For example for those living in WH-Space you need to bash sleepers or something like that. Or If you are not even pleased by this stick to the old system, since it would still remain.
What about spies, leaders, people fudging about doing their own thing and "wasting" their time? Screw them because they don't want to do your chosen activity? Your idea will force grinding because it's more efficient. We have seen similar mechanics in EVE and the end result is the same. People endure the grind while hating it and abuse it in every way possible. They endure and abuse it because it's an advantage that without you fall behind and that is poison in a competative PvP game.

The current system treats every playstyle and player equally and takes the grinding out of character development by separating it entirely from specific activities. It's much better suited to a sandbox game where everyone is encouraged to do whatever with their time. No artificial limits of any kind, no playstyle left behind.

Tedrizze wrote:


as for grinding aspects see above. for your game ruining issue : why is a feature that is optional ruins your game in any way?
As i said, those requirements are most likely gonna take MORE time to achieve than the current skill system, BUT you have players especially new ones work towards something, and by work i dont mean waiting for a skill to be passively completed.

The ruining part is quite simple. It's an inferior system compared to the existing one, since it doesn't treat different playstyles or lifestyles equally and brings grinding to character development. This will mean less people playing the sandbox and more people playing grind up my skills -game. The problem you describe is the inability of some players to play a sandbox, since they're so used to playing grind my character -MMOs. They should not be catered to. They need to accept that the game is all about the sandbox and setting your own goals, instead of pointless character grinding. If they're passively waiting for things to happen to them, they're doing it wrong.
Tedrizze
Republic Military School
Minmatar Republic
#15 - 2012-12-16 20:00:51 UTC
Destination SkillQueue wrote:

That's funny, since my experience is the exact opposite. You can grind if you want, but it's in no way necessary thing to get a head in the game. Maybe you should give concrete examples how EVE is the biggest grindgame out there.


As a new player u have to grind for hours and hours and hours only to be able to afford losing a ship in pvp.
Generally making ISK without having access to nullsec plexes is a terribly pain in the ass for new players(to who this whole idea is made for). The Ratio of time spend grinding isk for a ship to realistic time before this ship is getting destroyed in pvp action is approximately 100:1.

Destination SkillQueue wrote:

EVE just isn't that kind of a game really. You could give everyone every skill if you wanted to, but they've chosen not to. Long term skilling with no skill cap allows specialization to remain meaningful, since no one can train it all, and it incentivizes long term constant subscription, since you stop progressing if you stop paying. It's just a choice with its ups and downs.


No one wants free SP, not even the new players. They want something to do which is meaningful instead of grinding one part they grinded for the last 3 hours and are forced to grind till the 5 hours of remaining skill queue is done or log out instead. Playing a new game were u have to grind even in the beginning or log out while waiting is not good game design. In no MMO. Not in EVE, not in WoW, not in Hello Kitty online or elsewhere.
Funny you came up with the sub paying argument. Dont you think its a bit misplaced, since almost all new players are bugged by this in the beginning and never will subscribe as a result? The game has to offer more than waiting in the 21 day buddy trial period.

An Idea could even be to replace the tutorial missions with my suggestion or expand the tutorial with that. This would keep the new players interested and motivated.

Destination SkillQueue wrote:

You can't make them as good as the current system, since the current system is fair to all play styles. Activity based skill grinds favor certain activities and playstyles over others. It changes the game in a way, that people are forced to play to grind skills instead of playing the game, if they want to stay competative. This is how many current MMOs work and it's a crap system.


thats not really an argument at all. So many activities in eve right now favour certain playstyles over others. People are already more or less forced to do what they probably dont like doing as other things, for example fly a ship they liked and now its getting nerfed as hell. The clever forum warriors then tell them to adapt and all is good. My suggestion is forcing no one to train skills that way. They still can train as they are used to if they prefer that. Grinding skills , even its not grinding at all, can be considered FAR more playing the game than switching skills every now and then and then log out again. They are not forced to grind to be competative either, since they can choose how they want to train a skill.

The system of actively doing something to achieve something to get rewared with something is crap? So in real life you also just wait for the achievements to come automatically to you? That is how the current system works and yet again, IT WILL REMAIN. My suggestion is optional ( is it really that hard to understand?).

Destination SkillQueue wrote:

What about spies, leaders, people fudging about doing their own thing and "wasting" their time? Screw them because they don't want to do your chosen activity? Your idea will force grinding because it's more efficient. We have seen similar mechanics in EVE and the end result is the same. People endure the grind while hating it and abuse it in every way possible. They endure and abuse it because it's an advantage that without you fall behind and that is poison in a competative PvP game.

The current system treats every playstyle and player equally and takes the grinding out of character development by separating it entirely from specific activities. It's much better suited to a sandbox game where everyone is encouraged to do whatever with their time. No artificial limits of any kind, no playstyle left behind.


-And again, its not more efficient (see above) its equally in terms of time needed.

-Competative PvP Game? Are we playing the same game? 2 Players who have the exact same SP spent, the exact same abilities in fight like reaction movement decision making etc. Who will win in an 1v1? Which fleet of 10v10 will win with the same conditions and even the exact same ships? The ones ofc who have fitted the better modules, which cost a lot of ISK, thise ISK need to be earned, most of the time grinded. So pls, in a game were PvP is pressing some buttons and perma blobb your opponent is considered normal dont talk about competative play. Thanks.

-The current system does not treat every playstyle and player equally. Again i have to ask: Do we play the same game?
There are so many playstyles that are so much more efficient and rewarding than others. After all its still risk vs. reward where in null risk is almost 0 (in certain areas) and rewards are extremely high.

-encouraging players to do whatever in their time is fine and good. So ecouraging new players to be able to earn SP with combat engagement and/or the option to train it the old way is exactly what you are talking about. Your point then?

Mag's
Azn Empire
#16 - 2012-12-16 20:05:15 UTC  |  Edited by: Mag's
Tedrizze wrote:
Mag's wrote:
It's bad because it promotes grind and is open to abuse.

Eve is one of the best MMOs out there, that doesn't rely upon players to grind, in order to get ahead.
.


What are you talking about? Eve is one of the biggest grindgame out there.

Mag´s wrote:
Having more sp, doesn't mean you'll be any good at the game. You need skillz, as well as skills.

Exactly. Therefore you should be able to achieve those SP when u got the relevant skillz.
So why dont give thise SP to those who are good at it?
This game may be grind for you, but that's your problem not mine. It's never been grind for me in the nearly 9 years I've played. In fact I haven't been able to play for quite some time now, but here I am gaining more SP and ISK since the last time I played.
Can't think of any other MMOs that give me that tbh. Many that require me to log in everyday to get what I need or fall behind.

Also you do achieve those skills when you gain the skillz to play. Now faster than ever, since remaps and the learning skills removal. But you train them just like everyone else does.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tedrizze
Republic Military School
Minmatar Republic
#17 - 2012-12-16 20:20:13 UTC  |  Edited by: Tedrizze
Mag's wrote:
Tedrizze wrote:
Mag's wrote:
It's bad because it promotes grind and is open to abuse.

Eve is one of the best MMOs out there, that doesn't rely upon players to grind, in order to get ahead.
.


What are you talking about? Eve is one of the biggest grindgame out there.

Mag´s wrote:
Having more sp, doesn't mean you'll be any good at the game. You need skillz, as well as skills.

Exactly. Therefore you should be able to achieve those SP when u got the relevant skillz.
So why dont give thise SP to those who are good at it?
This game may be grind for you, but that's your problem not mine. It's never been grind for me in the nearly 9 years I've played. In fact I haven't been able to play for quite some time now, but here I am gaining more SP and ISK since the last time I played.

Also you do achieve those skills when you gain the skillz to play. Now faster than ever, since remaps and learnibg skills removal.


Its not an grind for me either. Again you would have got that if you would read carefully. Its an improvement approach for new players who struggle to make ISK without grinding.

True, since the learning skills are gone every skill is training faster. But training faster does not mean that the training is fast. Its still horribly long and dull for new players to wait for that skills to get finished.

An idea (again as i wrote above) is to make this kind of suggestion to be tutorial based, and only that. After that everything is back to normal mode only instead of 2 options lets say maybe for the first 800.000 SP (thats what new characters got to start with before the learning skill removal).

Feel free to critic or improve any aspect of my suggestion, but PLEASE dont try to argument with the same invalid things over and over again, repeating myself every post is not fun. not for me , not for you.
Mag's
Azn Empire
#18 - 2012-12-16 20:23:40 UTC  |  Edited by: Mag's
Just because you say they are invalid, doesn't mean they are. Also inventing ratios to back up claims, doesn't make them right either.

So far I've only read conjecture and made up figures and no real facts to back up any need for change. All you idea does, is create a means to abuse the skill system.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2012-12-16 20:35:55 UTC
You never did explain why killing my alt's ibis 10 times over should give me a level V skill.
ShahFluffers
Ice Fire Warriors
#20 - 2012-12-16 20:52:32 UTC  |  Edited by: ShahFluffers
This thread again?

History lesson.
Back when EVE was brand new it WAS possible to "grind" up your skills the way you could in "traditional" MMOs. Simply que up a skill, perform an activity related to that skill, and the skill would time down faster.

However, players quickly found ways to exploit this.
For example... say you want to increase your skill level(s) in tanking and weapon systems. Easy. Simply get a friend (or alt character), fit up both of your ships so they can shoot and tank indefinitely, warp off to an isolated point in space, aggress each other, and then begin shooting and tanking each other. Go AFK.
CCP promptly removed this mechanic.


Now... while your proposed mechanic isn't the same... the gist of it is. Activity = Skill Points. And I can't agree to it in any way, shape, or form.

Now...
Quote:
As a new player u have to grind for hours and hours and hours only to be able to afford losing a ship in pvp.
Generally making ISK without having access to nullsec plexes is a terribly pain in the ass for new players(to who this whole idea is made for).

Two things...

1. Thank god "low-end" ships are cheap, eh? Also... you can easily earn your first 5 mil doing the Epic Arc. And talking to and working with older, more established players can net you an even prettier penny too.

2. If you are perceptive, you will find very quickly that you don't need to run ANY missions or plexes or anomalies to earn ISK. You can scam people (make a courier contract out to 0.0 space with high collateral that is doomed to fail)... play the market (buy low, sell high)... steal (cans, wrecks, corps, etc)... ninja salvage (either in missions or low-sec)... perform a duty that no one else wants to do but is vital (hauling ore, using probes, etc)... Faction Warfare plexes are stupid easy to run for any newbie, all you have to worry about are other players.
The list goes on.

Quote:
for your game ruining issue : why is a feature that is optional ruins your game in any way?

Repeat after me: "Anything that gives a high enough tangible benefit stops being optional."

Quote:
-Competative PvP Game? Are we playing the same game? 2 Players who have the exact same SP spent, the exact same abilities in fight like reaction movement decision making etc. Who will win in an 1v1? Which fleet of 10v10 will win with the same conditions and even the exact same ships? The ones ofc who have fitted the better modules, which cost a lot of ISK, thise ISK need to be earned, most of the time grinded. So pls, in a game were PvP is pressing some buttons and perma blobb your opponent is considered normal dont talk about competative play. Thanks.

Unfortunately for you, this kind of scenario will never happen. Because people will always fit their ships slightly different from everyone else and/or use slightly different tactics and/or different ships to gain a better "edge." And each ship, mod, weapon, and ammo has its pros and cons.
This is a "rochambeau" game. Everything has a weakness.

Quote:
thats not really an argument at all. So many activities in eve right now favour certain playstyles over others. People are already more or less forced to do what they probably dont like doing as other things,

Welcome to the "sandbox" where PvEers and Industrialists are forced to deal with PvPers and PvPers are at the mercy of PvEers and Industrialists. Both "playstyles" have their advantages and disadvantages.






Also... learn and remember Malcanis' Law.
"Any edge or benefit given in the name of helping newer, poorer player will invariably be to the greater benefit of older, richer players."
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